LOL --
Jon --
I think that these questions have relatively easy answers.
First, while my original proposal gave the developer a continuing role in the sims -- which involved sharing rents and possibly sharing the "Estate Owner" function -- discussions with people inworld about this proposal made me change that aspect very quickly. My conception is to have the developer build the sim and then turn it over -- without any reservation of any future role -- to the CDS. The CDS would then sell lots (at the price set by the developer to compensate the developer for the costs of the build) as the CDS would sell lots in sims built by public or Guild initiative. The CDS would also receive rents without sharing the rent proceeds and at a rate in line with "CDS normal."
In other words, developers in the CDS would act like US developers generally act. They would buy land; build a subdivision; and sell the the lots and houses without having any role in the life of the community after they sell their lots. The CDS would then act like a RL government and would inspect and regualte the developer's project and would have a continuing governmental role after the developer is done.
So -- what does a developer get out of this that justifies building these sims as CDS sims rather than as independent sims? First, the developer would transfer the headache of estate management to the CDS. (I have found estate management to be a substantial headache -- so much so that I have contracted out my ML estate management, even at the cost of a substantial profit split that minimizes my income so much that I sometimes don't make tier.) Second, the CDS "brand" would help in selling the lots -- as the buyers would not just get a nice house in a nice sim, but would join us in our democratic project and would gain the real benefits of self-rule. Third, the CDS would directly help the sale of the lots -- just as it would sell lots built by the government or Guild. These benefits are real -- so much so that my proposal has already sparked interest in starting at least one private development company to build sims under the Act.
Your second questions is not unique. We have questions concerning local government and community grouping already in the CDS. My proposal merely changes how CDS sims are built -- not how they are run or how they are populated. Thus, if a Socialist Group wanted to build a sim and populate it by having its members buy the lots from the Guild or the CDS at the prices set by the Group, I would have no problem. In fact, the proposal allows for just this process. The Developer sets the prices. This allows capitalistic developers can sell lots to the general SL community for a profit, allowing reinvestment in the CDS by undertaking another build and allowing some profit to the developer. However, this would also allow cooperatives to set prices such that its members pick up lots for next to nothing. I have not included any right to "presell" lots in my proposal -- but we could add that -- or we could just let the fact that members of a Development Group would have an information advantage that would let them buy up cheaply priced lots before the general public even became aware of them.
Beathan
Let's keep things simple enough to be fair, substantive enough to be effective, and insightful enough to be good.