Hello everyone,
Apologizing again for the delay, here follow two proposals for terrain and parcels for Alpine Meadows.
Some comments on the two proposals:
Terrain is common to both. I tried to follow Rose's idea of terraces to the outmost. I believe that terrain can be tinkered still - but ON the sim - to eventually make the terraces walls a bit steeper at some points. I am publishing two views, one showing the level lines (5 m height) and the other a mesh (sort of).
Also in consideration as regards terrain:
- Insertion of roads from NFS and CN at 148m and 33 m high.
- need to meet the corner of the river in CN, at 20 m high. My idea there is to make a bit of backwater and allow the river to go on in the neighbouring sims.
- the need to make a water line down the whole sim. This will have to be perfected in place. Also for consideration, how is the river born up in Neufreistadt.
As for the two proposals next:
- to simplify, i made parcels up to 4500 m2. (or i would never finish moving little 16m2 squares up and down These can be subdivided to accomodate a larger range of parcel sizes in most cases, with a bit more of waste in access alleys. I also made the most regular plots i could (again, those little squares
- i also considered the need to link to the future two neighbouring sims, east and west.
Exp9 is a proposal for single prim plots. It has in my opinion the following disavantages:
- need to protect the river by a very strict covenant, as it falls in some of the parcels.
- road isn't very pretty and takes a good bit of public land
- ratio private/public land is quite high (though part of the public land can be sold as prim lots).
- some of the plots don't have a high useful area, namely, those where the river falls and some that need to encompass high-slope terrain.
- there is no room left for the skiing proposal.
I also think (really personal opinion here) that it is too rigid and it shows
Exp10 is a proposal for double prim plots. In my opinion it has the following advantages over Exp9:
- plots are 'floating' in the sim. This allows us to evade the river and the trickier terrain, effectively looking for the best location for plots. This also allow us to keep terrain buffers between the plots, thus controlling the appearance of landscape better, and as a whole.
- road takes less space (as it needs to reach less plots) and also can be more plastic.
- ratio public/private prims is very good, similar to CN's.
- there's room left for a ski track and/or ski paths for cross country.
These proposals are here for discussion and bettering up - they're really just a leg up. So looking forward to hear your comments!
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