Board Guild Meeting 22nd Mar 2009 - Transcript

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Moon Adamant
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Board Guild Meeting 22nd Mar 2009 - Transcript

Post by Moon Adamant »

[11:06] Moon Adamant: ok
[11:07] Moon Adamant: while Solomon doesn't5 arrive - he told me he would take a couple of minutes
[11:07] Moon Adamant: i propose that we start with the info points
[11:07] Moon Adamant: so everyone, please remind that this meeting is recorded
[11:07] Moon Adamant: and touch the orange box for agenda
[11:08] Moon Adamant: first point in the agenda is an info point about the Faculty discussion group meetings
[11:08] Moon Adamant: yesterday, again, it wasn't possible to hold it
[11:08] Moon Adamant: so what will happen now is that Jon will later on schedule the meeting in his availability
[11:09] Moon Adamant: and let you know through the usual means - forums, PIO , etc
[11:09] Moon Adamant: i wanted to make an extraordinary info point here
[11:09] Moon Adamant: on classroom 2, easily accessible from teh lobby here using the gargoyle
[11:09] Moon Adamant: or using the LM i sent previously today
[11:10] Moon Adamant: is published the current state of the GMP
[11:10] Moon Adamant: it has links to the discussion forum - all comments are welcome
[11:10] Moon Adamant: we will also today convene a GMP WG, but that's a later point
[11:11] Moon Adamant: yes, Cindy?
[11:11] Cindy Ecksol: info point, moon: we don't have direct TP, so the LM goes to the Marktplatz
[11:11] Moon Adamant: oh bugger
[11:11] Cindy Ecksol: took me a while to figure out where the exhibit REALLY was :-)
[11:11] Moon Adamant: i thought LMs overrode that
[11:11] Sudane Erato: have to use a gargoyle
[11:11] Gwyneth Llewelyn: :D
[11:12] Gwyneth Llewelyn: The gargoyle's always nice...
[11:12] Pip Torok: (I had to fly!:)
[11:12] Moon Adamant: well, it's Gargoyle #2
[11:12] Sudane Erato: :)
[11:12] Moon Adamant: then
[11:12] Gwyneth Llewelyn: oh no, poor Pip!
[11:12] Sudane Erato: I should name them :)
[11:12] Gwyneth Llewelyn: Oh :)
[11:12] Gwyneth Llewelyn: hehe
[11:12] Timo Gufler: :)
[11:13] Moon Adamant: ok, don't forget to go there
[11:13] Moon Adamant: and in any case, and for the record
[11:13] Cindy Ecksol: How about temporarily putting a TP in the Platz?
[11:13] Moon Adamant: here's the URL of the forum thread:
[11:13] Gwyneth Llewelyn: It's an idea, Cindy...
[11:13] Moon Adamant: http://forums.slcds.info/viewtopic.php? ... &sk=t&sd=a
[11:14] Moon Adamant: i don't have a TP that works across such a distance
[11:14] Moon Adamant: does anyone have?
[11:14] Sudane Erato: oh... i might
[11:14] Cindy Ecksol: I think I do....
[11:14] Sudane Erato: Cindy... be my guest :)
[11:14] Cindy Ecksol: will dig it out when I get a minute here...
[11:15] Moon Adamant: can you please put the TP then or give me a copy of the script?
[11:15] Moon Adamant: ok, thanks Cindy :)
[11:15] Timo Gufler: where ever I try to TP in NFS I always end up to the market platz...
[11:15] Pip Torok: hi Sol
[11:15] Moon Adamant: that's because TP is centeralized in the pçlatz
[11:15] Sonja Strom: hi Solomon
[11:15] Sudane Erato: Timo, but from within NFS, you should be able to
[11:15] Solomon Mosely: ã‹¡ ã‹¡ ã‹¡ ã‹¡ ã‹¡
[11:15] Solomon Mosely: hello everybody ã‹¡
[11:15] Timo Gufler: hmm, should try...
[11:15] Timo Gufler: hi Solomon!
[11:15] Sudane Erato: and also... these other tps are "fake" tps
[11:16] Moon Adamant: Solomon, just in time
[11:16] Moon Adamant: point 2
[11:16] hippoTECH Free Teleporter Carton: Click me to unpack this carton.
[11:16] Moon Adamant: 2. CN City SE corner re-deployment: Workgroup report
[11:16] Moon Adamant: how is that going?
[11:16] Solomon Mosely: yessss....
[11:16] Solomon Mosely: good
[11:16] hippoTECH Free Teleporter Carton: Unpacked! You will find a folder called 'hippoTECH Free Teleporter v1.0' in your inventory.
[11:16] Solomon Mosely: i have been learning to use that new sculptie tool and i think i reallylike it so far
[11:16] Gwyneth Llewelyn: 'good'. Hmm :)
[11:17] Gwyneth Llewelyn: oh congrats, Sol!
[11:17] Sudane Erato: yes!!
[11:17] Sudane Erato: its great!!
[11:17] Moon Adamant: that's great, i have to try it too myself
[11:17] Solomon Mosely: it is a bit touchy, but i can cut the prims down by about half
[11:17] Sudane Erato: I just now did something with it
[11:17] Moon Adamant: oh great!~
[11:17] Moon Adamant: that's excellent news Solomon :)
[11:17] Solomon Mosely: yea, i was just there and i would like to show what i was working on
[11:18] Solomon Mosely: id like your opinion about its usefulness
[11:18] Moon Adamant: can you rez it here?
[11:18] Sonja Strom: I would like to see it.
[11:18] Solomon Mosely: sure
[11:18] Gwyneth Llewelyn: complex!...what IS it??
[11:18] Cindy Ecksol: wow!
[11:18] Solomon Mosely: it has a few spots of overlap, but ive learned how to work with that and i can fix it
[11:18] Solomon Mosely: its 3 prims
[11:19] Solomon Mosely: it will be one side of the front facade
[11:19] Moon Adamant: if you don't see it correctly, sit on ablue cylinder
[11:19] Gwyneth Llewelyn: oh I see, it hasn't fully rezzed for me yet....
[11:19] Cindy Ecksol: ah, I see it now!!
[11:19] Gwyneth Llewelyn: hehe
[11:19] Cindy Ecksol: even better!
[11:19] Gwyneth Llewelyn: thank you Moon
[11:19] Cindy Ecksol: that's only 3 prims?????
[11:20] Moon Adamant: Solomon, look AMAZING
[11:20] Gwyneth Llewelyn: oh my
[11:20] Gwyneth Llewelyn: ONLY 3 prims!?!
[11:20] Sonja Strom: wow!
[11:20] Gwyneth Llewelyn *shakes head*
[11:20] Sonja Strom: 3 prims?
[11:20] Gwyneth Llewelyn: that's... wow, just wow
[11:20] Solomon Mosely: its not great for super detail but i have found some tricks and teturing isnt perfect
[11:20] Moon Adamant: i definetely have to go and see this tool lol
[11:20] Solomon Mosely: yea
[11:20] Gwyneth Llewelyn: even the texturing looks good!!!!!
[11:20] Gwyneth Llewelyn: and I imagine that's hard to do!
[11:20] Cindy Ecksol: what's the tool solomon?
[11:20] Sonja Strom: yes
[11:20] Pip Torok: <thinks> I only see blue sky ...
[11:20] Solomon Mosely: thats at 1h and 100 v
[11:20] Sonja Strom: as you said there is some texture overlap
[11:21] Solomon Mosely: its the new version of sculptie o matic
[11:21] Gwyneth Llewelyn: yes a bit, but...
[11:21] Moon Adamant: Pip, sit on a blue cylinder
[11:21] Solomon Mosely: yes, i can fix that
[11:21] Pip Torok: i did
[11:21] Sonja Strom: ok
[11:21] Gwyneth Llewelyn is really truly astonished
[11:21] Pip Torok: blue sky and horizon
[11:21] Solomon Mosely: i will have to set an invisible prim inside the walls so people dont walk out of it, butits still less prims
[11:21] Gwyneth Llewelyn: i mean, I have seen a LOT of sculpties, but...
[11:21] Cindy Ecksol: which way are you looking, pip?
[11:21] Moon Adamant: hmmmm that's weird
[11:21] Sonja Strom: great work
[11:22] Pip Torok: this way
[11:22] Moon Adamant: press escape twioce to reset your camera
[11:22] Solomon Mosely: and rezzing objects on it happens on the bounding box
[11:22] Sonja Strom: when I first sat on a blue cylinder I saw blue sky and horizon for a moment
[11:22] Solomon Mosely: but they can be moved inside to the wall after
[11:22] Moon Adamant: ah, Solomon that's often a problem with sculpties
[11:22] Sonja Strom: then I came back here
[11:22] Gwyneth Llewelyn: ok does it work now, Pip?
[11:22] Solomon Mosely: yea, it seems like a new lesser evil to work around
[11:22] Pip Torok: not yet ...
[11:22] Moon Adamant: it's inconvenient, but not much you can do about it
[11:22] Gwyneth Llewelyn: :(
[11:23] Solomon Mosely: no
[11:23] Solomon Mosely: but i think it may be worth it
[11:23] Cindy Ecksol: ok, that is really really good....
[11:23] Sudane Erato: is there a setting where you can SEE the bounding box?
[11:23] Sonja Strom: very nice!
[11:23] Gwyneth Llewelyn: ah, it's phantom hehe
[11:23] Moon Adamant: not that i know
[11:23] Sudane Erato: oh... ok
[11:23] Solomon Mosely: no, i haven found that yet
[11:24] Solomon Mosely: its about a 10m cube
[11:24] Solomon Mosely: like i said, building with it has many little limitations, but they can be worked with
[11:24] Cindy Ecksol: yikes!
[11:24] Moon Adamant: i know from experience that when you turn something into a sculptiie it 'moves' inside the bounding box and relatively to the mass centre
[11:24] Gwyneth Llewelyn: oh I totally agree, oSol!
[11:24] Cindy Ecksol: try "Highlight Transparent"
[11:25] Moon Adamant: nope
[11:25] Solomon Mosely: ive really fallen in love with it now actually
[11:25] Sudane Erato: no... it doesn't show that way
[11:25] Sudane Erato: yeah... i love it too
[11:25] Cindy Ecksol: I see BIG RED.....
[11:25] Moon Adamant: ah, found it
[11:25] Gwyneth Llewelyn: a typical example... you could achieve low primmage using good detailed textures... but... it would look 'flat'... this way, it looks fully 3D, and it's insanely low-prim!
[11:25] Cindy Ecksol: am standing just shy of the boundary
[11:25] Cindy Ecksol: oh wait....maybe that's fog....
[11:26] Sudane Erato: hehe
[11:26] Sonja Strom: lol
[11:26] Solomon Mosely: yes, i tried rezzing htis painting on the wall and it landed here
[11:26] Moon Adamant: Advanced/Rendering/Info Displays/BBoxes
[11:26] Cindy Ecksol: lol!
[11:26] Sudane Erato: thx!!
[11:26] Moon Adamant: but to tell you the truth
[11:26] Sonja Strom: yay!
[11:26] Solomon Mosely: but now its fine
[11:26] Arria Perreault: Hi all
[11:26] Gwyneth Llewelyn: oh this setting is colourful :)
[11:26] Gwyneth Llewelyn: hi Arria!
[11:26] Sonja Strom: Hi Arria
[11:26] Moon Adamant: i am not being able to see if i can see its building box
[11:26] Cindy Ecksol: ah, interesting!
[11:26] Sudane Erato: hehe... yes it is :)
[11:27] Moon Adamant: would have to rezz this at a less cluttered space
[11:27] Gwyneth Llewelyn: true, Moon but mmmh
[11:27] Gwyneth Llewelyn: the green lines seem to be it
[11:27] Moon Adamant: btw guys, i am seeing the bounding bozes of ALL your hairs :P
[11:27] Sonja Strom: hehee
[11:27] Gwyneth Llewelyn: haha
[11:27] Sudane Erato: hehe... yes
[11:27] Gwyneth Llewelyn: fun fun :D
[11:27] Moon Adamant: Gwyn, for example, is a green mass :)
[11:27] Moon Adamant: Hi Arria
[11:27] Gwyneth Llewelyn: hmpf!
[11:28] Sonja Strom: hmmm
[11:28] Cindy Ecksol: interesting to edit it too....
[11:28] Sudane Erato: yjry are all green
[11:28] Moon Adamant: ok Solomon
[11:28] Moon Adamant: now that you have this great tool
[11:28] Moon Adamant: would you like to risk an ETD?
[11:28] Sonja Strom: great work!
[11:28] Sonja Strom: Thanks for the demonstration.
[11:28] Gwyneth Llewelyn is impressed.
[11:29] Solomon Mosely: ummm, yes, i have been rethinking abd rebuilding most of the building now, so i'll say 2 weeks and finish before that
[11:29] Moon Adamant: ok
[11:29] Sudane Erato: great :)
[11:29] Gwyneth Llewelyn: excellent
[11:29] Moon Adamant: just so that we know
[11:29] Moon Adamant: you know that Jamie and Alex must have a look at it also
[11:29] Solomon Mosely: sure, sorry about the delay, but once i found this it made me redesign and curse over learning it all week
[11:29] Solomon Mosely: sure
[11:30] Moon Adamant: i'll keep passing by when i do my rounds
[11:30] Moon Adamant: and if you need textures or help, just call :)
[11:30] Solomon Mosely: i will , ty
[11:30] Moon Adamant: ok
[11:30] Sonja Strom: I think high quality is much more important to us than speediness.
[11:30] Moon Adamant: yes Sonja
[11:30] Moon Adamant: indeed
[11:30] Cindy Ecksol: yes, and saving prims :-)
[11:31] Sudane Erato: yes!!
[11:31] Sonja Strom: exactly Cindy!
[11:31] Moon Adamant: i do agree, but it's nice to know when more or less we'll have something so we can plan Guild time too
[11:31] Solomon Mosely: yea, i thought it might be worth the effort
[11:31] Solomon Mosely: of course
[11:31] Moon Adamant: it is worth it indeed :))
[11:31] Moon Adamant: ok
[11:31] Moon Adamant: 3. Info centre: business directory
[11:32] Moon Adamant: ok last week we tabled this
[11:32] Moon Adamant: i think this week we'lltable this as well
[11:32] Moon Adamant: since Rose nor Brian are here
[11:32] Cindy Ecksol: :-)
[11:32] Moon Adamant: will you agree to that?
[11:33] Sudane Erato: sure
[11:33] Moon Adamant: taking silence as assent .... .)
[11:33] Sudane Erato: oops... Brian just came on line
[11:33] Moon Adamant: oh
[11:33] Gwyneth Llewelyn: :)
[11:33] Gwyneth Llewelyn: haha
[11:33] Gwyneth Llewelyn: tsk
[11:33] Moon Adamant: but then i don't have Rose here
[11:33] Sudane Erato: he heard us talking about him :))
[11:33] Sonja Strom: speak of the devil ;)
[11:33] Sonja Strom: lol
[11:33] Moon Adamant: just a moment while i IM him
[11:34] Moon Adamant: hi Brian :)
[11:34] Sudane Erato: hehe... hi :)
[11:34] Brian Livingston: Hi, sorry for the tardiness
[11:35] Sonja Strom: Hi Brian
[11:35] Moon Adamant: no no, you arrived just in time :)
[11:35] Moon Adamant: just the man :)
[11:35] Moon Adamant: or the bunny :)
[11:35] Sudane Erato: hehe
[11:35] Gwyneth Llewelyn: welcome, Brian, and yes, your timing was perfect
[11:35] Moon Adamant: Brian, we need to reconvene the Info Point WG
[11:35] Brian Livingston inches towards the door ;p
[11:35] Sudane Erato: lol :)
[11:36] Brian Livingston: In all seriousness, I totally agree
[11:36] Moon Adamant: if you go and read last transcripts, there is a sense that it needs to include more functions
[11:36] Moon Adamant: good :)
[11:36] Moon Adamant: so we need to work with you. Cindy, Rose and other volunteers
[11:37] Moon Adamant: will you head the WG?
[11:37] Brian Livingston: Hmm, sure, if you would like ;)
[11:37] Moon Adamant: you're the best person to do it, since you're the Comms officer :)
[11:37] Cindy Ecksol: :-)
[11:38] Moon Adamant: we'll try to meet here next week and seriously have a look at it´
[11:38] Moon Adamant: since Rose isn't here
[11:38] Brian Livingston: Sure, I'll add that to my calendar :)
[11:38] Moon Adamant: but feel free to convene meetings about it, Gdocs, etc
[11:39] Moon Adamant: ok
[11:39] Brian Livingston: Okee :)
[11:39] Moon Adamant: last point
[11:39] Moon Adamant: 4. GMP workgroup convening
[11:39] Moon Adamant: shall we move to the classroom 2?
[11:40] Solomon Mosely: ok
[11:40] Gwyneth Llewelyn: good idea
[11:40] Moon Adamant: ok, everyone, it's gargoyle #2
[11:41] Moon Adamant: i love these gargoyles
[11:41] Moon Adamant: after you guys
[11:41] Brian Livingston: Was there a RA meetign today?
[11:41] Moon Adamant: no Brian, next week
[11:41] Cindy Ecksol: no, no RA meeting
[11:41] Brian Livingston: Ah, ok.
[11:42] Moon Adamant: Arria, Cindy, we're moving up
[11:42] Brian Livingston: Didn't think so as i didn't see a notice, but I'm a bit scatterbrained today
[11:42] Sudane Erato: i'm scatterbrained every day
[11:43] Moon Adamant: ok, textures may take a bit to rezz, they're 1024*1024
[11:43] Moon Adamant: kindly have a seat
[11:43] Moon Adamant: click on the images to read the comments
[11:43] Moon Adamant: or just go directly to
[11:44] Moon Adamant: http://forums.slcds.info/viewtopic.php? ... &sk=t&sd=a
[11:44] Moon Adamant: and read it all in one go
[11:44] Moon Adamant: brb
[11:44] Brian Livingston: Moon, will this be updated on the GMP blog?
[11:44] Gwyneth Llewelyn: ah... that does make sense
[11:44] Gwyneth Llewelyn: at least, until there are some conclusions
[11:45] Gwyneth Llewelyn: as a 'work in progress'.... forums and in-world meetings would make more sense
[11:45] Sonja Strom: I have a question.
[11:46] Sonja Strom: Why do these maps have North on the right side?
[11:46] Sudane Erato: public land prims are wrong on the double primmed sims
[11:46] Moon Adamant: because it's handier for me to work sideways, due to screen format
[11:46] Sudane Erato: a sim only has 15,000
[11:46] Moon Adamant: yes, that's why they're in purple
[11:46] Sudane Erato: i see
[11:47] Moon Adamant: since it is a checksum
[11:47] Sudane Erato: hehe
[11:47] Sudane Erato: ol :)
[11:47] Moon Adamant: where they're really wrong is in NFS
[11:47] Sudane Erato: well... NFS is close
[11:47] Sudane Erato: but the public available prims for SM and LA are very misleading
[11:48] Timo Gufler: SM?
[11:48] Moon Adamant: how so?
[11:48] Timo Gufler: AM
[11:48] Sudane Erato: sorry
[11:48] Sudane Erato: AM
[11:48] Sudane Erato: the public prims are a very tiny number... on LA at least
[11:48] Brian Livingston: What are the numbers on each region representative of on the orography maps?
[11:48] Brian Livingston: Err, geography anddetails
[11:48] Sudane Erato: its not "half"
[11:48] Moon Adamant: ah Brian
[11:49] Moon Adamant: they're an univocal code
[11:49] Moon Adamant: that refers to the number of the sim in the GMP
[11:49] Moon Adamant: and the cluster to each it belongs
[11:49] Cindy Ecksol: sorry all -- crashed hard :-(
[11:49] Moon Adamant: so 01-NH
[11:49] Moon Adamant: means sim 01 in the GMP, cluster Nea Hora
[11:49] Brian Livingston: Ok, makes sense
[11:50] Moon Adamant: well
[11:50] Moon Adamant: i have written some notes on the philosophy of the GMP
[11:50] Moon Adamant: they can be read at the beginning of the thread or at that black panel called 'What is a GMP?'
[11:51] Moon Adamant: so i'll skip that part more or less
[11:51] Timo Gufler: I have a question... are the clusters same as themes in the GMP?
[11:51] Moon Adamant: i'll just say that this work is inherited from Symo
[11:51] Moon Adamant: yes, Timo
[11:51] Moon Adamant: who was working on this as he was elected LRA
[11:51] Timo Gufler: what kind of theme shall the mountain cluster have?
[11:51] Timo Gufler: or is it still open?
[11:51] Moon Adamant: he had defined most of the relief already
[11:52] Moon Adamant: it's open still
[11:52] Pip Torok: wont mountains make their own theme?
[11:52] Sonja Strom: To me Alpine = Mountains
[11:52] Timo Gufler: I would like that too...
[11:52] Sonja Strom: I don't understand the distinction between them.
[11:52] Sudane Erato: yes, but Mountains do not necessarily = Alpine
[11:52] Moon Adamant: they're not connected
[11:52] Moon Adamant: and as Sudane says
[11:52] Moon Adamant: we can consider for example
[11:52] Sudane Erato: could be "Wild West" mountain
[11:52] Timo Gufler: yes there are mounaints in Norway and Peru also...
[11:53] Moon Adamant: that we would like to have a cluster that would be modern
[11:53] Cindy Ecksol: that's an awfully big cluster though....
[11:53] Sudane Erato: exactly
[11:53] Pip Torok: but then Alpine pyranees etc have the same look and feel
[11:53] Moon Adamant: or a cluster that would be, say, 19th century eclectic
[11:53] Cindy Ecksol: why so big compared to the other clusters?
[11:53] Moon Adamant: ah, that is because
[11:53] Moon Adamant: i need to have a certain degree of slope
[11:53] Moon Adamant: meaning, i just can't raise a vertical wall and say: this is amountain
[11:54] Moon Adamant: so the idea
[11:54] Cindy Ecksol: ah, so this is how we solve the current discussion about where the water comes from, etc.?
[11:54] Sonja Strom: This plan as it is now would not resolve that
[11:54] Moon Adamant: but that reaches over the cloud layer
[11:54] Moon Adamant: is that we have a broader mountain that allows for slopes a bit gentler than AM
[11:54] Sonja Strom: because it has the mountains in a different place from NFS
[11:55] Moon Adamant: ye
[11:55] Cindy Ecksol: ah, ok.
[11:55] Moon Adamant: but i can't place the mountains near NFS
[11:55] Sonja Strom: which, actually, I don't understand topographically.
[11:55] Sonja Strom: Why not?
[11:55] Moon Adamant: at 20 meters high
[11:55] Moon Adamant: because i need to reach the river
[11:55] Moon Adamant: and i am already stretching the terrain a lot
[11:55] Moon Adamant: so you can see
[11:56] Sonja Strom: which river?
[11:56] Timo Gufler: I don't understand...
[11:56] Moon Adamant: the river is at 20 metres
[11:56] Moon Adamant: the CN river has backwaters in the alpine sims
[11:56] Solomon Mosely: raises hand
[11:56] Moon Adamant: so as i was saying
[11:56] Moon Adamant: just a sec
[11:56] Solomon Mosely: )
[11:56] Moon Adamant: i have the river at 20 metres
[11:56] Moon Adamant: and the schloss hill at about 180 metres
[11:57] Timo Gufler: so...
[11:57] Moon Adamant: this means that the difference in height is 120 m
[11:57] Sudane Erato: 160
[11:57] Timo Gufler: sounds like a good place for a waterfall
[11:57] Sonja Strom: hi Delia
[11:57] Moon Adamant: dividing that by a sim's lenght
[11:57] Sudane Erato: hehe
[11:57] Moon Adamant: it gives me an inclination of over 45º deg
[11:57] Moon Adamant: hi Delia :)
[11:57] Delia Lake: hi. Sorry I'm late. I just got home
[11:57] Moon Adamant: with inclinations like those
[11:58] Sonja Strom: by river, are you talking about the pelagic sims you have on the west side
[11:58] Moon Adamant: it is extremely hard to place plots, not to mention building them
[11:58] Gwyneth Llewelyn: welcome, Delia
[11:58] Sonja Strom: (the top of your maps)
[11:58] Moon Adamant: no Sonja
[11:58] Moon Adamant: we do have a rivber that passes through LA, CN, AM...
[11:58] Moon Adamant: right?
[11:58] Sonja Strom: yes, all to the north of NFS
[11:59] Sonja Strom: on the right side of your maps
[11:59] Moon Adamant: so that's my standard
[11:59] Moon Adamant: exactly
[11:59] Sonja Strom: So if we continued the slope up from AM and NFS on the west side of NFS, it would not be anywhere near that river.
[11:59] Moon Adamant: no. not at all
[12:00] Moon Adamant: if you look at the corner of AM
[12:00] Moon Adamant: it is at 20 m high
[12:00] Moon Adamant: and i must have continuity of terrain
[12:00] Sonja Strom: which corner?
[12:00] Sonja Strom: the NE corner of AM?
[12:00] Moon Adamant: yes
[12:00] Moon Adamant: which means that AM-East
[12:00] Sonja Strom: I am talking about the SW corner of AM
[12:00] Moon Adamant: must refer still to that standard
[12:01] Moon Adamant: sorry
[12:01] Sonja Strom: Where it meets the NW corner of NFS
[12:01] Moon Adamant: SE corner of AM
[12:01] Sonja Strom: hi Arria
[12:01] Moon Adamant: no, NE corner, sorry - now it's right´
[12:01] flaw marker with comment - Moon: Please leave a message after the beep... BEEP!
[12:02] Arria Perreault: Hi Sonja :-)
[12:02] Sonja Strom: The SW corner of Alpine Meadow is not anywhere near the river that goes through CN.
[12:02] Moon Adamant: NE corner, sorry
[12:02] Moon Adamant: i placed a marker on the map
[12:02] Sonja Strom: I am not suggesting we have a mountain of any kind at the NE corner of AM.
[12:03] Moon Adamant: no
[12:03] Sonja Strom: That is next to Colonia Nova.
[12:03] Sudane Erato: Moon, we should probabl;y re-orient the maps on the pages to have north at top
[12:03] Moon Adamant: but my point is
[12:03] Moon Adamant: ok, but then you'll have to read sideways
[12:03] Delia Lake: yes, Sudane
[12:03] Delia Lake: would save translating
[12:03] Sonja Strom: For me it would be much easier visually
[12:03] Pip Torok: and me
[12:03] Moon Adamant: there
[12:03] Sonja Strom: thanks
[12:03] Delia Lake: ty
[12:03] Moon Adamant: Sonja
[12:04] Moon Adamant: the question is
[12:04] Moon Adamant: if i have to start from 20 meters in AM-East
[12:04] Moon Adamant: i can't have a reasonable terrain if i want to go higher than the schloss hill
[12:04] Moon Adamant: in fact, i even think we have to go lower than the schloss hill
[12:05] Sonja Strom: There are two things there - -
[12:05] Moon Adamant: and let it stand as a solitary feature
[12:05] Sonja Strom: one is, there could be a way to work with that.
[12:05] Sonja Strom: For example, Bjerkel made a model of how it could work.
[12:05] Sonja Strom: That is possible.
[12:05] Sonja Strom: But the other thing is, I am not suggesting that anyway.
[12:05] Moon Adamant: my point is also another point
[12:05] Moon Adamant: when i think mountains
[12:06] Moon Adamant: i think things like passes, high valleys, promonetories
[12:06] Moon Adamant: promontories*
[12:06] Moon Adamant: if i have a stretched terrain
[12:06] Gwyneth Llewelyn: yes, not just 'rising high and high' like a mega-hill
[12:06] Sonja Strom: I think if we want to continue the ski slope through AM and have water come into NFS from higher up, the west side of NFS probably would be better than the east side (where the Schloss hill is)
[12:06] Moon Adamant: with over 45deg of inclination
[12:06] Moon Adamant: i can't have those things
[12:07] Moon Adamant: because that would mean that they would demand even higher inclinations
[12:07] Moon Adamant: yes, but now we come to another point
[12:07] Sonja Strom: So you seem to be assuming the only place to put a higher mountain is on the east side of NFS (which would be possible),
[12:07] Sonja Strom: but that is not what I am suggesting
[12:07] Moon Adamant: and that is... think globally
[12:07] Sonja Strom: I am suggesting it be on the west side of NFS
[12:07] Moon Adamant: you have 52 sims
[12:07] Moon Adamant: i have also a problem there
[12:07] Moon Adamant: which i hope to be able to overcome
[12:08] Moon Adamant: and that is the LA beach must naturally become a cliff
[12:08] Gwyneth Llewelyn: ah.
[12:08] Delia Lake: Bjerkel's model had a higher elevation on the east side as i recall, up from my southeast corner
[12:08] Moon Adamant: so... again the 20 m stnadard
[12:08] Sonja Strom: The beach would not have to go straight south from where it is now
[12:08] Sonja Strom: In fact I think that would look really artificial and strange.
[12:09] Moon Adamant: but if i steal terrain from the edge, i even have less terrain to slope :)
[12:09] Sonja Strom: We can go as far west with terrain as we want.
[12:09] Sonja Strom: The LA beach could turn to the west
[12:09] Sonja Strom: let's be a little bit creative ;)
[12:10] Moon Adamant: ok, that's a valid proposition
[12:10] Sonja Strom: thank you
[12:10] Timo Gufler: yes, a good idea :)
[12:11] Moon Adamant: it doesn't really affect much the work done
[12:11] Moon Adamant: since we can slide down AA across the map
[12:11] Moon Adamant: down or up
[12:11] Arria Perreault: it's lso a good idea for sim 17
[12:11] Arria Perreault: so the slope is smoother
[12:12] Sudane Erato: guys... can these detail terrain issues be discussed by the WG?
[12:12] Sonja Strom: I imagine they will be.
[12:12] Cindy Ecksol: gosh, what a concept!
[12:13] Sudane Erato: i think anything is possible... but we just have to factor in realities
[12:13] Sudane Erato: water is at 20 m
[12:13] Sudane Erato: and NFS is at 140
[12:13] Sudane Erato: so let a WG discuss it
[12:14] Moon Adamant: yes
[12:14] Sonja Strom: That is partly why I was bringing this issue up -- there was a statement made about it not being possible to have mountains go up above NFS, and I fully believe it is possible.
[12:14] Solomon Mosely: yes sudane. i'm wondering when we move the sims to accomodate the spac needed.
[12:14] Moon Adamant: oh it's possible Sonja
[12:14] Moon Adamant: just not ADJACENT to NFS
[12:14] Sudane Erato: Moon has madal... i think its a GREAT starting point
[12:15] Sudane Erato: *made a proposal
[12:15] Sonja Strom: You did not understand what I was saying - -
[12:15] Moon Adamant: yes, it is a starting point
[12:15] Sonja Strom: I just proved it was possible.
[12:15] Moon Adamant: and actually, not mine, but Symo'«s - i just drew it
[12:15] Sudane Erato: :)
[12:15] Sonja Strom: On the west side of NFS it would be easy to do.
[12:15] Sudane Erato: Sonja... can we discuss this in the WG ?
[12:16] Moon Adamant: yes, but don't think it' just another sim and we're done
[12:16] Sonja Strom: On the East side of NFS it might be more difficult, but it would also be possible there.
[12:16] Sonja Strom: Bjerkel made a model of how it could be done.
[12:16] Timo Gufler: I second Sudanes idea of discussing this in a WG
[12:16] Moon Adamant: models can be illusory
[12:16] Sonja Strom: When is the WG?
[12:16] Moon Adamant: and yes, this is best discussed in the WG
[12:16] Delia Lake: the west side of NFS is low though
[12:16] Moon Adamant: i am convening it now
[12:16] Gwyneth Llewelyn: it's up to the Guild to set up the WG...
[12:16] Delia Lake: or lower anyway
[12:16] Gwyneth Llewelyn: sorry...
[12:16] Moon Adamant: not really Delia, it has the hill biit
[12:16] Sonja Strom: Delia, the West side of NFS is its highest point.
[12:17] Arria Perreault: I have a question
[12:17] Moon Adamant: yes?
[12:17] Sonja Strom: Or the NW corner of NFS anyway.
[12:17] Delia Lake: the northwest corner is, but not the west side. my office is in the middle of the west side
[12:18] Arria Perreault: I have looked the different plans and noticed that there a large part of mountains landscape
[12:18] Sonja Strom: OK, I'm sorry, I made too broad of a statement there.
[12:18] Sonja Strom: It would be more accurate to say the NW corner of NFS is its highest point.
[12:18] Arria Perreault: in my opinion, CDS has to develop a strategy: do we want to be an area of mountains hobbies for exmple?
[12:18] Sonja Strom: That is the corner I am suggesting could easily go on up further to higher elevations.
[12:19] Arria Perreault: this is a question thet the RA must answer
[12:19] Moon Adamant: Arria, that is not for me to decide
[12:19] Gwyneth Llewelyn: Right. Hmm. perhaps we should focus on that though
[12:19] Arria Perreault: I know
[12:19] Arria Perreault: but this is the question that your plan asks
[12:19] Gwyneth Llewelyn: But it's surely something worth discussing?
[12:19] Moon Adamant: Symo and myself were just responding to a group of citizens who do want mountains
[12:19] Gwyneth Llewelyn: Ok.
[12:19] Cindy Ecksol smiles because she raised the same concern 30 minutes ago
[12:19] Sonja Strom: I think that area could make a great extension of the ski slope on AM.
[12:19] Moon Adamant: well, you must see this
[12:19] Gwyneth Llewelyn: :)
[12:19] Moon Adamant: think also that a planner has to think economically
[12:19] Arria Perreault: yes, but what do we want to do with these mountains
[12:20] Moon Adamant: each sim costs 1250 dollars
[12:20] Sudane Erato: 1000
[12:20] Moon Adamant: i don't know
[12:20] Sonja Strom: AM was very popular,
[12:20] Moon Adamant: thanks Sudane
[12:20] Timo Gufler: full sims
[12:20] Arria Perreault: AM is a meadow
[12:20] Sonja Strom: and I think it was partly because of the high slope -
[12:20] Sonja Strom: it is not really a meadow, no
[12:20] Sonja Strom: it is a hillside.
[12:20] Moon Adamant: yes, this GMP assumes full sims everywhere except in detail areas
[12:20] Pip Torok: the views make a good pull imo
[12:20] Delia Lake: that's what i was thinking, Arria. some of this has do do with what we want and expect from them
[12:20] Timo Gufler: I see
[12:21] Sonja Strom: AM is one of the steepest areas for houses I have seen in all of the SL world.
[12:21] Moon Adamant: yes Sonja
[12:21] Moon Adamant: so it is
[12:21] Arria Perreault: but if you are higher and you have more rocks and snow, would it bit more popular?
[12:21] Pip Torok: and pose a build-problem for that reason
[12:21] Moon Adamant: and that's why i am concerned with the further orographty of teh territory
[12:21] Sonja Strom: The top of NFS is around 500m, or?
[12:21] Moon Adamant: because i can't go more sloped than that
[12:22] Moon Adamant: around 175 m
[12:22] Gwyneth Llewelyn: no... 170 or so
[12:22] Gwyneth Llewelyn *nods*
[12:22] Solomon Mosely: there is also a good deal of flat land to play with that can easily be expanded
[12:22] Sonja Strom: OK, thanks, then we could still go another 1400m before we went to rocks and snow.
[12:22] Gwyneth Llewelyn: 1400!
[12:22] Moon Adamant: what?
[12:22] Moon Adamant: Sonja
[12:22] Gwyneth Llewelyn: you mean 140?
[12:22] Arria Perreault: and this area of mountains supposes that all these sims have to be build by CDS, because the constraints are very hight
[12:22] Moon Adamant: let's go calm on this
[12:22] Timo Gufler: isn't 512 maximum?
[12:22] Sonja Strom: Treeline is much higher than 175m
[12:22] Sudane Erato: no... can't build convenoently that hi
[12:22] Gwyneth Llewelyn: (no, Timo)
[12:22] Moon Adamant: with this HUGE mountain block
[12:23] Arria Perreault: for private development
[12:23] Moon Adamant: sorry everyone
[12:23] Moon Adamant: Sonja
[12:23] Moon Adamant: let me put this straight
[12:23] Arria Perreault: we could have an archipelago in the area of NH
[12:23] Moon Adamant: please everyione let me speak now
[12:24] Moon Adamant: eberyone here is already appalled by the size of the HUGE mountain block
[12:24] Arria Perreault: ok. but I would like to speak too after you
[12:24] Moon Adamant: which i calculate that at it's higher point would be between 300 and 400 metres
[12:24] Moon Adamant: and you want to go 1400 metres high?!
[12:25] Moon Adamant: have you thought how broad a base that can be?!
[12:25] Sonja Strom: No, that's not true -
[12:25] Sonja Strom: I never said that.
[12:25] Sonja Strom: I was answering Arria's concern about treeline
[12:25] Sonja Strom: being the place where there would only be rocks and snow.
[12:25] Gwyneth Llewelyn: ah, we don't need to be THAT realistic... I mean, treelines depend iRL on location
[12:25] Moon Adamant: no, i am sorry, but this is not a speculum mundi
[12:25] Sonja Strom: I'm very surprised to hear, too, that everyone here is appalled that I want to have mountains.
[12:26] Moon Adamant: and things must be proportional
[12:26] Moon Adamant: anyway, Arria next
[12:26] Arria Perreault: thank you
[12:26] Moon Adamant: everyone has asked why so many mountains?
[12:26] Sonja Strom: In fact, I don't understand why you are so opposed to them --
[12:26] Delia Lake: we're already off regarding treeline. at the elevations of NFS, there would be green and trees not solid rock
[12:26] Sonja Strom: but I will let Arria speak.
[12:27] Arria Perreault: I think that behind the GMP we have to set general ideas about the expansion strategy of CDS
[12:27] Moon Adamant: correct
[12:27] Delia Lake: rock outcroppings but not solid rock
[12:27] Delia Lake: yes, Arria
[12:27] Sonja Strom: right Delia, I agree.
[12:27] Arria Perreault: when I see all these mountains, I found that great on the screen, but I don't see how we can build this area
[12:28] Arria Perreault: if we build one sim separate, we will have ugly visual hole like today
[12:28] Moon Adamant: correct
[12:28] Arria Perreault: and people will not be interested to buy
[12:28] Gwyneth Llewelyn *nods* @ holes
[12:28] Delia Lake: i agree, Arria
[12:29] Moon Adamant: Arria is right
[12:29] Sonja Strom: I agree to Arria.
[12:29] Arria Perreault: then, all sims will have to be built by CDS, as the constraints of relief is so high
[12:29] Sudane Erato: soory all... I must go :(
[12:29] Delia Lake: right now. standing on the bridge on NFS, it's very pretty looking down over AM to CN
[12:29] Arria Perreault: I think that if we will an expansion, we also have to find a way to build sims quickly and easely
[12:29] Moon Adamant: bye sudane :)
[12:29] Sonja Strom: ok Sudane, bye
[12:29] Delia Lake: bye Sudane
[12:29] Arria Perreault: I am surprised to see that Nea Hora is finally not an archipelago
[12:30] Arria Perreault: bye Sudane
[12:30] Moon Adamant: nea hora is a cluster to be studied carefully
[12:30] Arria Perreault: I am sure that, in this case, some people would have been interested to work with the private development Act
[12:30] Brian Livingston: Bye sudane :)
[12:30] Moon Adamant: but it will be less watery than the pelagic sims, yes
[12:30] Moon Adamant: that's what the act is for
[12:31] Sonja Strom: I would like to be able to look down into NFS and ski down into it...
[12:31] Arria Perreault: yes, Sonja, I am sure it's fun
[12:31] Arria Perreault: but the reality is that we have to sell our lands
[12:31] Sonja Strom: ?
[12:31] Arria Perreault: and first to build them
[12:32] Arria Perreault: and I think that all these mountains should have to be build together in one project
[12:32] Arria Perreault: and I don't know who is interested to invest money in this project
[12:32] Gwyneth Llewelyn: 'all'?
[12:32] Moon Adamant: well
[12:32] Moon Adamant: hmmm some thoughts
[12:33] Moon Adamant: some time ago the Chancellor asked me which sims should be priority
[12:33] Arria Perreault: how can we avoid gaps otherwise
[12:33] Gwyneth Llewelyn: (ahhhh of course, Arria!)
[12:33] Moon Adamant: i told him those that will fill the gap
[12:33] Moon Adamant: because the gap is ugly´
[12:33] Moon Adamant: and as Arria has said very correctly, it hurst the sales
[12:33] Sonja Strom: Arria and Moon, by that logic we should build all the sims at one time...
[12:33] Moon Adamant: last plots to go in La were those bordering the gap
[12:33] Sonja Strom: We have gaps right now...
[12:33] Moon Adamant: no, not necessarily
[12:34] Moon Adamant: because if you look at the plan
[12:34] Moon Adamant: you have flattish sims
[12:34] Moon Adamant: and mountain sims
[12:34] Gwyneth Llewelyn: well... if we don't have too high mountains... or rather, just a reasonable amount to make the landscape interesting... we can avoid the b iggest gaps...
[12:34] Moon Adamant: you told me just now that i am oppsed to the mountain concept
[12:34] Moon Adamant: i am not
[12:34] Moon Adamant: it's just that i already have a mountain to concern myself with
[12:34] Moon Adamant: and that is NFS
[12:35] Sonja Strom: you are opposed to having them next to NFS
[12:35] Gwyneth Llewelyn: uh-huh
[12:35] Sonja Strom: but not away from NFS?
[12:35] Moon Adamant: no, you misunderstand me
[12:35] Moon Adamant: what i am concerned about is how to solve NFS çlogically
[12:35] Arria Perreault: I am not opposite to this concept of mountains, but I see problems for the implementation and also sustainability
[12:35] Moon Adamant: that is my first concern - the unity of territory already created
[12:36] Moon Adamant: flawless
[12:36] Sonja Strom: In NFS there is a slope and two valleys --
[12:36] Moon Adamant: then, as Arria justly points it
[12:36] Moon Adamant: there is the concern of expansion
[12:36] Sonja Strom: it would make sense to have the water come from somewhere higher.
[12:36] Sonja Strom: That is completely logical.
[12:36] Moon Adamant: and you can see on drawing 3 that i have marked directions of expansion
[12:37] Sonja Strom: I think it is illogical to perceive of NFS as being at the highest point of a hill.
[12:37] Moon Adamant: one important expansion feature is for example the pelagic band
[12:37] Moon Adamant: which is a maritime way on its own
[12:37] Moon Adamant: turns our clusters into a territory
[12:37] Moon Adamant: likewise
[12:38] Moon Adamant: the expansion of teh roman cluster and of the greek cluster is also important and natural to do
[12:38] Moon Adamant: what i am going to do now
[12:38] Delia Lake: mountain water needs a source. we have a source for the river in AM.
[12:38] Sonja Strom: ok, well, if everybody is opposed to my concept I will accept this.
[12:38] Moon Adamant: no Sonja
[12:39] Moon Adamant: what i will study now
[12:39] Timo Gufler: we are not against :)
[12:39] Solomon Mosely: i think mountais are great, not enough in sl
[12:39] Moon Adamant: is how to make more mountains to the west of NFS
[12:39] Gwyneth Llewelyn: hmm
[12:39] Solomon Mosely: arria is right tho, there needs to be buildable land in them
[12:39] Moon Adamant: and that will be my work during this week
[12:39] Gwyneth Llewelyn *nods* @ Sol
[12:39] Moon Adamant: of course
[12:39] Moon Adamant: that is the whole point
[12:39] Sonja Strom: I agree with Arria and Gwyn and Moon on that one.
[12:39] Solomon Mosely: right, which the wg can figure out
[12:39] Moon Adamant: i can't have chinese mountains .)
[12:39] Sonja Strom: I have never suggested it be unbuildable.
[12:39] Moon Adamant: ok, so i am now convening the wg
[12:40] Solomon Mosely: ooohhhh, yes, lets throw an asian theme in now too!
[12:40] Moon Adamant: who wants to be part of it?
[12:40] Gwyneth Llewelyn: btw LL had the same problem oln their super-high mountain on the mainland. Anzere — where NFS used to be — was several sims away from the mountain top, and it was the first 'buildable' one...
[12:40] Arria Perreault: I am volunteering
[12:40] Gwyneth Llewelyn: sorry Moon
[12:40] Timo Gufler: me
[12:40] Solomon Mosely: i will
[12:40] Sonja Strom: AM is buildable
[12:40] Moon Adamant: barely :)
[12:40] Sonja Strom: When will the WG meetings be?
[12:40] Gwyneth Llewelyn: :)
[12:41] Moon Adamant: yes, that is a good question
[12:41] Moon Adamant: sundays i think it's impossible
[12:41] Solomon Mosely: excuse me, question
[12:41] Moon Adamant: what with RA, etc
[12:41] Arria Perreault: I would prefer during the week days
[12:41] Delia Lake: i can do a little, but my time availability is limited for the spring
[12:41] Moon Adamant: everyone can?
[12:41] Moon Adamant: around 2 PM slt?
[12:42] Arria Perreault: which day?
[12:42] Moon Adamant: i can only hmmm tuesdays and thursdays
[12:42] Timo Gufler: what about noon?
[12:42] Moon Adamant: a bit too early for the americans?
[12:42] Moon Adamant: you guys tell me
[12:42] Timo Gufler: of course...
[12:42] Sonja Strom: I can not really do that time on Tuesdays.
[12:42] Solomon Mosely: 3 pm slt? thursdays?
[12:42] Sonja Strom: 2pm Thursdays would be ok for me.
[12:43] Arria Perreault: between noon to 2PM perfect for me
[12:43] Sonja Strom: SLT
[12:43] Timo Gufler: that's quite late for Europeans...
[12:43] Moon Adamant: 3PM slt is midnight for central europe
[12:43] Sonja Strom: 3pm Thursdays is ok for me.
[12:43] Arria Perreault: too late for me
[12:43] Moon Adamant: 2 PM is a better hour, it allows at least one hour of discussion
[12:43] Solomon Mosely: lets all move closer in rl then first
[12:43] Cindy Ecksol: 2pm works for me...
[12:43] Timo Gufler: 3 PM PST is 1 AM for me
[12:43] Moon Adamant: eeek timo
[12:44] Moon Adamant: no way
[12:44] Timo Gufler: 2 pm is better...
[12:44] Moon Adamant: i want awake people :)
[12:44] Moon Adamant: ok
[12:44] Sonja Strom: Earlier than 2 would be ok for me.
[12:44] Moon Adamant: so let's appoint it for 2 PM thursdays
[12:44] Gwyneth Llewelyn: 1 Pm?
[12:44] Gwyneth Llewelyn: ok 2 PM
[12:44] Cindy Ecksol: 1pm would be great...
[12:44] Moon Adamant: americans ok?
[12:44] Cindy Ecksol: 2pm ok too
[12:44] Moon Adamant: oh better!
[12:44] Gwyneth Llewelyn: in a week or so, we'll gain another hour on the Americans anyway :)
[12:44] Solomon Mosely: yes
[12:44] Moon Adamant: 1 PM then
[12:44] Solomon Mosely: is there a cost to move sims? and if so, should we do it now while we only have 4?
[12:44] Timo Gufler: 1 pm is good :)
[12:44] Moon Adamant: now Solomon
[12:45] Gwyneth Llewelyn: There is a slight cost, yes, Solo
[12:45] Gwyneth Llewelyn: US$50 or so
[12:45] Gwyneth Llewelyn: sometimes LL forfeits it
[12:45] Moon Adamant: there is a slight cost, but best way to ask is to Sudane
[12:45] Solomon Mosely: might they raise it?
[12:45] Moon Adamant: yes
[12:45] Moon Adamant: there is also something we can do
[12:45] Moon Adamant: when we have decided upon a territory shape
[12:45] Arria Perreault: which sim do you want to move?
[12:45] Moon Adamant: we can reserve sims in a checkerboard manner, which also has a cost
[12:46] Moon Adamant: but which allows us not to worry about further changes
[12:46] Solomon Mosely: well, it seems any direction of the plan hits existing sims
[12:46] Sonja Strom: I think we could stay where we are though - - if we run up to a sim we can try to work with them.
[12:46] Moon Adamant: yes
[12:46] Sonja Strom: Help them to move theirs, or buy theirs...
[12:46] Timo Gufler: do you know how the United Sailing Sims reserve the space around them?
[12:46] Solomon Mosely: and if they dont want to?
[12:46] Sonja Strom: or integrate them into the CDS.
[12:46] Moon Adamant: but that is long known gfact that CDS expansion will imply dislocation in the grid
[12:46] Timo Gufler: the place where Sudane's SLNE is..
[12:46] Moon Adamant: Timo, by the reservation in checkerboard
[12:47] Sonja Strom: We can outlast almost any private sim owner...
[12:47] Timo Gufler: true
[12:47] Moon Adamant: seeing you can't buy a sim that connects to a corner of other sim by other owner
[12:47] Solomon Mosely: but why even worry about it?
[12:47] Sonja Strom: I don't think it is a big worry.
[12:47] Sonja Strom: We can just work with whatever is there when we come to that point.
[12:47] Moon Adamant: well, when we have 20 sims, at 50 dollars a som, the cost of change is 1000 dollars :)
[12:48] Moon Adamant: but i trust Sudane better to speak on this matter
[12:48] Timo Gufler: mountains would be difficult to make because there are other sims in the south currently
[12:48] Solomon Mosely: no, i mean why not just move now to a big blank canvas and never worry
[12:48] Moon Adamant: that's one of the thing the wg will decide
[12:49] Solomon Mosely: ok
[12:49] Moon Adamant: when to make the change
[12:49] Sonja Strom: If we moved there, then other sims would start coming in around us - -
[12:49] Sonja Strom: unless we reserved all of the blank spaces.
[12:49] Moon Adamant: not if you reserve sim slots in an clever way
[12:49] Moon Adamant: no need to reserve all
[12:49] Sonja Strom: ok
[12:49] Moon Adamant: ok
[12:49] Solomon Mosely: osgrid is empty and free...... with less prim limitations.....
[12:50] Cindy Ecksol: lol!
[12:50] Timo Gufler: hehe
[12:50] Moon Adamant: Brian
[12:50] Solomon Mosely: )
[12:50] Moon Adamant: can you do me a favour?
[12:50] Timo Gufler: and buggier
[12:50] Brian Livingston: Yes Ma'am :)
[12:50] Gwyneth Llewelyn: lol
[12:50] Sonja Strom: osgrid?
[12:50] Solomon Mosely: the new metaverse frontier
[12:50] Gwyneth Llewelyn: OpenSim Grid, Sonja.
[12:50] Timo Gufler: outside of SL
[12:50] Sonja Strom: ah, ok thx
[12:50] Moon Adamant: can you please put in the calendar the GMP meeting at 1 PM SLT thursdays?
[12:50] Solomon Mosely: and the hipo viewer is really cool
[12:50] Brian Livingston: Will do.
[12:50] Gwyneth Llewelyn: Hardly, Sol, they have a lot of troubles ;)
[12:50] Moon Adamant: thanks
[12:50] Brian Livingston: Location is here?
[12:50] Gwyneth Llewelyn: 7me only trusts her own grid
[12:50] Solomon Mosely: eh, give it time
[12:50] Moon Adamant: yes
[12:50] Gwyneth Llewelyn: here or down below, Moon?
[12:51] Solomon Mosely: )
[12:51] Moon Adamant: here
[12:51] Gwyneth Llewelyn: I mean, on the usual meegting room
[12:51] Gwyneth Llewelyn: Ok.
[12:51] Gwyneth Llewelyn: CR#2
[12:51] Moon Adamant: so we can always have the drawings for reference
[12:51] Gwyneth Llewelyn: ah good point, yes.
[12:51] Moon Adamant: ok, then my compromise which i'll try to keep
[12:51] Moon Adamant: sketch mountains to the west of NFS and see what happens
[12:51] Moon Adamant: for thursday :)
[12:51] Sonja Strom: thank you for that.
[12:51] Moon Adamant: and now, i suggest we adjourn
[12:52] Timo Gufler: second
[12:52] Sonja Strom: agreed
[12:52] Moon Adamant: all agree?
[12:52] Pip Torok: yup
[12:52] Solomon Mosely: yes, i have more sculpties to curse over....
[12:52] Moon Adamant: lol
[12:52] Sonja Strom: thanks, bye everybody!
[12:52] Moon Adamant: bye Sonja :)
[12:52] Timo Gufler: thans Moon
[12:52] Timo Gufler: *thanks
[12:52] Moon Adamant: thank you all
[12:52] Solomon Mosely: thans moon
[12:52] Moon Adamant: afk while taking the log

Eudaimonia now!
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