Locus Amoenus Re-Development

Forum to discuss and coordinate the expansion of the CDS and the redevelopment of existing territories.

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Tor Karlsvalt
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Locus Amoenus Re-Development

Post by Tor Karlsvalt »

I will hold several meetings regarding Locus Amoenus. The first will be this Sunday at 9:00 AM SLT. A second will be on Monday, Morning at 7AM SLT. Both will be at the scenic overlook where the Monastery River meets the Rhein. A third will be held later next week in the evening. I expect meetings will be at least an hour but no more than two hours.

The slurl to the meeting location is: http://maps.secondlife.com/secondlife/L ... /185/83/23

As has been evident from the "Yellow" map, Locus Amoenus has been undersold for the better part of the last year. Obviously this is a situation that cannot continue. We must address the problems Locus Amoenus has in attracting a stable citizenry.

CDS is not in danger of folding. We have adequate reserves to continue for long time. This affords us an opportunity to attempt a fix before we go so far as abandoning any region.

The meeting will generally have a brainstorming, opinion gathering and educational purpose. Therefore the agenda will be rather loose. The topics will include the problems of LA and ideas on how to make the region more attractive to new residents.

I have spend weeks talking to many of you about this issue. And many of you have ideas on how LA can be improved. Some are in agreement, some in conflict. But in preparation of the meetings let me outline some of the ideas I have heard from you.

  • Chagne the theme to northern Mediterranean, perhaps with a time period of 0 through 1950 AD. This would allow for a mix of old and new, much like NFS. A looser, more modern theme might be more attractive and yet be broad enough that older builds cold be kept.

    Reparcel the clusters surrounding a common court. The originally tenants were to share the center court. This seems to have never worked.

    Make lager parcels north of the river. This suggestion is based on the seemingly more successful larger parcels south of the river or along the beach.

    Make a group of smaller parcels. This suggestion is based on the success of NFS which is normally fully or nearly fully sold. Small parcels, similar to those found in NFS, would allow people to try CDS at little cost. One thought is to have this cluster of small parcels near the harbor, then another close to the city walls.

    Several expressed support for an overhaul of the entire sim. A complete overhaul could include new terraforming to make land more attractive, add islands or build more of a focal point or center to the sim. Even more drastic suggestions are to downgrade the region to homestead or even void. In all these suggestions, people state that they like the harbor area and want it preserved.

    In general people think there should be a change, but that the sims should retain some connection to Colonia Nova in theme or architecture.

Related to the concern over LA is a suggestion that we raise tier by 8 percent. This would still keep our rather low tier competitive while adding revenue to offset most of the losses we have experienced.

So all are invited to attend the meetings in world. I will post transcriptsipts of the meetings here and will report findings to the RA for their consideration.

Naturally, all are welcome to post comments to the forum. Please use this thread.

I hope to see many of you in world at the meetings.

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Re: Locus Amoenus Re-Development

Post by Tanoujin Milestone »

Brainstorming? Here you go.

Restrictions keep people from building. Let those who have understood LA is an ancient roman/greek settlement (and proud of its heritage) just do what they want up to mediterranean 19th century content, as long as they are able to explain and exemplify a general concept like "Leonardo da Vinci", "Lovecraft", "Bologna" or "Steampunk" and show some talent in assimilation (=knock out criteria). Let us be a bit more experimental. Now, before you shout "Nay!" – go there, look! Why wait until there is *nothing* left to lose? Can't we have some freedom in a frontier sim?

Add more water. Broaden the Rhenus, set the coastline back, change the Omphalon spot to an island (just suggestions). Who can draft that? Let us have a contest. Who can actually do it? Let us have a terraforming class. And why is there no private parcel sharing a river bank? And why are they all square?

We need an idea for the east side in front of the CN City wall. For example: A belt of big trees, cascading to bushes, turning to fields. In between 2 big buildings directly at the wall, to break the unorganic straightness of the layout line.

The harbor is a center, new insula is good (it will sell when we are up again), settlement should fade then to contrast with the CN wall zone. What can we put on the northern bank of the Rhenus? We need an attraction there.

We could have another season: the flood! Lest us set LA, CN, parts of MON and AM step by step under water once a year. And let us exaggerate :-D I want to go to a meeting by boat, starting from the roof of my house. That is simple and great fun, nice opportunity for pictures. Needs nothing but a permission.

Let us have a shop with standard starter buildings and a notecard with a list of canonical plants to buy at SL marketplace

There is the 4 sim crossing point, surrounded by monastery commons, CN B.01, a locked parcel on LA and a locked prim parcel at AM... another project already, but could be taken into account

Be kind, for everyone you meet is fighting a hard battle.
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Re: Locus Amoenus Re-Development

Post by Tor Karlsvalt »

The following is Part II of the transcripts of the Locus Amoenus Re-Development Meeting held in LA today at 9:00 AM SLT. The meeting was well attended. A second meeting will be held tomorrow at 7:00 AM SLT in Locus Amoenus at the overlook near the Mundus.

[2013/01/27 09:56:08] Tor Karlsvalt: Ok we discussed theme and teraforming.
[2013/01/27 09:56:37] Tor Karlsvalt: This is somewhat related, so here goes
[2013/01/27 09:57:12] Tor Karlsvalt: Given the recent problems in the sim or SL in general, how do we feel about a tier increase?
[2013/01/27 09:57:27] Tanoujin Milestone: CDS wide?
[2013/01/27 09:57:35] Tor Karlsvalt: I have a suggestion that it be raised about 8 percent'
[2013/01/27 09:57:44] Tor Karlsvalt: yes CDS wide
[2013/01/27 09:57:51] Rosie Gray: oh always ask the citizens if they want a tax rise!
[2013/01/27 09:57:55] Rosie Gray: hahah
[2013/01/27 09:57:57] Tor Karlsvalt: haha
[2013/01/27 09:57:58] Sudane Erato: we need to balance the budget... if it means a tier increase, then fine
[2013/01/27 09:57:58] Tanoujin Milestone: tier 6.50 US$ plus 3.5% per 512 sqm/month;
[2013/01/27 09:58:02] Tor Karlsvalt: Well we are democracy
[2013/01/27 09:58:07] Tanoujin Milestone: 8% is...
[2013/01/27 09:58:14] Em Warden (mothercard.warden): Who would say "Yes please" :)
[2013/01/27 09:58:30] Rosie Gray: hmmm
[2013/01/27 09:58:31] Tor Karlsvalt: well, I think our tier is rather low now.
[2013/01/27 09:58:31] Tanoujin Milestone: me, no joke
[2013/01/27 09:58:40] Tanoujin Milestone: because i see the necessities
[2013/01/27 09:58:50] Tor Karlsvalt: But I like low tier in part if it brought a lot of new people in.
[2013/01/27 09:58:54] Rosie Gray: personally, I don't want to subsidize this sim, if it doesn't pull in enough money to cover the tier
[2013/01/27 09:58:55] anti Wirefly: the tier is low I think
[2013/01/27 09:59:01] Em Warden (mothercard.warden): Yes our tier is extremely low
[2013/01/27 09:59:08] Rosie Gray: I think the low tier is a good draw
[2013/01/27 09:59:58] Em Warden (mothercard.warden): But maybe it will still be lower than usual in SL after an 8% raise
[2013/01/27 10:00:10] Tanoujin Milestone: that would be 50 ct more per 512 double prim
[2013/01/27 10:00:14] Tor Karlsvalt: I think we would Em
[2013/01/27 10:00:54] Tor Karlsvalt: But anyway we can forestall that if we get more people
[2013/01/27 10:00:54] josjoha: perhaps it is good to couple a higher tier with a strong(er?) effort to get more occupancy by rebuilding areas that are too long under-inhabited
[2013/01/27 10:01:03] Tor Karlsvalt: good jos
[2013/01/27 10:01:14] Tor Karlsvalt: I am pleased so many came out
[2013/01/27 10:01:26] Tor Karlsvalt: I will have at least two more meetings
[2013/01/27 10:01:28] Rosie Gray: as I recall, we only just lowered the tier last year, to make the sims more appealing for new people
[2013/01/27 10:01:30] josjoha: i agree Rosie
[2013/01/27 10:01:37] Tor Karlsvalt: so you are welcome there too
[2013/01/27 10:01:45] Tor Karlsvalt: but let me say something about marketing.
[2013/01/27 10:01:56] anti Wirefly: I wish I could make it tomorrow but I work
[2013/01/27 10:02:04] josjoha: 8% is not much though
[2013/01/27 10:02:06] Tor Karlsvalt: I have created a marketplace store to promote our sims.
[2013/01/27 10:02:21] Tor Karlsvalt: What we all can do is promote our sims on fb
[2013/01/27 10:02:22] Tanoujin Milestone: seen it :) nice!
[2013/01/27 10:02:24] Tor Karlsvalt: or twitter
[2013/01/27 10:02:51] Tor Karlsvalt: I think if each of us just posted one thing about CDS every month we might generate some buzz.
[2013/01/27 10:03:05] Rosie Gray: yes if everyone helps with the social media, that would be really beneficial
[2013/01/27 10:03:11] Em Warden (mothercard.warden): I am convinced that small prefab cottages that look attractive will get us more citizens than a naked parcel where you have to consider a suitable buildung before yo can move in
[2013/01/27 10:03:22] Tor Karlsvalt: I post stuff and am never retweeted or liked by anyone
[2013/01/27 10:03:22] Rosie Gray: I agree with you Em
[2013/01/27 10:03:25] Em Warden (mothercard.warden): 'building
[2013/01/27 10:03:35] Rosie Gray: I have liked your posts Tor
[2013/01/27 10:03:36] Sudane Erato: Tor... WE all like you!
[2013/01/27 10:03:44] Rosie Gray: but I don't do twitter, sorry
[2013/01/27 10:03:45] Tor Karlsvalt: yes sorry Rosie you have
[2013/01/27 10:03:48] josjoha: perhaps the LA theme now 'ancient Rome' could be widened to 'southern Europe up to year 500' bit in between what now and the 1950 idea
[2013/01/27 10:03:56] gggSalomons: http://upload.wikimedia.org/wikipedia/e ... lpaper.jpg
[2013/01/27 10:04:02] Tor Karlsvalt: I know but the likes on fb give the page points.
[2013/01/27 10:04:10] Rosie Gray: yes
[2013/01/27 10:04:18] Rosie Gray: and also, sharing a posting is good
[2013/01/27 10:04:20] Tor Karlsvalt: if we look active we will get people to notice us.
[2013/01/27 10:04:46] Tor Karlsvalt: It we look dead we are just road kill and ppl drive by.
[2013/01/27 10:04:47] gggSalomons: Buzz Lightyear might join
[2013/01/27 10:04:54] Em Warden (mothercard.warden): hehe
[2013/01/27 10:05:17] Tor Karlsvalt: And I do agree with EM too
[2013/01/27 10:05:37] josjoha: did we reach conclusions ? i think i heard support for a committee (Shep is against), but clear results on theme ?
[2013/01/27 10:05:47] Tor Karlsvalt: So we should have some prefab freebe housing.
[2013/01/27 10:06:07] Rosie Gray: yes
[2013/01/27 10:06:31] Tor Karlsvalt: I think we are generally in favor of a broader Med. theme with oversight by me and a guild.
[2013/01/27 10:06:35] Rosie Gray: how about if all the CDS builders made 1 small house each, for putting out as a freebie for citizens
[2013/01/27 10:06:35] Tanoujin Milestone: free, even? Welcome - or a house shop, or both
[2013/01/27 10:06:46] Tor Karlsvalt: I think more water is popular.
[2013/01/27 10:07:11] josjoha: 'broader Med. theme' is vague, perhaps area and time can be defined for it
[2013/01/27 10:07:26] Tor Karlsvalt: I have to say I have seen some of these promotions by the big estates. They have lots of free stuff.
[2013/01/27 10:07:30] josjoha: 'Mediteranean includes Turkey in 1500 ? that's Islam area perhaps' just saying
[2013/01/27 10:07:47] Tor Karlsvalt: Well we can't really decide these things here.
[2013/01/27 10:07:48] Lilith Ivory: I like Rosies idea
[2013/01/27 10:07:52] Rosie Gray: some lovely buildings in Turkey
[2013/01/27 10:08:07] Tor Karlsvalt: We are basically getting a sense of direction.
[2013/01/27 10:08:11] Em Warden (mothercard.warden): Some of us discussed earlier the possibility of anolder city core, and a more modern area outside, lik the NFS
[2013/01/27 10:08:13] anti Wirefly: I would love to build some freebies
[2013/01/27 10:08:32] Rosie Gray: ㋡
[2013/01/27 10:08:42] josjoha: sure Rosie, but if we want a general look/feel to an whole area, both a modern villa and an ancient mud dwelling can be great but next to eachother may not be so good
[2013/01/27 10:08:42] Rosie Gray: great
[2013/01/27 10:08:51] Tor Karlsvalt: So some freebe prefabs sounds good
[2013/01/27 10:08:51] Tanoujin Milestone: cool, anti, that is great!
[2013/01/27 10:08:52] Rosie Gray: good point Jos
[2013/01/27 10:09:02] Rosie Gray: but if we have zoning, that should help with that
[2013/01/27 10:09:08] Tor Karlsvalt: I remember NT had a contest for houses and it went really well
[2013/01/27 10:09:13] Tor Karlsvalt: people voted
[2013/01/27 10:09:22] Rosie Gray: oh please, not another contest!
[2013/01/27 10:09:25] Tor Karlsvalt: haha
[2013/01/27 10:09:25] josjoha: yes Tor, so let's narrow this down a bit to a practical result ? am i pushing too much ?
[2013/01/27 10:09:26] Rosie Gray: /me hates contests
[2013/01/27 10:09:34] Tor Karlsvalt: well then the guild could approve them
[2013/01/27 10:09:41] josjoha: i agree Rosie, zoning is a good tool for themes
[2013/01/27 10:09:56] Tanoujin Milestone: you approve them, having consulted the guild , eh? :-D
[2013/01/27 10:10:08] Tor Karlsvalt: well Jos I think we need eventually to get RA to approve major changes.
[2013/01/27 10:10:13] Tanoujin Milestone: let us be consequent
[2013/01/27 10:10:28] Rosie Gray: why have a contest though? all we need is for a call to the builders, and they would need to be approved yes
[2013/01/27 10:10:40] josjoha: we can zone LA in 3 bands, from ancient Rome to a southern-medditeranion up to year 500 band up to a 1950 band at the other end
[2013/01/27 10:10:44] Tor Karlsvalt: True Rosie
[2013/01/27 10:10:53] Rosie Gray: maybe each builder that is approved could receive a token of some kind
[2013/01/27 10:11:03] Tor Karlsvalt: true
[2013/01/27 10:11:26] Tor Karlsvalt: I think in the past, the Guild used to want some sort of compensation.
[2013/01/27 10:11:36] josjoha: Tor, yes i guess, but a meeting without clear conclusion can mean different things for different people, as it's vague
[2013/01/27 10:12:01] Tor Karlsvalt: True Jos, but this is mostly a brainstorming meeting.
[2013/01/27 10:12:08] Sudane Erato: jos, maybe Tor can assemble the conclusion after the 3 mtgs are held
[2013/01/27 10:12:13] josjoha: ok Tor, you're right sorry
[2013/01/27 10:12:20] Tor Karlsvalt: RA needs to vote on specifics. tho I can propose them.
[2013/01/27 10:12:21] Tor Karlsvalt: yes
[2013/01/27 10:12:28] Tor Karlsvalt: I agree Sudane
[2013/01/27 10:12:28] Tanoujin Milestone: why did we step back from mediterranean up to 1950? Did we?
[2013/01/27 10:12:34] Tor Karlsvalt: I have one early tomorrow
[2013/01/27 10:12:42] Rosie Gray: I thought we all liked that idea
[2013/01/27 10:12:42] josjoha: yes ok, i just wished to drive it to a clear result we can put teeth in but later then
[2013/01/27 10:12:54] Tor Karlsvalt: The time is 7 AM SLT (I know, I have been told that is nuts)
[2013/01/27 10:12:55] Tanoujin Milestone: oh, k
[2013/01/27 10:13:05] Tor Karlsvalt: and I will have one some evening.
[2013/01/27 10:13:23] josjoha: Tanoujin, i argued against that, but otherwise i saw no support for stepping away from 1950
[2013/01/27 10:13:28] Tor Karlsvalt: proably Wednesday at about 7 slt
[2013/01/27 10:13:37] Tanoujin Milestone: thanks for explaining, Jos
[2013/01/27 10:14:10] gggSalomons: compen$ation$ at cd$
[2013/01/27 10:14:17] Tor Karlsvalt: Well it has been 1hr and 15 minutes
[2013/01/27 10:14:18] josjoha: i think it is perhaps too much, to go from so narrow now to so wide at 1950
[2013/01/27 10:14:31] Sudane Erato: so i must go... thx all :)
[2013/01/27 10:14:33] josjoha: why not something in between that keeps the area a bit more coherent with itself, i thought
[2013/01/27 10:14:36] josjoha: ok bbye
[2013/01/27 10:14:41] Tor Karlsvalt: um, compensation? It could be money
[2013/01/27 10:14:43] Rosie Gray: bye Sudane
[2013/01/27 10:14:43] Tanoujin Milestone: see you, Sudane :)
[2013/01/27 10:14:48] Tor Karlsvalt: thanks sudane
[2013/01/27 10:14:50] Shep (shep.titian): Bye Sudane
[2013/01/27 10:14:50] Sudane Erato: left chat range.
[2013/01/27 10:14:51] anti Wirefly: good to see you Sudane ◕‿◕
[2013/01/27 10:14:52] gggSalomons: :)
[2013/01/27 10:14:53] Em Warden (mothercard.warden): TAke care, Sudane
[2013/01/27 10:14:58] Tor Karlsvalt: or it could be a plaque on the wall
[2013/01/27 10:14:59] Tor Karlsvalt: haha
[2013/01/27 10:15:08] Em Warden (mothercard.warden): :)
[2013/01/27 10:15:13] Rosie Gray: I was thinking more of recognition, than compensation
[2013/01/27 10:15:15] gggSalomons: a diploma of cd$
[2013/01/27 10:15:16] Tor Karlsvalt: :)
[2013/01/27 10:15:17] Tanoujin Milestone: are we done?
[2013/01/27 10:15:33] Tor Karlsvalt: yeah, a certificate of appreciation form the ppl of CDS
[2013/01/27 10:15:42] Rosie Gray: and a plaque somewhere
[2013/01/27 10:15:45] josjoha: (in keeping with Em's point, about a defined theme and not a free-for-all, for the record)
[2013/01/27 10:15:46] Rosie Gray: with names on it
[2013/01/27 10:15:49] Tor Karlsvalt: yes I think we are done for this morning
[2013/01/27 10:15:50] gggSalomons: :)
[2013/01/27 10:15:55] Em Warden (mothercard.warden): In the new castle cellar
[2013/01/27 10:16:01] Second Life: Sudane Erato is offline.
[2013/01/27 10:16:03] Rosie Gray: hehehe
[2013/01/27 10:16:06] Tor Karlsvalt: All are welcome at other meetings if you forgot something
[2013/01/27 10:16:11] Rosie Gray: thanks Tor
[2013/01/27 10:16:19] gggSalomons: have a nice day
[2013/01/27 10:16:22] Em Warden (mothercard.warden): Thank you Tor
[2013/01/27 10:16:24] Shep (shep.titian): Yes thanks Tor
[2013/01/27 10:16:28] anti Wirefly: yes thanks Tor very informative
[2013/01/27 10:16:29] Tor Karlsvalt: or you can comment on the thread on the forum
[2013/01/27 10:16:30] josjoha: good work Tor
[2013/01/27 10:16:39] Tor Karlsvalt: wy
[2013/01/27 10:16:46] Tor Karlsvalt: take the info in the box.
[2013/01/27 10:17:00] anti Wirefly: I can't get it
[2013/01/27 10:17:07] Tor Karlsvalt: oh oop
[2013/01/27 10:17:13] Tor Karlsvalt: oops
[2013/01/27 10:17:32] Tanoujin Milestone: Tor, it is forums material in the box?
[2013/01/27 10:17:34] Tor Karlsvalt: ok
[2013/01/27 10:17:37] Tor Karlsvalt: try now
[2013/01/27 10:17:50] Tor Karlsvalt: basically Tan
[2013/01/27 10:17:51] loveyoy: entered chat range (2.73 m).
[2013/01/27 10:18:00] Tor Karlsvalt: the maps are in it too
[2013/01/27 10:18:10] Tor Karlsvalt: Oh I put your map of parcels in it also
[2013/01/27 10:18:22] Em Warden (mothercard.warden): I can't open the box either
[2013/01/27 10:18:33] loveyoy: heey
[2013/01/27 10:18:40] Lilith Ivory: I can´t
[2013/01/27 10:18:42] Rosie Gray: me either
[2013/01/27 10:18:48] Rosie Gray: you haven't shared it Tor
[2013/01/27 10:18:50] Em Warden (mothercard.warden): I need the right tag, perhaps
[2013/01/27 10:18:51] Tor Karlsvalt: ok let me just pass it otu
[2013/01/27 10:18:56] gggSalomons: bonjour
[2013/01/27 10:19:12] Second Life: Select residents to share with.
[2013/01/27 10:19:23] Second Life: Items successfully shared.
[2013/01/27 10:19:33] gggSalomons: merci
[2013/01/27 10:19:43] Lilith Ivory: thank you
[2013/01/27 10:19:44] Em Warden (mothercard.warden): thanks, Tor, I got it
[2013/01/27 10:19:50] Second Life: anti Wirefly is offline.
[2013/01/27 10:19:51] Tor Karlsvalt: yw
[2013/01/27 10:19:55] anti Wirefly: left chat range.
[2013/01/27 10:20:06] anti Wirefly: entered chat range (7.92 m).
[2013/01/27 10:20:16] Tor Karlsvalt: /me needs to pay better attention to perms
[2013/01/27 10:20:28] Lilith Ivory: indeed!
[2013/01/27 10:20:50] Rosie Gray: hehe
[2013/01/27 10:21:03] loveyoy: heey gggsalomons
[2013/01/27 10:21:08] gggSalomons: :)
[2013/01/27 10:21:20] gggSalomons: bonjour yoy
[2013/01/27 10:21:20] loveyoy: how are you?
[2013/01/27 10:21:29] gggSalomons: ok and you?
[2013/01/27 10:21:35] loveyoy: good
[2013/01/27 10:21:43] gggSalomons: ok good
[2013/01/27 10:22:11] Tor Karlsvalt: so any artists anyone want to see in CDS?
[2013/01/27 10:22:40] gggSalomons: you got a museum?
[2013/01/27 10:22:53] josjoha: gtg, bbye
[2013/01/27 10:22:53] Rosie Gray: we do have a museum art gallery
[2013/01/27 10:22:54] Em Warden (mothercard.warden): maybe we should star an entertainment council, hahaha
[2013/01/27 10:23:00] Em Warden (mothercard.warden): stary
[2013/01/27 10:23:01] Rosie Gray: hahahha
[2013/01/27 10:23:10] josjoha: left chat range.
[2013/01/27 10:23:10] Tor Karlsvalt: Em that would be good
[2013/01/27 10:23:16] gggSalomons: ok see you josjoha
[2013/01/27 10:23:27] Tor Karlsvalt: I have some I like but then you get the same folks all the time
[2013/01/27 10:23:36] gggSalomons: why not
[2013/01/27 10:23:54] gggSalomons: guided museum tours
[2013/01/27 10:24:11] gggSalomons: Emilie used to have a sl museum
[2013/01/27 10:24:12] Tor Karlsvalt: no we don't have guided tours. hmmm
[2013/01/27 10:24:17] Tor Karlsvalt: Delia might like that
[2013/01/27 10:24:23] Em Warden (mothercard.warden): I like Red Hot Chilli pipers and Albanach. They play regularly in SL
[2013/01/27 10:24:35] gggSalomons: thats cool
[2013/01/27 10:24:37] Tor Karlsvalt: Delia Lake is the Curator of our MoCA.
[2013/01/27 10:24:42] gggSalomons: U2 from time to time too
[2013/01/27 10:24:49] Tor Karlsvalt: It is in Neufreistadt
[2013/01/27 10:24:49] gggSalomons: depends on the purpose
[2013/01/27 10:24:50] Rosie Gray: Red Hot Chilli Peppers play in SL?
[2013/01/27 10:24:53] Rosie Gray: the real ones?
[2013/01/27 10:24:59] Em Warden (mothercard.warden): yes
[2013/01/27 10:25:03] anti Wirefly: wow
[2013/01/27 10:25:06] Tor Karlsvalt: U2?
[2013/01/27 10:25:07] Rosie Gray: wow, they'd be great to get
[2013/01/27 10:25:11] Tor Karlsvalt: really!
[2013/01/27 10:25:12] gggSalomons: cool bands
[2013/01/27 10:25:23] gggSalomons: why not
[2013/01/27 10:25:38] anti Wirefly: U2 would crash the sim real quick
[2013/01/27 10:25:42] gggSalomons: maybe they can play contemporary music too?
[2013/01/27 10:25:44] Tor Karlsvalt: I was building that ice stage for a winter concert
[2013/01/27 10:25:51] Tor Karlsvalt: haha
[2013/01/27 10:25:53] Em Warden (mothercard.warden): No, there are a group of avatars that are supposed to be them, but I cannot swear it's actually them
[2013/01/27 10:25:54] Tor Karlsvalt: true anit
[2013/01/27 10:26:03] gggSalomons: yes U2 mostly got big attention for beneficiary concerts
[2013/01/27 10:26:06] Tor Karlsvalt: we would probably have to take down all the houses too
[2013/01/27 10:26:14] loveyoy: left chat range.
[2013/01/27 10:26:19] Em Warden (mothercard.warden): Hahahaha
[2013/01/27 10:26:23] gggSalomons: :)
[2013/01/27 10:26:34] Rosie Gray: can I just note that the Artisan's Guild needs to meet soon, to sort out some things
[2013/01/27 10:26:38] gggSalomons: Tor would need one big derez button lol
[2013/01/27 10:26:43] Rosie Gray: and I'll call a meeting soon for that
[2013/01/27 10:26:51] Em Warden (mothercard.warden): How about a sky platform for big performances?
[2013/01/27 10:26:55] Tor Karlsvalt: haha ggg
[2013/01/27 10:27:13] Tor Karlsvalt: Em that isn't a bad idea
[2013/01/27 10:27:16] gggSalomons: and Buzz Lightyear building the stage
[2013/01/27 10:27:30] Rosie Gray: the only problem with that, is that people don't ever see the sims
[2013/01/27 10:27:35] Rosie Gray: if you have performances in the air
[2013/01/27 10:27:43] Tor Karlsvalt: tho I sort of like cozy spots on the sims
[2013/01/27 10:27:43] Em Warden (mothercard.warden): Right...
[2013/01/27 10:27:50] Rosie Gray: and one of the main reasons for having the performances, is so people will see the sims
[2013/01/27 10:27:53] Rosie Gray: :P
[2013/01/27 10:27:54] gggSalomons: crossover might be too hefty yes
[2013/01/27 10:28:05] Em Warden (mothercard.warden): If we don't push them over the edge at some point
[2013/01/27 10:28:16] Tor Karlsvalt: give them lots to drink
[2013/01/27 10:28:18] anti Wirefly: need a stage at the corners where the sims meet
[2013/01/27 10:28:18] Rosie Gray: but here's a thought
[2013/01/27 10:28:18] gggSalomons: It would be like J.S. Back play Rock n Roll
[2013/01/27 10:28:30] Rosie Gray: we could have a performance area built into the re-development of the sim
[2013/01/27 10:28:38] Rosie Gray: on common land
[2013/01/27 10:28:38] Tor Karlsvalt: Anti has good idea
[2013/01/27 10:28:48] Tor Karlsvalt: yeah
[2013/01/27 10:28:52] Em Warden (mothercard.warden): YAY! Rosie
[2013/01/27 10:29:02] Tor Karlsvalt: sort of a plaza that could be a stage
[2013/01/27 10:29:04] gggSalomons: I would have an idea for your guys
[2013/01/27 10:29:08] Rosie Gray: yes
[2013/01/27 10:29:12] gggSalomons: we do know a classical singer in sl
[2013/01/27 10:29:16] Tor Karlsvalt: that old meeting circle area isn't used well imo
[2013/01/27 10:29:21] gggSalomons: who gives concerts from time to time
[2013/01/27 10:29:27] Rosie Gray: oh yes?
[2013/01/27 10:29:33] gggSalomons: and is attracting quite many people into clubs
[2013/01/27 10:29:35] Tor Karlsvalt: wel ggg give me their names
[2013/01/27 10:29:45] Rosie Gray: I would love to have some classical performers for a change
[2013/01/27 10:29:52] Tor Karlsvalt: we should
[2013/01/27 10:29:53] Rosie Gray: there are some amazing ones in SL
[2013/01/27 10:29:54] gggSalomons: recently we have asked her to sing in a french club but she sings english
[2013/01/27 10:30:04] gggSalomons: and she is a rl classical singer
[2013/01/27 10:30:04] Tor Karlsvalt: the kirche might be good for classical
[2013/01/27 10:30:09] Rosie Gray: it would
[2013/01/27 10:30:17] Rosie Gray: maybe Tor could get her name from you Salomons?
[2013/01/27 10:30:20] gggSalomons: I might ask here to sing at CDS too
[2013/01/27 10:30:22] Em Warden (mothercard.warden): Yesssss
[2013/01/27 10:30:25] Tor Karlsvalt: and I have to say, that new schloss will have a wonderful space.
[2013/01/27 10:30:26] gggSalomons: sure
[2013/01/27 10:30:36] gggSalomons: we just have to find out when would be a good point of time
[2013/01/27 10:30:46] Tor Karlsvalt: ok g
[2013/01/27 10:30:52] gggSalomons: as she got a manager to fix the dates when she sings in sl
[2013/01/27 10:30:54] Tor Karlsvalt: are we friends?
[2013/01/27 10:31:01] gggSalomons: mostly she takes her tip jar with her
[2013/01/27 10:31:13] gggSalomons: but compared to rl incomes its just an appreciation of course
[2013/01/27 10:31:21] Rosie Gray: of course
[2013/01/27 10:31:21] anti Wirefly: indeed
[2013/01/27 10:31:24] gggSalomons: we can
[2013/01/27 10:31:29] Tor Karlsvalt: ok
[2013/01/27 10:31:37] gggSalomons: she really sings beautifully
[2013/01/27 10:31:47] Tor Karlsvalt: sounds like we can do it
[2013/01/27 10:31:49] gggSalomons: I maybe take you once to the opera where she sings if you like
[2013/01/27 10:31:54] Rosie Gray: how about a classical series?
[2013/01/27 10:31:56] Tor Karlsvalt: I have a stream if she doesn't
[2013/01/27 10:31:59] gggSalomons: and she could sing in the church here
[2013/01/27 10:32:10] gggSalomons: yes that might be helpful
[2013/01/27 10:32:18] gggSalomons: music that is live is cheerful
[2013/01/27 10:32:23] Tor Karlsvalt: yes, that would be a great setting and I would like to use the kirche
[2013/01/27 10:32:36] Tanoujin Milestone: off for a while to see anti's garden ;)
[2013/01/27 10:32:37] gggSalomons: and classical would fit with cds
[2013/01/27 10:32:42] Tanoujin Milestone: left chat range.
[2013/01/27 10:32:47] Rosie Gray: the Kirche is set up to de-rez the altar, so it would be very easy to do
[2013/01/27 10:32:48] anti Wirefly: it has not changed lol
[2013/01/27 10:33:00] gggSalomons: :)
[2013/01/27 10:33:12] Em Warden (mothercard.warden): Yes, it would be great to use the kirche regularly, in a classical series
[2013/01/27 10:33:22] Tor Karlsvalt: yes, it can be changed easily.
[2013/01/27 10:33:27] gggSalomons: maybe she can sing Ave Maria :)
[2013/01/27 10:33:38] Rosie Gray: and there are MANY folks in SL who are accomplished classical musicians, and lots of people who enjoy it too
[2013/01/27 10:33:49] gggSalomons: yes
[2013/01/27 10:33:55] Tor Karlsvalt: Well you can keep the alter, but if she didn't want to use it that would be fine too
[2013/01/27 10:33:56] gggSalomons: and she sings for joy
[2013/01/27 10:34:04] anti Wirefly: I think events are the best marketing
[2013/01/27 10:34:04] Rosie Gray: true, Tor
[2013/01/27 10:34:16] gggSalomons: yes
[2013/01/27 10:34:22] Tor Karlsvalt: one thing I have bouncing around in my head is an art fair
[2013/01/27 10:34:23] Em Warden (mothercard.warden): absolutely
[2013/01/27 10:34:27] gggSalomons: events on fb or twitter
[2013/01/27 10:34:28] Tor Karlsvalt: on the Cardo
[2013/01/27 10:34:37] Tor Karlsvalt: or art in the streets of CN.
[2013/01/27 10:34:48] Tor Karlsvalt: YES guys we really need to use social media.
[2013/01/27 10:34:50] gggSalomons: anywhere any blog that gets attention
[2013/01/27 10:34:52] Tor Karlsvalt: we are dying here.
[2013/01/27 10:35:02] Tor Karlsvalt: we need to promote ourselves.
[2013/01/27 10:35:09] Rosie Gray: indeed
[2013/01/27 10:35:13] gggSalomons: sure a bit promotion is ok
[2013/01/27 10:35:31] Rosie Gray: we actually have a lot to offer here, but it's hard to get the word out
[2013/01/27 10:35:37] gggSalomons: a museum might be good too
[2013/01/27 10:35:46] gggSalomons: I would have one of the best sl experts there
[2013/01/27 10:35:47] Tanoujin Milestone: entered chat range (14.98 m).
[2013/01/27 10:35:48] Tanoujin Milestone: left chat range.
[2013/01/27 10:35:51] Tanoujin Milestone: entered chat range (15.19 m).
[2013/01/27 10:35:52] Rosie Gray: well we have the art museum Salomons
[2013/01/27 10:35:55] gggSalomons: question would be if she would have time
[2013/01/27 10:35:56] Tor Karlsvalt: But I was thinking that this spring maybe have a an art fair and then some concerts in the amphitheater.
[2013/01/27 10:36:06] Tor Karlsvalt: ok
[2013/01/27 10:36:08] Tor Karlsvalt: GGG
[2013/01/27 10:36:11] gggSalomons: yes Emilie used to be with all top notch artists in touch in sl
[2013/01/27 10:36:14] Tor Karlsvalt: well as her
[2013/01/27 10:36:22] Tor Karlsvalt: we will be very flexible.
[2013/01/27 10:36:31] gggSalomons: Emilie would be the museum guide
[2013/01/27 10:36:47] Tor Karlsvalt: Now you need to see Delia Lake on that.
[2013/01/27 10:36:48] Rosie Gray: who is Emilie?
[2013/01/27 10:36:55] gggSalomons: and is very knowledgeble in history
[2013/01/27 10:36:57] gggSalomons: a friend
[2013/01/27 10:37:22] Tor Karlsvalt: We have another Art venue above the Beirgarden
[2013/01/27 10:37:30] gggSalomons: thats good yes
[2013/01/27 10:37:40] Tor Karlsvalt: Some very good pics by Lilith there
[2013/01/27 10:37:43] Tor Karlsvalt: haha
[2013/01/27 10:37:45] gggSalomons: or you could make an exhibition at SLB?
[2013/01/27 10:38:00] Tor Karlsvalt: Yes, I intend to apply for SLB
[2013/01/27 10:38:02] gggSalomons: great :)
[2013/01/27 10:38:13] Tor Karlsvalt: No word yet on the details for that.
[2013/01/27 10:38:14] Tanoujin Milestone: left chat range.
[2013/01/27 10:38:22] Rosie Gray: ah, now maybe we could have some new pics where Lilith's are? They've been there a long time
[2013/01/27 10:38:25] gggSalomons: of course that needs a bit of preparation
[2013/01/27 10:38:41] Rosie Gray: we've done it before Salomons ㋡
[2013/01/27 10:38:46] Em Warden (mothercard.warden): I remeber a sim owner who went around SL to find good artists, and then invited them to exhibit fo free on the srteets, on easels he put out
[2013/01/27 10:38:52] Em Warden (mothercard.warden): It was a success
[2013/01/27 10:38:57] Rosie Gray: nice idea
[2013/01/27 10:38:59] Tor Karlsvalt: Well, if we are lucky, maybe we can use some of our freebee housing or new schloss
[2013/01/27 10:39:02] gggSalomons: Emilie was once thrown out of the SLB Committee for putting up rl political statements and was very angry at not having free speech lol
[2013/01/27 10:39:05] Rosie Gray: I like the idea of on the streets of CN
[2013/01/27 10:39:18] Tor Karlsvalt: yes, I think CN would be good for that too
[2013/01/27 10:39:25] gggSalomons: yes invite freelance artists
[2013/01/27 10:39:33] gggSalomons: and change the themes from time to time
[2013/01/27 10:39:57] gggSalomons: Emilie once had an exhibition about the World War II
[2013/01/27 10:40:21] gggSalomons: with all the Concentration Camp pictures
[2013/01/27 10:40:32] Tor Karlsvalt: that is good. but sometimes too political and you offend too many.
[2013/01/27 10:40:33] gggSalomons: rl pictures
[2013/01/27 10:40:55] Tor Karlsvalt: or you get yourself in a situation where you have to offer space to everyone.
[2013/01/27 10:40:55] Rosie Gray: now see I think that political photos/art is very appropriate for the CDS
[2013/01/27 10:41:01] gggSalomons: yes Emilie maybe went slightly there but no intends of course
[2013/01/27 10:41:13] Rosie Gray: since we are meant to be about democracy
[2013/01/27 10:41:18] Tor Karlsvalt: true
[2013/01/27 10:41:22] gggSalomons: yes after some Japanese took over the exhibition of the museum
[2013/01/27 10:41:32] Em Warden (mothercard.warden): the very core of our existence :)
[2013/01/27 10:41:36] Rosie Gray: I think we need to have provocativel, thoughtful art
[2013/01/27 10:41:39] Rosie Gray: not just pretty pictures
[2013/01/27 10:41:41] Tor Karlsvalt: ok
[2013/01/27 10:41:42] gggSalomons: :)
[2013/01/27 10:41:57] gggSalomons: there are tons of artists out there
[2013/01/27 10:42:02] Tor Karlsvalt: /me looks for the boat he forgot to rezz for a getaway.
[2013/01/27 10:42:06] gggSalomons: there is a SL Council of Arts
[2013/01/27 10:42:28] Rosie Gray: yep
[2013/01/27 10:42:28] anti Wirefly: yes Real Life™ begs attention :)
[2013/01/27 10:42:41] gggSalomons: its a bit of work to make events happen though
[2013/01/27 10:42:41] Rosie Gray: I personally would really enjoy that
[2013/01/27 10:42:46] Tor Karlsvalt: sounds like we have the kernel of a arts committee.
[2013/01/27 10:42:47] Rosie Gray: it's a lot of work!
[2013/01/27 10:42:48] Rosie Gray: hahah
[2013/01/27 10:42:51] Tor Karlsvalt: haha
[2013/01/27 10:42:55] gggSalomons: lol
[2013/01/27 10:43:02] Em Warden (mothercard.warden): Sorry, I have to walk my RL dog... no joke :)
[2013/01/27 10:43:08] gggSalomons: have a good RL tm :)
[2013/01/27 10:43:09] Rosie Gray: bye Em
[2013/01/27 10:43:09] Tor Karlsvalt: :)
[2013/01/27 10:43:09] anti Wirefly: looking forward to being more involved ◕‿◕
[2013/01/27 10:43:18] Rosie Gray: I need to go too
[2013/01/27 10:43:24] Tor Karlsvalt: Gee I need a dog
[2013/01/27 10:43:28] Em Warden (mothercard.warden): Bye bye, and thank you all... it has been very interesting
[2013/01/27 10:43:29] gggSalomons: see you and have a nice day
[2013/01/27 10:43:32] Em Warden (mothercard.warden): Hahaha
[2013/01/27 10:43:33] Tor Karlsvalt: bye Em
[2013/01/27 10:43:36] anti Wirefly: later ◕‿◕
[2013/01/27 10:43:40] Rosie Gray: bye everyone
[2013/01/27 10:43:42] Tor Karlsvalt: thanks for coming Em and Rosie
[2013/01/27 10:43:44] gggSalomons: laters everyone
[2013/01/27 10:43:44] anti Wirefly: left chat range.
[2013/01/27 10:43:45] Tor Karlsvalt: and anti
[2013/01/27 10:43:46] Lilith Ivory: bye all
[2013/01/27 10:43:50] Tor Karlsvalt: and Lilith
[2013/01/27 10:43:51] Em Warden: left chat range.
[2013/01/27 10:43:53] Tor Karlsvalt: and ggg
[2013/01/27 10:43:54] Rosie Gray: left chat range.
[2013/01/27 10:43:57] Tor Karlsvalt: and Serge
[2013/01/27 10:44:00] gggSalomons: bye Tor
[2013/01/27 10:44:03] gggSalomons: waves
[2013/01/27 10:44:04] Tor Karlsvalt: and Shep
[2013/01/27 10:44:04] Second Life: anti Wirefly is offline.
[2013/01/27 10:44:04] Shep (shep.titian): Byeee to all who are going lol
[2013/01/27 10:44:09] Second Life: Rosie Gray is offline.
[2013/01/27 10:44:17] Tor Karlsvalt: and Kellie, I think she is sleeping
[2013/01/27 10:44:29] gggSalomons: left chat range.
[2013/01/27 10:44:29] Tor Karlsvalt: Well it was a good meeing.
[2013/01/27 10:44:31] Tor Karlsvalt: meeting
[2013/01/27 10:44:49] Kellie Wellesley: Im only half sleeping
[2013/01/27 10:44:54] Tor Karlsvalt: :)
[2013/01/27 10:45:21] Kellie Wellesley: Great meeting. Glad we got it all settled
[2013/01/27 10:45:32] Kellie Wellesley: We're on our way upward
[2013/01/27 10:45:38] Tor Karlsvalt: well at least we aired some stuff out
[2013/01/27 10:45:40] Shep (shep.titian): Yes .. well attended Tor
[2013/01/27 10:45:49] Kellie Wellesley: Its all you can do
[2013/01/27 10:45:51] Tor Karlsvalt: I was very pleased about the attendance.
[2013/01/27 10:46:16] Tor Karlsvalt: probably others will be smaller.
[2013/01/27 10:46:26] Second Life: gggSalomons is offline.
[2013/01/27 10:46:32] Tor Karlsvalt: I was going to change the venue but now think this was just perfect.
[2013/01/27 10:47:00] Shep (shep.titian): Yes it was
[2013/01/27 10:47:06] Kellie Wellesley: It's not going to be easy figuring out a workable solution
[2013/01/27 10:47:11] Tor Karlsvalt: no
[2013/01/27 10:47:32] Tor Karlsvalt: Especially if we move the beach back and build that bay
[2013/01/27 10:47:34] Shep (shep.titian): No it isn't .. my advice .. keep it clear and simple
[2013/01/27 10:47:41] Kellie Wellesley: People have different wants and what is needed is whatever keeps the books in the black which may not be what everyone wants
[2013/01/27 10:47:57] Tor Karlsvalt: no, true Kellie
[2013/01/27 10:50:34] Tor Karlsvalt: Well I might have some lunch
[2013/01/27 10:51:09] Shep (shep.titian): Enjoy Tor
[2013/01/27 10:51:17] Tor Karlsvalt: Kellie, Serge and Shep and LIl
[2013/01/27 10:51:22] Tor Karlsvalt: bye see you later
[2013/01/27 10:51:26] Kellie Wellesley: ok then
[2013/01/27 10:51:28] Serge Cosmos: Bye Tor
[2013/01/27 10:51:31] Shep (shep.titian): I have a sim on Iwz to terraform :)
[2013/01/27 10:51:33] Tor Karlsvalt: thanks for participating.
[2013/01/27 10:51:37] Tor Karlsvalt: haha
[2013/01/27 10:51:44] Lilith Ivory: bye Tor
[2013/01/27 10:51:52] Tor Karlsvalt: tc

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Re: Locus Amoenus Re-Development

Post by Tor Karlsvalt »

The following is Part I of the transcripts of the Locus Amoenus Re-Development Meeting held in LA today at 9:00 AM SLT. The meeting was well attended. A second meeting will be held tomorrow at 7:00 AM SLT in Locus Amoenus at the overlook near the Mundus. [2013/01/27 09:05:27] Shep: entered chat range (19.26 m).

[2013/01/27 09:05:41] anti Wirefly: howdy Shep ◕‿◕
[2013/01/27 09:05:52] Kellie Wellesley: ¡oןןǝɥ Shep
[2013/01/27 09:05:58] Second Life: Tanoujin Milestone is online.
[2013/01/27 09:05:58] Shep (shep.titian): Hi all .. sorry I'm late
[2013/01/27 09:05:59] Tanoujin Milestone: entered chat range (6.41 m).
[2013/01/27 09:06:07] Tor Karlsvalt: no problem Shep
[2013/01/27 09:06:14] Tor Karlsvalt: we haven't started
[2013/01/27 09:06:24] Tanoujin Milestone: Hi Shep :)
[2013/01/27 09:06:41] Sudane Erato: thats better :)
[2013/01/27 09:06:42] Tor Karlsvalt: I think Rosie is online
[2013/01/27 09:06:53] Tanoujin Milestone: yes, she is
[2013/01/27 09:06:57] Rosie Gray: entered chat range (14.55 m).
[2013/01/27 09:07:06] anti Wirefly: Hi Rosie ㋡
[2013/01/27 09:07:14] Rosie Gray: hello Anti
[2013/01/27 09:07:15] Tor Karlsvalt: Sorry about those animations
[2013/01/27 09:07:23] Sudane Erato: :)
[2013/01/27 09:07:23] Tor Karlsvalt: I forgot about them
[2013/01/27 09:07:29] Tor Karlsvalt: Hi Rosie
[2013/01/27 09:07:30] Rosie Gray: hello Tor, Sudane, Kellie, Tan
[2013/01/27 09:07:38] Kellie Wellesley: ¡oןןǝɥ Rosie
[2013/01/27 09:07:38] Sudane Erato: hi hi :)
[2013/01/27 09:07:39] Tanoujin Milestone: huhu :-D
[2013/01/27 09:07:50] Tor Karlsvalt: Well I like this spot, a bit more cozy.
[2013/01/27 09:07:50] Shep (shep.titian): Hi Rosie :)
[2013/01/27 09:07:54] anti Wirefly: hi Lilith
[2013/01/27 09:07:56] Rosie Gray: hi Shep
[2013/01/27 09:08:00] Tor Karlsvalt: Hi Lilith
[2013/01/27 09:08:01] Rosie Gray: and Lilith
[2013/01/27 09:08:02] Rosie Gray: hehe
[2013/01/27 09:08:36] Tor Karlsvalt: Well I think we have almost everyone who is online
[2013/01/27 09:08:40] Tor Karlsvalt: So lets start
[2013/01/27 09:08:44] josjoha: entered chat range (1.51 m).
[2013/01/27 09:08:51] Rosie Gray: hiya Jos
[2013/01/27 09:09:00] Tor Karlsvalt: Just a warning or alert that we will transcribe this meeting.
[2013/01/27 09:09:01] josjoha: hey, dropping in !
[2013/01/27 09:09:12] anti Wirefly: hello Jos ◕‿◕
[2013/01/27 09:09:22] Shep (shep.titian): Hi Jos
[2013/01/27 09:09:22] josjoha: hi !
[2013/01/27 09:09:26] josjoha: hey Seph
[2013/01/27 09:09:34] Tor Karlsvalt: no problem Jos, take a seat
[2013/01/27 09:09:34] josjoha: fighting the lag to get here..
[2013/01/27 09:09:49] gggSalomons: entered chat range (3.50 m).
[2013/01/27 09:09:55] Tor Karlsvalt: just reminding people that the meeting is transcribed and will be posted.
[2013/01/27 09:09:59] Lilith Ivory: entered chat range (18.74 m).
[2013/01/27 09:10:06] Serge Cosmos: entered chat range (18.66 m).
[2013/01/27 09:10:11] josjoha: ty Tor, for seat
[2013/01/27 09:10:17] Lilith Ivory: Hi everybody :)
[2013/01/27 09:10:25] Shep (shep.titian): Hi Lil
[2013/01/27 09:10:26] Lilith Ivory: meet my friend Serge
[2013/01/27 09:10:26] Rosie Gray: hi Lil
[2013/01/27 09:10:33] Lilith Ivory: Serge this are my friends from CDS
[2013/01/27 09:10:34] Tor Karlsvalt: /me worries there are not enough chairs
[2013/01/27 09:10:35] Rosie Gray: hello there Serge
[2013/01/27 09:10:41] Shep (shep.titian): Hello Serge
[2013/01/27 09:10:41] Tor Karlsvalt: have a seat
[2013/01/27 09:10:43] Tanoujin Milestone: Serge :)
[2013/01/27 09:10:59] Rosie Gray: hi Salomons
[2013/01/27 09:11:06] Tor Karlsvalt: Ok
[2013/01/27 09:11:08] Serge Cosmos: Good evening all
[2013/01/27 09:11:17] josjoha: i hope i won't be needing an axe here
[2013/01/27 09:11:20] Second Life: Sudane Erato is offline.
[2013/01/27 09:11:24] Sudane Erato: left chat range.
[2013/01/27 09:11:24] josjoha: :P
[2013/01/27 09:11:24] Tor Karlsvalt: This is a brainstorming meeting, but first a few points.
[2013/01/27 09:11:37] Lilith Ivory: /me tries to find out which seats are still empty
[2013/01/27 09:11:43] Sudane Erato: entered chat range (2.89 m).
[2013/01/27 09:11:43] Second Life: Sudane Erato is online.
[2013/01/27 09:11:43] Tor Karlsvalt: as you can see for the map LA has been a problem for over a year.
[2013/01/27 09:11:49] Kellie Wellesley: The ones with no butts in them
[2013/01/27 09:11:57] Shep (shep.titian): lol
[2013/01/27 09:12:15] Tor Karlsvalt: Last year CDS had a loss of over 1300 USD.
[2013/01/27 09:12:40] Tor Karlsvalt: So we are not in danger owing to reserves built up over years.
[2013/01/27 09:13:08] Tor Karlsvalt: Still, we need to address the problem we are having with LA in particular and perhaps other sims to a lesser degree.
[2013/01/27 09:13:16] Tor Karlsvalt: but lets concentrate on LA
[2013/01/27 09:13:38] Tor Karlsvalt: In the box are the comments posted to date on the forum
[2013/01/27 09:13:43] Tor Karlsvalt: all can take a copy of the box.
[2013/01/27 09:14:13] Tor Karlsvalt: So What can we do to make LA attractive to new residents?
[2013/01/27 09:14:22] Tor Karlsvalt: Who would like to go first.
[2013/01/27 09:14:36] Tor Karlsvalt: ok let me
[2013/01/27 09:14:41] Tanoujin Milestone: :)
[2013/01/27 09:14:50] Rosie Gray: you go!
[2013/01/27 09:14:53] Tor Karlsvalt: I think we should loosen the theme a bit.
[2013/01/27 09:14:57] josjoha: yes Tor go
[2013/01/27 09:15:14] Tor Karlsvalt: Make it more of a general Northern Mediterranean theme
[2013/01/27 09:15:34] Tor Karlsvalt: That would allow for current builds and also more modern builds
[2013/01/27 09:15:35] Sudane Erato: what is northern mediterranean?
[2013/01/27 09:15:48] Tor Karlsvalt: we could keep the period say 0 AD through 1950
[2013/01/27 09:16:03] Tor Karlsvalt: well I was thinking Italian or Greek
[2013/01/27 09:16:16] Tor Karlsvalt: as apposed to north African or Middle Eastern
[2013/01/27 09:16:23] Tor Karlsvalt: opposed
[2013/01/27 09:16:37] Tor Karlsvalt: Also some remapping
[2013/01/27 09:16:58] Tor Karlsvalt: the donut hole clusters don't work imo
[2013/01/27 09:17:14] Tor Karlsvalt: so any other ideas about theme?
[2013/01/27 09:17:43] Second Life: DocJoshua is online.
[2013/01/27 09:17:44] Sudane Erato: we could re-parcel so that all parcels lie along the road... with garden areas out back
[2013/01/27 09:18:01] Rosie Gray: I like the idea of Mediterranean, as I think it would be far more flexible than the current theme
[2013/01/27 09:18:03] Tor Karlsvalt: Yes, that would be good
[2013/01/27 09:18:15] josjoha: since Greece is a birthplace of democracy ...
[2013/01/27 09:18:26] Sudane Erato: yes it is!
[2013/01/27 09:18:29] anti Wirefly: I like it
[2013/01/27 09:18:37] Tanoujin Milestone: /me nods
[2013/01/27 09:18:41] Sudane Erato: well, we are already northern mediterranean
[2013/01/27 09:18:51] josjoha: the ancient Greeks like Socrates, they deserve some attention
[2013/01/27 09:18:55] Sudane Erato: so the change would just allow a wider span of years
[2013/01/27 09:19:03] Tor Karlsvalt: basically
[2013/01/27 09:19:06] Rosie Gray: it could include Spain, southern France, Italy,.... Turkey...
[2013/01/27 09:19:16] josjoha: good thinking Tor, widening it up
[2013/01/27 09:19:20] Tor Karlsvalt: I think there is a lot about LA everyone likes
[2013/01/27 09:19:31] Tor Karlsvalt: the harbor for one
[2013/01/27 09:19:43] Rosie Gray: yes if the eras are widened up it would allow for a lot more flexibility
[2013/01/27 09:19:55] Tor Karlsvalt: Ok what about terraforming, that has been mentioned.
[2013/01/27 09:20:14] Tanoujin Milestone: yes, I would like to have a bit more water
[2013/01/27 09:20:24] Tanoujin Milestone: would not hurt
[2013/01/27 09:20:26] Lilith Ivory: I think it could attract more people if don´t stay with ancient roman
[2013/01/27 09:20:44] Sudane Erato: terraforming would have to be with the permission of existing owners
[2013/01/27 09:20:52] Tanoujin Milestone: sure
[2013/01/27 09:20:57] Tor Karlsvalt: :)
[2013/01/27 09:21:07] Tor Karlsvalt: who are they? :)
[2013/01/27 09:21:23] Sudane Erato: well... the biggest impact is on Alexia
[2013/01/27 09:21:34] Rosie Gray: too bad she didn't come to the meeting
[2013/01/27 09:21:37] Tor Karlsvalt: True
[2013/01/27 09:21:42] josjoha: i agree Lillith, ancient rome is so specific..
[2013/01/27 09:21:55] Shep (shep.titian): I'm not opposing the idea .. but a loose north med up till 1950 means ANY type of house
[2013/01/27 09:22:10] Rosie Gray: not really
[2013/01/27 09:22:17] josjoha: Shep is right ? even flats
[2013/01/27 09:22:18] Rosie Gray: it doesn't include modern houses
[2013/01/27 09:22:33] Lilith Ivory: I would suggest rural
[2013/01/27 09:22:39] anti Wirefly: the buildings would still be subject to approval?
[2013/01/27 09:22:39] Shep (shep.titian): Oh it does
[2013/01/27 09:22:48] Kellie Wellesley: I would like to suggest that if a build is unappealing or perhaps unattractive as in a case of a new resident or similar that instead of rejecting the build that maybe some coaching or assistance might be made available so that the person doesn't feel attacked but rather encrouaged
[2013/01/27 09:22:56] josjoha: up to 1750 is more historically minded
[2013/01/27 09:22:57] Tanoujin Milestone: yes, sure, Anti, and that is a good point
[2013/01/27 09:23:06] Sudane Erato: i agree w Kellie
[2013/01/27 09:23:12] Tor Karlsvalt: good points all
[2013/01/27 09:23:17] Shep (shep.titian): you could argue that there are many modern houses built in the 1950's
[2013/01/27 09:23:27] Tor Karlsvalt: I do agree, with Kellie also
[2013/01/27 09:23:28] josjoha: yes Shep i think so
[2013/01/27 09:23:34] Shep (shep.titian): some VERY avant guard ones
[2013/01/27 09:23:37] Lilith Ivory: maybe 1950 is a little too much than
[2013/01/27 09:23:45] josjoha: some really ugly stuff was build here after the war
[2013/01/27 09:23:47] Tanoujin Milestone: +50
[2013/01/27 09:23:49] josjoha: (ww2)
[2013/01/27 09:23:55] Sudane Erato: if I could bring in a concept from our revered founder, Ulrika...
[2013/01/27 09:23:55] Tanoujin Milestone: excuse me, cap it at 1900
[2013/01/27 09:23:55] Rosie Gray: well yes, but not modern as now
[2013/01/27 09:23:58] Lilith Ivory: some might want to buy prefab houses and those are not easy to be changed
[2013/01/27 09:24:17] Sudane Erato: she conceived a community with a broad mix of styles... up to VERY modern
[2013/01/27 09:24:20] Sudane Erato: but
[2013/01/27 09:24:27] Rosie Gray: anyway, what's wrong with some modern houses too?
[2013/01/27 09:24:35] Sudane Erato: she wanted a very high level of architectural style
[2013/01/27 09:24:38] Tor Karlsvalt: Well NFS is a mix of old and very modern.
[2013/01/27 09:24:45] Tor Karlsvalt: good point Sudane
[2013/01/27 09:24:48] Rosie Gray: we could still have covenants to exclude certain specifics
[2013/01/27 09:24:52] Tor Karlsvalt: Modern isn't bad.
[2013/01/27 09:25:00] Rosie Gray: I kind of like the mix
[2013/01/27 09:25:08] Shep (shep.titian): Nothing wrong .. nut it will start a chain reaction
[2013/01/27 09:25:11] Sudane Erato: "modern" isn't bad... "bad" is bad
[2013/01/27 09:25:14] Shep (shep.titian): But
[2013/01/27 09:25:17] Tor Karlsvalt: maybe have a ratio
[2013/01/27 09:25:18] Lilith Ivory: /me grins
[2013/01/27 09:25:25] josjoha: i agree, modern can be beautiful
[2013/01/27 09:25:29] Rosie Gray: but if we said that they still had to be made with natural products
[2013/01/27 09:25:36] Sudane Erato: yes
[2013/01/27 09:25:37] Lilith Ivory: we need to write in the covenant that all buildings have to be approved
[2013/01/27 09:25:43] Rosie Gray: that would keep out the steel buildings
[2013/01/27 09:25:44] Tor Karlsvalt: say a fuzzy no more than 20 percent modern
[2013/01/27 09:25:54] Rosie Gray: I agree Lilith
[2013/01/27 09:26:08] Rosie Gray: all buildings should be approved
[2013/01/27 09:26:22] Tor Karlsvalt: I think the guild used to have that function.
[2013/01/27 09:26:31] Tor Karlsvalt: not sure if it ever really did
[2013/01/27 09:26:36] Lilith Ivory: I agree with Tor
[2013/01/27 09:26:43] Tor Karlsvalt: something like a BAC.
[2013/01/27 09:26:59] josjoha: maybe the 'rural' rule is efficient
[2013/01/27 09:27:01] Rosie Gray: what's a BAC?
[2013/01/27 09:27:02] josjoha: *efficient
[2013/01/27 09:27:24] josjoha: 1950 + rural + approved
[2013/01/27 09:27:34] Tor Karlsvalt: I think there should definitely be a rural band.
[2013/01/27 09:27:36] Shep (shep.titian): We can't really put percentages on it ... what is democratic about that?
[2013/01/27 09:27:49] Rosie Gray: I agree Shep, would be very difficult to do
[2013/01/27 09:27:51] Sudane Erato: well, my harbor builds are actually a bit urban, and people seem to like those
[2013/01/27 09:28:02] Tanoujin Milestone: I am interested in Ulrika's concept, and the idea of quality assurance too
[2013/01/27 09:28:02] Sudane Erato: so I'm not sure about the "rural"
[2013/01/27 09:28:12] josjoha: good point
[2013/01/27 09:28:18] Lilith Ivory: /me nods
[2013/01/27 09:28:25] Tanoujin Milestone: we can allow for anything if it is good, that is true
[2013/01/27 09:28:27] Rosie Gray: what about a more condensed area around the harbor, and then rural from there
[2013/01/27 09:28:33] Lilith Ivory: how can we describe "No palaces"?
[2013/01/27 09:28:44] Rosie Gray: lol, excellent idea Lilith!
[2013/01/27 09:28:46] Sudane Erato: hehe... no palaces!!??
[2013/01/27 09:28:49] Lilith Ivory: /me grins
[2013/01/27 09:28:50] Tor Karlsvalt: true, good point lil
[2013/01/27 09:28:53] josjoha: or up to 1750 rural/urban, 1750-1950 -> rural
[2013/01/27 09:29:06] Tor Karlsvalt: enforce setbacks will limit size of builds.
[2013/01/27 09:29:15] josjoha: just to cut out some of the ugly stuff (???)
[2013/01/27 09:29:16] Rosie Gray: and enforced height maximums
[2013/01/27 09:29:24] Rosie Gray: yes Jos
[2013/01/27 09:29:26] Em Warden: entered chat range (19.05 m).
[2013/01/27 09:29:30] Shep (shep.titian): The plots aren't big enough for palaces lol
[2013/01/27 09:29:35] Sudane Erato: hehe
[2013/01/27 09:29:40] Rosie Gray: well that won't stop some people from trying!
[2013/01/27 09:29:41] Rosie Gray: haha
[2013/01/27 09:29:44] Sudane Erato: ugly stuff comes in all eras
[2013/01/27 09:29:51] Tor Karlsvalt: haha
[2013/01/27 09:29:52] Rosie Gray: and all sizes too, true
[2013/01/27 09:29:54] Shep (shep.titian): True
[2013/01/27 09:30:01] Rosie Gray: hello Em
[2013/01/27 09:30:13] anti Wirefly: hiya em
[2013/01/27 09:30:15] Tor Karlsvalt: Hi Em, have a seat.
[2013/01/27 09:30:16] Em Warden (mothercard.warden): Hi everybody :)
[2013/01/27 09:30:23] Em Warden (mothercard.warden): Thanks
[2013/01/27 09:30:23] Shep (shep.titian): Hi Em
[2013/01/27 09:30:25] Kellie Wellesley: ¡oןןǝɥ em
[2013/01/27 09:30:33] josjoha: Sudane, i'm not sure though, many ppl could perhaps 'chew' a 1600 brick/mortar 'thing' while not cope with a 1920 factory or 1950 appartment flat
[2013/01/27 09:30:37] Tanoujin Milestone: hi Em :)
[2013/01/27 09:30:56] josjoha: hi Em
[2013/01/27 09:31:03] Lilith Ivory: HI Em
[2013/01/27 09:31:14] Second Life: Bexy Denimore is online.
[2013/01/27 09:31:16] Rosie Gray: well the covenants will say whether or not the plots allow businesses, or homes
[2013/01/27 09:31:21] Second Life: Rubis Topaz Shows is online.
[2013/01/27 09:31:58] Tor Karlsvalt: Well that is zoning. I would have to make that info more available
[2013/01/27 09:32:07] Tanoujin Milestone: I do not want the covenants too complicated, they are "ignore me first..." just a basis for enforcement. What about new ways of approval?
[2013/01/27 09:32:26] Shep (shep.titian): I think we should have a centralized section for business
[2013/01/27 09:32:32] Rosie Gray: absolutely zoning needs to be looked at
[2013/01/27 09:32:39] Sudane Erato: yes!... whatever the covenants are, they must be SIMPLE and ENFORCEABLE
[2013/01/27 09:33:02] josjoha: since this is a debate about taste, perhaps it will always be cause for debate and no clear rule is even possible
[2013/01/27 09:33:02] Tor Karlsvalt: Well the harbor area and adjacent road area and agora were for business.
[2013/01/27 09:33:19] Tor Karlsvalt: hear hear Sudane!
[2013/01/27 09:33:29] Lilith Ivory: /me nods
[2013/01/27 09:33:36] Tor Karlsvalt: it is really hard when you have to take a lawyer with you all over
[2013/01/27 09:33:40] josjoha: i'd agree with Tanoujin, an approval method that is clear could be best
[2013/01/27 09:33:47] Rosie Gray: hehe
[2013/01/27 09:33:57] josjoha: some sort of a vote we could have even on a building
[2013/01/27 09:34:16] Tor Karlsvalt: well I don't want to stifle people either
[2013/01/27 09:34:16] Rosie Gray: I don't see voting on buildings as at all doable in a timely manner
[2013/01/27 09:34:17] Rosie Gray: sorry
[2013/01/27 09:34:19] Shep (shep.titian): That would scare folks off
[2013/01/27 09:34:26] Tanoujin Milestone: one would be: ask the Chancellor, a second: work with the guild until it is acceptable, a third: ask the LA inhabitants for consent
[2013/01/27 09:34:27] Shep (shep.titian): and cause fights
[2013/01/27 09:34:28] josjoha: okay yes true
[2013/01/27 09:34:38] josjoha: not so practical and can be hair-raising uhm
[2013/01/27 09:34:47] Lilith Ivory: I would prefer a commission of experienced builders to decide on a building
[2013/01/27 09:34:57] Tor Karlsvalt: I have to say that my recent experience with Tan and Lil for a new house on the Cardo went well.
[2013/01/27 09:34:59] Kellie Wellesley: This is why I suggested a system of help because if the allowance is wide then it becomes a matter what keeps everyone happy. I see jos' point
[2013/01/27 09:35:14] Rosie Gray: I think the Chancellor should, with the cooperation of the guild
[2013/01/27 09:35:20] Tor Karlsvalt: yeah Lil, there is the Guild again.
[2013/01/27 09:35:28] Tanoujin Milestone: good, Rosie, very good
[2013/01/27 09:35:32] Shep (shep.titian): Don't you see how intimidating all this would be for a newcomer
[2013/01/27 09:35:34] Lilith Ivory: I agree Rosie
[2013/01/27 09:35:37] Kellie Wellesley: Yes
[2013/01/27 09:35:41] Tor Karlsvalt: I agree with that, Rosie
[2013/01/27 09:35:42] Rosie Gray: why?
[2013/01/27 09:35:43] Tanoujin Milestone: Shep?
[2013/01/27 09:35:50] gggSalomons: Commite Raison d Etre :)
[2013/01/27 09:35:50] Rosie Gray: if the rules are provided to them
[2013/01/27 09:35:55] Tor Karlsvalt: hmmm, shep has a point.
[2013/01/27 09:35:59] josjoha: how about it becomes mandatory that if someone is edging to some home, to buy or build, they *first* ask insights from CDS ? then to reduce troubles later when much work is done/ money spend
[2013/01/27 09:35:59] Rosie Gray: why would it be intimidating?
[2013/01/27 09:36:04] Lilith Ivory: as far as I know all themed estates have rules like that
[2013/01/27 09:36:09] Em Warden (mothercard.warden): For newcomers there could be standard houses that are already approved of
[2013/01/27 09:36:10] Tor Karlsvalt: do our rules scare ppl away?
[2013/01/27 09:36:14] Lilith Ivory: just normally it´s the decision of the EO
[2013/01/27 09:36:28] Tanoujin Milestone: Yes, Em, very true
[2013/01/27 09:36:33] Shep (shep.titian): To live here you have to run the gauntlet of a loads of well entrenched citizens .. I'd be off
[2013/01/27 09:36:40] Lilith Ivory: standard houses would be nice indeed
[2013/01/27 09:36:49] josjoha: even if we have a committee, it needs some public guidelines
[2013/01/27 09:36:56] Tor Karlsvalt: Em has a good idea
[2013/01/27 09:37:03] Kellie Wellesley: as long as it doesn't end up like Navy housing
[2013/01/27 09:37:05] Rosie Gray: I disagree Shep; if we want the sims to look good, we have to have policies in hand
[2013/01/27 09:37:08] Second Life: Brandy is online.
[2013/01/27 09:37:13] Tor Karlsvalt: We have some, but need more and some houses we have need updating.
[2013/01/27 09:37:15] Shep (shep.titian): Hell NOT another committee
[2013/01/27 09:37:21] Rosie Gray: and ours are extremely flexible next to some... for instance Caledon
[2013/01/27 09:37:40] Shep (shep.titian): whispers: Aren't they RP?
[2013/01/27 09:37:40] Sudane Erato: or New England!
[2013/01/27 09:37:41] Tanoujin Milestone: Guild, Chancellor, full-stop - okay with that, Shep?
[2013/01/27 09:37:59] Tanoujin Milestone: no committee anywhere
[2013/01/27 09:38:08] Rosie Gray: it doesn't matter, the point is that if you want to keep to your themes, and have attractive sims, you need to have rules
[2013/01/27 09:38:26] josjoha: we have - as lawmakers (lol) - keep in mind that people may seek the edge of rules, some guides are then needed to stop crazy builds
[2013/01/27 09:38:28] Serge Cosmos: /me raises his hand
[2013/01/27 09:38:32] Shep (shep.titian): The guild when formed was not meant as a CDS branch
[2013/01/27 09:38:35] Lilith Ivory: NT is not very RP and still the houses have to fir the theme
[2013/01/27 09:38:39] Rosie Gray: that's right Jos ㋡
[2013/01/27 09:38:50] Tor Karlsvalt: I think in general, Tan, that would work. And in short term, if I think the build is probably ok, I would just say that it is approved temporarily.
[2013/01/27 09:38:58] Tor Karlsvalt: ok serge
[2013/01/27 09:39:05] gggSalomons: Caledonia got a history of its own?
[2013/01/27 09:39:16] Tor Karlsvalt: hi ggg
[2013/01/27 09:39:21] Tanoujin Milestone: I see, Shep, but the chancellor can ask the guild for expertise and hope they will answer?
[2013/01/27 09:39:23] gggSalomons: hi Tor
[2013/01/27 09:39:40] Em Warden (mothercard.warden): Hello ggg
[2013/01/27 09:39:45] josjoha: and a committee is rather meant to not put this load 'on the people directly' - it be people who are on much and can be quick yet fair
[2013/01/27 09:39:54] gggSalomons: bonjour mothercard
[2013/01/27 09:40:09] Rosie Gray: yes I think that's the idea Jos
[2013/01/27 09:40:10] Serge Cosmos: I am sorry to interrupt at this point, and I have to admit it is not entire clear as far as the ciontent of the housing rules itself is concerned, but with my legal background, I would like to make a point that might be able to guide your discussion
[2013/01/27 09:40:22] josjoha: Rosie, sounds good to me
[2013/01/27 09:40:30] Tanoujin Milestone: /me listens to Serge
[2013/01/27 09:40:31] Tor Karlsvalt: ok Serge go ahead
[2013/01/27 09:40:48] josjoha: Serge !
[2013/01/27 09:41:12] Serge Cosmos: Whatever rules you decide on (and I guess that will be a voting majority if you don't all agree), it IS important to have clear rules which cannot be misinterpreted
[2013/01/27 09:41:23] Sudane Erato: yes!
[2013/01/27 09:41:28] Rosie Gray: absolutely!
[2013/01/27 09:41:29] Tor Karlsvalt: yes!
[2013/01/27 09:41:34] Lilith Ivory: indeed!
[2013/01/27 09:41:42] josjoha: sortof, since there is a committee involved it becomes a bit more spunchey
[2013/01/27 09:41:46] Serge Cosmos: The more rules you will have, the more difficult it becomes to explain and to enforce them
[2013/01/27 09:42:04] Rosie Gray: we already have our covenants fairly well defined, I think
[2013/01/27 09:42:08] josjoha: yes, so we need something lean as a guide for this committee
[2013/01/27 09:42:14] Em Warden (mothercard.warden): Caledon was once an extremely structured region, with hard rules... and it was a wonderful place to explore. Now it has deteriorated, there are empty or allmost empty sims, and Desmond Shang seems to asllow everithing simply to get people settle in there
[2013/01/27 09:42:19] Rosie Gray: we just need to decide how to change them for this sim
[2013/01/27 09:42:27] Serge Cosmos: So -from my novice point of view- you should try to reach an agreement on how detailed you want all your rules to be
[2013/01/27 09:42:29] Shep (shep.titian): I don't ap[prove of yet another committee
[2013/01/27 09:42:38] Tor Karlsvalt: This man knows this group!
[2013/01/27 09:42:44] Rosie Gray: hehe
[2013/01/27 09:42:55] Rosie Gray: I don't think we are talking about another committee though Shep
[2013/01/27 09:42:59] Lilith Ivory: could just be the guild and the chancellor
[2013/01/27 09:43:09] Tor Karlsvalt: I agree Lil
[2013/01/27 09:43:10] Lilith Ivory: an institution we already have
[2013/01/27 09:43:15] Rosie Gray: yes, makes sense
[2013/01/27 09:43:39] Serge Cosmos: I would be happy to study a bit of your history and rules to become familiar with them, and as an outsider give my honest opinion
[2013/01/27 09:43:42] Rosie Gray: and that would include builders who can give advice to a newcomer, if their build doesn't meet the covenants
[2013/01/27 09:43:49] Tor Karlsvalt: And really I think many builds are probably going to easily pass or be easily rejected.
[2013/01/27 09:44:07] Lilith Ivory: let me give you a link to our website later Serge :)
[2013/01/27 09:44:08] Tor Karlsvalt: ok Serge we probably need to talk.
[2013/01/27 09:44:08] Shep (shep.titian): And who is the Guild? I am a member .. what level do you need to be to make a decision?
[2013/01/27 09:44:28] Sudane Erato: Serge, you'd be welcome to be an "insider" as well with the purchase of a tiny pice of land :)
[2013/01/27 09:44:29] Rosie Gray: I think that the guild would have to meet to discuss that
[2013/01/27 09:44:29] Tanoujin Milestone: go on like this and you will be inside within 4 weeks, Serge... ty for your input
[2013/01/27 09:44:38] Serge Cosmos: Thank you for listening to me.
[2013/01/27 09:44:53] Rosie Gray: oh yes Serge, if you purchased a small plot, you could be a citizen with a vote
[2013/01/27 09:45:01] Rosie Gray: and really get the inside scoop ㋡
[2013/01/27 09:45:05] Sudane Erato: :)
[2013/01/27 09:45:14] josjoha: we could also zone it, and give each zone a precise theme 'ancient greece' 'southern france rural' 'the Swiss alps' ... that gives choice yet keeps it precise within those areas
[2013/01/27 09:45:15] Tor Karlsvalt: Well lets not get too ahead of ourselves tho. Covenant enforcement is important but lets return to LA terraforming.
[2013/01/27 09:45:39] Tor Karlsvalt: Assuming we can get approval of owners.
[2013/01/27 09:45:50] Tor Karlsvalt: what would we like to see changed?
[2013/01/27 09:46:06] Tanoujin Milestone: a bit more water
[2013/01/27 09:46:10] Tanoujin Milestone: :)
[2013/01/27 09:46:22] Tanoujin Milestone: ceterum censeo aquam esse yaddayadda
[2013/01/27 09:46:29] Sudane Erato: ???
[2013/01/27 09:46:31] Em Warden (mothercard.warden): Houses that are not wide open, but offers some privacy
[2013/01/27 09:46:31] Tor Karlsvalt: haha
[2013/01/27 09:46:37] Tor Karlsvalt: ok
[2013/01/27 09:46:46] Tor Karlsvalt: Sudane?
[2013/01/27 09:47:00] josjoha: i think Em has a good point that too wide theme is not pretty
[2013/01/27 09:47:03] Lilith Ivory: we need to get more water
[2013/01/27 09:47:10] Rosie Gray: I agree Em, about houses that look like houses people would actually live in
[2013/01/27 09:47:13] Rosie Gray: live*
[2013/01/27 09:47:56] Tor Karlsvalt: One change someone mentioned to me was a change to the harbor area to make it more like a horseshoe harbor.
[2013/01/27 09:48:17] Tor Karlsvalt: or a bay area
[2013/01/27 09:48:34] Rosie Gray: that would be a nice area to cluster some smaller plots around
[2013/01/27 09:48:35] Shep (shep.titian): That might be pretty but serves no purpose
[2013/01/27 09:48:46] Tor Karlsvalt: I think we would have to worry about too much common land tho.
[2013/01/27 09:49:00] Sudane Erato: well, the purpose would be to attract people cause its beautiful
[2013/01/27 09:49:07] Rosie Gray: :D
[2013/01/27 09:49:11] Shep (shep.titian): I'm noticing a lot of yellow on NFS
[2013/01/27 09:49:21] Tanoujin Milestone: I cleaned it up
[2013/01/27 09:49:25] Tanoujin Milestone: it is not much
[2013/01/27 09:49:28] Sudane Erato: its a nice idea... but depends on the willingness of people around the harbor to change
[2013/01/27 09:49:36] Tor Karlsvalt: I think I remember some small Greek fishing villages with such harbors.
[2013/01/27 09:49:58] Sudane Erato: yes :)
[2013/01/27 09:50:11] Rosie Gray: if we zoned right around a small bay as a fishing village
[2013/01/27 09:50:18] Rosie Gray: that would give it an attractive theme
[2013/01/27 09:50:27] Rosie Gray: and the plots could be bigger back from there
[2013/01/27 09:50:27] Shep (shep.titian): Then we should build the houses in that area
[2013/01/27 09:50:58] Tor Karlsvalt: True shep I think that area would have to be zoned for prebuilt houses
[2013/01/27 09:51:02] josjoha: the theme is at LA is now narrow, instead of opening it completely up to anything up to 1950, there may be some choice that opens it less yet more then now
[2013/01/27 09:51:20] Em Warden (mothercard.warden): I think we should keep the "activity" things like wine trampling and arch-shooting, and add some more like swimming balls, diving balls, boat riding, surfing...
[2013/01/27 09:51:33] Rosie Gray: good point Em
[2013/01/27 09:51:40] Rosie Gray: those things are fun
[2013/01/27 09:51:43] Tor Karlsvalt: true good point Em
[2013/01/27 09:51:48] anti Wirefly: people may be attracted to pre-built
[2013/01/27 09:51:54] Shep (shep.titian): Not enough sea for swimming
[2013/01/27 09:52:10] Tanoujin Milestone: something personal... when I use the beach, I am disappointed that i can't get my head under water... can we reduce the sand zone ? Yes, Shep
[2013/01/27 09:52:17] Em Warden (mothercard.warden): I agree with prefab houses
[2013/01/27 09:52:17] Tor Karlsvalt: And we need to play together as a community.
[2013/01/27 09:52:43] Tor Karlsvalt: Ok, Tan you had an idea for an island in the river?
[2013/01/27 09:53:15] Tanoujin Milestone: i am fine with any way to get more water, Tor, but not everything at the same time
[2013/01/27 09:53:24] Tor Karlsvalt: ok
[2013/01/27 09:53:28] Tanoujin Milestone: if we broaden the Rhenus, that would be nice
[2013/01/27 09:53:43] Tanoujin Milestone: *or* work on the beach
[2013/01/27 09:53:47] Tor Karlsvalt: Just an For your information now, the river and banks are common land
[2013/01/27 09:53:51] Tanoujin Milestone: *or* have a lake
[2013/01/27 09:53:59] Tor Karlsvalt: so is the beach and harbor
[2013/01/27 09:54:17] Tor Karlsvalt: We use the common land to afford the prim bonus in LA.
[2013/01/27 09:54:33] Rosie Gray: that's a very practical reason to have water then
[2013/01/27 09:55:11] Tor Karlsvalt: Well, we might have to move parcels if we increase common area in one area, we might have to decrease it someplace else.
[2013/01/27 09:55:19] Tor Karlsvalt: but we can figure that out.
[2013/01/27 09:55:35] Rosie Gray: sounds like reterraforming, and rezoning the entire sim
[2013/01/27 09:56:00] Tanoujin Milestone: I think if we don't overdo, we can work around the existing structures
[2013/01/27 09:56:02] Rosie Gray: I wonder about the existing landholders, how they would handle that

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Re: Locus Amoenus Re-Development

Post by Tor Karlsvalt »

The following is Part I of the transcripts of the Locus Amoenus Re-Development Meeting held in LA today at 9:00 AM SLT. The meeting was well attended. A second meeting will be held tomorrow at 7:00 AM SLT in Locus Amoenus at the overlook near the Mundus. [2013/01/27 09:05:27] Shep: entered chat range (19.26 m).

[2013/01/27 09:05:41] anti Wirefly: howdy Shep ◕‿◕
[2013/01/27 09:05:52] Kellie Wellesley: ¡oןןǝɥ Shep
[2013/01/27 09:05:58] Second Life: Tanoujin Milestone is online.
[2013/01/27 09:05:58] Shep (shep.titian): Hi all .. sorry I'm late
[2013/01/27 09:05:59] Tanoujin Milestone: entered chat range (6.41 m).
[2013/01/27 09:06:07] Tor Karlsvalt: no problem Shep
[2013/01/27 09:06:14] Tor Karlsvalt: we haven't started
[2013/01/27 09:06:24] Tanoujin Milestone: Hi Shep :)
[2013/01/27 09:06:41] Sudane Erato: thats better :)
[2013/01/27 09:06:42] Tor Karlsvalt: I think Rosie is online
[2013/01/27 09:06:53] Tanoujin Milestone: yes, she is
[2013/01/27 09:06:57] Rosie Gray: entered chat range (14.55 m).
[2013/01/27 09:07:06] anti Wirefly: Hi Rosie ㋡
[2013/01/27 09:07:14] Rosie Gray: hello Anti
[2013/01/27 09:07:15] Tor Karlsvalt: Sorry about those animations
[2013/01/27 09:07:23] Sudane Erato: :)
[2013/01/27 09:07:23] Tor Karlsvalt: I forgot about them
[2013/01/27 09:07:29] Tor Karlsvalt: Hi Rosie
[2013/01/27 09:07:30] Rosie Gray: hello Tor, Sudane, Kellie, Tan
[2013/01/27 09:07:38] Kellie Wellesley: ¡oןןǝɥ Rosie
[2013/01/27 09:07:38] Sudane Erato: hi hi :)
[2013/01/27 09:07:39] Tanoujin Milestone: huhu :-D
[2013/01/27 09:07:50] Tor Karlsvalt: Well I like this spot, a bit more cozy.
[2013/01/27 09:07:50] Shep (shep.titian): Hi Rosie :)
[2013/01/27 09:07:54] anti Wirefly: hi Lilith
[2013/01/27 09:07:56] Rosie Gray: hi Shep
[2013/01/27 09:08:00] Tor Karlsvalt: Hi Lilith
[2013/01/27 09:08:01] Rosie Gray: and Lilith
[2013/01/27 09:08:02] Rosie Gray: hehe
[2013/01/27 09:08:36] Tor Karlsvalt: Well I think we have almost everyone who is online
[2013/01/27 09:08:40] Tor Karlsvalt: So lets start
[2013/01/27 09:08:44] josjoha: entered chat range (1.51 m).
[2013/01/27 09:08:51] Rosie Gray: hiya Jos
[2013/01/27 09:09:00] Tor Karlsvalt: Just a warning or alert that we will transcribe this meeting.
[2013/01/27 09:09:01] josjoha: hey, dropping in !
[2013/01/27 09:09:12] anti Wirefly: hello Jos ◕‿◕
[2013/01/27 09:09:22] Shep (shep.titian): Hi Jos
[2013/01/27 09:09:22] josjoha: hi !
[2013/01/27 09:09:26] josjoha: hey Seph
[2013/01/27 09:09:34] Tor Karlsvalt: no problem Jos, take a seat
[2013/01/27 09:09:34] josjoha: fighting the lag to get here..
[2013/01/27 09:09:49] gggSalomons: entered chat range (3.50 m).
[2013/01/27 09:09:55] Tor Karlsvalt: just reminding people that the meeting is transcribed and will be posted.
[2013/01/27 09:09:59] Lilith Ivory: entered chat range (18.74 m).
[2013/01/27 09:10:06] Serge Cosmos: entered chat range (18.66 m).
[2013/01/27 09:10:11] josjoha: ty Tor, for seat
[2013/01/27 09:10:17] Lilith Ivory: Hi everybody :)
[2013/01/27 09:10:25] Shep (shep.titian): Hi Lil
[2013/01/27 09:10:26] Lilith Ivory: meet my friend Serge
[2013/01/27 09:10:26] Rosie Gray: hi Lil
[2013/01/27 09:10:33] Lilith Ivory: Serge this are my friends from CDS
[2013/01/27 09:10:34] Tor Karlsvalt: /me worries there are not enough chairs
[2013/01/27 09:10:35] Rosie Gray: hello there Serge
[2013/01/27 09:10:41] Shep (shep.titian): Hello Serge
[2013/01/27 09:10:41] Tor Karlsvalt: have a seat
[2013/01/27 09:10:43] Tanoujin Milestone: Serge :)
[2013/01/27 09:10:59] Rosie Gray: hi Salomons
[2013/01/27 09:11:06] Tor Karlsvalt: Ok
[2013/01/27 09:11:08] Serge Cosmos: Good evening all
[2013/01/27 09:11:17] josjoha: i hope i won't be needing an axe here
[2013/01/27 09:11:20] Second Life: Sudane Erato is offline.
[2013/01/27 09:11:24] Sudane Erato: left chat range.
[2013/01/27 09:11:24] josjoha: :P
[2013/01/27 09:11:24] Tor Karlsvalt: This is a brainstorming meeting, but first a few points.
[2013/01/27 09:11:37] Lilith Ivory: /me tries to find out which seats are still empty
[2013/01/27 09:11:43] Sudane Erato: entered chat range (2.89 m).
[2013/01/27 09:11:43] Second Life: Sudane Erato is online.
[2013/01/27 09:11:43] Tor Karlsvalt: as you can see for the map LA has been a problem for over a year.
[2013/01/27 09:11:49] Kellie Wellesley: The ones with no butts in them
[2013/01/27 09:11:57] Shep (shep.titian): lol
[2013/01/27 09:12:15] Tor Karlsvalt: Last year CDS had a loss of over 1300 USD.
[2013/01/27 09:12:40] Tor Karlsvalt: So we are not in danger owing to reserves built up over years.
[2013/01/27 09:13:08] Tor Karlsvalt: Still, we need to address the problem we are having with LA in particular and perhaps other sims to a lesser degree.
[2013/01/27 09:13:16] Tor Karlsvalt: but lets concentrate on LA
[2013/01/27 09:13:38] Tor Karlsvalt: In the box are the comments posted to date on the forum
[2013/01/27 09:13:43] Tor Karlsvalt: all can take a copy of the box.
[2013/01/27 09:14:13] Tor Karlsvalt: So What can we do to make LA attractive to new residents?
[2013/01/27 09:14:22] Tor Karlsvalt: Who would like to go first.
[2013/01/27 09:14:36] Tor Karlsvalt: ok let me
[2013/01/27 09:14:41] Tanoujin Milestone: :)
[2013/01/27 09:14:50] Rosie Gray: you go!
[2013/01/27 09:14:53] Tor Karlsvalt: I think we should loosen the theme a bit.
[2013/01/27 09:14:57] josjoha: yes Tor go
[2013/01/27 09:15:14] Tor Karlsvalt: Make it more of a general Northern Mediterranean theme
[2013/01/27 09:15:34] Tor Karlsvalt: That would allow for current builds and also more modern builds
[2013/01/27 09:15:35] Sudane Erato: what is northern mediterranean?
[2013/01/27 09:15:48] Tor Karlsvalt: we could keep the period say 0 AD through 1950
[2013/01/27 09:16:03] Tor Karlsvalt: well I was thinking Italian or Greek
[2013/01/27 09:16:16] Tor Karlsvalt: as apposed to north African or Middle Eastern
[2013/01/27 09:16:23] Tor Karlsvalt: opposed
[2013/01/27 09:16:37] Tor Karlsvalt: Also some remapping
[2013/01/27 09:16:58] Tor Karlsvalt: the donut hole clusters don't work imo
[2013/01/27 09:17:14] Tor Karlsvalt: so any other ideas about theme?
[2013/01/27 09:17:43] Second Life: DocJoshua is online.
[2013/01/27 09:17:44] Sudane Erato: we could re-parcel so that all parcels lie along the road... with garden areas out back
[2013/01/27 09:18:01] Rosie Gray: I like the idea of Mediterranean, as I think it would be far more flexible than the current theme
[2013/01/27 09:18:03] Tor Karlsvalt: Yes, that would be good
[2013/01/27 09:18:15] josjoha: since Greece is a birthplace of democracy ...
[2013/01/27 09:18:26] Sudane Erato: yes it is!
[2013/01/27 09:18:29] anti Wirefly: I like it
[2013/01/27 09:18:37] Tanoujin Milestone: /me nods
[2013/01/27 09:18:41] Sudane Erato: well, we are already northern mediterranean
[2013/01/27 09:18:51] josjoha: the ancient Greeks like Socrates, they deserve some attention
[2013/01/27 09:18:55] Sudane Erato: so the change would just allow a wider span of years
[2013/01/27 09:19:03] Tor Karlsvalt: basically
[2013/01/27 09:19:06] Rosie Gray: it could include Spain, southern France, Italy,.... Turkey...
[2013/01/27 09:19:16] josjoha: good thinking Tor, widening it up
[2013/01/27 09:19:20] Tor Karlsvalt: I think there is a lot about LA everyone likes
[2013/01/27 09:19:31] Tor Karlsvalt: the harbor for one
[2013/01/27 09:19:43] Rosie Gray: yes if the eras are widened up it would allow for a lot more flexibility
[2013/01/27 09:19:55] Tor Karlsvalt: Ok what about terraforming, that has been mentioned.
[2013/01/27 09:20:14] Tanoujin Milestone: yes, I would like to have a bit more water
[2013/01/27 09:20:24] Tanoujin Milestone: would not hurt
[2013/01/27 09:20:26] Lilith Ivory: I think it could attract more people if don´t stay with ancient roman
[2013/01/27 09:20:44] Sudane Erato: terraforming would have to be with the permission of existing owners
[2013/01/27 09:20:52] Tanoujin Milestone: sure
[2013/01/27 09:20:57] Tor Karlsvalt: :)
[2013/01/27 09:21:07] Tor Karlsvalt: who are they? :)
[2013/01/27 09:21:23] Sudane Erato: well... the biggest impact is on Alexia
[2013/01/27 09:21:34] Rosie Gray: too bad she didn't come to the meeting
[2013/01/27 09:21:37] Tor Karlsvalt: True
[2013/01/27 09:21:42] josjoha: i agree Lillith, ancient rome is so specific..
[2013/01/27 09:21:55] Shep (shep.titian): I'm not opposing the idea .. but a loose north med up till 1950 means ANY type of house
[2013/01/27 09:22:10] Rosie Gray: not really
[2013/01/27 09:22:17] josjoha: Shep is right ? even flats
[2013/01/27 09:22:18] Rosie Gray: it doesn't include modern houses
[2013/01/27 09:22:33] Lilith Ivory: I would suggest rural
[2013/01/27 09:22:39] anti Wirefly: the buildings would still be subject to approval?
[2013/01/27 09:22:39] Shep (shep.titian): Oh it does
[2013/01/27 09:22:48] Kellie Wellesley: I would like to suggest that if a build is unappealing or perhaps unattractive as in a case of a new resident or similar that instead of rejecting the build that maybe some coaching or assistance might be made available so that the person doesn't feel attacked but rather encrouaged
[2013/01/27 09:22:56] josjoha: up to 1750 is more historically minded
[2013/01/27 09:22:57] Tanoujin Milestone: yes, sure, Anti, and that is a good point
[2013/01/27 09:23:06] Sudane Erato: i agree w Kellie
[2013/01/27 09:23:12] Tor Karlsvalt: good points all
[2013/01/27 09:23:17] Shep (shep.titian): you could argue that there are many modern houses built in the 1950's
[2013/01/27 09:23:27] Tor Karlsvalt: I do agree, with Kellie also
[2013/01/27 09:23:28] josjoha: yes Shep i think so
[2013/01/27 09:23:34] Shep (shep.titian): some VERY avant guard ones
[2013/01/27 09:23:37] Lilith Ivory: maybe 1950 is a little too much than
[2013/01/27 09:23:45] josjoha: some really ugly stuff was build here after the war
[2013/01/27 09:23:47] Tanoujin Milestone: +50
[2013/01/27 09:23:49] josjoha: (ww2)
[2013/01/27 09:23:55] Sudane Erato: if I could bring in a concept from our revered founder, Ulrika...
[2013/01/27 09:23:55] Tanoujin Milestone: excuse me, cap it at 1900
[2013/01/27 09:23:55] Rosie Gray: well yes, but not modern as now
[2013/01/27 09:23:58] Lilith Ivory: some might want to buy prefab houses and those are not easy to be changed
[2013/01/27 09:24:17] Sudane Erato: she conceived a community with a broad mix of styles... up to VERY modern
[2013/01/27 09:24:20] Sudane Erato: but
[2013/01/27 09:24:27] Rosie Gray: anyway, what's wrong with some modern houses too?
[2013/01/27 09:24:35] Sudane Erato: she wanted a very high level of architectural style
[2013/01/27 09:24:38] Tor Karlsvalt: Well NFS is a mix of old and very modern.
[2013/01/27 09:24:45] Tor Karlsvalt: good point Sudane
[2013/01/27 09:24:48] Rosie Gray: we could still have covenants to exclude certain specifics
[2013/01/27 09:24:52] Tor Karlsvalt: Modern isn't bad.
[2013/01/27 09:25:00] Rosie Gray: I kind of like the mix
[2013/01/27 09:25:08] Shep (shep.titian): Nothing wrong .. nut it will start a chain reaction
[2013/01/27 09:25:11] Sudane Erato: "modern" isn't bad... "bad" is bad
[2013/01/27 09:25:14] Shep (shep.titian): But
[2013/01/27 09:25:17] Tor Karlsvalt: maybe have a ratio
[2013/01/27 09:25:18] Lilith Ivory: /me grins
[2013/01/27 09:25:25] josjoha: i agree, modern can be beautiful
[2013/01/27 09:25:29] Rosie Gray: but if we said that they still had to be made with natural products
[2013/01/27 09:25:36] Sudane Erato: yes
[2013/01/27 09:25:37] Lilith Ivory: we need to write in the covenant that all buildings have to be approved
[2013/01/27 09:25:43] Rosie Gray: that would keep out the steel buildings
[2013/01/27 09:25:44] Tor Karlsvalt: say a fuzzy no more than 20 percent modern
[2013/01/27 09:25:54] Rosie Gray: I agree Lilith
[2013/01/27 09:26:08] Rosie Gray: all buildings should be approved
[2013/01/27 09:26:22] Tor Karlsvalt: I think the guild used to have that function.
[2013/01/27 09:26:31] Tor Karlsvalt: not sure if it ever really did
[2013/01/27 09:26:36] Lilith Ivory: I agree with Tor
[2013/01/27 09:26:43] Tor Karlsvalt: something like a BAC.
[2013/01/27 09:26:59] josjoha: maybe the 'rural' rule is efficient
[2013/01/27 09:27:01] Rosie Gray: what's a BAC?
[2013/01/27 09:27:02] josjoha: *efficient
[2013/01/27 09:27:24] josjoha: 1950 + rural + approved
[2013/01/27 09:27:34] Tor Karlsvalt: I think there should definitely be a rural band.
[2013/01/27 09:27:36] Shep (shep.titian): We can't really put percentages on it ... what is democratic about that?
[2013/01/27 09:27:49] Rosie Gray: I agree Shep, would be very difficult to do
[2013/01/27 09:27:51] Sudane Erato: well, my harbor builds are actually a bit urban, and people seem to like those
[2013/01/27 09:28:02] Tanoujin Milestone: I am interested in Ulrika's concept, and the idea of quality assurance too
[2013/01/27 09:28:02] Sudane Erato: so I'm not sure about the "rural"
[2013/01/27 09:28:12] josjoha: good point
[2013/01/27 09:28:18] Lilith Ivory: /me nods
[2013/01/27 09:28:25] Tanoujin Milestone: we can allow for anything if it is good, that is true
[2013/01/27 09:28:27] Rosie Gray: what about a more condensed area around the harbor, and then rural from there
[2013/01/27 09:28:33] Lilith Ivory: how can we describe "No palaces"?
[2013/01/27 09:28:44] Rosie Gray: lol, excellent idea Lilith!
[2013/01/27 09:28:46] Sudane Erato: hehe... no palaces!!??
[2013/01/27 09:28:49] Lilith Ivory: /me grins
[2013/01/27 09:28:50] Tor Karlsvalt: true, good point lil
[2013/01/27 09:28:53] josjoha: or up to 1750 rural/urban, 1750-1950 -> rural
[2013/01/27 09:29:06] Tor Karlsvalt: enforce setbacks will limit size of builds.
[2013/01/27 09:29:15] josjoha: just to cut out some of the ugly stuff (???)
[2013/01/27 09:29:16] Rosie Gray: and enforced height maximums
[2013/01/27 09:29:24] Rosie Gray: yes Jos
[2013/01/27 09:29:26] Em Warden: entered chat range (19.05 m).
[2013/01/27 09:29:30] Shep (shep.titian): The plots aren't big enough for palaces lol
[2013/01/27 09:29:35] Sudane Erato: hehe
[2013/01/27 09:29:40] Rosie Gray: well that won't stop some people from trying!
[2013/01/27 09:29:41] Rosie Gray: haha
[2013/01/27 09:29:44] Sudane Erato: ugly stuff comes in all eras
[2013/01/27 09:29:51] Tor Karlsvalt: haha
[2013/01/27 09:29:52] Rosie Gray: and all sizes too, true
[2013/01/27 09:29:54] Shep (shep.titian): True
[2013/01/27 09:30:01] Rosie Gray: hello Em
[2013/01/27 09:30:13] anti Wirefly: hiya em
[2013/01/27 09:30:15] Tor Karlsvalt: Hi Em, have a seat.
[2013/01/27 09:30:16] Em Warden (mothercard.warden): Hi everybody :)
[2013/01/27 09:30:23] Em Warden (mothercard.warden): Thanks
[2013/01/27 09:30:23] Shep (shep.titian): Hi Em
[2013/01/27 09:30:25] Kellie Wellesley: ¡oןןǝɥ em
[2013/01/27 09:30:33] josjoha: Sudane, i'm not sure though, many ppl could perhaps 'chew' a 1600 brick/mortar 'thing' while not cope with a 1920 factory or 1950 appartment flat
[2013/01/27 09:30:37] Tanoujin Milestone: hi Em :)
[2013/01/27 09:30:56] josjoha: hi Em
[2013/01/27 09:31:03] Lilith Ivory: HI Em
[2013/01/27 09:31:14] Second Life: Bexy Denimore is online.
[2013/01/27 09:31:16] Rosie Gray: well the covenants will say whether or not the plots allow businesses, or homes
[2013/01/27 09:31:21] Second Life: Rubis Topaz Shows is online.
[2013/01/27 09:31:58] Tor Karlsvalt: Well that is zoning. I would have to make that info more available
[2013/01/27 09:32:07] Tanoujin Milestone: I do not want the covenants too complicated, they are "ignore me first..." just a basis for enforcement. What about new ways of approval?
[2013/01/27 09:32:26] Shep (shep.titian): I think we should have a centralized section for business
[2013/01/27 09:32:32] Rosie Gray: absolutely zoning needs to be looked at
[2013/01/27 09:32:39] Sudane Erato: yes!... whatever the covenants are, they must be SIMPLE and ENFORCEABLE
[2013/01/27 09:33:02] josjoha: since this is a debate about taste, perhaps it will always be cause for debate and no clear rule is even possible
[2013/01/27 09:33:02] Tor Karlsvalt: Well the harbor area and adjacent road area and agora were for business.
[2013/01/27 09:33:19] Tor Karlsvalt: hear hear Sudane!
[2013/01/27 09:33:29] Lilith Ivory: /me nods
[2013/01/27 09:33:36] Tor Karlsvalt: it is really hard when you have to take a lawyer with you all over
[2013/01/27 09:33:40] josjoha: i'd agree with Tanoujin, an approval method that is clear could be best
[2013/01/27 09:33:47] Rosie Gray: hehe
[2013/01/27 09:33:57] josjoha: some sort of a vote we could have even on a building
[2013/01/27 09:34:16] Tor Karlsvalt: well I don't want to stifle people either
[2013/01/27 09:34:16] Rosie Gray: I don't see voting on buildings as at all doable in a timely manner
[2013/01/27 09:34:17] Rosie Gray: sorry
[2013/01/27 09:34:19] Shep (shep.titian): That would scare folks off
[2013/01/27 09:34:26] Tanoujin Milestone: one would be: ask the Chancellor, a second: work with the guild until it is acceptable, a third: ask the LA inhabitants for consent
[2013/01/27 09:34:27] Shep (shep.titian): and cause fights
[2013/01/27 09:34:28] josjoha: okay yes true
[2013/01/27 09:34:38] josjoha: not so practical and can be hair-raising uhm
[2013/01/27 09:34:47] Lilith Ivory: I would prefer a commission of experienced builders to decide on a building
[2013/01/27 09:34:57] Tor Karlsvalt: I have to say that my recent experience with Tan and Lil for a new house on the Cardo went well.
[2013/01/27 09:34:59] Kellie Wellesley: This is why I suggested a system of help because if the allowance is wide then it becomes a matter what keeps everyone happy. I see jos' point
[2013/01/27 09:35:14] Rosie Gray: I think the Chancellor should, with the cooperation of the guild
[2013/01/27 09:35:20] Tor Karlsvalt: yeah Lil, there is the Guild again.
[2013/01/27 09:35:28] Tanoujin Milestone: good, Rosie, very good
[2013/01/27 09:35:32] Shep (shep.titian): Don't you see how intimidating all this would be for a newcomer
[2013/01/27 09:35:34] Lilith Ivory: I agree Rosie
[2013/01/27 09:35:37] Kellie Wellesley: Yes
[2013/01/27 09:35:41] Tor Karlsvalt: I agree with that, Rosie
[2013/01/27 09:35:42] Rosie Gray: why?
[2013/01/27 09:35:43] Tanoujin Milestone: Shep?
[2013/01/27 09:35:50] gggSalomons: Commite Raison d Etre :)
[2013/01/27 09:35:50] Rosie Gray: if the rules are provided to them
[2013/01/27 09:35:55] Tor Karlsvalt: hmmm, shep has a point.
[2013/01/27 09:35:59] josjoha: how about it becomes mandatory that if someone is edging to some home, to buy or build, they *first* ask insights from CDS ? then to reduce troubles later when much work is done/ money spend
[2013/01/27 09:35:59] Rosie Gray: why would it be intimidating?
[2013/01/27 09:36:04] Lilith Ivory: as far as I know all themed estates have rules like that
[2013/01/27 09:36:09] Em Warden (mothercard.warden): For newcomers there could be standard houses that are already approved of
[2013/01/27 09:36:10] Tor Karlsvalt: do our rules scare ppl away?
[2013/01/27 09:36:14] Lilith Ivory: just normally it´s the decision of the EO
[2013/01/27 09:36:28] Tanoujin Milestone: Yes, Em, very true
[2013/01/27 09:36:33] Shep (shep.titian): To live here you have to run the gauntlet of a loads of well entrenched citizens .. I'd be off
[2013/01/27 09:36:40] Lilith Ivory: standard houses would be nice indeed
[2013/01/27 09:36:49] josjoha: even if we have a committee, it needs some public guidelines
[2013/01/27 09:36:56] Tor Karlsvalt: Em has a good idea
[2013/01/27 09:37:03] Kellie Wellesley: as long as it doesn't end up like Navy housing
[2013/01/27 09:37:05] Rosie Gray: I disagree Shep; if we want the sims to look good, we have to have policies in hand
[2013/01/27 09:37:08] Second Life: Brandy is online.
[2013/01/27 09:37:13] Tor Karlsvalt: We have some, but need more and some houses we have need updating.
[2013/01/27 09:37:15] Shep (shep.titian): Hell NOT another committee
[2013/01/27 09:37:21] Rosie Gray: and ours are extremely flexible next to some... for instance Caledon
[2013/01/27 09:37:40] Shep (shep.titian): whispers: Aren't they RP?
[2013/01/27 09:37:40] Sudane Erato: or New England!
[2013/01/27 09:37:41] Tanoujin Milestone: Guild, Chancellor, full-stop - okay with that, Shep?
[2013/01/27 09:37:59] Tanoujin Milestone: no committee anywhere
[2013/01/27 09:38:08] Rosie Gray: it doesn't matter, the point is that if you want to keep to your themes, and have attractive sims, you need to have rules
[2013/01/27 09:38:26] josjoha: we have - as lawmakers (lol) - keep in mind that people may seek the edge of rules, some guides are then needed to stop crazy builds
[2013/01/27 09:38:28] Serge Cosmos: /me raises his hand
[2013/01/27 09:38:32] Shep (shep.titian): The guild when formed was not meant as a CDS branch
[2013/01/27 09:38:35] Lilith Ivory: NT is not very RP and still the houses have to fir the theme
[2013/01/27 09:38:39] Rosie Gray: that's right Jos ㋡
[2013/01/27 09:38:50] Tor Karlsvalt: I think in general, Tan, that would work. And in short term, if I think the build is probably ok, I would just say that it is approved temporarily.
[2013/01/27 09:38:58] Tor Karlsvalt: ok serge
[2013/01/27 09:39:05] gggSalomons: Caledonia got a history of its own?
[2013/01/27 09:39:16] Tor Karlsvalt: hi ggg
[2013/01/27 09:39:21] Tanoujin Milestone: I see, Shep, but the chancellor can ask the guild for expertise and hope they will answer?
[2013/01/27 09:39:23] gggSalomons: hi Tor
[2013/01/27 09:39:40] Em Warden (mothercard.warden): Hello ggg
[2013/01/27 09:39:45] josjoha: and a committee is rather meant to not put this load 'on the people directly' - it be people who are on much and can be quick yet fair
[2013/01/27 09:39:54] gggSalomons: bonjour mothercard
[2013/01/27 09:40:09] Rosie Gray: yes I think that's the idea Jos
[2013/01/27 09:40:10] Serge Cosmos: I am sorry to interrupt at this point, and I have to admit it is not entire clear as far as the ciontent of the housing rules itself is concerned, but with my legal background, I would like to make a point that might be able to guide your discussion
[2013/01/27 09:40:22] josjoha: Rosie, sounds good to me
[2013/01/27 09:40:30] Tanoujin Milestone: /me listens to Serge
[2013/01/27 09:40:31] Tor Karlsvalt: ok Serge go ahead
[2013/01/27 09:40:48] josjoha: Serge !
[2013/01/27 09:41:12] Serge Cosmos: Whatever rules you decide on (and I guess that will be a voting majority if you don't all agree), it IS important to have clear rules which cannot be misinterpreted
[2013/01/27 09:41:23] Sudane Erato: yes!
[2013/01/27 09:41:28] Rosie Gray: absolutely!
[2013/01/27 09:41:29] Tor Karlsvalt: yes!
[2013/01/27 09:41:34] Lilith Ivory: indeed!
[2013/01/27 09:41:42] josjoha: sortof, since there is a committee involved it becomes a bit more spunchey
[2013/01/27 09:41:46] Serge Cosmos: The more rules you will have, the more difficult it becomes to explain and to enforce them
[2013/01/27 09:42:04] Rosie Gray: we already have our covenants fairly well defined, I think
[2013/01/27 09:42:08] josjoha: yes, so we need something lean as a guide for this committee
[2013/01/27 09:42:14] Em Warden (mothercard.warden): Caledon was once an extremely structured region, with hard rules... and it was a wonderful place to explore. Now it has deteriorated, there are empty or allmost empty sims, and Desmond Shang seems to asllow everithing simply to get people settle in there
[2013/01/27 09:42:19] Rosie Gray: we just need to decide how to change them for this sim
[2013/01/27 09:42:27] Serge Cosmos: So -from my novice point of view- you should try to reach an agreement on how detailed you want all your rules to be
[2013/01/27 09:42:29] Shep (shep.titian): I don't ap[prove of yet another committee
[2013/01/27 09:42:38] Tor Karlsvalt: This man knows this group!
[2013/01/27 09:42:44] Rosie Gray: hehe
[2013/01/27 09:42:55] Rosie Gray: I don't think we are talking about another committee though Shep
[2013/01/27 09:42:59] Lilith Ivory: could just be the guild and the chancellor
[2013/01/27 09:43:09] Tor Karlsvalt: I agree Lil
[2013/01/27 09:43:10] Lilith Ivory: an institution we already have
[2013/01/27 09:43:15] Rosie Gray: yes, makes sense
[2013/01/27 09:43:39] Serge Cosmos: I would be happy to study a bit of your history and rules to become familiar with them, and as an outsider give my honest opinion
[2013/01/27 09:43:42] Rosie Gray: and that would include builders who can give advice to a newcomer, if their build doesn't meet the covenants
[2013/01/27 09:43:49] Tor Karlsvalt: And really I think many builds are probably going to easily pass or be easily rejected.
[2013/01/27 09:44:07] Lilith Ivory: let me give you a link to our website later Serge :)
[2013/01/27 09:44:08] Tor Karlsvalt: ok Serge we probably need to talk.
[2013/01/27 09:44:08] Shep (shep.titian): And who is the Guild? I am a member .. what level do you need to be to make a decision?
[2013/01/27 09:44:28] Sudane Erato: Serge, you'd be welcome to be an "insider" as well with the purchase of a tiny pice of land :)
[2013/01/27 09:44:29] Rosie Gray: I think that the guild would have to meet to discuss that
[2013/01/27 09:44:29] Tanoujin Milestone: go on like this and you will be inside within 4 weeks, Serge... ty for your input
[2013/01/27 09:44:38] Serge Cosmos: Thank you for listening to me.
[2013/01/27 09:44:53] Rosie Gray: oh yes Serge, if you purchased a small plot, you could be a citizen with a vote
[2013/01/27 09:45:01] Rosie Gray: and really get the inside scoop ㋡
[2013/01/27 09:45:05] Sudane Erato: :)
[2013/01/27 09:45:14] josjoha: we could also zone it, and give each zone a precise theme 'ancient greece' 'southern france rural' 'the Swiss alps' ... that gives choice yet keeps it precise within those areas
[2013/01/27 09:45:15] Tor Karlsvalt: Well lets not get too ahead of ourselves tho. Covenant enforcement is important but lets return to LA terraforming.
[2013/01/27 09:45:39] Tor Karlsvalt: Assuming we can get approval of owners.
[2013/01/27 09:45:50] Tor Karlsvalt: what would we like to see changed?
[2013/01/27 09:46:06] Tanoujin Milestone: a bit more water
[2013/01/27 09:46:10] Tanoujin Milestone: :)
[2013/01/27 09:46:22] Tanoujin Milestone: ceterum censeo aquam esse yaddayadda
[2013/01/27 09:46:29] Sudane Erato: ???
[2013/01/27 09:46:31] Em Warden (mothercard.warden): Houses that are not wide open, but offers some privacy
[2013/01/27 09:46:31] Tor Karlsvalt: haha
[2013/01/27 09:46:37] Tor Karlsvalt: ok
[2013/01/27 09:46:46] Tor Karlsvalt: Sudane?
[2013/01/27 09:47:00] josjoha: i think Em has a good point that too wide theme is not pretty
[2013/01/27 09:47:03] Lilith Ivory: we need to get more water
[2013/01/27 09:47:10] Rosie Gray: I agree Em, about houses that look like houses people would actually live in
[2013/01/27 09:47:13] Rosie Gray: live*
[2013/01/27 09:47:56] Tor Karlsvalt: One change someone mentioned to me was a change to the harbor area to make it more like a horseshoe harbor.
[2013/01/27 09:48:17] Tor Karlsvalt: or a bay area
[2013/01/27 09:48:34] Rosie Gray: that would be a nice area to cluster some smaller plots around
[2013/01/27 09:48:35] Shep (shep.titian): That might be pretty but serves no purpose
[2013/01/27 09:48:46] Tor Karlsvalt: I think we would have to worry about too much common land tho.
[2013/01/27 09:49:00] Sudane Erato: well, the purpose would be to attract people cause its beautiful
[2013/01/27 09:49:07] Rosie Gray: :D
[2013/01/27 09:49:11] Shep (shep.titian): I'm noticing a lot of yellow on NFS
[2013/01/27 09:49:21] Tanoujin Milestone: I cleaned it up
[2013/01/27 09:49:25] Tanoujin Milestone: it is not much
[2013/01/27 09:49:28] Sudane Erato: its a nice idea... but depends on the willingness of people around the harbor to change
[2013/01/27 09:49:36] Tor Karlsvalt: I think I remember some small Greek fishing villages with such harbors.
[2013/01/27 09:49:58] Sudane Erato: yes :)
[2013/01/27 09:50:11] Rosie Gray: if we zoned right around a small bay as a fishing village
[2013/01/27 09:50:18] Rosie Gray: that would give it an attractive theme
[2013/01/27 09:50:27] Rosie Gray: and the plots could be bigger back from there
[2013/01/27 09:50:27] Shep (shep.titian): Then we should build the houses in that area
[2013/01/27 09:50:58] Tor Karlsvalt: True shep I think that area would have to be zoned for prebuilt houses
[2013/01/27 09:51:02] josjoha: the theme is at LA is now narrow, instead of opening it completely up to anything up to 1950, there may be some choice that opens it less yet more then now
[2013/01/27 09:51:20] Em Warden (mothercard.warden): I think we should keep the "activity" things like wine trampling and arch-shooting, and add some more like swimming balls, diving balls, boat riding, surfing...
[2013/01/27 09:51:33] Rosie Gray: good point Em
[2013/01/27 09:51:40] Rosie Gray: those things are fun
[2013/01/27 09:51:43] Tor Karlsvalt: true good point Em
[2013/01/27 09:51:48] anti Wirefly: people may be attracted to pre-built
[2013/01/27 09:51:54] Shep (shep.titian): Not enough sea for swimming
[2013/01/27 09:52:10] Tanoujin Milestone: something personal... when I use the beach, I am disappointed that i can't get my head under water... can we reduce the sand zone ? Yes, Shep
[2013/01/27 09:52:17] Em Warden (mothercard.warden): I agree with prefab houses
[2013/01/27 09:52:17] Tor Karlsvalt: And we need to play together as a community.
[2013/01/27 09:52:43] Tor Karlsvalt: Ok, Tan you had an idea for an island in the river?
[2013/01/27 09:53:15] Tanoujin Milestone: i am fine with any way to get more water, Tor, but not everything at the same time
[2013/01/27 09:53:24] Tor Karlsvalt: ok
[2013/01/27 09:53:28] Tanoujin Milestone: if we broaden the Rhenus, that would be nice
[2013/01/27 09:53:43] Tanoujin Milestone: *or* work on the beach
[2013/01/27 09:53:47] Tor Karlsvalt: Just an For your information now, the river and banks are common land
[2013/01/27 09:53:51] Tanoujin Milestone: *or* have a lake
[2013/01/27 09:53:59] Tor Karlsvalt: so is the beach and harbor
[2013/01/27 09:54:17] Tor Karlsvalt: We use the common land to afford the prim bonus in LA.
[2013/01/27 09:54:33] Rosie Gray: that's a very practical reason to have water then
[2013/01/27 09:55:11] Tor Karlsvalt: Well, we might have to move parcels if we increase common area in one area, we might have to decrease it someplace else.
[2013/01/27 09:55:19] Tor Karlsvalt: but we can figure that out.
[2013/01/27 09:55:35] Rosie Gray: sounds like reterraforming, and rezoning the entire sim
[2013/01/27 09:56:00] Tanoujin Milestone: I think if we don't overdo, we can work around the existing structures
[2013/01/27 09:56:02] Rosie Gray: I wonder about the existing landholders, how they would handle that

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Ranma Tardis

Re: Locus Amoenus Re-Development

Post by Ranma Tardis »

Am sorry I could not make either meeting. I was in Church on Sunday and am at work Monday AM.

Am going to defend my friend the Guvnah and say that Caledon still looks very well but to survive a lot of sims had to be converted to homestead.

As for the Covenants the more restrictive the more people will pass us by. It works that way in real life as well and while no one wants to live next to a house with an overgrown lawn and junk; they do not want it to be so picky to go down to how a house should be painted. Some communities state the type of grass that can be planted.

Ugly is in the eyes of the beholder and as we are not a role playing group think the restrictions are too tough. A general theme works and not all buildings in any community conform to a certain building standard. The main point is tough restrictions makes less residents.

Oh if there is a change will current structures be "grandfathered"? or will the residents be forced to conform or be pushed out?

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Tor Karlsvalt
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Re: Locus Amoenus Re-Development

Post by Tor Karlsvalt »

I will hold the last meeting regarding Locus Amoenus. All are welcome.

The third meeting will be today, Wednesday, January 30th, at 7PM SLT at the scenic overlook where the Monastery River meets the Rhein. http://maps.secondlife.com/secondlife/Locus%
20Amoenus/162/88/23

I expect meetings will be at least an hour but no more than two hours.

Transcripts will be recorded and posted to the forum at: http://forums.slcds.info/viewtopic.php?f=8&t=3982

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3rd Locus Amoenus Re-Development Meeting

Post by Tor Karlsvalt »

The following are the transcripts for the 3rd Locus Amoenus Re-Development Meeting held last Wednesday Evening, January 30, 2013.

[18:55:47] Ranma Tardis entered chat range (9.98 m).
[18:56:12] Tor Karlsvalt: HI Ranma
[18:56:22] Ranma Tardis: hello my friend
[18:56:48] Ranma Tardis: am here to represent the people
[18:56:51] Tor Karlsvalt: We well wait a bit
[18:56:56] Tor Karlsvalt: :)
[18:57:10] Ranma Tardis: done what I could as a citizen
[18:57:28] Tor Karlsvalt: Well all we can do
[18:57:47] Ranma Tardis: so I own the public baths
[18:57:58] Tor Karlsvalt: I saw
[18:58:18] Tor Karlsvalt: nice little stairway you made.
[18:58:35] Ranma Tardis: thank you!
[18:59:47] Tor Karlsvalt: Seems SL is losing sims.
[18:59:58] Ranma Tardis: yes a lot of them
[19:00:02] Tor Karlsvalt: I guess they have about as many as they had in 2008
[19:00:27] Ranma Tardis: we need to have plans if sl goes bye bye
[19:00:54] Tor Karlsvalt: Don't think that will be for some time.
[19:01:06] Ranma Tardis: you never know
[19:01:08] Tor Karlsvalt: I really don't want to have a colony
[19:01:12] Tor Karlsvalt: I know
[19:01:17] Soro Dagostino is online.
[19:01:30] Tor Karlsvalt: But IW might be one of our problems.
[19:01:53] Tor Karlsvalt: Some of our citizens already spend much of their time there.
[19:02:00] Ranma Tardis: mean having our important builds backup outside of sl
[19:02:15] Tor Karlsvalt: hmmm
[19:02:16] Ranma Tardis: the place is dead
[19:02:28] Tor Karlsvalt: we could create an archive for IW
[19:02:36] Tor Karlsvalt: IW is dead
[19:02:41] Ranma Tardis: yea
[19:02:51] Tor Karlsvalt: if you think this is dead, IW is beyond dead.
[19:03:00] Ranma Tardis: what I said
[19:03:06] Tor Karlsvalt: oh ok
[19:03:28] Tor Karlsvalt: those other grids seem to be just great if you have only builders.
[19:03:33] Ranma Tardis: could not give away tier free lots
[19:03:42] Shep entered chat range (12.60 m).
[19:04:01] Tor Karlsvalt: Hi Shep

[19:04:14] Soro Dagostino entered chat range (5.39 m).
[19:04:15] Shep: Hi there
[19:04:24] Tor Karlsvalt: Hi Soro
[19:04:55] Soro Dagostino: Hello All, sorry we are late.
[19:05:12] Ranma Tardis: hello
[19:05:16] Second Life: The message sent to C.D.S. is still being processed.
If the message does not appear in the next few minutes, it may have been dropped by the server.
[19:05:33] Shep: Hi Ran
[19:05:35] Soro Dagostino: Ranma.
[19:05:50] Ranma Tardis: looks so cold here
[19:05:56] Second Life: The message sent to C.D.S. is still being processed.
If the message does not appear in the next few minutes, it may have been dropped by the server.
[19:05:57] Shep: Lol yes
[19:06:02] Soro Dagostino: I have been reading your information To.
[19:06:13] Soro Dagostino: Doing a good job.
[19:06:15] Shep: This sit looks like I'm shivering
[19:06:48] Second Life: The message sent to C.D.S. is still being processed.
If the message does not appear in the next few minutes, it may have been dropped by the server.
[19:07:05] Tor Karlsvalt: seems group chat isn't working
[19:07:23] Widget Whiteberry entered chat range (13.32 m).
[19:07:32] Shep: Tor a question .. how are prims per parcel worked out
[19:07:33] Soro Dagostino: Here is Widget.
[19:07:35] Ranma Tardis: sounds like our corps program
[19:07:37] Tor Karlsvalt: Hi Widget
[19:07:39] Soro Dagostino: Welcome
[19:07:44] Widget Whiteberry: hi
[19:07:48] Ranma Tardis: hi
[19:07:50] Shep: Hi Widget
[19:08:04] Tor Karlsvalt: um in LA the parcels are double prim
[19:08:15] Tor Karlsvalt: you get 117 per every 512 m2
[19:08:22] Tor Karlsvalt: times 2
[19:08:26] Shep: Yes actually I was thinking of CN
[19:08:40] Soro Dagostino: A whole lot better than CN.
[19:08:49] Sudane Erato is offline.
[19:08:53] Shep: therea an old building for sale .. it has 2 prims
[19:08:57] Tor Karlsvalt: Well CN is just the normal prim allocation
[19:08:59] Soro Dagostino: CN is useless.
[19:09:10] Tor Karlsvalt: oh well maybe 2 prms left
[19:09:14] Ranma Tardis: it has a certain charm
[19:09:21] Shep: Yes out of 17
[19:09:22] Tor Karlsvalt: mabye it is too primy
[19:09:22] Widget Whiteberry: double prims on one sime dont make sense to me
[19:09:40] Tor Karlsvalt: we probably have to rebuild those
[19:09:52] Widget Whiteberry: unequal treatment and all that
[19:09:53] Ranma Tardis: so should we end it?
[19:09:56] Tor Karlsvalt: If it is sudanes, then she or Rosie can take prims out of them
[19:10:23] Shep: I think we should expand the L experiment and r5eally sort out the sims
[19:10:25] Rosie Gray is online.
[19:10:44] Tor Karlsvalt: Well AM, Mon and LA are double prim
[19:11:10] Widget Whiteberry: what does that mean about the amt of land available?
[19:11:10] Soro Dagostino: Hmmmm, I should move my shop here.
[19:11:15] Shep: Yes nut the max prims are 17!!
[19:11:15] Tor Karlsvalt: well hold that thought
[19:11:24] Soro Dagostino: Can I get a prim lot?
[19:11:52] Tor Karlsvalt: OK lets start. I must just inform you that our meeting will be transcripted and the chat will be posted to the forum
[19:11:59] Ranma Tardis: got a lot here to help
[19:12:12] Ranma Tardis: yaya
[19:12:13] Tor Karlsvalt: ok
[19:12:15] Rosie Gray entered chat range (19.51 m).
[19:12:25] Shep: nps
[19:12:26] Rosie Gray: hi everyone
[19:12:29] Tor Karlsvalt: Welcome Rosie
[19:12:34] Ranma Tardis: hello Rosie
[19:12:37] Shep: Hi Rosie
[19:12:41] Rosie Gray: ㋡
[19:12:49] Tor Karlsvalt: Just a few facts
[19:12:58] Tor Karlsvalt: Note the Yellow Map
[19:13:25] Tor Karlsvalt: As you can see LA is probably the sim that is the hardest to rent
[19:13:39] Tor Karlsvalt: it has produced the largest losses for CDS
[19:13:53] Tor Karlsvalt: Last year, CDS lost $1300 USD
[19:14:18] Rosie Gray: :(
[19:14:28] Shep: How much of that was LA?
[19:14:29] Tor Karlsvalt: We have reserves to cover this loss for a long time, but obviously we have to take some steps to reverse our losses.
[19:14:48] Tor Karlsvalt: well tan worked out that LA had a loss of $188.00 a month.
[19:15:03] Tor Karlsvalt: This always fluctuates.
[19:15:19] Shep: Yes not good tho
[19:15:27] Tor Karlsvalt: But LA is consistently a problem.
[19:15:34] Rosie Gray: one thing that doesn't seem to fluctuate much though, is LA being under-sold
[19:16:08] Widget Whiteberry: so for whatever reason it's not as attractive to potential citizens
[19:16:11] Tor Karlsvalt: yes, and I think Soro will agree, LA has been a problem of some degree almost its entire history.
[19:16:50] Tor Karlsvalt: Well we have had some suggestions for improvement
[19:17:23] Tor Karlsvalt: The consensus seems to be that there should be a theme change.
[19:17:30] Widget Whiteberry: I can see how many parcels are available, but how many are occupied in LA?
[19:17:40] Shep: Do we know how many new citizens we gained in the last year?
[19:17:48] Widget Whiteberry: me, you gained me
[19:17:50] Widget Whiteberry: smiles
[19:17:51] Tor Karlsvalt: No shep not really
[19:17:57] Ranma Tardis: me too
[19:18:01] Tor Karlsvalt: we have one new one in NFS
[19:18:10] Tor Karlsvalt: yes Widget in CN
[19:18:20] Shep: Because most land sales tend to be people changing parcel .. not new folk
[19:18:25] Tor Karlsvalt: Anti Wirefly in LA
[19:18:36] Tor Karlsvalt: Well those three are new
[19:18:38] Rosie Gray smiles at Widget
[19:18:41] Tor Karlsvalt: Ranma is "new"
[19:18:44] Tor Karlsvalt: haha
[19:18:47] Soro Dagostino: Sorry, RL interruption.
[19:18:48] Rosie Gray: heheh
[19:18:50] Ranma Tardis: giggles
[19:19:04] Tor Karlsvalt: ok
[19:19:07] Widget Whiteberry: when people change parcels, is there a pattern? What are they moving away from? What are they gaining?
[19:19:14] Tor Karlsvalt: so we have some new people
[19:19:34] Tor Karlsvalt: Well Tan sold her parcels in NFS to support LA
[19:19:50] Tor Karlsvalt: so really LA was worse before she did that
[19:19:56] Tor Karlsvalt: Then Ranma did the same
[19:20:04] Shep: Right
[19:20:19] Tor Karlsvalt: Overall I think both of them increased their land in CDS by doing this.
[19:20:50] Tor Karlsvalt: The yellow map here reflects Tan's and Ranma's changes.
[19:21:32] Shep: And its still gtim
[19:21:33] Tor Karlsvalt: In LA there are several parcels not on the yellow map but are supporting the hair shop.
[19:21:48] Widget Whiteberry: what if we created a few scenarios
[19:21:56] Tor Karlsvalt: sure
[19:21:56] Shep: Is that making money?
[19:22:07] Tor Karlsvalt: The shop isn't
[19:22:12] Widget Whiteberry: one where LA is closed and we figure out what the current residents woud do
[19:22:20] Tor Karlsvalt: It does bring some traffic
[19:22:33] Widget Whiteberry: one where it becomes a public homestead sim
[19:23:10] Widget Whiteberry: and always in terms of being one of 5
[19:23:17] Shep: Theres a couple of double plots together that would fit the time machine
[19:23:17] Rosie Gray listens
[19:23:23] Soro Dagostino: Are there prim lots in LA?
[19:23:42] Widget Whiteberry: what's a 'prim lot'?
[19:24:06] Shep: What traffic Tor?
[19:24:14] Soro Dagostino: In CN, there are open areas with prim, you can rent.
[19:24:15] Tor Karlsvalt: LA has not prim lots, but the shop does use the parcel in the SE corner for prims.
[19:24:24] Rosie Gray: a prim lot is a lot set aside for extra prims, so a person with a lot in the sim that needs more prims can have them
[19:24:37] Tor Karlsvalt: Well we do see people in the shop
[19:24:50] Tor Karlsvalt: and I guess they hit the MM board.
[19:25:00] Tor Karlsvalt: Treb gets stats on it
[19:25:25] Tor Karlsvalt: The shop is a good idea, that we should scuttle as soon as we have buyers for that land.
[19:25:36] Shep: Well that could go to the shops opposite the amphitheatre
[19:25:47] Ranma Tardis: does it make money?
[19:25:52] Tor Karlsvalt: I guess while it is unrented it doesn't hurt.
[19:26:10] Tor Karlsvalt: Well one can't share prims across regions.
[19:26:24] Tor Karlsvalt: the shop doesn't make money if it has to pay rent
[19:26:28] Widget Whiteberry: do we pay by the prim?
[19:26:44] Widget Whiteberry: we pay LL by the prim
[19:26:53] Soro Dagostino: LOL, LA would be nothing but prim lots -- if that transfer were permitted.
[19:26:53] Shep: How about we ditch LA and have CN made full region
[19:27:03] Tor Karlsvalt: I think we do pay by the prim, but I don't have the calculation handy.
[19:27:04] Rosie Gray: ㋡
[19:27:15] Tor Karlsvalt: CN is a full region.
[19:27:20] Rosie Gray: we pay by the region, I think
[19:27:22] Shep: Is it?
[19:27:29] Rosie Gray: and that depends on what type of sim it is
[19:27:33] Tor Karlsvalt: it is just that LA has more prims cuz it has more common land.
[19:27:34] Ranma Tardis: yup
[19:27:37] Widget Whiteberry: full regions = 15,000 prims
[19:27:42] Rosie Gray: yes
[19:27:59] Shep: Where are its prims?
[19:28:00] Tor Karlsvalt: the common land is sort of a bank that feeds the prim bonus on the parcels.
[19:28:00] Widget Whiteberry: use more than 60% and it all slows down
[19:28:12] Rosie Gray: so then you calculate from there how much it is per prim
[19:28:30] Tor Karlsvalt: LA has lots of common land
[19:28:45] Widget Whiteberry: LL's use of 'available' prims misleading
[19:28:48] Soro Dagostino: Maybe a little too much.
[19:28:58] Ranma Tardis: we have trouble renting now
[19:29:13] Tor Karlsvalt: Well it needs the common land to give the parcels the bonus.
[19:29:43] Widget Whiteberry: As a thought experiment .... if we closed LA, how many people would need to find new places and would they stay with us?
[19:29:43] Rosie Gray: there's lots of prims available in LA
[19:29:46] Rosie Gray: that's not the issue
[19:29:46] Tor Karlsvalt: If we were fully rented we would see the impact of too much use of common land.
[19:29:54] Widget Whiteberry: and wht would the $$ impact be
[19:29:59] Soro Dagostino: 0+0 doesn't do much.
[19:30:26] Tor Karlsvalt: Well, Alexia might leave
[19:30:50] Soro Dagostino: Hmmmmm, that's an idea.
[19:30:56] Tor Karlsvalt: I would probably just lose winery
[19:31:16] Tor Karlsvalt: Don't now about some, they really like LA
[19:31:30] Shep: Who do?
[19:31:32] Tor Karlsvalt: Bags for instance.
[19:31:36] Tor Karlsvalt: Anna too
[19:31:42] Rosie Gray: and Alexia must
[19:31:46] Tor Karlsvalt: yup
[19:32:09] Tor Karlsvalt: I really think losing LA is like going backward.
[19:32:15] Rosie Gray: I agree
[19:32:17] Tor Karlsvalt: Sort of hate that.
[19:32:20] Soro Dagostino: Agreed
[19:32:21] Rosie Gray: would be a shame to lose it, but
[19:32:21] Widget Whiteberry: what's the desirable occupancy rate and would they help find more people to come in?
[19:32:29] Ranma Tardis: me too
[19:32:36] Rosie Gray: at the same time, if it can't come even close to paying for its tier, we can't continue
[19:32:39] Tor Karlsvalt: 80 percent to break even.
[19:32:44] Widget Whiteberry: and I'm just thinking aloud ....
[19:32:55] Widget Whiteberry: what's the occupancy rate now?
[19:32:59] Tor Karlsvalt: Well we are not in danger of folding.
[19:33:17] Soro Dagostino: We haven't been for a long time.
[19:33:19] Tor Karlsvalt: but, we should not just coast on what our forebears have built up either.
[19:33:38] Tor Karlsvalt: I remember at the end of my last term we had a small loss
[19:33:56] Shep: Yes well at the current loss rate thats not going to last that long
[19:34:10] Soro Dagostino: Have any of you been to Amenelous? ((sp?)) TyTrenks place?
[19:34:25] Ranma Tardis: so what happens to current land owners?
[19:34:29] Tor Karlsvalt: Since then we reduced tier and have seen many who came in late that term leave
[19:34:33] Tor Karlsvalt: no
[19:34:37] Tor Karlsvalt: have not
[19:34:40] Rosie Gray: nope
[19:34:44] Widget Whiteberry: I think so, but I don't know how it operates.....
[19:34:59] Soro Dagostino: There is a mass housing area in that sim.
[19:35:07] Tor Karlsvalt: If we closed the sim they would have to leave or be given land elsewhere.
[19:35:08] Soro Dagostino: Some 20 villas.
[19:35:15] Tor Karlsvalt: I think we would have to buy them out.
[19:35:21] Tor Karlsvalt: ok
[19:35:47] Soro Dagostino: Ty and Truck rent them out to people who want to visit.
[19:35:48] Rosie Gray: 20 villas that are occupied constantly, Soro?
[19:35:53] Widget Whiteberry: Soro, aren't they cutting back?
[19:36:01] Tor Karlsvalt: also some might have paid tier in advance, that would have to be refunded.
[19:36:03] Widget Whiteberry: I know they cut back on the live music budget
[19:36:22] Soro Dagostino: Reconstruction going on, per Ty.
[19:36:26] Rosie Gray: I wouldn't be worried about buying out people in LA, we have the budget for that
[19:36:26] Shep: They're redecorating
[19:36:37] Tor Karlsvalt: We do Soro
[19:36:39] Rosie Gray: but more importantly, would they want to relocate?
[19:36:45] Widget Whiteberry: what if we engage the current people to help bring us to some target occupancy?
[19:36:56] Widget Whiteberry: and set a time limit to do that
[19:37:01] Widget Whiteberry: like 4 month
[19:37:08] Callipygian Christensen entered chat range (13.52 m).
[19:37:14] Rosie Gray: well... the only problem with that
[19:37:17] Widget Whiteberry: again, just brainstorming
[19:37:20] Widget Whiteberry: yes?
[19:37:20] Rosie Gray: is that 'they', are us
[19:37:21] Tor Karlsvalt: We could do that Shep. Tho the trend seems to be for citizens to shed parcels.
[19:37:25] Tor Karlsvalt: sure
[19:37:25] Rosie Gray: we're all in this together
[19:37:49] Widget Whiteberry: Rosie, I don't mean it's all on them
[19:37:58] Shep: Hi Calli
[19:37:58] Rosie Gray: no, I know Widget
[19:38:01] Widget Whiteberry: k
[19:38:03] Tor Karlsvalt: hi Calli
[19:38:03] Widget Whiteberry: smiles
[19:38:15] Rosie Gray: but the current owners in LA don't come to meetings
[19:38:27] Rosie Gray: well at least Alexia doesn't
[19:38:30] Ranma Tardis: am here
[19:38:32] Tor Karlsvalt: Anit came,
[19:38:34] Rosie Gray: and she's the biggest land owner
[19:38:36] Tor Karlsvalt: I came
[19:38:37] Tor Karlsvalt: haha
[19:38:41] Rosie Gray: yes, sorry
[19:38:46] Soro Dagostino: Hello Calli -- have I seen you somewhere, recently?
[19:38:49] Rosie Gray: and Anna would come if she could
[19:38:58] Rosie Gray: hi Calli ㋡
[19:39:06] Rosie Gray: I guess I really was referring to Alexia
[19:39:09] Tor Karlsvalt: Well not sure if you read the transcript form the first meeting.
[19:39:10] Ranma Tardis: first 2 meetings could not come
[19:39:25] Rosie Gray: yes, sorry Ranma
[19:39:33] Tor Karlsvalt: the consensus there was that the theme should be tweaked
[19:39:41] Rosie Gray: but Alexia doesn't even reply, or seem engaged at all
[19:39:55] Shep: Has Alexia reached out to anyone with all this going on?
[19:40:17] Tor Karlsvalt: LA would become more Northern Mediterranean from 0 AD through about 1900
[19:40:25] Tor Karlsvalt: I spoke to Alexia
[19:40:41] Tor Karlsvalt: she did mention a theme change might work.
[19:40:44] Shep: And?
[19:40:53] Shep: right
[19:41:03] Tor Karlsvalt: she suggested Byzantine
[19:41:10] Rosie Gray: lol
[19:41:26] Tor Karlsvalt: I don't think she was set on that, however.
[19:41:32] Callipygian Christensen: hi everyone..sorry..left to grab my sandwich while things rezzed
[19:41:40] Widget Whiteberry: nods
[19:41:41] Tor Karlsvalt: ok hi Calli
[19:42:07] Tor Karlsvalt: Included with the theme chane idea, we had a desire for more water.
[19:42:20] Tor Karlsvalt: a more natural looking harbor and beach.
[19:42:25] Widget Whiteberry: water always works for me
[19:42:35] Tor Karlsvalt: some high quality freebie houses.
[19:42:48] Widget Whiteberry: once I'd decided to be here, I looked for water
[19:42:53] Soro Dagostino: Water would help immensely
[19:43:08] Tor Karlsvalt: a Exec/Guild committee to enforce quality builds.
[19:43:11] Shep: I did suggest to Tor we speculate a little and stick a scenic sim onto it
[19:43:18] Soro Dagostino: I could bring in many sailors.
[19:43:42] Shep: We need proper water for that
[19:43:43] Widget Whiteberry: really?
[19:43:46] Rosie Gray: how many water sims would we need to make it attractive to sailors, Soro?
[19:43:48] Soro Dagostino: Some might even tie up.
[19:44:02] Ranma Tardis: what about the current residents?
[19:44:14] Shep: Theres almost a waiting list
[19:44:19] Tor Karlsvalt: I think on suggestion was to move the mundus or widen he river around it to make it navigable.
[19:44:24] Soro Dagostino: two at minimum, three to five would work
[19:44:58] Tor Karlsvalt: Well, that would be hard tho, and add to the loss if we can't fill up the sims.
[19:45:00] Rosie Gray: hmmm, that's a considerable investment then
[19:45:20] Soro Dagostino: If the idea is worth exploring, I know racers that would pay for the adjoining water sims.
[19:45:29] Tor Karlsvalt: ah
[19:45:32] Ranma Tardis: you will have to buy the residents out, refunds
[19:45:33] Tor Karlsvalt: interesting
[19:45:45] Soro Dagostino: We might even get LL to designate protected water.
[19:45:48] Tor Karlsvalt: you are thinking then that we would have neighbors.
[19:46:15] Shep: The water sims we have a place on is always full
[19:46:22] Widget Whiteberry: interesting
[19:46:36] Tor Karlsvalt: I have noticed LL making more water.
[19:46:50] Soro Dagostino: The water -- maybe some outliers.
[19:47:06] Shep: All the sims closing they have to do something lol
[19:47:15] Widget Whiteberry: if there is protected water, do we - as a group - pay tier on it?
[19:47:23] Tor Karlsvalt: No
[19:47:24] Soro Dagostino: Nope.
[19:47:24] Rosie Gray doesn't hold high hopes for LL doing something constructive
[19:47:34] Soro Dagostino: Manage and control
[19:47:39] Soro Dagostino: For LL
[19:47:40] Tor Karlsvalt: but we would have to be moved closer to mainland I think
[19:47:42] Ranma Tardis: nods
[19:47:50] Tor Karlsvalt: I agree Rosie
[19:48:08] Tor Karlsvalt: Would be nice, but .....
[19:48:09] Soro Dagostino: I have no idea about that.
[19:48:40] Shep: Lets all move to Inworldz :)
[19:48:42] Tor Karlsvalt: The first meeting had some nice ideas.
[19:48:47] Tor Karlsvalt: haha
[19:48:55] Soro Dagostino: We are.
[19:49:02] Shep: Lol
[19:49:04] Shep: yep
[19:49:05] Rosie Gray: that would be a very big project
[19:49:18] Shep: But such fun
[19:49:24] Tor Karlsvalt: yeah, and on IW, this group right here would be like 20 percent of the people logged on.
[19:49:56] Soro Dagostino: Isn't it nice not to have all the mainland jerks?
[19:50:03] Tor Karlsvalt: :)
[19:50:03] Rosie Gray: I think an outpost would be a great idea
[19:50:15] Rosie Gray: but not sure about moving completely... I don't think it's time for that
[19:50:20] Shep: we have a sim there
[19:50:32] Tor Karlsvalt: Fort NFS
[19:50:37] Rosie Gray: ㋡
[19:50:46] Soro Dagostino: Rosie, not suggesting moving CDS.
[19:50:55] Rosie Gray: maybe CDS should consider an outpost in InWorldz
[19:50:57] Widget Whiteberry: we could form an inworldz scouting party, but I think that's a different topic
[19:51:09] Shep: O was
[19:51:12] Soro Dagostino: It is, working on LA.
[19:51:13] Shep: I
[19:51:20] Ranma Tardis: sinking LA?
[19:51:31] Widget Whiteberry: Flooding LA
[19:51:39] Rosie Gray: I agree, Widget, different topic
[19:51:41] Tor Karlsvalt: Well Ranma that was one suggestion I got in private
[19:51:48] Widget Whiteberry: what if everything not currently occupied was under water
[19:52:00] Widget Whiteberry looks again at the map
[19:52:11] Soro Dagostino: Pretty steep country
[19:52:16] Tor Karlsvalt: Downgrading LA, move the harbor closer to CN and have much of the rest water or islands.
[19:52:28] Widget Whiteberry: I can help terraform
[19:52:37] Rosie Gray: lots of us can terraform
[19:52:37] Widget Whiteberry: delia is great at it
[19:52:44] Widget Whiteberry: nods
[19:52:49] Tor Karlsvalt: Well one idea was a horseshoe harbor
[19:52:53] Rosie Gray: the big thing would be if the current landowners wanted to move
[19:53:20] Ranma Tardis: you would move me?
[19:53:41] Tor Karlsvalt: Well not sure Ranma, but one thought was to move the beach back.
[19:53:41] Rosie Gray: how would you feel about it, Ranma?
[19:53:54] Shep: You don't want to move Ranma?
[19:54:08] Tor Karlsvalt: a short term fix that was suggested would just narrow the beach to make more water for some water sports.
[19:54:12] Ranma Tardis: it would be a pain
[19:54:21] Tor Karlsvalt: Ranma is on the beach now.
[19:54:39] Ranma Tardis: trying to move the baths
[19:55:01] Tor Karlsvalt: BTW we have a number of people who would be willing to build homes for LA
[19:55:11] Widget Whiteberry: is any of the north border occupied?
[19:55:23] Rosie Gray: baths?
[19:55:28] Tor Karlsvalt: No widget
[19:55:51] Tor Karlsvalt: the Shop looks occupied.
[19:55:58] Widget Whiteberry: I'm imagining all the yellow becoming blue
[19:56:26] Tor Karlsvalt: But naturally, it isn't as its parcels are held by the CDSArchive.
[19:56:28] Shep: Its very steep there to the water
[19:57:14] Ranma Tardis: bought the baths to help
[19:57:32] Tor Karlsvalt: Well if we want to terraform the entire sim in a dramatic way, we would probably have to have the guild draw up a plan.
[19:57:37] Tor Karlsvalt: or have a contest.
[19:58:47] Rosie Gray hates contests
[19:58:54] Tor Karlsvalt: I think Tan suggested some sort of open band to make a more normal transiton from CN to LA.
[19:59:02] Ranma Tardis: must go am exhausted
[19:59:10] Tor Karlsvalt: ok Ranma
[19:59:15] Tor Karlsvalt: thanks for coming
[19:59:17] Shep: Goodnight Ran
[19:59:17] Ranma Tardis: good night
[19:59:21] Ranma Tardis: yw
[19:59:26] Shep: Sleep well
[19:59:29] Soro Dagostino: Bye Ran
[19:59:33] Ranma Tardis: :)
[19:59:42] Ranma Tardis left chat range.
[20:00:29] Tor Karlsvalt: I think we should work on the Med. theme
[20:00:45] Tor Karlsvalt: do some terraforming to improve the beach and river.
[20:00:52] Widget Whiteberry: nods
[20:01:06] Rosie Gray examines the baths and notes that they are 1 object linked together on a flat surface
[20:01:08] Tor Karlsvalt: maybe take up that meeting circle and make a nice venue for shows.
[20:01:09] Shep: I think you need bigger plots
[20:01:33] Tor Karlsvalt: well we need to redraw those donut hole clusters.
[20:01:47] Shep: If [people want their home here then they need prims
[20:01:53] Tor Karlsvalt: we can make bigger lots too but we might want some small parcels too
[20:02:15] Tor Karlsvalt: NFS does rather well with small parcels
[20:02:24] Tor Karlsvalt: and these would be dbl prim
[20:02:36] Rosie Gray: I agree that we need a variety
[20:02:43] Rosie Gray: not everyone wants big lots
[20:02:45] Tor Karlsvalt: we could have a small village of small houses.
[20:02:58] Widget Whiteberry: I'd like to have a conversation that focuses on the double prim policy
[20:03:05] Widget Whiteberry: /practice
[20:03:06] Tor Karlsvalt: then have some variety of freebie houses
[20:03:27] Tor Karlsvalt: I have just not found how that worked out.
[20:03:39] Callipygian Christensen: has anyone suggested go full blown Venice style? Canals with bridges?
[20:03:47] Soro Dagostino: Or apartments and villas like in Armenlous.
[20:03:49] Tor Karlsvalt: :) Callie
[20:04:00] Tor Karlsvalt: I kind of like that too
[20:04:04] Widget Whiteberry: canals with bridges sounds beautiful
[20:04:09] Rosie Gray: someone suggested Venice when I did a survey last year
[20:04:19] Tor Karlsvalt: might have been me
[20:04:25] Rosie Gray: no it wasn't you
[20:04:32] Rosie Gray: I think it was Bags
[20:04:38] Tor Karlsvalt: I just don't really care for Roman
[20:04:44] Rosie Gray: I don't either
[20:04:46] Rosie Gray: it's boring
[20:04:53] Tor Karlsvalt: we aren't RP and the Roman is confusing.
[20:05:09] Rosie Gray: Venice would be fun, but we don't have any Italians
[20:05:14] Callipygian Christensen: well you don't have to call it Venice..just steal the style lol
[20:05:16] Tor Karlsvalt: non-RP ppl don't like it
[20:05:24] Tor Karlsvalt: true
[20:05:44] Rosie Gray: ㋡
[20:05:57] Rosie Gray: but that would mean a city, basically
[20:06:03] Rosie Gray: is that what we want, another city?
[20:06:32] Tor Karlsvalt: I think rural with a Mediterranean fishing village would be best or the venice thing.
[20:07:00] Callipygian Christensen: Rosie..Pan's NY sims have rural areas with canals..
[20:07:16] Tor Karlsvalt: we could have canals.
[20:07:22] Rosie Gray: oh yes?
[20:07:22] Callipygian Christensen: I think its possible to have a blend of urban/rural and waterways
[20:07:23] Tor Karlsvalt: with toe paths
[20:07:30] Tor Karlsvalt: tow
[20:07:35] Widget Whiteberry: or tow paths
[20:07:40] Tor Karlsvalt: :)
[20:07:40] Widget Whiteberry: so we can toe the line
[20:07:52] Rosie Gray was wondering what a toe path, or a tow path is
[20:08:10] Jamie Palisades is offline.
[20:08:19] Tor Karlsvalt: the path along side an old canal where ppl, (irish) or mules, pulled barges
[20:08:26] Rosie Gray: aah
[20:08:29] Callipygian Christensen: in the old days horses towed the barges on the canals
[20:08:34] Rosie Gray: right
[20:08:40] Rosie Gray: I know exactly what that is then
[20:08:43] Rosie Gray: didn't know the name
[20:09:59] Tor Karlsvalt: If we go the route of major terraforming we will need to have some sort of plan or model to follow.
[20:10:28] Rosie Gray: absolutely!
[20:10:38] Widget Whiteberry: nods
[20:10:41] Kellie Wellesley is online.
[20:10:56] Tor Karlsvalt: I see several suggestions then.
[20:11:23] Tor Karlsvalt: one thing more.
[20:11:47] Tor Karlsvalt: Should we have a tier increase. 8 percent has been suggested.
[20:11:55] Tor Karlsvalt: any feelings?
[20:12:04] Soro Dagostino: Drive them away!
[20:12:04] Rosie Gray: booo, hisss, murmer
[20:12:11] Shep: Yes ... no! :)
[20:12:18] Widget Whiteberry: I want to think about that in conjunction with prim allotment
[20:12:34] Widget Whiteberry: they are both resource questions
[20:12:38] Tor Karlsvalt: Callie, not sure if you missed my opening, but CDS lost $1300 USD last year.
[20:12:47] Tor Karlsvalt: sure
[20:13:02] Soro Dagostino: In the old days, it was successful to drop the tier and charge a minimum for going in.
[20:13:03] Tor Karlsvalt: I am pretty sure tier is based on prims.
[20:13:18] Tor Karlsvalt: just need to find where it was calculated to be sure
[20:13:23] Widget Whiteberry: nods
[20:13:29] Soro Dagostino: Everything was rented.
[20:13:44] Callipygian Christensen: sorry..final thought on waterways..you can extend the concept somewhat into CN and if you move the coast in a bit all around..it would be possible to sail all around and through
[20:14:00] Widget Whiteberry: I like that idea
[20:14:03] Tor Karlsvalt: true
[20:14:14] Soro Dagostino: To be sure folk were serious, the going in price was three months of tier.
[20:14:16] Tor Karlsvalt: and that is a good point
[20:14:18] Rosie Gray: I like that idea too
[20:14:26] Rosie Gray: maybe make it a homestead sim
[20:14:29] Soro Dagostino: Spread for a year.
[20:14:40] Widget Whiteberry: my parcels are on the perimeter and I'd be happy to lose some of it to water
[20:14:49] Tor Karlsvalt: obviously our terraforming was always based on rapid expansion of the sims.
[20:14:53] Rosie Gray: you're on the other side though, Widget
[20:15:00] Tor Karlsvalt: that has been a mistake
[20:15:26] Widget Whiteberry: I thought Calli meant 'all the way around'
[20:15:33] Rosie Gray: aah
[20:15:39] Tor Karlsvalt: Well I thought around LA and CN
[20:16:00] Callipygian Christensen: I was meaning LA and CN yes
[20:16:05] Rosie Gray: oh really
[20:16:07] Tor Karlsvalt: the wall of CN would have to be moved
[20:16:13] Callipygian Christensen: Just a thought, not a desire either way
[20:16:24] Widget Whiteberry: I'm amenable
[20:16:32] Rosie Gray: not just the wall, but some of the buildings too
[20:16:41] Tor Karlsvalt: Well you could sale up the river and all around the edge.
[20:16:43] Rosie Gray: old buildings
[20:17:03] Callipygian Christensen: as for losing money - that is what the reserve is there for
[20:17:11] Shep: Look how high CN is
[20:17:25] Callipygian Christensen: Id suggest working on filling space, not charging people more who are already here
[20:17:34] Rosie Gray: good point Shep
[20:17:36] Shep: Thats a long way from water
[20:17:40] Tor Karlsvalt: CN is high, but it could have a rocky coast.
[20:17:41] Rosie Gray: it would need a lot of terrascaping
[20:17:51] Tor Karlsvalt: ok
[20:17:54] Widget Whiteberry: couldn't we lower the whole thing?
[20:18:03] Rosie Gray: no
[20:18:12] Rosie Gray: because then it wouldn't work with the rest of the attached sims
[20:18:14] Shep: Bloody hell
[20:18:15] Shep: :O
[20:18:19] Widget Whiteberry: ahhh
[20:18:25] Callipygian Christensen: you dont have to be able to land and wander everywehre..cliff faces are pretty :)
[20:18:28] Widget Whiteberry: so it's a region wide effort
[20:18:30] Tor Karlsvalt: yeah, the mountain is high
[20:18:37] Callipygian Christensen: Just be able to sail by
[20:18:58] Shep: Oop sorry for the language .. forgot it was being transcripted lol
[20:19:05] Tor Karlsvalt: haha
[20:19:06] Rosie Gray: hehe
[20:19:16] Rosie Gray: yes you could have cliffs, it's true
[20:19:26] Rosie Gray: but you'd still have to terraform quite a bit to make it natural
[20:19:36] Rosie Gray: and that would mean moving/deleting some of the buildings
[20:19:50] Callipygian Christensen: anyway..that's my 2 cents on both LA reform and tier increase
[20:19:56] Tor Karlsvalt: considers charging Shep a fine to have the bad language struck :)
[20:20:06] Tor Karlsvalt: ok, thanks Callie
[20:20:07] Rosie Gray: lol
[20:20:10] Widget Whiteberry: maybe we could set out prims to show where the coast line would be
[20:20:24] Widget Whiteberry: and other prims to show where land would be lowered
[20:20:39] Widget Whiteberry: hmmm downward facing arrows for the latter
[20:20:47] Rosie Gray: you could do that
[20:20:57] Rosie Gray: or draw a diagram with approximations
[20:21:08] Widget Whiteberry: helps to be able to see what we're going to do
[20:21:12] Rosie Gray: but either way, you cant' be entirely accurate until you actually do it
[20:21:17] Widget Whiteberry: nods
[20:21:17] Rosie Gray: if you want it to look natural
[20:21:28] Rosie Gray: not saying it can't be done
[20:21:29] Shep: :P
[20:21:35] Rosie Gray: just that it would be a decision to be made
[20:21:50] Rosie Gray: and CN seems to be doing fine the way it is
[20:22:11] Tor Karlsvalt: CN isn't too bad off.
[20:22:20] Soro Dagostino: CN is an empty town.
[20:22:38] Rosie Gray: it covers its tier, I think
[20:22:45] Tor Karlsvalt: btw, everyone look at the nice house LIl built for the cardo.
[20:22:48] Callipygian Christensen: I have to head out..enjoy the evening everyone!
[20:23:00] Rosie Gray: and Widget has brought a very lively new regular activity there
[20:23:01] Tor Karlsvalt: ok Callie thanks for coming.
[20:23:04] Rosie Gray: bye Calli
[20:23:07] Rosie Gray waves
[20:23:15] Soro Dagostino: Good talking with everyone.
[20:23:35] Tor Karlsvalt: yes
[20:23:36] Callipygian Christensen left chat range.
[20:23:48] Widget Whiteberry: I'm glad to be here with all of you
[20:23:53] Rosie Gray: :D
[20:24:06] Widget Whiteberry: and I need to log ..... be back tomorrow
[20:24:15] Rosie Gray: bye for now Widget
[20:24:18] Tor Karlsvalt: ok Widget
[20:24:20] Tor Karlsvalt: see you
[20:24:26] Soro Dagostino: Pleasure to meet you Widget. Enjoy the programs.
[20:24:28] Widget Whiteberry: and Tor - I'm watching Facebook ....
[20:24:33] Shep: Bye Widget
[20:24:34] Widget Whiteberry: thank you Soro
[20:24:38] Tor Karlsvalt: well we might as well call the meeting over.
[20:24:55] Tor Karlsvalt: I am happy with all the participation
[20:25:06] Widget Whiteberry waves, pauses and poofs.
[20:25:06] Tor Karlsvalt: had good crowds.
[20:25:12] Widget Whiteberry: night!
END

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Tor Karlsvalt
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2nd Locus Amoenus Re-Development Meeting

Post by Tor Karlsvalt »

The second LA Meeting was held on Monday, January 28th at 7:00 AM SLT.

The following attended, Delia Lake, Lilith Ivory, Bagheera Kristan, Cadence Theas and myself.

A snafu on my part resulted in the chat not being recorded. At least one was not sure if the chat was on another computer and the other citizen did not record the local chat. So until a copy of the chat should be discovered I must offer this summary of the meeting.

Among this small group, there was some support for teaching the theme along the lines discussed in the first meeting. However, Bags was fairly happy with the sim as it was now.

All participants, as in the first meeting, agreed that there needed to be some body that oversaw the builds placed in LA in order to ensure compliance with the covenants and quality of construction.

In order to help with this, all agreed that free houses should be provided to new residents in order to ensure that people of all building ability would find LA an easy place to make home. Bags and Cadence both offered to provide houses to this inventory.

Cadence asked that a sandbox be established to allow her space to work.

There was some talk of terraforming and adding additional water. Delia offered to terraform the beach in LA in order to make it more natural. All agreed that her work should increase the water area in order to allow for some use of the water area. Any terraforming done by Delia would not affect parcel owners along the beach. Delia is very experienced with creating beautiful beach areas. Some of us might remember the wonderful beaches she created in the Albaycin Region of Al Andalus.

Most agreed that some of the parcels should be drawn in order to remove the donut clusters.

The issue of a tier increase was discussed briefly. There was no sense by me as to whether it would be supported or opposed.

I apologize again for not ensuring my viewer was recording the local chat. Naturally, any of the participants are welcome to post here if they have comments or sections of the meeting chat.

I will invite Cadence to pass her comments to either myself or one of the other participants who could post her comments to this thread.

Thanks

Tor

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Summary of Locus Amoenus Re-Development Meetings

Post by Tor Karlsvalt »

In the past week, several meetings were held to discuss opinions and ideas about improvements to Locus Amoenus. The CDS has been suffering from a decline in land holdings and tier. Although most of the sims have suffered this decline, Locus Amoenus has suffered the worst. Thus our meeting focused on how we can improve LA in order to make it more attractive to new citizens.

First, people seem willing to try to improve LA before merely closing it. To be sure a few have suggested closing LA, but most seem willing to attempt a revitalization of the sim.

Let me attempt to summarize the ideas expressed at the meetings. The following are some of the ideas that people thought would improve the sim:

The theme should be changed from a Roman theme to one more like a 19th or 20th century Greek/Italian fishing Village. (A venice like theme was also suggested) The theme would be able to include our current ancient buildings but allow for more modern builds as well.

An advisory group should review builds in order to ensure quality.

CDS should establish a store that offers new citizens or non-builders free houses that would have been approved by the advisory group. Lilith Ivory, Cadence Theas, Bagheera Kristan, Rosie Gray and anti Wirefly offered to provide such houses.

The clustered parcels circling a court of common land should be redrawn to eliminate the clusters.

There was some argument if there should be some small parcels similar to NFS or larger parcels.

More water should be added. Most who advocated more water favored moving the beach back in order to create more sea for water activities and widening the river around the Mundus in order to make the river navigable. On thought is to create an island for the Mundus or to move it out of the river.

A change of the coast also might include a reconfiguration of the harbor area. The intent here would be to make the harbor more natural and less square and also to establish more of a town center around the harbor.

Several advanced an idea of allowing enough water allow sailing through the river and around the outer northern edge of LA and CN.

Other suggestions related to providing water would be the purchase of a void region to the west of LA. (Naturally, this would add additional expense and not provide any income. Homesteads largely of water might provide some income, but would have to be subscribed before they could be purchased. )

Some of our common land could be better served if a better venue were established near the harbor area.

I urge citizens to read the transcripts for more details on peoples ideas for LA.

At each meeting I raised the suggestion tier be increased 8 percent in order to reduce or eliminate our deficit. Our tier would still be competitive and below our old tier prior to tier reduction a little more than a year ago. Under the current tier schedule, we need 80 percent occupancy. There seemed to be some support for a tier increase and some opposition to an increase.

I also took the opportunity to urge all citizens to do what they could to promote the sims in the social media like Twitter, Facebook and Google+. I suggested liking posting to our fb page or sending a positive tweet at least once a month with a hashtag #SL or #secondlife.

I am sure the RA and probably a newly constituted Guild will have more discussion on LA. In the interim I will ask Delia to begin some terraforming of the beach. Her plans, although still on the drawing board, call for giving the beach a more natural look and expanding the water area without any alteration of the current parceling along the waterfront.

Thank you all who participated in the meetings. We had a very good turnout. I was very pleased with the level of interest and willingness to contribute ideas, work and talent.

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