Another Sim may need help?

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Bromo Ivory
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Another Sim may need help?

Post by Bromo Ivory »

There is a Role Play SIM that I participate in (The Dune Project, "Lemon Yellow" SIM) - the owner of the SIM is extremely busy in RL, and has withdrawn without leaving any way of governing the SIM itself (he came in last week and mentioned devolving power a bit since his availability is limited). To ,in the power vaccum, the various RP "factions" have been working and bickering together on an ad-hoc basis - but as others go missing, it has become hard to "work around" this - and a self perpetuating SIM would be a good thing in this regard since the RP is good and the people who participate seem to be dedicated to the SIM.

I have proposed the various ad-hoc factions/admins and influential people contact CDS regarding setting up a government to accomplish the goals of the SIM - we have been handling disputes on the forums, and like I said in an ad-hoc basis. It could not be a pure democracy, but I think we need a good way of achieving results and fostering good RP - and to pass responsibility as people drift in and out.

I saw on the forums that there was a bill offering help for others wanting to set up governments? Did it pass? What sort of help can CDS offer if this groups asks?

To get a flavor of the back and forth and ad hoc: http://dune.simtopia.org/index.php

==
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Aliasi Stonebender
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Post by Aliasi Stonebender »

Hm. On the one hand, to be frank, we aren't roleplay. We can offer practical advice on how to manage a group project in SL, granted; we have plenty of that. :D

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Post by Bromo Ivory »

[quote="Aliasi Stonebender":anav71ap]Hm. On the one hand, to be frank, we aren't roleplay. We can offer practical advice on how to manage a group project in SL, granted; we have plenty of that. :D[/quote:anav71ap]

Well, what has happened is that in the 1+ months the "owner" has been absent, the group administrators (not the "players" - the role play is unhindered actually) have been struggling to figure out how to efficiently run the group - like maintain the SIM, decide how things need to go, plan building, and so on. Making this more of an issue of governance rather than role play.

Since most SIM's are dictatorships (usually benevolent) the absence of the dictator means that the governance of the SIM falls apart. And the people who were heads of the fictional factions are trying to tep in to run the sims, plus others are struggling to figure out how to run the SIM in the absence of the owner.

Well, if they are interested, I will ask for help in setting up a government to handle SIm wide non-role play things. (They may even buy out the owner if he isn't going to be present any longer)

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Patroklus Murakami
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Post by Patroklus Murakami »

I think we should be prepared to offer advice on the basis of our 2+ years of sim management if others are interested in learning how a democratic approach to sim management can work.

This could be the kind of 'open source democracy' we have talked about in the past.

Bromo: Feel free to pass on my details to your colleagues. I haven't been around as long as some old-timers here but I'd certainly be happy to share the experiences I've had and the knowledge I've gained by living in the CDS.

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Aliasi Stonebender
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Post by Aliasi Stonebender »

[quote="Bromo Ivory":hcbct2nr][quote="Aliasi Stonebender":hcbct2nr]Hm. On the one hand, to be frank, we aren't roleplay. We can offer practical advice on how to manage a group project in SL, granted; we have plenty of that. :D[/quote:hcbct2nr]

Well, what has happened is that in the 1+ months the "owner" has been absent, the group administrators (not the "players" - the role play is unhindered actually) have been struggling to figure out how to efficiently run the group - like maintain the SIM, decide how things need to go, plan building, and so on. Making this more of an issue of governance rather than role play.

Since most SIM's are dictatorships (usually benevolent) the absence of the dictator means that the governance of the SIM falls apart. And the people who were heads of the fictional factions are trying to tep in to run the sims, plus others are struggling to figure out how to run the SIM in the absence of the owner.

Well, if they are interested, I will ask for help in setting up a government to handle SIm wide non-role play things. (They may even buy out the owner if he isn't going to be present any longer)[/quote:hcbct2nr]

Very true, and thank you for the clarification. Yes, by all means we should offer advice. If you could get them in touch with us in general (through the forum) or me in particular, I'd be glad to help.

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Post by Bromo Ivory »

Aha!

The RP Sim has just about collapsed and the owner is selling - possibly - to a group buy out.

They have expressed concerns with a group administering a SIM - and of course I stepped in and said CDS was likely to help!

The main goals would be to create a succession of power, be democratic, as well as handle building, scripting (for RP), story writing, and support a persistent environment. It also would need to at least recognize the investors in some way.

If they manage to buy the SIM out - of course!

I know this is election time - and the help really needs to be non Partisan as the group is delicate and weak at the moment having just scraped together the funds to do it.

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Bromo Ivory
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Post by Bromo Ivory »

Well it looks like the SIm will be bought - and he will set up at least a provisional council to supervise a reconstruction.

So ... how does the frauchu-frauchau- (ahem) - "Affiliation" law work?
(frauchualte?)

I am going to suggest that that SIM become an affiliate of the CDS, and wanted to be able to tell Vooper as well as inform myself what that would entail - rights and responsibility wise?

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Claude Desmoulins
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Post by Claude Desmoulins »

The relevant law is [url=http://www.aliasi.us/nburgwiki/tiki-ind ... 4:2lilpgd5]here[/url:2lilpgd5].

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Aliasi Stonebender
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Post by Aliasi Stonebender »

[quote="Bromo Ivory":dr3cauqh]Well it looks like the SIm will be bought - and he will set up at least a provisional council to supervise a reconstruction.

So ... how does the frauchu-frauchau- (ahem) - "Affiliation" law work?
(frauchualte?)

I am going to suggest that that SIM become an affiliate of the CDS, and wanted to be able to tell Vooper as well as inform myself what that would entail - rights and responsibility wise?[/quote:dr3cauqh]

Franculate.

Basically, the sim delegates a lot of the 'sovereignty' to the CDS... but in return, there's a consistent government, even if an individual decides to drop out.

Of course, they can decide to go it alone, the main advantage is - there's still some level of trust, and we have two and a half years or so of being reliable to our citizens. :)

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Bromo Ivory
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Post by Bromo Ivory »

Ok - that makes sense.

I will steer Vooper to the forums to get a taste of what it is like in CDS when not in world. And I will take him around the SIMs, etc.

And I will let him decide if this is a direction he would like to go in, as it is his SIM at this point - and it might influence how he devolves power to the residents (his intent is to do just that - so that he can be absent for bits of time, as well as have time to accomplish the mission of the SIM - RPing in a "Dune" theme)

And I would like to thank you, Ali, for being helpful the other night explaining the various forms of government that seem to work - and what CDS would have to offer this SIM.

(But I would also have to say that in addition to the gracious time Ali has given for my questions, Salzie, Sudane, Pat and others have offered or given some advice on this topic as well - thanks!)

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Post by Claude Desmoulins »

Even though the DPU isn't running this cycle, I'm going to make a pitch here.

My guess is that these folk will want. if they join us, to run their sim, including the RP, with minimal involvement/interference (depending on your POV) from the RA. The franchulate act does give some covenant flexibility. Perhaps that's enough, maybe it isn't.

A more federal approach would give subunits like this one the option to run internal things.....internally.

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