3rd sim ideas (list) - competition not far away

Forum to discuss and coordinate the expansion of the CDS and the redevelopment of existing territories.

Moderator: SC Moderators

User avatar
Sleazy_Writer
Master Word Wielder
Master Word Wielder
Posts: 429
Joined: Wed Dec 06, 2006 6:38 am

3rd sim ideas (list) - competition not far away

Post by Sleazy_Writer »

[quote="Jon Seattle":1f2w1mrs]The new Guild wishes to announce the beginning of the new sim proposal process. The main thing is don't panic! (...) The kick-off for the process will be at the amphitheater on Saturday 7 April at 8 AM SLT in Colonia Nova.[/quote:1f2w1mrs]That's right, the real competition for the 3rd sim isn't far away. [color=red:1f2w1mrs]EDIT:[/color:1f2w1mrs] As Pat says, the 3rd sim doesn't *have* to connect Neufreistadt and Colonia Nova, but I suspect many would like to see that. Besides a cool idea (what this thread is about), more indepth info can be found here:
(1) Jon's recent post about the procedure/requirements: http://forums.neufreistadt.info/viewtopic.php?t=1015
(2) The Regional Plan (That was accepted by the RA): http://forums.neufreistadt.info/viewtop ... =6028#6028

[b:1f2w1mrs][i:1f2w1mrs][color=blue:1f2w1mrs]Here's a list of ideas for the 3rd sim that will hopefully get us all brainstorming![/color:1f2w1mrs][/i:1f2w1mrs][/b:1f2w1mrs]
Al Andalus/Cordoba/Gibratar rock w ski resort
City of the world, that's not yet in SL
Feudal Japanese
Fishing Village, mediterranean/white/flowers
Gethenian/Winter settlement with huge palace
International, Section p/continent, world wonders
Iron/bronze age settlement
Native American
No theme residential
Sandbox friendly sim
Sky City, 1 tall building surrounded by green
Tudor England
Void between NFS & CN
Wild West/Old West

[i:1f2w1mrs]These ideas seem very difficult to me, considering the themes or the steep slope that would be needed if it is to be between NFS & CN:[/i:1f2w1mrs]
Aztec
Capital City ultramodern, Art/publicSpaces
Egyptian
Inuit
'Palm Island', Dubai, multi-sim
Space City, Hi Tech
Venice
Please forgive me for condensing all ideas without any respect :-)

[i:1f2w1mrs][color=blue:1f2w1mrs]I would also like to invite the builders to let us know what their preferences are, so that non-builders who'd like to help can get in touch with them and work with them. With builders I mean: Aliasi, Antonius, Brian, Mizou, Samantha, Sudane, anyone I'm dumb enough for to have forgotten and non citizens who would like to get involved.

OK, let's talk about the possibilities![/color:1f2w1mrs][/i:1f2w1mrs]

[size=75:1f2w1mrs]- - -
PS. Since the New Guild will play an important role, their charter can be found here: http://www.aliasi.us/nburgwiki/tiki-ind ... ld+Charter[/size:1f2w1mrs]

Last edited by Sleazy_Writer on Mon Apr 02, 2007 9:47 am, edited 1 time in total.
User avatar
Patroklus Murakami
Forum Wizard
Forum Wizard
Posts: 1929
Joined: Fri Jun 02, 2006 5:54 pm

Post by Patroklus Murakami »

[quote="TOPGenosse":1i6kseus]I can't point you to the right text, but we're talking about a 3rd sim that will connect Neufreistadt and Colonia Nova, among other things, bridging the difference in height. [/quote:1i6kseus]

The third sim doesn't *have to* connect Neufreistadt and Colonia Nova.....

I think we can consider other possibilities. Now that we have a regional plan in place, our next sim (and the 4th, 5th etc) need to bear that overall plan in mind.

If people think our next sim *should* connect NFS and CN then it's for proponents to say *why*.

User avatar
Sleazy_Writer
Master Word Wielder
Master Word Wielder
Posts: 429
Joined: Wed Dec 06, 2006 6:38 am

Post by Sleazy_Writer »

[quote="Patroklus Murakami":efk1uup0]If people think our next sim *should* connect NFS and CN then it's for proponents to say *why*.[/quote:efk1uup0]Connecting NFS and CN seems obvious to me, this will:

- Connect two communities, keeping them apart can be bad for things like participation
- Continents are cool, regardless if there's land or water in between.
- Allow people to walk/fly/ride horses/sail instead of teleport to the other sim
- Solve a problem that has to be solved at some point in time anyway

[i:efk1uup0]Now let's discuss the options above or new ones :-)[/i:efk1uup0]

Salzie Sachertorte
Passionate Protagonist
Passionate Protagonist
Posts: 162
Joined: Fri May 26, 2006 10:00 am

Post by Salzie Sachertorte »

Hm, contingent sims are nice, but seeing as how we have a Master Plan, perhaps we should be looking at strategic sim placement, in order to "reserve" spaces on the grid without having to pay for those reserved spaces.

We can always ensure ease of transit by including our CDS sims on the list at the central tp point at each sim.

Also, I personally feel we need more efforts at establishing a sense of CDS community before we build an empire.

User avatar
Arria Perreault
I need a hobby
I need a hobby
Posts: 630
Joined: Thu Feb 01, 2007 5:14 pm

Post by Arria Perreault »

Some of these ideas sound great. I give my stars:

Al Andalus/Cordoba/Gibratar rock w ski resort
City of the world, that's not yet in SL
Feudal Japanese ***
Fishing Village, mediterranean/white/flowers ************
Gethenian/Winter settlement with huge palace
International, Section p/continent, world wonders ***
Iron/bronze age settlement ******
Native American *** (Navajos, Anazanis or Lakota????)
No theme residential
Sandbox friendly sim
Sky City, 1 tall building surrounded by green
Tudor England
Void between NFS & CN
Wild West/Old West

Ulysse Alexandre
Lurker
Lurker
Posts: 6
Joined: Mon Mar 19, 2007 3:00 am

Post by Ulysse Alexandre »

[quote:1gtt8klh]Connecting NFS and CN seems obvious to me, this will:

- Connect two communities, keeping them apart can be bad for things like participation
- Continents are cool, regardless if there's land or water in between.
- Allow people to walk/fly/ride horses/sail instead of teleport to the other sim
- Solve a problem that has to be solved at some point in time anyway

[i:1gtt8klh]Now let's discuss the options above or new ones :-)[/i:1gtt8klh][/quote:1gtt8klh]

As Top, I am also in favour of a land or sea connection between NFS and CN. That means that the 3rd sim have to manage the slope between the two previous one. And what I can figure right now among all the proposals of Top is something like a mediterranean fishing village, standing against a cliff, as the one I have seen along the Amalfi coast in Italy, or on some Egean Islands in Greece. That will be very nice with a small harbour, and some tavernas. :D
A summer holiday atmosphere in our narrowest envirronment. 8)

Dnate Mars
Veteran debater
Veteran debater
Posts: 285
Joined: Fri May 26, 2006 9:32 am

Post by Dnate Mars »

One of the reasons why we placed the sims the way we did was because we didn't want any "Theme bleed" form one theme to another. I vote for something that wouldn't be out of place with either theme.

User avatar
Sleazy_Writer
Master Word Wielder
Master Word Wielder
Posts: 429
Joined: Wed Dec 06, 2006 6:38 am

Post by Sleazy_Writer »

And if you take that into consideration, what would be your top 3 of themes, Dnate?

Personally I have the same favourite(s) as Arria and Ulysse but will post on that later.

Brian Livingston
Veteran debater
Veteran debater
Posts: 213
Joined: Sun Jun 04, 2006 7:19 pm

Post by Brian Livingston »

Okee...

First off, I am largely in favor of having the third sim connect CN and NFS to create a contiguous CDS community. True, with PTP teleportation, it is only a matter of seconds to teleport between sims and for some movements, it might be preferable. However, one of the biggest barriers to higher levels of visitor and resident traffic in both sims is the very literal barrier between CN and NFS. People who are just visiting the sims for the first, second, or tenth time may not realize that the sim to the south (or north in NFS's case), is part of the CDS and may skip visiting it altogether. However, with contiguous sims, we are a lot more likely to have people exploring all of our sims, not just one. It may just be me, but I find actually moving between sims when exploring to be a much more satisfying, interesting, and immersive experience than teleporting to different sims.

That being said, now on to themes. My original thought for a third sim was one with a small village, perhaps modeled off one of the countless small villages dotting the English countryside. The surrounding countryside would be land with a less restrictive covenant, much like the south side of the river in CN. This will allow for a gradual transition between CN and NFS. As for topography, There would be a steep set of hills from NFS with a switchback road leading down into the village and then down into Colonia Nova. the remainder of the sim, from the hills/cliffs at the southern edge of the sim would continue sloping down towards the north to meet up with Colonia Nova.

However, upon looking at some of the other ideas presented, the cliffside fishing village is a cool idea that I would be interested in. really, my major thought is that, in order to prevent any significant "theme bleed," as well as to prevent turning the CDS into something resembling Epcot, we should consider a smaller CDS-built settlement surrounded by plenty of green land.

--BL

User avatar
Nikki
Seasoned debater
Seasoned debater
Posts: 89
Joined: Mon Mar 12, 2007 8:43 pm

Post by Nikki »

Hello everyone,

As a new resident I want to be careful in expressing views or making suggestions. There is a lot I do not know, and it looks like a lot of work has been put in already. However, I would like to share my thoughts with you.

1. There should be a natural flow of water in the topography, which is not currently the case in Neufreistadt. At this time there is a piece of river that flows under the town walls by the clock, which makes no sense to me at all. At the same time there is no water at all in the valley outside the city walls to the west, over which the bridge goes. In my view there should definitely be some sort of river in that valley flowing under the bridge. This is especially important to consider if the next sim would be to the north of NFS, as I think this valley and river should flow into it.

2. I would really like to see mountains behind Neufreistadt. Where that seems natural to me would be going up on the east side of the Schloss. There could also be mountains on the west, putting the town in a river valley. Personally I would like that, but having a valley does not seem so important as having at least one mountain seen from the town.

3. It is possible for financial reasons there is a desire to create only new land where buildings can be built. One thought I have about that is that some houses could be allowed on the mountainside – definitely not right behind the Schloss (which should be natural mountainside), but further down, with a road connecting them to the town. At least in RL it would not be unusual for such properties to be more costly than houses in the town and valley below. Another thought I have is that I personally would be willing to make an investment in creating mountains. It would be a major improvement to the NFS sim I think, which would be fun and might increase the values of existing properties in the valley.

4. It is a good idea to provide a coastal area for Colonia Nova, but I would not try to connect that coast to NFS in one sim. For me it would be too abrupt of a transition for Neufreistadt and would feel too artificial. That said, I do have one idea for how a Gibraltar-like connection might be possible to make between them and work well, but it is an involved and theoretical concept so I will save that for another post.

5. Even having only one sim to connect NFS and CN seems like too short of a distance to me. Two sims between them could work, I think, especially if a cliff wall were to go down behind CN like Brian suggests (there could even be a waterfall on that wall, which I have read some might like to find a place to make). The main issue for me here is the difference in climate: NFS appears to be alpine or at least northern, while CN appears to be mediterranean. If these are connected I agree with Brian that there should be a road going from one to the other. To me these intermediate sims should only be extensions of NFS and CN.

6. As others have mentioned, overall it would be good to consider the cultural structure of the CDS. If Neufreistadt and Colonia Nova are to be connected I think there should be a cultural continuity between them. For example, placing a Wild West/Old West community in-between seems strange. Perhaps this is mostly because of my perspective, but I envision the CDS as like a Swiss model. There can be a German-oriented community in a high valley, then past some environmental shift there can be a lower Italian-oriented community. Each could have its own smaller community government, which together could make up the CDS that governs all. This would be close to RL in Switzerland, where the German-speaking area is across a pass from the Italian-speaking area, which has a large lake called Lago Maggiore (here is a reference to that region with links to further information: http://en.wikipedia.org/wiki/Ticino_River). Further expansion could incorporate other cultures, but in my view that should be done only with great care.

To me the communities of the CDS are very carefully made, which distinguishes them from anywhere else I have seen in Second Life. Linking them together makes sense, but only if this is also made with similar care. Once again I am only sharing my views and know these may be different than those of others, but I thank you for reading!

Grüsse / Greetings
Nikki

Last edited by Nikki on Wed Oct 31, 2007 5:39 pm, edited 1 time in total.
Claude Desmoulins
I need a hobby
I need a hobby
Posts: 730
Joined: Thu May 25, 2006 9:28 am

Post by Claude Desmoulins »

Welcome to the discussion Nikki. Your concern for those who have been around is thoughtful, but we were all new citizens once. Some of us didn't know to keep quiet :)

I would share two thoughts here. First, as Sudane mentioned in Sunday's meeting, subsequent sims will be significantly more expensive, both in terms of purchase price and in terms of tier. Therefore I wonder if a cliff side fishing village or the Gibraltar like proposal Michel has put forward would have so little salable land that the rates would have to be quite high to make the sim financially viable.

Second, while I have always wished I could walk from the Platz to the forum, adding a non-contiguous sim would do more in terms of establishing our regional plan and "staking out" space. However, there isn't room for fourteen sims where we are now, so we'll have to move everything eventually, so maybe staking out space isn't as important.

User avatar
Sleazy_Writer
Master Word Wielder
Master Word Wielder
Posts: 429
Joined: Wed Dec 06, 2006 6:38 am

Post by Sleazy_Writer »

Who wants to post on 'crowd pleasers' ? Like the ski resort Michel has proposed.

- Does the CDS need a (privately operated) crowd pleasing attraction?

- Or should we stay mainly residential?

- What other crowdpleasers are possible besides a ski resort? If you mention one, please tell us how it fits in the 3rd sim.

- - -
Nikki, I like your alpine idea a lot, unfortunately a mountain is 'impossible' between NFS & CN, let's discuss other alpine possibilities in-world some time!

Sudane, I know you're reading :-) I'm sure you have creative ideas! Posting ideas does not necessarily polarize people.

Kendra, maybe you are reading this, we would both have a good laugh to hear what you think or hear that we should just shut down the CDS ;-)

Salzie Sachertorte
Passionate Protagonist
Passionate Protagonist
Posts: 162
Joined: Fri May 26, 2006 10:00 am

Post by Salzie Sachertorte »

Nikki - the CN is the Roman Version of Koln -

[i:8a4nbre9]The Colonia Novia project aims to reproduce the experience of living in or around a planned Roman city at the height of the Roman Empire. More specifically, we have chosen Colonia Agrippina, moden day Cologne, as our source of inspiration. Recreated as it was in 120 AD - when the Roman Empire had reached its height in nearly every measurable sense - it will represent the awesome power of Rome, as well as the unique, vibrant atmosphere of a colonial city often referred to as “the Roma of the North”. Indeed, Colonia Nova is the perfect way to expand the theme of Neualtenburg. It shares both its Germanic origins and its superb, organized approach to government in common with it.[/i:8a4nbre9] [url] http://colonianova.wordpress.com/colonia-nova-proposal

So, it does tie into the theme of NFS.

I still think that we need to develop the CDS community before we expand, we seem to be losing people right & left.

User avatar
Nikki
Seasoned debater
Seasoned debater
Posts: 89
Joined: Mon Mar 12, 2007 8:43 pm

Post by Nikki »

Hallo Frl. Sachertorte!

Thank you, that is interesting – I didn’t know. I don’t mean this in a bad way, like it might sound, but CN doesn’t look very much like Köln to me. To me it looks warmer than that, like maybe Turin. I do like it very much, though! For example I have shared a picture of it with a friend as an example of how attractive landscapes can be in Second Life. I don’t see any problem connecting it with NFS, although to me it is a different style of architecture and community that would be good to differentiate in some way from NFS. That doesn’t have to be with a mountain.

mit besten Grüssen / with Greetings to you

Ranma Tardis

Post by Ranma Tardis »

It would be in your interest to make a sim with either the Neufreistadt or Colonia Nova theme and join the two communities tougher.
At this time there is no sense of community to the CDS. I warned the community about this when a different theme was picked than Neufreistadt and then separated from Neufreistadt.
Look at the successful communities for guidance, Caledon has 2 more Sims coming on line soon and there is a waiting list.
I know those in charge and you will do what you want regardless.

Post Reply

Return to “Sim and City Planning”