I would like to ask that the following proposal for the rewriting of the covenant for Locus Amoenus be put to a motion at the next ra meeting:
LOCUS AMOENUS (Sim-wide covenant)
Locus Amoenus is modeled after an ancient roman harbour in central Italy with a large area of surrounding countryside. The time period is indeterminate. It is a double-prim sim, which means that a 512 m2 parcel has 234 prims allotted instead of the usual 117.
Locus Amoenus has zones which are used to define the expected appearance of builds and/or different administration of land. The Zones are: H (Harbour and beachfront) and C (Countryside). Plots are identified by a string P.X, corresponding to the number of the plot.
Terraforming is allowed within a distance of +2/-2 meters.
All the buildings exteriors must be built in pre-industrial materials, namely:
Structural elements can be stone, wood, terracotta, clay, brick or marble
Roofing elements are terracotta, slate and wood.
Exterior flooring elements can be terracotta, marble, stone, brick, mosaic tile or wood
Wall elements can be stone, clay, brick, terracotta, stucco or wood.
Door and window elements can be wood or metals. Large panes of glass must be partitioned by appropriate framing
Typologies
Zone H: (Harbour and beachfront). Commercial and residential. Buildings in this zone should resemble styles found in central Italy. Structures may be no taller than 20 meters.
Zone C: (Countryside). Residential only. Commercial activity is prohibited. Structures may be no taller than 20m. . Buildings in this zone should resemble styles found in central Italy. Buildings must preserve a distance not inferior to 2 meters to neighboring plots. There must be a minimum of 3 trees per 1024m2 of plot area.
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Much of the wording for this I have taken from the NFS covenant, which seems to have been relatively successful in most of our views.
The actual parceling of LA into zones H and C could be left for the Guild to design with final approval by the RA.
Fern