Guild Meeting Log - 14th Oct 2007

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Moon Adamant
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Guild Meeting Log - 14th Oct 2007

Post by Moon Adamant »

[10:12] You: but let's start, i was just reading Sleazy's reply in teh covenant forum
[10:12] You: today's agenda is
[10:12] Sudane Erato: ahh... yes
[10:12] Sudane Erato: good ideas
[10:12] You: point1. Megaprims
[10:13] You: (quick)
[10:13] You: point 2. Alp Meadows
[10:13] You: Point 3. Elections
[10:13] You: point 4. Monastery
[10:13] You: Point 5. Schloss
[10:13] You: On Megaprims
[10:13] Sleazy Writer nods
[10:14] You: Sleazy: the blog has already exceede the number of allowed replies
[10:14] Sleazy Writer: damn
[10:14] Sleazy Writer: now what?
[10:14] You: in all cases, i think it's just hmmm pyrotechnics
[10:14] You: and that LL has already made a decision to remove megaprims
[10:14] Sleazy Writer: do nothing, because we don't make a difference and have few of them anyway?
[10:14] Sudane Erato: do we have any??!!
[10:15] You: they're just asking so tehy can pick teh answers they like best to support their decision, as usual :)
[10:15] Jon Seattle: Will they just disappear?
[10:15] Sleazy Writer: S > Yes a few on the Schloss, Monastery, etc
[10:15] You: possibly will revert to max dims
[10:15] Sudane Erato: uh!
[10:15] Sleazy Writer: S > not many
[10:15] You: the best way, i think, is to replace those quickly
[10:15] You: before larger damage is done
[10:16] Sleazy Writer: like a f***ed up database & sim?
[10:16] Sleazy Writer: messed up
[10:16] Sudane Erato: hehe
[10:16] Tanoujin Milestone: no problem, i think.... is this on the SL blawg?
[10:16] You: possibly some problems in linksets, yes
[10:16] You: yes, it is
[10:16] You: i am actually hmmm
[10:16] Tanoujin Milestone: ok, i will check it - when do we have to be done with replacement?
[10:17] You: well, if Havok 4 is superior to havok 1... why can't it support larger prims? ;)
[10:17] Sleazy Writer: hm .. LL faking community input, that would be very lame
[10:17] You: personally i think that the problem is not in megaprims or in havok 4... :)
[10:17] Sleazy Writer: (but if you say so)
[10:17] You: Tan, they SAY that Havok will be implemented this fall
[10:17] Sudane Erato: so long as they don't get rid of the sit hack
[10:18] Sudane Erato: i have np :)
[10:18] Sleazy Writer: heh, it doesn't even fix sculptie behaviour
[10:18] You: but... with the large experience we have of they not being able to meet their own schedules, i think you don't have to stress :)
[10:18] Tanoujin Milestone: ah, ic, i know this old entry, ok, i am up to date
[10:18] You: ok, alp meadows
[10:18] You: Jon, i know you have been very busy
[10:19] You: but we really need a table for the last proposal
[10:19] Jon Seattle: Yes, I will make it this evening.
[10:19] You: if you want, i can do it myself
[10:19] Sudane Erato: is it to the point of needing a financial breakdown?
[10:19] Jon Seattle: I would be glad to do it.. actualy its just a matter of counting since the sizes are uniform
[10:20] You: well, yes, the table is needed s you guys at financial workgroup can start refining the budget, etc
[10:20] Sudane Erato: i see... so i'm waiting for the "table"
[10:20] Jon Seattle: Let me make it now.. should only take a few minutes
[10:20] You: ok :)
[10:20] Sudane Erato: kk
[10:20] You: in any case
[10:20] You: covenant discussion has started
[10:21] Sudane Erato: great!
[10:21] You: even if we haven't made much progress yet
[10:21] You: btw Sleazy
[10:21] Sleazy Writer: ?
[10:21] You: can you please edit your post?
[10:21] Jon Seattle: oh, what happened to the forum!?
[10:21] You: because it's very hard to read with the format bugs
[10:21] Sudane Erato: it chhanged!!
[10:21] You: Gwyn has just uppgraded teh forums
[10:21] Sleazy Writer: the covenant thing? I've already fixed it
[10:21] Tanoujin Milestone: i have the same,,, eeek, a change
[10:21] You: ah, thanks! :)
[10:22] Sudane Erato: hehe... (shudders)... *change*!
[10:22] Tanoujin Milestone: ;)
[10:22] You: so i would like to ask you all to please contribute to the covenant discussion
[10:22] Sleazy Writer nods
[10:22] You: and the bureau workgroup to start compiling definite text on it as the discussion proceeds
[10:23] Tanoujin Milestone: i typed some lame words - should we agree on a cerrtain region of the alps?
[10:23] Jon Seattle: Oh, all the image links are now broken!
[10:23] Tanoujin Milestone: i mean, there are the alps leading down to italy
[10:23] You: Tan, that is something we must discuss indeed
[10:23] Tanoujin Milestone: doenst that fit?
[10:23] Sleazy Writer: there are even transsylvanian alps I believe :)
[10:23] You: and i posted to the same effect, on chateaux and cottages tipologies
[10:23] Tanoujin Milestone: ok, to forum
[10:24] Tanoujin Milestone: (i think, CN is agerman colony on the one hand, but the italian style---- may be we take the italian alps
[10:25] You: well, there are surely two main hmmm choices we can take
[10:25] You: either we can assign a definite geographical character to the sim
[10:25] You: and in that case, italian alps could be a good idea
[10:25] You: or we can make it all like the valley at NFS
[10:26] You: and allow for more variety inside a theme
[10:26] You: what do you guys think=
[10:26] You: ?
[10:26] Sudane Erato: i like the more rigorous theme
[10:26] Sleazy Writer: some uniformity would be good
[10:27] Sudane Erato: hehe... i thought i would never agree with that statement :)
[10:27] Tanoujin Milestone: hahaha!
[10:27] You: i think another issue that we must think here is that the sims to the isde should share the same tipologies
[10:27] You: this is my feeling at least
[10:27] Sudane Erato: yes
[10:27] Sudane Erato: i agree
[10:27] Sleazy Writer: but what is an Italian cottage?
[10:27] You: to create a belt in the same theme around the NFS cluster
[10:27] Sudane Erato: its a mini villa :)
[10:27] Tanoujin Milestone: ah, if we start in Tyrol, and get down to the po
[10:28] Sleazy Writer: Good point Moon
[10:28] Sleazy Writer: those should be zones?
[10:28] You: even if teh belt can have zones avriations
[10:28] You: well, this is not a discussion for now
[10:29] You: seeing it pertains to the masterplan discussion
[10:29] You: but i think that we can say hmmm´
[10:29] You: the belt will be alpine´
[10:29] You: and Alp Meadows inside the belt will approximate more the italian Tyrol
[10:29] Sudane Erato: sure
[10:30] You: which leave us with the problem of teh chateaux :)
[10:30] You: how should they be? :)
[10:30] Sleazy Writer: M > Limit that to 2 plots
[10:30] Sleazy Writer: no one wants 3 or 5 or 7 chateaux
[10:30] Sleazy Writer thinks of yellow mainland castles .. gorgeous (!)
[10:31] Sleazy Writer: otoh .. chateaux don't need to be typical castles
[10:31] You: i have been having a look for some time at castles and stuff like that
[10:31] Jon Seattle: With double prims on plan #2, I get 49152. I have that table.
[10:31] You: and i have seen castles in germany and central europe which come very close to this:
[10:31] You: http://en.wikipedia.org/wiki/Image:Rura ... hateau.jpg
[10:31] Jon Seattle: Let me do plan #3
[10:32] Tanoujin Milestone: yes, Moon, good example
[10:32] Jon Seattle: oh pretty!
[10:32] You: and i think perhaps this is a hmmm
[10:32] You: sort of 'matches evrything' castle :)
[10:32] Sleazy Writer: M > but that is a huge difference witha non rural chateau
[10:32] You: well, this is a rural sim
[10:32] Sleazy Writer: okay
[10:33] You: the thing is
[10:33] Sleazy Writer: so we need to find the traits that make it like this one?
[10:33] You: i am a bit afraid that we'll end up
[10:33] You: either with something like versailles
[10:33] Sleazy Writer: yes.... :-/
[10:33] Sleazy Writer: check the 2nd Louvre for that .. I think
[10:34] You: or either with the square-4-wall-with-round-towers-at-each-corner which is the standard take in SL about castles :)
[10:34] Tanoujin Milestone: dont mention Neuschwanstein, i am digesting!
[10:34] Sudane Erato: hehe
[10:34] You: that's our schloss :P
[10:34] Sleazy Writer: :)
[10:34] Sudane Erato: yeah.... fairy cake :)
[10:34] Tanoujin Milestone: :P
[10:34] You: but Jon is right btw
[10:35] Sleazy Writer: Disneyland, is it modelled on Neuschwannstein?
[10:35] You decline position advertiser 1.1 from Gwyneth Llewelyn.
[10:35] You decline regionsay -> messagelinked relay (1 hour timer) 1.2 from Gwyneth Llewelyn.
[10:35] Sudane Erato: haha... yes!
[10:35] You: we should specify what are the plots that admit chateaux
[10:35] You: so that we won't have 500 m2 chateaux
[10:36] Sleazy Writer: Moon, I don't know if that wiki picture is useful ... that chateau is rather small, people may want to build large buildings with all their prims
[10:36] Sleazy Writer: yes, right, identify the plots
[10:36] Jon Seattle: lol, plan #3 has the same number of m2 as plan 2 exactly
[10:36] You: what i mean by that picture is that we should aim at more organic castles
[10:37] Sleazy Writer: ( Does anyone have the url for #2 or #3? )
[10:37] You: instead of the castles we see everywhere around
[10:37] Jon Seattle: Right now plan 3 has 4096, 2048, 1024, and 512 plots (all have drouble prims so x by 2)
[10:37] You: and which are the castle version of those drawings of houses that kids do :P
[10:37] Jon Seattle: Yes, one moment
[10:38] Jon Seattle: Plan #2, http://jonathan-smith.info/snapshots/exp10-modC.png
[10:38] Sleazy Writer: M > the 4-tower castles in SL are made by adults .. it's baffling ..
[10:38] Jon Seattle: Plan # 3: http://jonathan-smith.info/snapshots/exp10-modD.png
[10:38] Sleazy Writer: thanks!
[10:38] You: yes, but that happens because those adults never progress from the 'water is blue stage' :P
[10:38] You: anyway
[10:38] Sleazy Writer: clouds are blue for many people too :)
[10:38] You: indeed
[10:39] Jon Seattle: Plan #3 has the huge plots still
[10:39] You: you don't know how i RAVED at my mates in primary school because of that!
[10:39] You: namely, because tehy always wante dto borrow my sky-blue pen
[10:39] Sleazy Writer: heheh
[10:40] You: so
[10:40] You: what i would liek to ask is
[10:40] You: how do we define then these tipologies?
[10:40] You: and should we define those tipologies?
[10:40] Sleazy Writer: for chateaux --> yes!
[10:41] Jon Seattle: Well, a large house would look cramped on under 2048 perhaps
[10:41] Sudane Erato: will we really enforce them? we never really have yet
[10:41] You: ehehe that's not our problem :)
[10:41] Sleazy Writer: what are covenants for? has to be a first time sometime
[10:41] You: but yes, enforcement is a problem
[10:42] You: i would say though hmmm
[10:42] Tanoujin Milestone: hm, if we collect some pictures, a series: ok, and nice, and a series: please dont?
[10:42] You: well, if you haven't at least a guideline, then you can't enforce anything
[10:42] You: Tan, i was thinking just that
[10:42] Sleazy Writer: yup
[10:42] You: at least we can make that experience
[10:43] You: since we never did
[10:43] You: that is, we did it for teh building team at CN, but not for the residents
[10:43] You: so in my opinion, we can but try
[10:43] You: what do you all say to this database of examples?
[10:44] Sudane Erato: i think its great....
[10:44] Sleazy Writer: yes please
[10:44] Sudane Erato: but... i guess it would be nice to have more enforcement
[10:44] You: yes, it would
[10:45] You: well, otoh urban tissue changing is not a bad thing altogether
[10:45] You: shows that it is alive
[10:45] You: but i think perhaps with a set of examples, residents can be more guided
[10:46] You: perhaps we never really showed new residents at CN and NFS valley what we were aiming at
[10:46] You: and a picture is worth a thousand words :)
[10:46] Sleazy Writer: I think there's no problem with making it AS restricted as NFS -- NFS looks great, why not do it again?
[10:46] Sudane Erato: NFS has a few startling "slip-ips"
[10:46] Sudane Erato: slip-ups
[10:47] You: Sleazy
[10:47] You: i am not sure
[10:47] You: if a very restricted covenant is a good thing commercially
[10:47] You: but i am willing to be convinced
[10:47] You: in any case
[10:47] Sleazy Writer: are we in the commercial land business?
[10:47] You: to make it LIKE nfs
[10:47] You: we would need to build it all
[10:48] Sleazy Writer: I don't wanna be a aesthetic nazi, but I like the looks of our current sims
[10:48] You: and that's another question
[10:48] You: shall we build it all?
[10:48] You: and Sleazy, you have to sell the sim
[10:48] You: to recover investment
[10:48] Sleazy Writer: CN was pretty restrictive, didn't that go fine?
[10:49] Tanoujin Milestone: if you build a house, when the roof is set you have a little feast, how is that called? If the builder has a reason to call the guild to look at the build and give some advice - that could be nice, could be overregulating patronage as well
[10:49] You: CN has a lot of slip-ups :)
[10:49] Sudane Erato: yeah
[10:49] Sleazy Writer: but it worked out, mostly
[10:49] You: yes
[10:49] You: but hmmm
[10:50] You: two points regarding that
[10:50] You: first: perhaps you wouldn't have such a high tax of occupation if people didn't feel that slip-ups go uh uncorrected
[10:50] You: and second: even so, if it works despite teh slip-ups - then perhaps it is proff that we don't need such restrictive covenants
[10:51] Tanoujin Milestone: excuse me, what is a slip up? Something like "not almost there?"
[10:51] You: and can allow a bit of room
[10:51] You: ah, Tan
[10:51] Sleazy Writer shrugs
[10:51] You: something that has required a waiver of teh covenants
[10:51] Tanoujin Milestone: ah, k
[10:51] You: or something that doesn't really match our idea for teh sim
[10:51] You: for instance
[10:52] You: we had planned CN to be a 'red' town
[10:52] You: brick and terracota, etc
[10:52] Tanoujin Milestone: the blue roof!
[10:52] Jon Seattle: I hate proportional type at atimes :D
[10:52] You: and you have a lot of marble etc
[10:52] You: ah, yes, that one is a covenant waver, i think
[10:52] Jon Seattle: The numbers are here: http://forums.slcds.info/viewtopic.php? ... 9021#p9021
[10:52] You: becaus ethe CN covenant specifically mentions terracota roofs
[10:52] Jon Seattle: I will have to re-format so you can see the columns
[10:52] You: thanks Jon :))
[10:53] Jon Seattle: Its very interesting that they add up to the same number of m2
[10:54] You: ok
[10:54] You: i just would like to hear your views on some questions i put
[10:54] You: namely: shall we build teh whole sim?
[10:54] Sleazy Writer: very good question!
[10:54] You: i think teh database is decided taht it will be good
[10:55] Sudane Erato: i would say no
[10:55] Sleazy Writer: I think it would be useful to build as much as needed to: Clearly indicate the theme
[10:55] Sudane Erato: i think it would be a waste
[10:55] You: and i'll open a thread at the sim and planning so that we can post examples, perhaps?
[10:55] Sleazy Writer: S > We can set a standard of quality
[10:55] Sleazy Writer: (hopefully)
[10:55] Sudane Erato: yes, but people will simply take the houses down
[10:55] Sudane Erato: and build new ones
[10:56] You: that's surely what has happened in CN
[10:56] Sudane Erato: like they have in CN
[10:56] Sudane Erato: yes
[10:56] Sudane Erato: rather...
[10:56] You: can we perhaps make a compromise here?
[10:56] Sudane Erato: in SLNE, where we have a strict theme
[10:56] Jon Seattle: Well, about 1/3 of the houses are still there -- Sudane's quarter mainly
[10:56] Sudane Erato: we require all new homes to be built at 500 meters
[10:57] Sleazy Writer: quite a lot of houses in CN are still up
[10:57] Sudane Erato: and then approved before they can be placed on the ground
[10:57] You: oh, what a good idea!
[10:57] Sleazy Writer: Sudane : prividing NG textures will help a lot for the theme
[10:57] You: could we set that in these covenants?
[10:57] Sudane Erato: it does require some enforcement
[10:57] Jon Seattle: One thing we do on cedar also, which I would recommend, is limit the land area for the house 'footprint'
[10:57] Sudane Erato: yes Jon
[10:58] Sudane Erato: I agree
[10:58] Sudane Erato: limit to a percent of the parcel
[10:58] You: yes, we have standard distances for CN too
[10:58] Tanoujin Milestone: max hight+x =distance to parcelborder?
[10:58] You: or like irl
[10:58] Jon Seattle: Well, I designed the D plots for adjoining houses. Its a good idea for those.
[10:58] Sudane Erato: however, remember in AM... we have a lot of green space around the parcels
[10:58] You: buildings must be set so that a 45º deg line from the other buiilding intersection at the ground misses teh house
[10:59] Jon Seattle: That way we have the structures in the small plots clustered
[10:59] You: yes
[10:59] You: to resume
[10:59] You: we have to define zonings there according to plots sizes
[10:59] You: the almshouses rows are exempt of the distance requirements, of course
[11:00] You: btw, i think teh almshouses should be built by us
[11:00] You: or it will be chaos
[11:00] Jon Seattle: almshouses?
[11:00] You: ehehe i call them almshouses
[11:00] Sudane Erato: whats an almshouse?
[11:00] You: the tiny plots :)
[11:00] Jon Seattle: lol
[11:00] Sleazy Writer: cottages
[11:00] Sudane Erato: ahhhh :)
[11:00] Sudane Erato: like a fachwerk :)
[11:00] You: an almshouse is a house that if built for charity
[11:01] You: generally they would be built in rows
[11:01] Jon Seattle: Ah, Sudane, a house that is supported by contrributins from the chirch, specifically charity
[11:01] Sudane Erato: i see
[11:01] Jon Seattle: It is an very anteque term in english
[11:01] You: yup, very common in england since elizabethan times
[11:01] Sudane Erato: yes!
[11:01] Sleazy Writer: Moon > I'm not sure a geometric arrangement would be good ... putting them at random angles might make them look like a nice hamlet
[11:02] You: inside the plots, surely
[11:02] Sudane Erato: random angles are a real pain for furniture and pictures
[11:02] You: but the plots need to be geometric
[11:02] Sleazy Writer: well .. they shouldn't be a straight street .. that seems boring
[11:02] You: ah, but what you do then is
[11:02] Sleazy Writer: then at least at 45 degr. angles but scattered
[11:02] Tanoujin Milestone: the snap to grid angles are not a pain
[11:02] You: you leave 8m, say for the street plot
[11:02] You: but what you do is a4 m wide road that can wander a bit
[11:02] You: inside it's plot
[11:03] Sleazy Writer: will we build it? as an indication? doesn't take much time anyway
[11:03] You: the roads?
[11:03] You: surely
[11:03] Sleazy Writer: yes
[11:03] You: and the bridges and landscape too
[11:03] Sleazy Writer: the big ones
[11:03] Sleazy Writer: parking lots?
[11:04] Sudane Erato: hehe
[11:04] You: that's infrastructure, which we must build
[11:04] Tanoujin Milestone: for choppers... :)
[11:04] Sleazy Writer: heheh
[11:04] Sudane Erato: motorways :)
[11:04] You: ok
[11:04] Sleazy Writer: Autobahn
[11:04] You: what i think is hmmm
[11:04] You: we will build the infrastructure
[11:04] You: and i DO think we should build teh almshouses
[11:04] Sudane Erato: :)
[11:04] You: or we'll have issues there
[11:05] Sleazy Writer: M > almshouses : yes
[11:05] Sudane Erato: and require that they not be changed?
[11:05] You: yup
[11:05] Sleazy Writer: ??
[11:05] Sleazy Writer: you sure?
[11:05] You: sure
[11:05] You: if it's charity, it's charity ;)
[11:05] Sudane Erato: whats the point of building them if they're going to be changed?
[11:05] You: but now seriously
[11:05] You: if you allow them to be changed
[11:05] You: you'll know what happens
[11:06] Sudane Erato: yes
[11:06] You: first a new gable here
[11:06] You: then someone changes the colour
[11:06] Sudane Erato: :)
[11:06] Sudane Erato: next, a department store :)
[11:06] You: then someone sets new windows, which totally don't match the set
[11:06] Sleazy Writer: why is this different for chateaux?
[11:06] You: because Sleasy
[11:07] You: i don't have a row of chateaux .P
[11:07] Sleazy Writer: Or do we 'police' chateaux, but not the almshouses?
[11:07] You: the thing here is
[11:07] You: if i have a stand-alone structure
[11:07] Sleazy Writer: a Fachwerk typology works fine for NFS .. why not have that for the almshouses?
[11:07] You: i don't need to protect it all that much
[11:08] You: but if i have a set of buildings, not only should i protect teh buildings, but also i need to protect the set
[11:08] You: as a whole
[11:08] You: sure, they can be fachwerks
[11:08] You: they can even be hawaian huts
[11:08] Tanoujin Milestone: one variating step away from the ground model could be allowed (has to be approved) people like to add an individual note - but not one alteration on the other?
[11:08] Sleazy Writer: :)
[11:08] You: what i don't want is to have fachwerks at beginning and THEN suddenly have an hawaiian hut in teh midle of teh row :)
[11:09] Jon Seattle: Ah, Moon, I think sleazy is saying we can have a selection of styles for the small plots.
[11:09] Jon Seattle: That we need to limit them to one.
[11:09] Sleazy Writer: just a typology of what constitutes an almhouse
[11:10] Jon Seattle: I am not sure about calling them almshouses, it used to be a bit of a derogitory term.. :D though a very very old one.
[11:10] Sleazy Writer: roof: thatched or blah blah, walls: wood, stone, stucco or blah blah, .. and give them free range how to build that
[11:10] You: Sudane, how many fachwerk types do we have atm in the city?
[11:10] Sudane Erato: oh.... probably 6 or 8
[11:10] You: well Sleazy
[11:10] You: what can i say to that?
[11:11] You: i can only say that hmmm
[11:11] You: i do hope there's a lot of trees in front of them :)
[11:11] Sudane Erato: hehe
[11:11] Sleazy Writer: hahah
[11:11] You: because if something totally gives me the creeps, is to see fenestration in a row that doesn't match :)
[11:11] Sleazy Writer: okay, ... I agree with your almshouse nazi plan
[11:12] Sudane Erato: hehe
[11:12] Sleazy Writer: sorry I'm a bit in a nazi mood tonight, but it's a good plan
[11:12] Tanoujin Milestone takes a note about fenestration
[11:12] Tanoujin Milestone: ;)
[11:12] Sudane Erato: :)
[11:12] You: fenestration= window rythm :)
[11:12] Tanoujin Milestone: sure, sure!
[11:12] Tanoujin Milestone: i do not want to turn you into an enemy
[11:13] Jon Seattle: Well, the almshouse plots are all 512 m2 with double prims, similar to 1024 m2 plots in NFS. Not so poor. :D
[11:13] You: i'll promise i won't call them again almshouses to make up for it :)
[11:13] Jon Seattle: But I like the idea of us building them
[11:13] Tanoujin Milestone: i have a little issue with the plot size for the monastery....
[11:13] Jon Seattle: We can make them look quite good that way
[11:14] Jon Seattle: Ah, Tan, that plot can extend over the slope -- that is it can expnd a bit
[11:14] Jon Seattle: I thought of that when I put it there
[11:14] Tanoujin Milestone: oh, then ok, if we do not have to rebuild in other size than 40*60, all fine
[11:15] Jon Seattle: Yes, there is space there.
[11:15] Tanoujin Milestone: great, ok...
[11:16] You: ok, guys, dicussion to proceed in forums
[11:16] Sudane Erato: good
[11:16] You: ah, just one thing i would like to say
[11:16] You: i think the best way here is a compromise
[11:17] You: we will build what we have decided
[11:17] You: but if anyone cares to try their hand at some build for sale, i would say go for it
[11:17] You: what do you think?
[11:17] Sudane Erato: great
[11:17] Sudane Erato: makes sense
[11:18] Jon Seattle: Sure
[11:18] You: ok elections
[11:19] You: i am afraid that the faculty won't be able to present the list today
[11:19] You: and it's all my fault :D
[11:19] Tanoujin Milestone: oh, really :)
[11:19] You: yes, i was very busy this week with a deadline on friday and couldn't answer the faculty mails
[11:20] You: i was hoping to be able to answer them yesterday, but had to go out sooner then i thought because my father made a fall
[11:20] You: earlier*
[11:20] You: in any case,
[11:20] You: i would like to remember everyone
[11:21] You: that the board is also holding elections...
[11:21] You: and you guys can run to sec too :)
[11:21] Sleazy Writer: no!
[11:21] Sleazy Writer: :)
[11:22] You: so
[11:22] You: i will have to postpone elections for next week
[11:23] You: and please, please, if you want to run for sec and chair, please post on the thread :)
[11:23] Sudane Erato: :)
[11:23] Tanoujin Milestone: we have two candidates, right?
[11:23] You: uh, i only have seen Arria's candidature so far, let me check
[11:24] Tanoujin Milestone pushes Moon on the plank for sec, "arrr"
[11:25] You: well, what about new blood? :)
[11:25] Sleazy Writer: :)
[11:25] Tanoujin Milestone: your blood is fresh enough for me :)
[11:25] Sleazy Writer: hahah
[11:25] You: lol
[11:25] Sudane Erato: hehe
[11:25] Jon Seattle: lol
[11:26] Sleazy Writer: let's have bloodsucking bats in AM :)
[11:26] You: ok, monastery report
[11:26] Sleazy Writer: who attack covenant violators
[11:26] Tanoujin Milestone: arria left me in charge to ask for a bigger plot...
[11:26] Moon Adamant looks at the sim plan
[11:26] Sudane Erato: ahhh... land expansion sneak :)
[11:27] Tanoujin Milestone: we would be good for it... but we do not want to disturb the general planning
[11:27] You: well, the slope there can move a bit forward
[11:27] Tanoujin Milestone: sneakyy, yes
[11:27] Sudane Erato: :)
[11:27] Tanoujin Milestone: its just, because it is public, and we are good for it atm
[11:27] You: though i am not sure how will it compromise C1 and C2
[11:28] Tanoujin Milestone: so we do not have to be modest - but we follow the general idea
[11:28] Tanoujin Milestone: A1 is no option? a double chateau plot?
[11:29] Moon Adamant looks at Jon
[11:29] Jon Seattle: Well, the cluster of Ds is important
[11:29] Jon Seattle: How much space do you need?
[11:29] You: Jon, can the monastery and cluster be moved in block to where A1 is?
[11:29] Tanoujin Milestone: Arria and me, we looked at A1 on the old plan here at the wall, but may be we are out of date
[11:30] You: that can be a solution
[11:30] Sleazy Writer: Consider putting the Monastery on D1-D4 .... the Monastery can handle the 'blind' NFS wall, .... but D1-D4 residents won't like the large NFS wall
[11:30] Tanoujin Milestone listens
[11:30] Sleazy Writer: being stuck between the large NFS wall and the large MOnastery .. it wouldn't be my favorite spot
[11:30] You: ehehe that level is 30 meters below teh wall, they'll be facing a bed of rock :)
[11:31] Sleazy Writer: k - good point :)
[11:31] You: i would possibly do this
[11:31] Jon Seattle: Well, the distance between the monastary and the C1/ C2 is just about the entire width of the Monastery plot, so you could even double the Monastery without running into them
[11:31] You: yes, but you have hmmm~
[11:31] You: a 60 m drop
[11:31] Jon Seattle: Yes, it would not be a prblem S.
[11:31] You: sorry, 40 m
[11:32] You: i would rather rotate the monastery and cluster 90 deg
[11:32] Jon Seattle: Its enough to make them feel isolated from NFS
[11:32] You: and pass them onto A1
[11:32] You: becaus ethe limit of A1 is arbitrary
[11:33] Tanoujin Milestone: it should be in the northern part of the sim, near NFS, thats clear, if you see a possibility to give it a little more seam... but i am not up to insist much on it
[11:33] Jon Seattle: True. I thought the monistary looking out over the slope would be historically accurate and accentuate the slope
[11:34] Jon Seattle: I can try moving them though
[11:34] You: well, it has slope too in A1
[11:34] You: do them like this
[11:35] Jon Seattle: And I don't know if it will really get you more space Tan
[11:35] Jon Seattle: Do you need more than 3K?
[11:35] You: monastery in blue
[11:35] Tanoujin Milestone: see, the building is 2400sqm
[11:35] You: road in brown
[11:35] You: orientation matches the one in the wall
[11:35] Tanoujin Milestone: and we would take as much as we get, to be honest
[11:36] Sleazy Writer: hey Brian :)
[11:36] You: or even like this
[11:36] Tanoujin Milestone: hi Brian :)
[11:36] Jon Seattle: Tan, that should fit fine
[11:36] Tanoujin Milestone: :) yes, ic
[11:36] Jon Seattle: Remember this is double prim, so you need not wory about the prim space
[11:36] You: hey Brian :)
[11:37] Brian Livingston: Hi all, sorry for my tardiness
[11:37] Tanoujin Milestone: great... i am sure it will work out
[11:38] You: how wide are the squares in your plan?
[11:38] You: sorry?
[11:38] Jon Seattle: its on a 16 m grid
[11:38] Tanoujin Milestone: 8m
[11:38] Tanoujin Milestone: 16
[11:38] You: sorry
[11:38] You: are they 8*8
[11:38] You: o?
[11:38] You: or 16*16?
[11:39] Tanoujin Milestone: i couned 32 for 256m, thats 8m
[11:39] Jon Seattle: which plot? The Monistary plot is 2096 m2, and extend it out by 1/2
[11:39] Jon Seattle: 3 * 16
[11:39] You: i am asking the width of the squares...
[11:40] Jon Seattle: 16 x 16
[11:40] Tanoujin Milestone: 256/32=8
[11:40] You: decide yourselves
[11:40] You: :)
[11:40] Tanoujin Milestone: so they are 8*8
[11:40] Jon Seattle: yes
[11:41] Jon Seattle: You are correct
[11:41] Tanoujin Milestone: i look at the wallhere, length is fine
[11:41] Tanoujin Milestone: but it is 32m deep
[11:41] Tanoujin Milestone: the monastery plot
[11:41] Jon Seattle: so 6 * 8 * 64 m2
[11:41] Jon Seattle: is the space now
[11:41] Tanoujin Milestone: and,,,, the monastery is 40... thats what it is about :)
[11:41] Tanoujin Milestone: no, we are missing 8 m
[11:42] Tanoujin Milestone: a farmers shoe
[11:42] Tanoujin Milestone: :-)
[11:42] Jon Seattle: 3072 m2
[11:42] Jon Seattle: in the posiiton shown
[11:42] You: don't count by m2, but do it by linera dims
[11:42] Tanoujin Milestone: it is the cut then...
[11:42] You: linear*
[11:42] Sudane Erato: sorry. i must leave... RA mtg in 15 min
[11:42] Jon Seattle: If we move the road a bit we can extend it to 4096
[11:42] Tanoujin Milestone: see you there :)
[11:42] You: sure!
[11:43] Tanoujin Milestone: yes, that would be fantastic, Jon
[11:43] You: the road can pass to the lower isometer
[11:44] You: or the isometer can recede to make room for the road :)
[11:44] You: ok, solved
[11:44] You: schloss :)
[11:44] Tanoujin Milestone: hey, ok, thanks!
[11:44] Tanoujin Milestone: yes, i am still on it, :-)
[11:44] Tanoujin Milestone: i am drawing plans now, and i see a lot of options
[11:45] Tanoujin Milestone: it would be a one girl show if i would not be in contact with Sam
[11:45] Tanoujin Milestone: i will provide what we decided we want, and before deadline
[11:45] You: that's great :)
[11:45] Tanoujin Milestone: so, i would say, let me carry on
[11:45] Tanoujin Milestone: :)
[11:45] You: lol, granted!
[11:46] Tanoujin Milestone: hehe
[11:46] Tanoujin Milestone: ah, sleazy, where did you see a megaprim in the schloss?
[11:46] Tanoujin Milestone: i am stuck in the foundations atm
[11:47] Tanoujin Milestone: there is no mega, afaik
[11:47] You: those sculpty stairs sam made?
[11:47] You: could tehy be it?
[11:47] Sleazy Writer: sorry I was afk
[11:47] Sleazy Writer: ehm
[11:48] Tanoujin Milestone: np - the stairs do not exceed 10 m
[11:48] Sleazy Writer: San has used some mega prims for the railings of the road that leads up to the Schloss -- also at the rear end of the Schloss I believe .. some rock texture
[11:48] Sleazy Writer: Sam
[11:48] Tanoujin Milestone: ha! ok, road and rear end? i will ask her
[11:49] Sleazy Writer: yes
[11:49] Sleazy Writer: you'll find it
[11:49] You: ok guys
[11:49] Tanoujin Milestone: :) as far as i see we do not have to worry, if she put them there, she will replace them in time
[11:49] You: can we adjourn? so that RA reps can have a few minutes to collect their thoughts before RA? :)
[11:49] Jon Seattle: Yes, lets
[11:49] Sleazy Writer: ( no need to worry no :) )
[11:49] Sleazy Writer nods
[11:49] Tanoujin Milestone: yes! Thank you
[11:50] You: ok, adjourned :)
[11:50] You: thank you all! .)

Eudaimonia now!
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