Thank you Sudane, the Skye rustic road looks interesting.
It is convenient that this is the same creator of our more recent region infrastructure including mesh objects and textures. We can be hopeful that a season change add-on will be offered "soon".
The ability to change the terrain part of the mesh separately from the dirt track is appealing; however, in CDS that would be a most labor-intensive process to manually change each road segment's texture to match the ground texture, first as the ground textures do change by elevation and region, and secondly with the season. Ideally, we need a "one-click" scripted option.
I am also a bit concerned that the segments do not join precisely, due to the challenges of our varied terrain.
At yesterday's RA meeting, it was agreed to continue to study alternatives to our existing Botanical roads for our rural areas. A solution to the season change issue is the primary concern. We can be hopeful Skye will soon offer a plug-in.
Sudane, could you reach out to Alex, and see if he can confirm any plans and possible timeframe?