General Discussion (re: Guild like activities)

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Sleazy_Writer
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General Discussion (re: Guild like activities)

Post by Sleazy_Writer »

[url=http://forums.neufreistadt.info/viewtop ... 4:vxutp6hn]NFS Undeveloped Area rezoning plans (link) :[/url:vxutp6hn]

[quote="Bromo Ivory":vxutp6hn]* maybe we can "double prim" to 60+ prims per lot, through prim/village lot tie ins as a package?[/quote:vxutp6hn]
So Bromo suggest to statically tie prim lots (like P-280) to all or some of the new plots that will be made in the Undeveloped Area, or, to at least sell them as a package. I replied that if you do this for a large number of plots ( 8 ) that this would be too costly for 'public prim' using parties like the museum. But I [i:vxutp6hn]do rather like this idea[/i:vxutp6hn] of making the least attractive plots more attractive in this way. Say we do this for a small number, like two plots.

Can the New Guild guild please express their opinion whether this would be a wise things to do? Or are there drawbacks to this? Please post in [url=http://forums.neufreistadt.info/viewtop ... 5:vxutp6hn]thread above.[/url:vxutp6hn] Thanks, --TOP.

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Post by Sleazy_Writer »

The question above, might get discussed at [url=http://forums.neufreistadt.info/viewtop ... 3:3dvagtiw]this meeting.[/url:3dvagtiw]

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Post by Sleazy_Writer »

A summary of yesterday's meeting of the Guild's 'prim task force', with conclusions and action points in bold:

[size=92:2sdq5jos]Present: Beathan Vale, Jon Seattle, Moon Adamant, Nikki Maertens, Rose Springvale, Salzie Sachertorte, Sudane Erato, TOPGenosse Brouwer
Item (2) was discussed first. TOPs remarks regarding [url=http://forums.neufreistadt.info/viewtop ... 7:2sdq5jos]this[/url:2sdq5jos] gave Rose the impression that he wanted to favour one group over the other. That was a misunderstanding, and things are cleared up.

- - - TYING PRIM LOT TO NEW UNDEV. AREA LOT - - -
The discussion then proceeded to (1): In some way tying prim lots to two or three of the least attractive new lots in the Undeveloped Area. Moon made a good comparison of a flat appartment having its parking lot linked to it. TOPGenosse asks if this arrangement is needed. Sudane: Why can't people buy what they need? Rose and Jon agree. Afaik, Bromo showed a neutral opinion about this on the forum. TOPGenosse has no say in this :) [b:2sdq5jos]So all in all, no one favours this idea.[/b:2sdq5jos] Jon remarks that prim lots can be a point of sale, when offered along with regular lots, but that there's no need to really tie them together.

- - - PRIM STATUS NFS - - -
Back to (2). TOPGenosse remarks that for every 3 newly created prim lots, MoCA can display 1 medium sized sculpture less. This also counts for other events. Sudane remarks that
[b:2sdq5jos]* minimum as well as the 'maximum' number of prims designated for public use should be determined.
* general assessment for prims status necessary[/b:2sdq5jos]
TOPGenosse: before more prim lots are created. Sudane: The redevelopment project itself will cost 'public prims' too. Salzie remarks that it doesn't necessarily cost MoCA and others prims, prim lots could also be created from abandoned lots.

- - - POLICY - - -
Sudane: you can buy one standard prim parcel for each parcel in town if you need more you buy a normal "outside" parcel

- - - COVENANT - - -
Prim lots and/or policy (like how much can one person buy) are probably not in covenants. Jon:
[b:2sdq5jos]* the task is to decide on changes in the covenants[/b:2sdq5jos] that can help with this
Moon also proposed some nifty rule about linking prim lot allowances to urban plot allocation but that went past me.

- - - UNDEV. AREA: 'CITY FEEL' VERSUS PRIM COUNT - - -
TOPGenosse: So what is the best way to keep that 'city feel' (houses close toghether) but not compromising too much on the number of prims? Options:
* Covenant adjustment with desired rules for Undeveloped Area
* Covenant adjustment, not mention Undev. Area itself.
* Redrawing the planned map (not mentioned)
Moon remarks that non-square plots are prim inefficient. Moon sees nothing wrong with 144 sqm./33 prim lots, TOPGenosse says this is very unattractive to buyers. Regarding this TOPGenosse says that having back instead of front yards will help for 'city feel' and covenant adjustments can do that. Moon counters that big lots are bad for city feel anyway. Sudane, who volunteered to rebuild the Undev. Area, says TOPGenosse's drawings are pretty good and that the current prim policy works fine with that (no tying).
[b:2sdq5jos]No consensus about 'solution', no one argued to really change TOPGenosses maps.[/b:2sdq5jos][/size:2sdq5jos]

Last edited by Sleazy_Writer on Sun Jun 10, 2007 11:56 am, edited 1 time in total.
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Post by Bromo Ivory »

I got pulled away for a RL work-related emergency. How did the rest of this go?

==
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Guild 'prim task force'

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[quote="Bromo Ivory":3gwapeam]How did the rest of this go?[/quote:3gwapeam]
To my knowledge or anyone who was at the Guild meeting today, there wasn't a meeting on Sat. June 2nd. If someone especially logged in to make it to this meeting: I apologise for not letting you know! I leave it to the Guild members and Sudane whether they want to take action on the things above or just consider it a meeting that refreshed their memory.

Trying to make this mainland parcel part of the CDS: http://slurl.com/secondlife/Tethys/64/158/72/
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Post by Rose Springvale »

there was a guild meeting on 6/2/07 and i reported on this issue as per the meeting i attended. A few other issues were discussed as well.

(i'm just checking in quickly from the hotel before i go swim with the fishes, on vacation. Maybe you could check with Jon for a transcript.

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