Reading Pat and Delia, above, juxtaposed, focused me on their distinct interests.
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It's possible to want a town that above all is focused on minority rights, debate and political views.
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It's possible to want a town that above all is livable, tolerant of diversity and a community.
Doing both is not a bad goal, but at some points, the goals oppose each other.
(For example, an electoral system uses rules; those rules can be designed to reward, or discourage, aggressive tactics. A communitarian spirit can welcome, or quash, differing viewpoints.)
Many of the debates of the past year, stripped of the personal issues, simply adopt one point or another on that continuum.
(My own view -- and here is where it's pure opinion -- is that the majority of CDS citizens prefer a tolerant, liveable, civil tone -- but a small, louder and more vigorous political elite prefer the bullring -- and have the benefit of deep entrenchment in the current rules and legacy power structure. Of course, some of those who I describe as that elite, might see it differently.)
However, regardless of that, I have always agreed completely with Gwyneth and her tribe about one thing: CDS is a valuable experiment in the rarely attempted field of virtual self-governance. If that continuum concept is right, then experimentation over time with our rules should yield adjustments. For example:
Did ending the faction system of election change the outcomes much?
Will changing the conditions of citizenship change the electorate much?
Does the size of the RA matter? Or the proportion of RA members to citizens?
Does having three branches mostly help, or mostly serve as an overcomplication?
On some of those issues, it's too early to tell. Still, watching them with interest. Regards JP
== My Second Life home is CDS. Retired after three terms
== as chancellor of the oldest self-governing sims in SL.