Covenant Task Force Meeting - 15th Nov 2007 - SUMMARY

Forum to discuss and coordinate the expansion of the CDS and the redevelopment of existing territories.

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Moon Adamant
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Covenant Task Force Meeting - 15th Nov 2007 - SUMMARY

Post by Moon Adamant »

Hello all,

This is the summary of the motions voted at last meeting - many thanks to Sonja who compiled both motions and votes!

Present (not all throughout the meeting): Moon Adamant, Alexicon Kurka, MT Lundquist, Dnate Mars, Jamie Palisades, Arria Perreault, ThePrincess Parisi, Jon Seattle, Rose Springvale, Sonja Strom, Sleazy Writer

Motion:

"Terraform is allowed within a difference of +2/-2 meters, and further terraforming must be approved."

Votes:

Yes – 6 / No – 0 / Abstain – 0

Motion:

"Per person a maximum of 2 parcels may be owned, which must be of different sizes. A person cannot own more than 4096 m2."

Votes:

Yes – 5/ No – 1/ Abstain – 5

Motion:

"All the buildings exteriors must be built in pre-industrial materials, namely: 1. Structural elements can be stone, brick or wood 2. Roofing elements can be wood, slate or terracota shingles, or thatch. 3. Exterior flooring elements can be brick, ceramics, stone or wood. 4. Wall elements can be stone, brick, wood or stucco. 5. Door and window elements can be wood or metals, raw or painted. Large panes of glass in any colour must be partitioned by appropriate framing. "

Votes:

Yes – 11/ No – 0/ Abstain – 0

Motion:

"In order to reduce lag, when building a house or large object, textures no larger than 512*512 or equivalent must be used"

Votes:

Yes – 5/ No – 2/ Abstain – 2

Motion:

"Zone H (Hamlet) 1. The Zone H is the Zone on the north of the sim that is adjacent to Colonia Nova 2. Buildings in this zone aim to resemble alpine (mountain) styles of Central Europe, but can incorporate classical elements such as columns, entablatures and pediments in their design in a point manner, to allow visual transition of style to Colonia Nova sim.

2. Zone S (Mid-Slope) 1. The Zone S is the Zone encompassing the middle of the slope, roughly till Monastery level 2. Buildings in this zone aim to resemble alpine (mountain) styles of Central Europe

3. Zone T (Top Plots) 1. The Zone T is the Zone encompassing the top of the slope, roughly from Monastery level, and up to the border with Neufreistadt sim. 2. Buildings in this zone aim to resemble alpine (mountain) styles of Central Europe, and should aim to link visually with the styles present in Neufreistadt.

4. Zone C (Commons) 1. The Zone C is the Zone encompassing all public land and structures in the sim, including landscape features, river and roads. 2. This zone is defended from any private building. 3. This zone is directly administered by the Executive Branch of the CDS.

Zone M (Monastery) 1. The Zone M is the Zone concerned directly with the Monastery building. 2. This zone is defended from any private building other than the Monastery NGO. 3. This zone is directly administered by the Monastery NGO, in compliance with these covenants and other applying CDS legislation."

Votes:

Yes – 6/ No – 0/ Abstain – 0

Eudaimonia now!
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