[size=200:3r2nbd21][b:3r2nbd21]Sim Development Schedule (Preliminary)[/b:3r2nbd21][/size:3r2nbd21]
We need get as much done as we can before we get the actual sim. We are going to want to complete the sim without one month, before we have to pay the first month's tier and so the preparation is needed so as to make our work as efficient as we can. This schedule has us completing the preparatory work before September. I've broken this in to a series of milestones.
In general I will post all work as soon as I have it for public comment. This schedule and all work is subject to review by the Guild Faculty. Also I will be setting up workshops in the next couple of weeks for people who want to build.
[b:3r2nbd21]Milestone 1: Landscape Definition[/b:3r2nbd21]
Target Date: 31 July
RAW file for landscape
Map of major sim areas
Parcel boundary map and land table
[b:3r2nbd21]Milestone 2: Basic Structures and Vegetation[/b:3r2nbd21]
Target Date: 15 August
Two models houses to establish the architecture style
Plans for common areas and larger public structures
Select vegetation (trees and plants)
Texture bank established
[b:3r2nbd21]Milestone 3: Covenants, Pricing, Promotion, and Changes in Landscape Plan[/b:3r2nbd21]
Target Date: 15 August
Covenants for new sim
Land pricing
Promotional materials
[b:3r2nbd21]Milestone 4: Sim Is Received[/b:3r2nbd21]
Target Date: 1 September
[b:3r2nbd21]Milestone 5: Sim Preparation[/b:3r2nbd21]
Target Date: 8 September
Initial Terraforming (RAW file and detailed)
Roads Built
Blocks to mark positions and sizes of major structures
Parcels set on land
[b:3r2nbd21]Milestone 6: Major Construction[/b:3r2nbd21]
Target Date: 22 September
Detailed Terraforming Complete
Waterways Complete
Construction of both public structures and housing underway
[b:3r2nbd21]Milestone 7: Sim Opens[/b:3r2nbd21]
Target Date: 30 September
Completion of all public structures and housing