Budget discussion

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Cindy Ecksol
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Budget discussion

Post by Cindy Ecksol »

I just had a chance to read through the minutes of the last RA meeting http://forums.slcds.info/viewtopic.php?f=2&t=1921 which did not have a quorum but DID have a great presentation from Sudane regarding CDS finances.

One topic that was discussed was "reserves." CDS currently holds about $5000 US in reserves, which makes us pretty healthy financially-speaking: that's just about five times our monthly expenses, and in the real world would be right on target. It allows us to deal with emergencies (few in SL of course), cover shortfalls in tier payments, and execute new projects without the trouble of finding outside financing. But it also raises some interesting questions:

Q1. Why does CDS not spend any of our surplus each month?

A1. I'd venture to say that the main reason we don't spend anything is that we don't have a process for authorizing payments to individuals who execute budgeted items. I seem to recall a half-hearted effort to create a budget at the beginning of this RA term, but as far as I know, none of the authorized projects have been executed, certainly not paid for. Exhibit A for this would be the Guided Tour which started in a very promising way and then vanished into the mists when payment for the software was requested and was not forthcoming. Jamie et al identified the problem clearly during the discussion of Sudane's presentation, and it's clear that we need to do something about this. I think I also agree with Jamie that establishing a process for authorizing payments to individuals is in the realm of the Executive, headed by the Chancellor, since it is the Chancellor who presents and holds responsibility for the budget. As a citizen I have no role in selecting the Chancellor, but I hope that the new RA will support candidates for Chancellor who have a clear commitment to getting this problem fixed.

Q2: How much of our surplus should we save each month (i.e. add to the reserve) and how much should we spend?

A2: Sudane proposed that 25% of our surplus each month should go to the reserve. That's a good start, but still an arbitrary number, so I got to thinking about what the basis should be for determining that. One idea that popped into my head was that as a community we could decide that a good goal would be to add one regular sim and one openspace sim to CDS each year. A regular sim we understand: it can (and should) be set up to pay for itself. But void sims might be another thing altogether. For instance, there's a thought floating around that CDS needs a mountain sim, and Bjerkel developed a physical model of where such an openspace sim might fit in the GMP and how it would look. That sim would be mostly "unusable" in terms of living space, but could add to the ambiance of the place. What if we decided that those void sims would be "public property" in most cases and budgeted to reserve enough of our surplus that we could build a void at least once a year and support it on an ongoing basis? For that we'd need $250 US plus $75 US per month for a total of about $1150, or about $95 per month. This is more than the 25% of surplus that Sudane proposed, but at 36% still pretty reasonable. Keep in mind that if we kept ALL of the openspace sims as "community property" something like this would eventually eliminate our surplus altogether, so we will probably want to find a way to collect tier on at least some of those openspaces. But the idea of buying community property is intriguing to me. At the very least if might finally give us that sandbox we've been talking about for so long, and at best it could make space for a wide variety of interesting projects that might not fit elsewhere.

That's my two cents for now. Will be interested to hear what others think. And will be VERY interested to hear the factions address this issue in their platforms and campaigns.

Cindy

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symokurka
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Re: Budget discussion

Post by symokurka »

My personal opinion is that we are looking only at one side of the problem. The other side is our business model, which sounds to me weak and riskful. I'll try to explain hereunder.

1. Our actual business model Revenues are based on tiers, tiers, tiers, and nothing else. This is the very basic no-risk business model for LL. But we do run some risks. We have a high turnover of citizens. We cannot easily find new citizens buying land from citizens who wish to leave. Crossfingers, but what happens if a new sim does not sell??

2. Getting more stable population. This should be a goal for next RAs. What do we offer to our citizens? Few (and not structured) entertainment, few culture, few services... If a citizen gets bored with the political experiment of democracy what else can he do here? I really think we should offer some more alternatives.

3. Diversifying revenues. We ought to reduce risks by diversifying and finding out new income sources, complementary to tiers. Browsing around in world can give us some suggestions. And "opening" a bit more to private investors could help too.

Well, on point 2 I hope the GMP survey will help us a bit. On point 3 i think we all are called to a deep reflection.

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Desmond Shang
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Re: Budget discussion

Post by Desmond Shang »

Wow this forum has been dead lately.

Pretend for a moment it wasn't Sudane running the estate. How would you value random person X's lost evening, chasing down seventeen people who didn't pay their land fees? The followup? Screwing around with income statements and balance sheets? Mind also that if the bottom dropped out of the land market, Sudane is stuck holding the financial bag until the speedy CDS government figures out what to do.

For mandatory "can't put it off" kind of work, I think there should be mandatory, real compensation. Sudane may refuse, but if it's ever not Sudane, it would be decent to have something in place figured out for the victim who gets stuck with all that mandatory work.

As for distribution of risk - let's say the latest crop of CDS noobs in regions 4, 5 and 6 decide "let's go 4 it!!!!111" and vote to add on another ten regions right away, reducing reserves from 5 months to ten days, with a 'hope it works!' strategy.

What's your mechanism to stop that from happening? I can almost promise you a group of voters can't collectively manage an estate effectively. This is why corporations have heirarchies, not all the assembly workers voting on how to steer the company day to day. In a way, if growth and stature was ever a goal in the hearts of CDS residents, it has already missed out on the biggest boom economy the grid has ever seen (2006/7 winter).

From a long perspective,
a) what are the goals of the CDS?
b) does the expenditure of surplus support those goals, and if not, do you care?

* * * * *

Incidentally, the offer of an embassy in Caledon's last town is now gone; the place is utterly booked up. I thought it might have been cool to kind of have our communities get to know each other. Evil Des trying to hawk land? Hardly. If I took 5% of CDS residents I'd have 2-3 people show up and I've got no land for them anyway; if you took 5% of Caledon people you'd expand the CDS by about 70% its current size.

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Re: Budget discussion

Post by Sudane Erato »

I'd just like to say that I'm thrilled to read these thoughts... they are all well considered, and *exactly* what we need to be considering as we make decisions regarding our future course. Thanks to you Cindy, Symo (and even Desmond!)(Desmond... forget all this "embassy" hoopla and just get yourself a parcel here, and the vote! Maybe even run for RA. Just because you're a titled Land Baron does not disqualify you from citizenship in the CDS... we take everyone!!) ... and I hope other folks can chime in. I really look forward to a money policy which comes out of a community discourse like this.

Sudane...........................

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symokurka
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Re: Budget discussion

Post by symokurka »

Somebody said that our citizens' DNA is mainly "lawyers' " DNA, and somehow this is confirmed by the posts in this forum (66% judiciary and legislative, 18% builders stuff, 13% events and 3% (!) business and economy.

I warmly invite all political factions to propose something new about their visions on CDS future, and have seriously in mind the terms of the debate above. And i warmly invite all citizens to give their vote to the factions that have something to say.

Cindy Ecksol
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Re: Budget discussion

Post by Cindy Ecksol »

symokurka wrote:

I warmly invite all political factions to propose something new about their visions on CDS future, and have seriously in mind the terms of the debate above. And i warmly invite all citizens to give their vote to the factions that have something to say.

I second this! Let's hear some ideas coming from the factions and debate them!

Some of you may also have noticed that there are signs popping up around CDS that say "I will vote in the CDS elections." Those signs are the work of a small ad hoc group representing all but one of the current factions (no one from SP was around when we got to talking) as well as independents. We may not all have the same ideas on exactly what needs to be done in CDS, but we realized that we definitely share a bit of frustration that citizen participation in both the pre-election discussions and the vote itself has been so weak in the last two elections. The signs are intended to be a reminder for everyone to get involved, and we hope that everyone who is similarly committed to participating in the election process will take a copy of one of those signs and place it on their own property. And if you notice that a parcel of someone who hasn't been around lately isn't displaying a sign, why not touch base with that person and see if you can get him/her involved in the community again? Sometimes it's just that kind of personal contact that can get someone interesting who got busy in real life to remember how much fun it is to hang out in Second Life (TM).

Our little ad hoc group has some other ideas for pre-election activities as well, so stay tuned and come out and join us as we do our best to encourage voter interest and election turnout.

Cindy

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Desmond Shang
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Re: Budget discussion

Post by Desmond Shang »

If I ever get 'caught up' with Caledon's issues I might someday participate other than forum kibitzing, but sadly I've got waaaaay too much to do for Caledon to really put any inworld effort elsewhere. I've got a lot cooking, but it would be inappropriate, perhaps, to say quite what in this venue. Plus it's hard to think straight inworld when you are getting IM's 10 to 30 seconds apart for a good long stretch.

...that said, I guess I get to be the dread foreign threat for a good long while.

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Re: Budget discussion

Post by Rose Springvale »

Business models would ask us pretty much the same question Desmond and Salzie before him have posed here. Before we can make decisions about how to spend our money, we need to know "what" we are. Put succinctly, what is our vision for CDS? How do our actions support that vision?

I think that as we grow, the vision needs to grow, too. In the beginning, the idea of a democracy was novel; to run a sim or sims as a group activity as opposed to even a benevolent despot presents questions that we have struggled with in these forums since their inception. It is clear we are a group of people who value diversity, consensus and debate. But what else defines our vision? Some observations come to mind:

!. Symo notes that we have the dna of lawyers, which may mean a love of logic and order, or may simply mean tremendous ego. Generally, and I think every lawyer in CDS will agree, its a combination. So lets just throw out order and organization and respect for individual contribution as an interpretation of those two.

2. We are also builders and artists. I believe to some extent every person represented by a SL avatar values creativity. I believe that in CDS we not only value creativity, but quality. The emphasis that the guild puts on instruction, collaboration and participation seems to particularly support this. So lets add quality, creativity and education.

3. Even more than we like to debate, build or learn, we like to talk. To each other, to visitors, to the grid. We like what we are doing here, and we want to share the idea. Given this, communication becomes one of our definitive factors.

Diversity, consensus, debate, order, organizaton, respect for individual contribution, quality, creativity, education and communication. I recognize there is overlap among those.

Take those concepts, and apply them to the issues. Growth? Events? Private investment? Justice system? Commerce? Who are we to become?

(I find it particularly interesting that i've not identifed personally any financial motivations. I may be wrong, but it doesn't seem to me that people come to the CDS to make money, or to spend it for that matter, (other than to buy land.) )

This analysis doesn't seem to directly apply to the allocation of reserves, but until we know what our vision is, it will be impossible to allocate our resources in a fashion that supports our vision. And if our expenditures support our vision, its more likely that fewer people will feel disenfranchised, left out, or that the money was wasted.

Finally, I believe in "not fixing" things that aren't broken. We are prepared to buy our next sim from cash reserves, without having to borrow money. We have enough beyond that to encourage... mandate?... the RA to adopt a budget that provides for things that will support our vision, whether that means paying our builders, having more concerts, hiring professional instructors,providing scholarships or honorariums, outreach campaigns, or even embassies in other sims.

With that in mind, I support the maintenance of the current reserve level, but also encourage the RA to adopt a budget that actually spends the balance. And I'd ask our representatives to review future legislation and expenditures against these (and such other visions that others may identify) when they vote.

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Re: Budget discussion

Post by Leon »

Rose,

Thank you for a clear and thought provoking post.

Rose Springvale wrote:

<cut>With that in mind, I support the maintenance of the current reserve level, but also encourage the RA to adopt a budget that actually spends the balance. And I'd ask our representatives to review future legislation and expenditures against these (and such other visions that others may identify) when they vote.

Just to verify, when you say "spends the balance", do you mean spend the money we have in excess of the reserve level?

Do you have a suggestion for what a good reserve would be? How do you propose we go about 'saving' for the next simulator i.e., would this be an expenditure of funds above the reserve? What would the reserve be used for?

So many questions :)

Regards
Leon

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Re: Budget discussion

Post by Sudane Erato »

Leon wrote:

Just to verify, when you say "spends the balance", do you mean spend the money we have in excess of the reserve level?

"Spend the balance" means that, first, a budget is approved for the period, which includes an estimate of income, LL tier fees, and also an allocation for the reserve. Then, the administrator of the CDS should actually spend the balance of the budget (the rest of the remaining money in the budget).

Leon wrote:

Do you have a suggestion for what a good reserve would be? How do you propose we go about 'saving' for the next simulator i.e., would this be an expenditure of funds above the reserve? What would the reserve be used for?

In my presentation to the RA, I proposed that 25% of the income received, minus the money we spend for tier, should be held aside and added to the reserve fund. One of the many things the reserve fund would be used for would be a source of money for new sims.

Sudane........................

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Re: Budget discussion

Post by Justice Soothsayer »

Sudane wrote:

In my presentation to the RA, I proposed that 25% of the income received, minus the money we spend for tier, should be held aside and added to the reserve fund. One of the many things the reserve fund would be used for would be a source of money for new sims.

Reserves are also necessary to prepare for rainy days. (I know, it never rains in our sims :)). But rain could come in the form of sudden and unanticipated price increases for tier, sudden drops in population, or some combination. The 25% level proposed by Sudane is very sensible.

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