Jon misunderstood my proposal. I propose, as I have since the beginning of planning for this new sim, that we purchase a package of four voids and attach one to each side of NFS. It would be easy to terraform and allocate parcels based on Moon's current plan, including the double prim plots and the seven parcels. You could sell the sims now, as is, while obtaining an agreement with the land purchasers that the terraforming - roadways, waterways - might change a bit in the future when new sims are added.
By doing so, you will:
1) Address the altitude changes in all directions, you will have rural sims between NFS and its "daughters",
2) Ensure the ability to grow the CDS by locking in grid space in all four directions of the original sim,
3) Address the issue of theme bleed as you have rural areas between regular sims without the high cost of purchasing four new sims, also allowing each void to pave the way towards a new theme gradually,
4) Enable the addition of 28 new citizens, each of whom will have sufficent prims to build on their plot of land,
5) Lower the cost of ownership for those wishing to establish residency in an Alpine sim, many of whom might just want open land and a small build in a pretty venue instead of a McMansion,
6) Spread the cost of the new sims amongst 28 people instead of 7, lowering the risk and costs for other CDS citizens and addressing Diderot's concerns regarding solidaric financing.
7) Triples our footprint in SL - we would move from 2 to 6 sims. Voids work, Sudane has many in SLNE and Desmond has discovered the joy in profits voids can bring to a land baron - his new sims are voids and were oversubscribed before he built them.
Kept the vision of the proposer alive, yet allow for the other's views and ideas in the other three sims. E.g., allowing for Roses's idea of an alpine recreational sim and addressing her objections to a monastery as not being within her vision, whilst allowing those with a different vision, e.g., the monastery, to build one to their liking in their own sim.
By surrounding NFS with voids, you show that governance in SL works by creating a City on the Hill for all of SL to see, literally and figuratively speaking.