First Cut of the New Sim Landscape

Forum to discuss and coordinate the expansion of the CDS and the redevelopment of existing territories.

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Jon Seattle
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Quick RAW file FAQ:

Post by Jon Seattle »

[b:334hiwhz]1. Why are you designing the terrain using RAW files? [/b:334hiwhz]
A RAW file is a kind of graphics format, think a JPG or TIFF. For historical reasons it is used to define (in a very rough way) the terrain in Second Life sims.

[b:334hiwhz]2. What do you do with a RAW file once it is done? [/b:334hiwhz]
Using the estate controls you can upload it directly to the sim. It takes a few minutes but then the entire sim's land is changed to match your file. You can also download a RAW file showing the current terrain.

[b:334hiwhz]3. Is RAW better than the in-world tools?[/b:334hiwhz]
No. The in-world tools are much better for fine-grained editing. Using RAW files allows you to set up the big lumps, but making it look like actual landscape must be done in-world.

[b:334hiwhz]4. Why use RAW then?[/b:334hiwhz]
It allows you to work on a landscape before you have a sim and also allows you to set out the big picture before you work on fine grain features.

[b:334hiwhz]5. What are the tools for working with RAW? [/b:334hiwhz]
I use mainly Backhoe: [url:334hiwhz]http://www.notabene-sl.com/Backhoe/[/url:334hiwhz]
Backhoe is reasonable for sculpting, but very difficult for precision work. That is why you should take my posted pictures as being rough ideas only. It also does only the most basic rendering (picture making).

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Post by Rose Springvale »

[quote="Jon Seattle":uizda3e5]It has some differences in detail, mainly ones that flow out of the way natural landscapes work. The basic mechanism is that water flows downhill cutting "escape routes" in the soil, and in the process pushes the soil down with it. Generally this produces concave surfaces more than convex. I've tried to stay a close as I can to the spirit of the proposal, that is an alpine rocky landscape with terracing.[/quote:uizda3e5]

Terracing to provide meadows and rural landscape... not just to get down the mountain. The proposal spread the vertical drops over 4 terraces... so that there were drops of less than 50 m in each of those places, but that nice flat land was available before the drops. Remember the first model with the "lego" like look? I realize this provides more cliffs and steep drops throughout the sim, but that was the essence of the plan... not just to be another mountain sim. Rocky landscaping was envisioned on the top tier, next to NFS, with a spring in the mountains that fed the river as its source. I didn't realize of course that there was land available in NFS to serve that purpose, but my hope was that this would be meadows and farms, lots of green space. The spring could also provide recreational opportunities, which were a major focus of this plan

[quote="Jon Seattle":uizda3e5]In nature a more gently sloped landscape would occur in one of two ways: A landscape with a gentle rise to start with (not an option here), or more often in a mountain region, the valley between two sharper slopes. The problem I am trying to solve with this is how to deal with the 150 m drop from south to north. That is quite a drop! If we want more gentle terraced areas at all we have to get rid of some of that elevation along the way.[/quote:uizda3e5]

Yes, that was the problem i struggled with when i developed my plan as well. While this is another way to deal with the problem, it is a different way.

[quote="Jon Seattle":uizda3e5]The other option, that Sudane brings up, is to give the entire sim a sharp, more evenly distributed slope. This means that all the land is going to feel like the side of a very tall mountain, and little of it like a meadow. I took your plan to be slightly more meadowy, thus this arrangement. But I have no objection to trying it both ways.[/quote:uizda3e5]

Actually, my plan was to distribute the drop evenly and sharply, while maintaining maximum square meters as relatively flat. Stair step terracing was the idea... the original drawings had the numbers worked out on them. I'll see if i can relocate those... did you keep a copy of the renderings from the voting display?

[quote="Jon Seattle":uizda3e5]One problem that comes up with sharply sloped land is that it is very hard to build on. To an extent this can be countered by architecture that provides its own ways of creating level areas: putting houses on piers or tall stone platforms. Generally, also, sharply sloped land is harder to sell. Small terraces help, but just a little.[/quote:uizda3e5]

That's what my complaint with the other proposal was, that the sharp drop distributed over a small area, and congesting the buildings next to CN didn't feel natural or attractive. I will try to find the terraced meadow photographs that i used to fashion the plan, and post them so you can get a feeling for what i was trying to do. Also many chateau that sit right on the edge of the cliffs with spectacular views.

[quote="Jon Seattle":uizda3e5][quote="Rose Springvale":uizda3e5]
1) Is it not possible to have the river for recreation purposes? That was a major part of my design. The only public buiding i had proposed was a lodge at the river source to support a recreational use. [/quote:uizda3e5]Part of my reason for this shape is to allow a deep valley in the lower areas. This will allow us to use Lindon water for a extent of it (perhaps 1 / 3 to 1/2 of the sim) to allow recreation. Lindon water, in this case, is always flat and must be at 20 M elevation (to match CN).[/quote:uizda3e5]

I'm sorry, i still don't know the answer to the question. We can't have rafting without Linden water? I don't understand.

I'm also concerned with the connection to CN... a deep valley to the (south?) means that rather than attractive waterfalls, we'll be looking at mountainsides? When i was putting together the plan, i tried to take into consideration the ideas of many people... thus the caves, the fishing village and the waterfalls. Placement wasn't just arbitrary... but based on trying to satisfy concerns i had read or heard from other people. In some cases i know that is why they voted "for" the sim plan.

[quote="Jon Seattle":uizda3e5]If we do go with a more evenly sloped terrain, we will have to do without Lindon water. Prim water is what is used when Lindon water is not available, but is is a poor substitute for recreational purposes.[/quote:uizda3e5]

I bought on SLEX yesterday sculpted water that looks really good. It is definitely "swimmable" but i dont' know how that works with rafts etc. If we are looking at temporary vehicles, there are several places that come to mind .. i don't understand how all that scripting works, but take a look at the gondolas at the Second Life Botanical Gardens. temp rez, and a lot of fun. Perhaps our rafts can be like that?

[quote="Jon Seattle":uizda3e5]PS. If you want to get a feel for the slope, take a look at Sea Turtle Island. Sea Turtle has a 70 m tall mountain that takes up half the sim. It should be similar to a 150 m drop that takes up the whole sim.[/quote:uizda3e5]

But what about a 40 m drop 4 times? And is it possible with the software to stagger the drop across the breadth of the sim, so that the levels descend not in a straight line, but in a quasi checkerboard fashion? It would seem we'd be able to maximize attrative building lots that way.

Let me know if you need the original models back... I'll try to get in world to repost them somewhere.

Is there a hosting site for photos associated with this forum or do i need to host them myself?

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Post by Salzie Sachertorte »

I like the idea of the rivers of the CDS springing from the first sim, NFS, and then flowing through, connecting all the sims. Perhaps the pool of water could take on mythical properties; e.g., a natural spring (which would be odd given its on top a mountain) flowing to a pond, and then to the newer sims?

It would also tie into the road system, which I believe is proposed to wind through all the sims, tying them together.

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Post by Jon Seattle »

[quote="Rose Springvale":3elwpo5v]
Terracing to provide meadows and rural landscape... not just to get down the mountain. The proposal spread the vertical drops over 4 terraces... so that there were drops of less than 50 m in each of those places, but that nice flat land was available before the drops. Remember the first model with the "lego" like look? [/quote:3elwpo5v]Yes, I am working on another RAW file that works this way. It should be finished in a day or two.

[quote="Rose Springvale":3elwpo5v]
I'm sorry, i still don't know the answer to the question. We can't have rafting without Linden water? I don't understand.[/quote:3elwpo5v]Yes, rafting would be very difficult without Lindon water. Most SL boats are made to work with the Lindon variety. Other "water" is just prims with scripts and the raft or boat would need to sense its position in relation to the objects. It is possible, but a bit challenging to develop such rafts.

[quote="Rose Springvale":3elwpo5v]I'm also concerned with the connection to CN... a deep valley to the (south?) means that rather than attractive waterfalls, we'll be looking at mountainsides? [/quote:3elwpo5v]There is nothing in the first draft RAW file that requires that the large drop be the only waterfall.

[quote="Rose Springvale":3elwpo5v]But what about a 40 m drop 4 times? And is it possible with the software to stagger the drop across the breadth of the sim, so that the levels descend not in a straight line, but in a quasi checkerboard fashion? It would seem we'd be able to maximize attractive building lots that way. [/quote:3elwpo5v]Its a lot more like clay than building blocks. Sudden drops are difficult and can look unnatural if lined up uniformly.

[quote="Rose Springvale":3elwpo5v]Let me know if you need the original models back... I'll try to get in world to repost them somewhere.[/quote:3elwpo5v]Please drop me a copy of your model today. I will make a RAW file that matches it exactly. (Its complicated, but I have figured out how I can this.) Once I have your model rendered as a RAW file we can open this up for discussion.

Thanks

Last edited by Jon Seattle on Tue Jul 24, 2007 10:42 am, edited 1 time in total.
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Post by Jon Seattle »

[quote="Salzie Sachertorte":3vpehayv]I like the idea of the rivers of the CDS springing from the first sim, NFS, and then flowing through, connecting all the sims. Perhaps the pool of water could take on mythical properties; e.g., a natural spring (which would be odd given its on top a mountain) flowing to a pond, and then to the newer sims?

It would also tie into the road system, which I believe is proposed to wind through all the sims, tying them together.[/quote:3vpehayv]Yes, I like this idea very much.

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Post by Rose Springvale »

[quote="Jon Seattle":1v1wp5c2]Please drop me a copy of your model today. I will make a RAW file that matches it exactly. (Its complicated, but I have figured out how I can this.) Once I have your model rendered as a RAW file we can open this up for discussion.

Thanks[/quote:1v1wp5c2]

Jon, i'll try, but as you know, I'm not at a place with broadband so getting in world is not so easy for me right now. I tried today, but the grid went down.

We have waited this long, is it really necessarty to complete this before 8/1? I have had this trip planned for months.

I only ask because i thought i was supposed to be leading the design team, per your appointment. Did that change? I didn't see anything regarding that in the transcript of the guild meeting, and have no correspondence re same. If I've been relieved or responsibility, please let me know.

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Post by Dnate Mars »

[quote="Rose Springvale":2ho4wz60][quote="Jon Seattle":2ho4wz60]Please drop me a copy of your model today. I will make a RAW file that matches it exactly. (Its complicated, but I have figured out how I can this.) Once I have your model rendered as a RAW file we can open this up for discussion.

Thanks[/quote:2ho4wz60]

Jon, i'll try, but as you know, I'm not at a place with broadband so getting in world is not so easy for me right now. I tried today, but the grid went down.

We have waited this long, is it really necessarty to complete this before 8/1? I have had this trip planned for months.

I only ask because i thought i was supposed to be leading the design team, per your appointment. Did that change? I didn't see anything regarding that in the transcript of the guild meeting, and have no correspondence re same. If I've been relieved or responsibility, please let me know.[/quote:2ho4wz60]

If that is your wish to hold off on the development of the sim, I think we as the guild should honor it. You are the design lead. There is just a want to move forward and get this sim finished as quickly as possible. When is it that you plan on returning?

Also, there is the question on feasibility of exactly what you envisioned. We will do what we can, but we can't guarantee anything.

NOTE: This post reflects my thoughts on the issue and not that of the guild as a whole.

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Post by Jon Seattle »

I do feel we should be moving ahead with those tasks, especially while I and others have the time. We agreed on a deadline of September and I take that seriously. The least I can do is get the terrain and mapping in place, since all other decisions depend on that. There are only a few of us in the CDS who have the experience to do a good job with this phase, and the other two I know of are snowed under with work.

I gather from the legal papers you filed (Michel's earlier post) that you plan to try to remove me from Guild work as soon as you return. The least I can do for the Guild and this community is leave it with the best map I can for implementing the new sim.

Last edited by Jon Seattle on Wed Jul 25, 2007 3:44 am, edited 1 time in total.
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Community

Post by Arria Perreault »

I have always considered that the construction of a sim would be a team work and that we can take in account new ideas. This fact can motivate people to work on the project.

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Re: Community

Post by Jon Seattle »

[quote="Arria Perreault":u7l4dyhn]I have always considered that the construction of a sim would be a team work and that we can take in account new ideas. This fact can motivate people to work on the project.[/quote:u7l4dyhn]I agree with this 100%

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Post by michelmanen »

Jon wrote:

[quote:2b1qbkhh]I gather from the legal papers you filed (Michel's earlier post) that you plan to try to remove me from Guild work as soon as you return. The least I can do for the Guild and this community is leave it with the best map I can for implementing the new sim.[/quote:2b1qbkhh]

The SC Petition was not filed by Rose. It was filed by me as a CDS citizen gravely concerned about certain issues I shall not reiterate here. I was not instructed by, nor representing, anyone else.

Nowhere in the Petition in question was the removal of any person from any position mentioned. In fact, as we all know, you resigned of our own volition before this matter even erupted.

So your claim that Rose would even consider removing you from "Guild work" is nothing but conjecture based on wrong information on your part.

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Post by Rose Springvale »

Jon ...I had nothing to do with michel's post. I will not be a party to any of the negativity on these forums. I told you that from the beginning. I no longer will address personal issues here. If you want further information from me on personal issues, please email me.

Dnate... I am only trying to meet my responsibilities where the guild is concerned. I don't know anything about the issues you are all discussing, but it was stressed to me many times that i needed to be on this team because they wanted help implementing my "vision." I have no desire whatsoever to delay work, thought i think the timing of Sept 1 was set knowing i'd be away during this time. I am also surprised that parts of the plan are now considered not feasible... I gave the drafts to Jon at every phase of the modeling. If it wasn't feasible, it would have been nice to know before the community voted on it. My sole motivation for even entering the contest was to provide the community with a choice. I wish one of you would have done it instead.

It is not likely that i'll be able to send models until i get back. If it is critical to move forward before then,and no one else has any of the drafts, then by all means do so. While i know only a few people in CDS have the skill, i thought part of the process in the Guild was to show others how it was done... for some reason i was given the link to Backhoe to download. I guess i was mistaken about a lot of things.

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Post by Rose Springvale »

and for the record, i think it would be a terrible loss to the community if Jon were removed from the guild, Just because he doesn't like ME doesn't mean he is not the best person for the job. Far better for me to ...as has been requested.. to "go away."

Our current dispute revolved around a misrepresentation of facts regarding my position and advice in a meeting. If anyone took the time to read the transcripts of the meeting, they will see what i mean. If not, you have your mind made up already, and further discussion isn't even appropriate.

In short, no Jon, i don't seek your removal from anything.

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Post by Dnate Mars »

Rose, I was just talking about the landscape part of it. I was reading that the steep slopes that you had originally envisioned was not possible. Not being one that has ever created a RAW file, I am unsure what exactly is possible.

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Post by Bromo Ivory »

I kind of view this process analogous to an author collaborating the producers and directors in making a movie of a book.

Rose being the author - owns the creative vision and such - and will end up figuring out with the others (Jon, Guild, whomever) what is feasible for the medium that preserves the plot, feel and so on. And will give the best possible interpretation of the vision to the execution.

And while execution of a vision may involve compromise, if the exchange remains healthy (like it appears to be at this point) will have the best possible outcome!

So here's me hoping for the 3rd SIM being a proverbial "Summer Blockbuster that wins the Academy Award!"

:)

(And *of course* I know that the analogy isn't perfect - it just strikes me as that!)

And Ok I am being a pollyanna, but I am an inexplicably good mood at the moment!! :D

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