The Alpine Meadows Covenants
1. General CDS Covenants
1. All structures and scripts are subject to review.
2. No terraforming unless the sim covenant allows it (*)
3. No SL or RL commercial pornography is permitted
4. The use of excessive scripts which adversely effect sim performance is not permitted, determination of the same is at the sole discretion of the Chancellor, who is entitled to remove the scripts. An appeal of the Chancellor decision can be submitted to the SC.
5. Scripts which use llListen (voice command) are only permitted, if they listen only after a touch and then deactivate after a certain period of time.
6. Scripts which spy on residents are not permitted.
7. Bounce scripts are not permitted.
8. Particles can only be used in effects that have real-world analogies, such as lights, smoke, and fire.
9. Particles should be set no higher than 10 particles per second.
10. Scripts and particles attached to avatars are unregulated.
11. Subletting is not permitted
12. No skyboxes are permitted below 512 m in altitude
13. No default wood textured prims are to be left in place longer than 24 hours
14. Exterior signs are allowed, unless they be floating, particle emitting, or rotating.
2. Alpine Meadows Sim-Wide Covenants
The following provisions apply to all parcels in the Alpine Meadows Sim:
1. Alpine Meadows is defined as having a general Alpine, Rural and Antique theme.
2. Alpine Meadows is a double prim sim: this means that a 512 m2 parcel has 234 prims alloted instead of the usual 117.
3. Alpine Meadows allows Direct Teleporting, but will feature a centralized default Hub in the sim
4. Skyboxes will be allowed over all private parcels, at a height no less than 512 m. These skyboxes must fall totally inside the parcels' limits.
5. All buildings under the 512 m high mark must be physically plausible.
6. General Restrictions
1. No outdoor hot tubs are permitted
2. Clubs are not permitted
7. Commercial function is allowed if falling within the theme of the sim, or, failing that, be kept in interior spaces.
8. Alpine Meadows has five zones, defined by expected appearances of builds and/or different administration of land: Hamlet (H), Mid-Slope (S), Top Plots (T), Commons (C) and Monastery (M)
9. Alpine Meadows has 4 different typologies, defined by plot type: A, B, C, and D. It also features a special M plot.
10. Plots are identified by a string XY0,corresponding to Typology-Zone-Number.
11. All the buildings exteriors must be built in pre-industrial materials, namely:
1. Structural elements can be stone, brick or wood
2. Roofing elements can be wood, slate or terracota shingles, and thatch.
3. Exterior flooring elements can be brick, ceramics, stone or wood.
4. Wall elements can be stone, brick, wood or stucco.
5. Door and window elements can be wood or metals, raw or painted. Large panes of glass in any colour must be partitioned by appropriate framing.
12. Terraform is allowed within a difference of +2/-2 meters, and further terraforming must be approved.
13. Per person a maximum of 2 parcels may be owned. A person cannot own more than 4096 m2.
14. In order to reduce lag, when building a house or large object, textures no larger than 512*512 or equivalent must be used.
15. Anything contrary to what is disposed in the Sim-wide, Zones and Typologies Covenants must require a waiver by the Executive Branch.
3. Alpine Meadows Zones Covenant
1. Zone H (Hamlet)
1. The Zone H is the Zone on the north of the sim that is adjacent to Colonia Nova
2. Buildings in this zone aim to resemble alpine (mountain) styles of Alpine Europe, but can incorporate classical elements such as columns, entablatures and pediments in their design in a point manner, to allow visual transition of style to Colonia Nova sim.
2. Zone S (Mid-Slope)
1. The Zone S is the Zone encompassing the middle of the slope, roughly till Monastery level
2. Buildings in this zone aim to resemble alpine (mountain) styles of Alpine Europe
3. Zone T (Top Plots)
1. The Zone T is the Zone encompassing the top of the slope, roughly from Monastery level, and up to the border with Neufreistadt sim.
2. Buildings in this zone aim to resemble alpine (mountain) styles of Alpine Europe, and should aim to link visually with the styles present in Neufreistadt.
4. Zone C (Commons)
1. The Zone C is the Zone encompassing all public land and structures in the sim, including landscape features, river and roads.
2. This zone is defended from any private building.
3. This zone is directly administered by the Executive Branch of the CDS
5. Zone M (Monastery)
1. The Zone M is the Zone concerned directly with the Monastery building.
2. This zone is defended from any private building other than the Monastery NGO.
3. This zone is directly administered by the Monastery NGO, in compliance with these covenants and other applying CDS legislation.
4. Alpine Meadows Typologies Covenant
1. At any given point on plots A and B, the maximum height of the builds is 26 m above the intersection of the build with the ground
2. At any given point in plots C and D, the maximum height of builds is 20 m above the intersection of the build with the ground
3. For all plots except D plots, there will be a border on the sides where the plots meet another. This border of no construction is of 4 metres for A and B plots, and of 2 m for C plots. The borders can have trees of small gardens.
4. Plots A and B must have an open area for garden or woods not inferior to 40% of the area of the plot. The border area counts for these 40%. These areas can feature small builds like gazebos and pavillions, as long as they comply with the border and height rules.
5. Plots A and B must feature no less than 4 trees per each 512 m2 of plot area
6. All plots can feature any kind of alpine structure, but only A plots can feature a château.
7. The external appearance of the pre-fab buildings in the D plots is fixed and must not be altered.
8. No border rule, garden, or height rules apply to the M (Monastery) plot.
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(*) Text adopted at the RA in 18th Nov 2007