The TUSCAN THEME defined, just to clarify

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The TUSCAN THEME defined, just to clarify

Post by cleopatraxigalia »

Where is Tuscany anyway ? Which part of Tuscany are we building and when? What actually fits in our legal definition of the Theme of Locus Ameounus?

Tuscan from Post roman to the beginning of World War One. Is that our theme?

So, first lets find the definition of post roman? When is that? Which roman empire? the East or the West? Lets go with West, since the area of Tuscany is in the Western part of the Roman Empire That puts us at somewhere and about 500 AD. World War One began in July of 1914.

Tuscany is named after its pre-Roman inhabitants, the Etruscans. It was ruled by Rome for many centuries. In the Middle Ages, it saw many invasions, but in the Renaissance period it helped lead Europe back to civilisation. Later, it settled down as a grand duchy. It was conquered by Napoleonic France in the late 18th century and became part of the Italian Republic in the 19th century. In the Middle Ages, Tuscany acquired many castles, abbeys and monasteries, while the main towns started again to grow demographically, turning themselves into communes mostly independent from the Holy Roman Empire.In the 11th century Pisa became the most powerful trade area (as well as colonial) empire in the Mediterranean and playing a key role in the Crusades. Banking, soon turned into an international activity with branches in Flanders, France and England, was instead the main resource of Florence, Siena and Lucca. The latter was also an important center for silk production.

In the leading city of Florence, the republic was from 1434 onward dominated by the increasingly monarchical Medici family. Initially, under Cosimo, Piero the Gouty, Lorenzo and Piero the Unfortunate, the forms of the republic were retained and the Medici ruled without a title, usually without even a formal office. These rulers presided over the Florentine Renaissance.[6]Though "Tuscany" remained a linguistic, cultural and geographic conception, rather than a political reality, in the 15th century, Florence extended dominion in Tuscany through the annexion of Arezzo in 1384, the purchase of Pisa in 1405 and the suppression of a local resistance there (1406). Livorno was bought in as well (1421).After the Medici dynasty died out, there was a take-over by Habsburg-Lorraine rulers with extensive Austrian domains.In 1809 Napoleon gave his sister Elisa the honorary title of Grand Duchess of Tuscany.In 1860 Tuscany became part of modern Italy. Florence replaced Turin as Italy's capital in 1865, hosting the country's first parliament, and was superseded by Rome six years later, in 1871.

So then to define the region of Tuscany, it is rather large..and diverse, Tuscany has two very diverse faces - the art cities such as Florence, Siena, Lucca and Pisa on one hand, and the countryside on the other. The small towns, villages, castles, villas and vineyards of Tuscany make a welcome change from the traffic and noise of some of the larger Tuscan cities. It has TEN provinces. It has ten cities Florence (Firenze) - Capital of the Region. Arezzo Cortona Chianni
Chiusi Lucca Montepulciano Pienza Pisa San Gimignano Siena. Then we add the time frame. .. hmm.. we are getting a vast array of things..

Tuscany includes the city of Florence from 500AD to 1914

it also includes the city of Verona from 500AD to 1914

It includes the city Pisa (One of the seven wonders of the world is there, btw, the famous leaning tower was completed in 1372 ) from 500AD to 1914

The Island of Elba, and the archipelo

Many many Mountains. Including the Apennines.

The western coast of Tuscany is quite varied and long, there are 17 beaches in Tuscany..The beach in the Versilia is very wide and long - there is basically a kilometers-long beach that goes from Forte dei Marmi in the north to Viareggio in the south. Forte dei Marmi and Lido di Camaiore b].Pisa[/b]..As you head south, the beaches get shorter and more narrow. Many of them start having copses as well as stretches of actual woods right behind the beach Livorno[/b] This area includes some of the most popular beaches in all of Tuscany. From Antignano down to Rosignano the waterfront is actually reef but this does not discourage anyone from spending the day at the sea. You actually climb on - make sure to bring water shoes or buy some from the many vendors - lay your towel, get some sun, then go snorkeling, then rest and get some more sun! Repeat as often as you like. The towns here all offer boardwalks with bars (cafes), gelato shops and restaurants as well as any beach paraphernalia you might have forgotten to bring along. Castiglioncello, Vada and Cecina are some of the easiest to reach with public transporation as the towns (and train station along the Pisa-Grosseto line) are on the coast or not far. 4.Grossetto long stretches of sandy beaches as well as some areas with reef.From Rosignano down to Riotorto the beach turns into small pebbles or coarse sand, the beaches tend to be very short before you reach a barrier of rock into the sea but there are lots of them.

Tuscany is a region in central Italy with an area of about 23,000 square kilometres.

Roughly triangular in shape, Tuscany borders the regions of Liguria to the northwest, Emilia-Romagna to the north and east, Umbria to the east and Lazio to the southeast. The commune of Badia Tedalda, in the Tuscan Province of Arezzo, forms an enclave and exclave within Emilia-Romagna.

Tuscany has a western coastline on the Tyrrhenian Sea, containing the Tuscan Archipelago, of which the largest island is Elba. Tuscany has an area of approximately 22,993 square kilometres (8,878 sq mi). Surrounded and crossed by major mountain chains, and with few (but fertile) plains, the region has a relief that is dominated by hilly country used for agriculture. Hills make up nearly two-thirds (66.5%) of the region's total area, covering 15,292 square kilometres (5,904 sq mi), and mountains (of which the highest are the Apennines), a further 25% (—5,770 square kilometres (2,230 sq mi)). Plains occupy 8.4% of the total area 1,930 square kilometres (750 sq mi),—, mostly around the valley of the River Arno. Many of Tuscany's largest cities lie on the banks of the Arno, including the capital Florence, Empoli and Pisa.

The climate is fairly mild in the coastal areas, and is harsher and rainy in the interior, with considerable fluctuations in temperature between winter and summer,[6] giving the region a soil-building active freeze-thaw cycle in part accounting for the region's once having served as a key breadbasket of ancient Rome.[7]

Pisa, Florence, Verona, seaside, wine country, Mountains, Spanish influence, French Castles, Monestary, rolling hills, rocky beaches sandy beaches cliffs, ....I could go on and on .. The truth is to lay out a small sim and have it represent all of Tuscany is probably impossible. The way CDS defines a theme and then allows people to build within it means that there is an almost INFINITE range of possibilities that would fit into the Tuscan theme as defined.

So add to it all this in popular culture today :

What is Tuscan Design?

As far as Interior Design and Architectural style it is a very popular, Ill even say "trendy" style in the USA .. it has been for quite a while now. The trend started being popular well over ten years ago.

My research shows finds:

"Although the Tuscan countryside is located in Italy, influences from the French and Spanish countryside, which border the Mediterranean Sea just west of Italy, can also be found in Tuscan style design. Influences from the ancient Etruscan culture and the Renaissance period of the Middle Ages are present as well.

Anyone who likes warm, earth tone colors and rustic, Old World Mediterranean style furnishings will love Tuscan style interior design. This decorating style is very similar to Southwestern style architecture and décor commonly seen in areas such as Southern California, Nevada, Arizona, New Mexico and parts of Texas.

Other natural influences found in the Mediterranean countryside include cypress and olive trees, grapes grown in the many wine vineyards, golden, luscious pears and the beautiful scents and colors of flowering plants such as jasmine, rosemary and bougainvillea.

Tuscan Colors

A Tuscan color scheme will be very warm and natural, just like the Mediterranean climate of the Tuscan countryside. Begin with earth-tone, neutral shades such as the brownish-orange of terra-cotta clay and the light, creamy shade of worn plaster walls. Shades of green represent the tall, magnificent cypress trees that line Tuscan country roads, the vines of grapes and the foliage and fruit of olive trees. Rich ocher and deep, golden yellow capture the colors of a Tuscan sunflower field, the ripe fruit of a lemon tree and the warm rays of the setting Tuscan sun. Cobalt blue reflects the colors of sea and sky while deep burgundy brings to mind a fine wine."

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Re: The TUSCAN THEME defined, just to clarify

Post by Garnet Psaltery »

What are your sources?

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Re: The TUSCAN THEME defined, just to clarify

Post by Rosie Gray »

cleopatraxigalia wrote:

Where is Tuscany anyway ? Which part of Tuscany are we building and when? What actually fits in our legal definition of the Theme of Locus Ameounus? ....."

Congratulations on your ability to google Tuscany, Cleo. Perhaps you could have saved some of your time by reading the covenants, as the answer to your question above.

Here is the covenant:

LOCUS AMOENUS (Sim-wide covenant)

Locus Amoenus is inspired by and modeled after rural Tuscany reference images located here: https://drive.google.com/folderview?id= ... sp=sharing with a large area of surrounding countryside.

Building style that is consistent with those of rural, timeless, pre-modern Tuscany; from post-Roman (this means Roman builds can exist, but would be ‘old’ rather than new) up to and including pre-WW1 (1914).

All vending machines in the commercial areas will be inside of buildings, preserving the look of the building (not filling up exterior archways). All exterior signage must be consistent with the theme. Any permanent posters on the exteriors must be consistent in size and style with the sim theme.

Harbour area (fishing village) parcels are restricted to the original buildings (pre-fabs) created for them, or rebuilds as approved by the Chancellor.

It is a double-prim sim, which means that a 512 m2 parcel has 234 prims allotted instead of the usual 117.

Locus Amoenus has zones which are used to define the expected appearance of builds and/or different administration of land.

The Zones are: H (Harbour and beachfront), F (Fishing village) and C (Countryside). Plots are identified by a string P.X, corresponding to the number of the plot. Terraforming is allowed within a distance of +2/-2 meters.

All the buildings exteriors must be built in pre-industrial materials, namely:

  • Structural elements can be stone, wood, terracotta, clay, brick or marble

  • Roofing elements are terracotta, slate and wood.

  • Flooring elements can be terracotta, marble, stone, brick, mosaic tile or wood

  • Wall elements can be stone, clay, brick, terracotta, stucco or wood.

  • Door and window elements can be wood or metals. Large panes of glass must be partitioned by appropriate framing.

  • Buildings will have no full bright components. Glow is kept to a minimum and used for subtle effects only.

Typologies

Zone H: (Harbour and beachfront). Commercial and residential. Buildings in this zone should resemble styles found in central Italy. Structures may be no taller than 20 meters.

Zone C: (Countryside). Residential only. Commercial activity is prohibited. Structures may be no taller than 20m. Buildings in this zone should resemble styles found in rural central Italy. 20% of the plot of land will be open space, forested, pond, garden, patio or agriculture. There must be a minimum of 3 trees per 1024m2 of plot area.

Zone F: (Fishing Village). Mixed commercial and residential, small in scale, restricted to the original buildings (pre-fabs) created for them, or rebuilds as specifically approved by the Chancellor.

Skyboxes begin at 1000 meters and up to remove visual pollution from the ground for those with long draw distances.

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Re: The TUSCAN THEME defined, just to clarify

Post by cleopatraxigalia »

I am not discussing the Covenant, but the Tuscan Theme as defined by the 19th RA

And yes I did google Tuscany. I found it very interesting in that people were saying that things didn't look "Tuscan" when in fact its such a broad definition that we really are able to do many things that do fit the theme.

I am glad you read the forums and appreciate all the good things you do for CDS. Keep the good things coming :)

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Re: The TUSCAN THEME defined, just to clarify

Post by Garnet Psaltery »

Of course, slinging together a hodge-podge of stuff you got from Google has nothing to do with Ceasar being one of the volunteer builders. Couldn't be trying to excuse in advance anything that doesn't fit the Covenant, by any chance?

Oh, while you're here, it's interesting to note you joined the group for residents and visitors of Vic's Brunel Hall Hotel and Tuscan Order Restaurant - both places for which you have no access. I can only assume you are trying to get a list of members or to pretend to the world that you are on friendly terms. It's rather shameful either way.

Last edited by Garnet Psaltery on Sat Feb 22, 2014 6:05 am, edited 1 time in total.
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Re: The TUSCAN THEME defined, just to clarify

Post by Pip Torok »

Garnet Psaltery wrote:

Of course, slinging together a hodge-podge of stuff you got from Google has nothing to do with Ceasar being one of the volunteer builders. Couldn't be trying to excuse in advance anything that doesn't fit the Covenant, by any chance?

...

It could be far simpler than that, Garnet ...

It could be the plaintive cry of someone without anything to say, plus an overwhelming wish not to be ignored.

George Eliot summed it up very nicely when she said (in "Impressions of Theophrastus Such") :

"Blessed is the man who, having nothing to say, abstains from giving wordy evidence of the fact."

... and she, "George", may not have been thinking just about men at the time .... :mrgreen:

' There are foure great cyphers in the world; hee that is
lame among dancers, dumbe among lawyers, dull among scholars,
and rude amongst courtiers.'

-- Bishop John Earle 1601-1665

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Re: The TUSCAN THEME defined, just to clarify

Post by Victor1 »

Rosie Gray wrote:

Zone H: (Harbour and beachfront). Commercial and residential. Buildings in this zone should resemble styles found in central Italy. Structures may be no taller than 20 meters.

Zone C: (Countryside). Residential only. Commercial activity is prohibited. Structures may be no taller than 20m. Buildings in this zone should resemble styles found in rural central Italy. 20% of the plot of land will be open space, forested, pond, garden, patio or agriculture. There must be a minimum of 3 trees per 1024m2 of plot area.

Zone F: (Fishing Village). Mixed commercial and residential, small in scale, restricted to the original buildings (pre-fabs) created for them, or rebuilds as specifically approved by the Chancellor.

Skyboxes begin at 1000 meters and up to remove visual pollution from the ground for those with long draw distances.

Am I in Zone H? That means i dont need those big trees at the entrance afterall...i got it stuck in my head the tree thing was for all plots... rofl

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Or it is a legitimate question, guys?

Post by Bromo Ivory »

Nice quote, Pip, but *I* am de-lurking from RL and starting to come back to SL, and am excited abotu the redevlopment, but am pouring over the forums to understand what's going on as my SL-able computer gets repaired.

So, if you won't take seriously a question from one citizen because of your personal dislike of her, how about me? If you don't dislike enough me to passively aggressively wonder out loud my motivations, can you clarify to ME what sort of theme would be "ok" ?

Post Roman to WW1 is quite a large period of time. I could have a Model T car parked at a house and be "in theme" if it is simply "Tuscany." And we really don't want a build to exist at the pleasure of the Chancellor, it is better to detail what is and isn't allowed.

If you feathers get ruffled or you hackles go up, or whatever the cliche might be, perhaps the theme isn't understood by you, or is insuffciencly defined? We might have to do so, as people will be building there, and we all know what kinds of DRAMA happens when we get all harsh on new residents who have been working away, building and we come along and tell them their building isn't good enough, and our covenents ins't sufficiently defined.

Pip Torok wrote:
Garnet Psaltery wrote:

Of course, slinging together a hodge-podge of stuff you got from Google has nothing to do with Ceasar being one of the volunteer builders. Couldn't be trying to excuse in advance anything that doesn't fit the Covenant, by any chance?

...

It could be far simpler than that, Garnet ...

It could be the plaintive cry of someone without anything to say, plus an overwhelming wish not to be ignored.

George Eliot summed it up very nicely when she said (in "Impressions of Theophrastus Such") :

"Blessed is the man who, having nothing to say, abstains from giving wordy evidence of the fact."

... and she, "George", may not have been thinking just about men at the time .... :mrgreen:

' There are foure great cyphers in the world; hee that is
lame among dancers, dumbe among lawyers, dull among scholars,
and rude amongst courtiers.'

-- Bishop John Earle 1601-1665

Pip Torok

==
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Re: The TUSCAN THEME defined, just to clarify

Post by Bromo Ivory »

So a model T is allowed then on a patch of land? Alfa Romeo (1910), Bertone (1912), Lancia (1902), Maserati (1914) are just the ones that exist today here is a link to all the ones (http://en.wikipedia.org/wiki/List_of_au ... s_of_Italy)

This could be fun. I think I might build a fake car dealer and repair shop with a small smoky generator int he back.

Rosie Gray wrote:
cleopatraxigalia wrote:

Where is Tuscany anyway ? Which part of Tuscany are we building and when? What actually fits in our legal definition of the Theme of Locus Ameounus? ....."

Congratulations on your ability to google Tuscany, Cleo. Perhaps you could have saved some of your time by reading the covenants, as the answer to your question above.

Here is the covenant:

LOCUS AMOENUS (Sim-wide covenant)

Locus Amoenus is inspired by and modeled after rural Tuscany reference images located here: https://drive.google.com/folderview?id= ... sp=sharing with a large area of surrounding countryside.

Building style that is consistent with those of rural, timeless, pre-modern Tuscany; from post-Roman (this means Roman builds can exist, but would be ‘old’ rather than new) up to and including pre-WW1 (1914).

All vending machines in the commercial areas will be inside of buildings, preserving the look of the building (not filling up exterior archways). All exterior signage must be consistent with the theme. Any permanent posters on the exteriors must be consistent in size and style with the sim theme.

Harbour area (fishing village) parcels are restricted to the original buildings (pre-fabs) created for them, or rebuilds as approved by the Chancellor.

It is a double-prim sim, which means that a 512 m2 parcel has 234 prims allotted instead of the usual 117.

Locus Amoenus has zones which are used to define the expected appearance of builds and/or different administration of land.

The Zones are: H (Harbour and beachfront), F (Fishing village) and C (Countryside). Plots are identified by a string P.X, corresponding to the number of the plot. Terraforming is allowed within a distance of +2/-2 meters.

All the buildings exteriors must be built in pre-industrial materials, namely:

  • Structural elements can be stone, wood, terracotta, clay, brick or marble

  • Roofing elements are terracotta, slate and wood.

  • Flooring elements can be terracotta, marble, stone, brick, mosaic tile or wood

  • Wall elements can be stone, clay, brick, terracotta, stucco or wood.

  • Door and window elements can be wood or metals. Large panes of glass must be partitioned by appropriate framing.

  • Buildings will have no full bright components. Glow is kept to a minimum and used for subtle effects only.

Typologies

Zone H: (Harbour and beachfront). Commercial and residential. Buildings in this zone should resemble styles found in central Italy. Structures may be no taller than 20 meters.

Zone C: (Countryside). Residential only. Commercial activity is prohibited. Structures may be no taller than 20m. Buildings in this zone should resemble styles found in rural central Italy. 20% of the plot of land will be open space, forested, pond, garden, patio or agriculture. There must be a minimum of 3 trees per 1024m2 of plot area.

Zone F: (Fishing Village). Mixed commercial and residential, small in scale, restricted to the original buildings (pre-fabs) created for them, or rebuilds as specifically approved by the Chancellor.

Skyboxes begin at 1000 meters and up to remove visual pollution from the ground for those with long draw distances.

==
"Nenia peno nek provo donos lakton de bovo."

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Overhead wires ...

Post by Bromo Ivory »

Were common in even Italian villages by the time WW1 broke out. Would those be permitted here? What about trains and railcars. They became cheap sleeping quarters for many during the ups and downs of the Italian economy in the 19th and early 20th centuries.

I assume that you guys were trying to capture the Renaissance, but you specifically worded and passed something rather sweeping - so I'd like to know a little more detail .... When I string some lights in front of the place I live and plop down a internal combusion vehicle parked, will the Chancellor comeon on over and demand I remove it because, while it fits the WORDING of the theme, doesn't fit in his or her head as the theme?

You guys might think I am joking around trying to be provocative, but honestly I am encouraging to nail it down to what "we" want - since all the things I am describing could happen and then it will be loads and loads of drama and hurt feelings (and arbitrary decisions by the Chancellor since the RA handed a vaguely worded build guide)

Also occured to me that we tend to be complainers, so I put down my Maserati car from 1914, and then every neightbor comes crying to the Chancellor since their conception of what the theme OUGHT OT BE is different than WHAT IS WRITTEN - and then not only promise horrible Yelp reviews, but threaten to take all their toys and go home if something isn't done IMMEDIATELY. Perhaps dragging me through the grievence committe to get banned, and try to strip me of my RA seat if I ever sit there with a recall because of that car. Then the Chancellor tells me to remove the car or else. I get angry because i have followed the theme to the letter and LOVE that car.

Wouldn't it be easier to clarify what IS and isn't allowed? If we're supposed to be pre-industrial, then we ought to make it blindlingly clear.

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Re: Overhead wires ...

Post by Rosie Gray »

Bromo Ivory wrote:

Were common in even Italian villages by the time WW1 broke out. Would those be permitted here? What about trains and railcars. They became cheap sleeping quarters for many during the ups and downs of the Italian economy in the 19th and early 20th centuries.

I assume that you guys were trying to capture the Renaissance, but you specifically worded and passed something rather sweeping - so I'd like to know a little more detail .... When I string some lights in front of the place I live and plop down a internal combusion vehicle parked, will the Chancellor comeon on over and demand I remove it because, while it fits the WORDING of the theme, doesn't fit in his or her head as the theme?

You guys might think I am joking around trying to be provocative, but honestly I am encouraging to nail it down to what "we" want - since all the things I am describing could happen and then it will be loads and loads of drama and hurt feelings (and arbitrary decisions by the Chancellor since the RA handed a vaguely worded build guide)

Also occured to me that we tend to be complainers, so I put down my Maserati car from 1914, and then every neightbor comes crying to the Chancellor since their conception of what the theme OUGHT OT BE is different than WHAT IS WRITTEN - and then not only promise horrible Yelp reviews, but threaten to take all their toys and go home if something isn't done IMMEDIATELY. Perhaps dragging me through the grievence committe to get banned, and try to strip me of my RA seat if I ever sit there with a recall because of that car. Then the Chancellor tells me to remove the car or else. I get angry because i have followed the theme to the letter and LOVE that car.

Wouldn't it be easier to clarify what IS and isn't allowed? If we're supposed to be pre-industrial, then we ought to make it blindlingly clear.

Bromo if you wanted to create a pre WWI mechanics garage in the commercial area of LA I think that would be brilliant. Why not have some vintage cars around? There's nothing wrong with that as it would fit into the covenants/theme. I think if we were only trying to include the renaissance in the covenants, then that is what we'd have passed. There's unlikely to be any old rail cars, unless there were rail lines included in the plans - which there aren't. Of course if someone purchased a parcel and it was zoned correctly, why not have a pre-1914 style boxcar there with the remnants of tracks? That could be hugely creative and interesting, and still fit the covenants.

As for approving buildings... well it's pretty darned hard to write covenants that will include every single detail. At some point we have to hope people have some common sense and some taste. Of course taste is in the eye of the beholder and that will never change.

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Re: Overhead wires ...

Post by Bromo Ivory »

Hey, that's awesome!

And yes, if I can manage to secure some apprpriate land in the SIM, that is EXACTLY what I'm going to do. I'll never own a vintage Maerati or Alfa, in RL, but SL? Different story.

The railcar idea was from an old picture where there was an old railcar repurposed as a home for some (presumably) poor Italians. How it got there, I haven't a clue, since I didn't see signs of tracks or anything. I suppose it would be the same as making a home is a shipping container these days.

Well very glad that there can be some "modern" elements in that SIM.

Rosie Gray wrote:
Bromo Ivory wrote:

Were common in even Italian villages by the time WW1 broke out. Would those be permitted here? What about trains and railcars. They became cheap sleeping quarters for many during the ups and downs of the Italian economy in the 19th and early 20th centuries.

I assume that you guys were trying to capture the Renaissance, but you specifically worded and passed something rather sweeping - so I'd like to know a little more detail .... When I string some lights in front of the place I live and plop down a internal combusion vehicle parked, will the Chancellor comeon on over and demand I remove it because, while it fits the WORDING of the theme, doesn't fit in his or her head as the theme?

You guys might think I am joking around trying to be provocative, but honestly I am encouraging to nail it down to what "we" want - since all the things I am describing could happen and then it will be loads and loads of drama and hurt feelings (and arbitrary decisions by the Chancellor since the RA handed a vaguely worded build guide)

Also occured to me that we tend to be complainers, so I put down my Maserati car from 1914, and then every neightbor comes crying to the Chancellor since their conception of what the theme OUGHT OT BE is different than WHAT IS WRITTEN - and then not only promise horrible Yelp reviews, but threaten to take all their toys and go home if something isn't done IMMEDIATELY. Perhaps dragging me through the grievence committe to get banned, and try to strip me of my RA seat if I ever sit there with a recall because of that car. Then the Chancellor tells me to remove the car or else. I get angry because i have followed the theme to the letter and LOVE that car.

Wouldn't it be easier to clarify what IS and isn't allowed? If we're supposed to be pre-industrial, then we ought to make it blindlingly clear.

Bromo if you wanted to create a pre WWI mechanics garage in the commercial area of LA I think that would be brilliant. Why not have some vintage cars around? There's nothing wrong with that as it would fit into the covenants/theme. I think if we were only trying to include the renaissance in the covenants, then that is what we'd have passed. There's unlikely to be any old rail cars, unless there were rail lines included in the plans - which there aren't. Of course if someone purchased a parcel and it was zoned correctly, why not have a pre-1914 style boxcar there with the remnants of tracks? That could be hugely creative and interesting, and still fit the covenants.

As for approving buildings... well it's pretty darned hard to write covenants that will include every single detail. At some point we have to hope people have some common sense and some taste. Of course taste is in the eye of the beholder and that will never change.

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Re: The TUSCAN THEME defined, just to clarify

Post by Bromo Ivory »

And how cool is this car form 1914! Alfa Romeo!

http://en.wikipedia.org/wiki/A.L.F.A_40/60_HP

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Re: The TUSCAN THEME defined, just to clarify

Post by Bagheera »

Hey Bromo -

It is always best to ask the Chancellor if you aren't sure your idea is in covenant. That is a course of action suggested in our covenants, by the way, to get approval first.

As for me, I think - based on your description - your idea is very much in covenant and if you are rarin' to go, I'll sell you my 1024m Locus Amoenus parcel at government rate ($L3.0/meter) since there are no available Locus Amoenus parcels at the moment that would support your idea.

Usually I Dislike a Cloud Sky
Tonight I Realize That a Cloud Sky
Makes Me Appreciate the Light of the Moon
- impromptu poem composed by Gen'i
as depicted in Yoshitoshi's 100 Aspects of the Moon
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Bromo Ivory
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Re: The TUSCAN THEME defined, just to clarify

Post by Bromo Ivory »

Bagheera wrote:

Hey Bromo -

It is always best to ask the Chancellor if you aren't sure your idea is in covenant. That is a course of action suggested in our covenants, by the way, to get approval first.

As for me, I think - based on your description - your idea is very much in covenant and if you are rarin' to go, I'll sell you my 1024m Locus Amoenus parcel at government rate ($L3.0/meter) since there are no available Locus Amoenus parcels at the moment that would support your idea.

Thanks SO MUCH for the kind offer. I am not ready at ALL for such an undertaking at the moment - but I hopefully will have some stuff to build on and I can make a couple fo cars and such, and once I am ready, I can pounce when LA is ready for it!

Oh ... and I just bought the last lot in LA ! (boat slip) which will be my CDS home for awhile, I think! :-)

==
"Nenia peno nek provo donos lakton de bovo."

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