[quote="Jon Seattle":uizda3e5]It has some differences in detail, mainly ones that flow out of the way natural landscapes work. The basic mechanism is that water flows downhill cutting "escape routes" in the soil, and in the process pushes the soil down with it. Generally this produces concave surfaces more than convex. I've tried to stay a close as I can to the spirit of the proposal, that is an alpine rocky landscape with terracing.[/quote:uizda3e5]
Terracing to provide meadows and rural landscape... not just to get down the mountain. The proposal spread the vertical drops over 4 terraces... so that there were drops of less than 50 m in each of those places, but that nice flat land was available before the drops. Remember the first model with the "lego" like look? I realize this provides more cliffs and steep drops throughout the sim, but that was the essence of the plan... not just to be another mountain sim. Rocky landscaping was envisioned on the top tier, next to NFS, with a spring in the mountains that fed the river as its source. I didn't realize of course that there was land available in NFS to serve that purpose, but my hope was that this would be meadows and farms, lots of green space. The spring could also provide recreational opportunities, which were a major focus of this plan
[quote="Jon Seattle":uizda3e5]In nature a more gently sloped landscape would occur in one of two ways: A landscape with a gentle rise to start with (not an option here), or more often in a mountain region, the valley between two sharper slopes. The problem I am trying to solve with this is how to deal with the 150 m drop from south to north. That is quite a drop! If we want more gentle terraced areas at all we have to get rid of some of that elevation along the way.[/quote:uizda3e5]
Yes, that was the problem i struggled with when i developed my plan as well. While this is another way to deal with the problem, it is a different way.
[quote="Jon Seattle":uizda3e5]The other option, that Sudane brings up, is to give the entire sim a sharp, more evenly distributed slope. This means that all the land is going to feel like the side of a very tall mountain, and little of it like a meadow. I took your plan to be slightly more meadowy, thus this arrangement. But I have no objection to trying it both ways.[/quote:uizda3e5]
Actually, my plan was to distribute the drop evenly and sharply, while maintaining maximum square meters as relatively flat. Stair step terracing was the idea... the original drawings had the numbers worked out on them. I'll see if i can relocate those... did you keep a copy of the renderings from the voting display?
[quote="Jon Seattle":uizda3e5]One problem that comes up with sharply sloped land is that it is very hard to build on. To an extent this can be countered by architecture that provides its own ways of creating level areas: putting houses on piers or tall stone platforms. Generally, also, sharply sloped land is harder to sell. Small terraces help, but just a little.[/quote:uizda3e5]
That's what my complaint with the other proposal was, that the sharp drop distributed over a small area, and congesting the buildings next to CN didn't feel natural or attractive. I will try to find the terraced meadow photographs that i used to fashion the plan, and post them so you can get a feeling for what i was trying to do. Also many chateau that sit right on the edge of the cliffs with spectacular views.
[quote="Jon Seattle":uizda3e5][quote="Rose Springvale":uizda3e5]
1) Is it not possible to have the river for recreation purposes? That was a major part of my design. The only public buiding i had proposed was a lodge at the river source to support a recreational use. [/quote:uizda3e5]Part of my reason for this shape is to allow a deep valley in the lower areas. This will allow us to use Lindon water for a extent of it (perhaps 1 / 3 to 1/2 of the sim) to allow recreation. Lindon water, in this case, is always flat and must be at 20 M elevation (to match CN).[/quote:uizda3e5]
I'm sorry, i still don't know the answer to the question. We can't have rafting without Linden water? I don't understand.
I'm also concerned with the connection to CN... a deep valley to the (south?) means that rather than attractive waterfalls, we'll be looking at mountainsides? When i was putting together the plan, i tried to take into consideration the ideas of many people... thus the caves, the fishing village and the waterfalls. Placement wasn't just arbitrary... but based on trying to satisfy concerns i had read or heard from other people. In some cases i know that is why they voted "for" the sim plan.
[quote="Jon Seattle":uizda3e5]If we do go with a more evenly sloped terrain, we will have to do without Lindon water. Prim water is what is used when Lindon water is not available, but is is a poor substitute for recreational purposes.[/quote:uizda3e5]
I bought on SLEX yesterday sculpted water that looks really good. It is definitely "swimmable" but i dont' know how that works with rafts etc. If we are looking at temporary vehicles, there are several places that come to mind .. i don't understand how all that scripting works, but take a look at the gondolas at the Second Life Botanical Gardens. temp rez, and a lot of fun. Perhaps our rafts can be like that?
[quote="Jon Seattle":uizda3e5]PS. If you want to get a feel for the slope, take a look at Sea Turtle Island. Sea Turtle has a 70 m tall mountain that takes up half the sim. It should be similar to a 150 m drop that takes up the whole sim.[/quote:uizda3e5]
But what about a 40 m drop 4 times? And is it possible with the software to stagger the drop across the breadth of the sim, so that the levels descend not in a straight line, but in a quasi checkerboard fashion? It would seem we'd be able to maximize attrative building lots that way.
Let me know if you need the original models back... I'll try to get in world to repost them somewhere.
Is there a hosting site for photos associated with this forum or do i need to host them myself?