Covenant Comission Community Meetings

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FernLeissa
Passionate Protagonist
Passionate Protagonist
Posts: 151
Joined: Thu Jan 07, 2010 11:10 am

Covenant Comission Community Meetings

Post by FernLeissa »

The 14th RA is going to take up the process of updating the CDS covenants, a project initiated by the 13th RA. LRA Lilith Ivory has asked me to chair the Covenant Commission.

Rose, Keila and Moon, as well as a number of other community members have already devoted a lot of their time to examining the many existing versions of the covenant and have suggested a number of edits. They also benefited from citizens’ comments made during a covenant meeting held that term.

This term, I’d like to begin the process by holding community meetings to review the work already done on general CDS covenants during the 13th RA term. I’d like to wait to discuss the specific covenants that apply to individual sims until after we have agreed to the general covenants.

I’ll hold two community meetings to discuss the CDS General Covenants: Jan 17th at 2pm slt and Jan 22 at 10 am slt. If you can’t make either of these meeting than please post to the forum, drop me a note card or contact me to set up an individual meeting. Looking forward to hearing from everyone who is interested.

Meet at the Neufreistaedter Biergarten http://slurl.com/secondlife/Neufreistad ... Biergarten

Take a look the “Covenant Meeting Transcript” (http://forums.slcds.info/viewtopic.php? ... ant#p16632 ) on this forum as well as well as at the “Covenant Review” thread started by Rose ( http://forums.slcds.info/viewtopic.php? ... ant#p16492
)

FernLeissa
FernLeissa
Passionate Protagonist
Passionate Protagonist
Posts: 151
Joined: Thu Jan 07, 2010 11:10 am

Re: Covenant Comission Community Meetings

Post by FernLeissa »

This is a reminder that there will be a Covenant Commission community meeting today, Jan 17th at 2 pm slt. The meeting will be in the Neufreistadter Biergarten.

I have pasted in below, a copy of the covenants from each sim as they are today. These covenants are from the “About Land” tab and are considered by LL to be the official covenants. They are the ones we need to update.

I hope to focus on the CDS general covenants for this meeting and the one that will be held Jan 22 @ 10 am slt. After that I'd like to meet with each individual sim to go over sim-specific covenants.

Covenants are also posted at the Portal, but are not entirely consistent with what we have in the About Land tabs. You may want to look at them also, to see if there are things here that you would like to see added to the covenants in the About Land tabs. http://forums.slcds.info/viewtopic.php? ... ant#p16632

You may also want to take a look at the “Covenant Review” thread started by Rose http://forums.slcds.info/viewtopic.php? ... ant#p16492

And the draft google doc updates to the covenants (https://docs.google.com/Doc?docid=0AQER ... y=CJf06d0I )

Meet at the Neufreistaedter Biergarten http://slurl.com/secondlife/Neufreistad ... Biergarten

COVENANTS AS OF JAN 17, 2011 (ABOUT LAND TAB)

NEUFREISTADT

By purchasing this parcel of land, the you, the owner, understand and agree that you become a voting citizen of the community of the Confederation of Democratic Simulators (CDS).

As a member you agree to abide by the rules and laws of the community as displayed on the CDS website, http://neufreistadt.info, as well as the terms of use of this parcel of land, also found on that website.

Your status as citizen in this community is dependent on your making regular payment of the monthly fee for this land, which will be reclaimed by the community if you do not make this payment. Should you decide to sell this land, you are responsible for the monthly fee until you inform the Treasurer of the name of the new owner.

ALPINE MEADOW
There may be a lot of items in these covenants, but we are quite serious about them, so please read them entirely. By buying this parcel, you become a citizen of the CDS (the Confederation of Democratic Sims), and you agree to these covenants in their entirety.

1. General CDS Covenants

1. All structures and scripts are subject to review.
2. No terraforming unless the sim covenant allows it (*)
3. No SL or RL commercial pornography is permitted
4. The use of excessive scripts which adversely effect sim performance is not permitted, determination of the same is at the sole discretion of the Chancellor, who is entitled to remove the scripts. An appeal of the Chancellor decision can be submitted to the SC.
5. Scripts which use llListen (voice command) are only permitted, if they listen only after a touch and then deactivate after a certain period of time.
6. Scripts which spy on residents are not permitted.
7. Bounce scripts are not permitted.
8. Particles can only be used in effects that have real-world analogies, such as lights, smoke, and fire.
9. Particles should be set no higher than 10 particles per second.
10. Scripts and particles attached to avatars are unregulated.
11. Subletting is not permitted
12. No skyboxes are permitted below 512 m in altitude
13. No default wood textured prims are to be left in place longer than 24 hours
14. Exterior signs are allowed, unless they be floating, particle emitting, or rotating.

2. Alpine Meadows Sim-Wide Covenants

The following provisions apply to all parcels in the Alpine Meadows Sim:

1. Alpine Meadows is defined as having a general Alpine, Rural and Antique theme.
2. Alpine Meadows is a double prim sim: this means that a 512 m2 parcel has 234 prims alloted instead of the usual 117.
3. Alpine Meadows allows Direct Teleporting, but will feature a centralized default Hub in the sim
4. Skyboxes will be allowed over all private parcels, at a height no less than 512 m. These skyboxes must fall totally inside the parcels' limits.
5. All buildings under the 512 m high mark must be physically plausible.
6. General Restrictions
1. No outdoor hot tubs are permitted
2. Clubs are not permitted
7. Commercial function is allowed if falling within the theme of the sim, or, failing that, be kept in interior spaces.
8. Alpine Meadows has five zones, defined by expected appearances of builds and/or different administration of land: Hamlet (H), Mid-Slope (S), Top Plots (T), Commons (C) and Monastery (M)
9. Alpine Meadows has 4 different typologies, defined by plot type: A, B, C, and D. It also features a special M plot.
10. Plots are identified by a string XY0,corresponding to Typology-Zone-Number.
11. All the buildings exteriors must be built in pre-industrial materials, namely:
1. Structural elements can be stone, brick or wood
2. Roofing elements can be wood, slate or terracota shingles, and thatch.
3. Exterior flooring elements can be brick, ceramics, stone or wood.
4. Wall elements can be stone, brick, wood or stucco.
5. Door and window elements can be wood or metals, raw or painted. Large panes of glass in any colour must be partitioned by appropriate framing.
12. Terraform is allowed within a difference of +2/-2 meters, and further terraforming must be approved.
13. Per person a maximum of 2 parcels may be owned. A person cannot own more than 4096 m2.
14. In order to reduce lag, when building a house or large object, textures no larger than 512*512 or equivalent must be used.
15. Anything contrary to what is disposed in the Sim-wide, Zones and Typologies Covenants must require a waiver by the Executive Branch.

3. Alpine Meadows Zones Covenant

1. Zone H (Hamlet)
1. The Zone H is the Zone on the north of the sim that is adjacent to Colonia Nova
2. Buildings in this zone aim to resemble alpine (mountain) styles of Alpine Europe, but can incorporate classical elements such as columns, entablatures and pediments in their design in a point manner, to allow visual transition of style to Colonia Nova sim.
2. Zone S (Mid-Slope)
1. The Zone S is the Zone encompassing the middle of the slope, roughly till Monastery level
2. Buildings in this zone aim to resemble alpine (mountain) styles of Alpine Europe
3. Zone T (Top Plots)
1. The Zone T is the Zone encompassing the top of the slope, roughly from Monastery level, and up to the border with Neufreistadt sim.
2. Buildings in this zone aim to resemble alpine (mountain) styles of Alpine Europe, and should aim to link visually with the styles present in Neufreistadt.
4. Zone C (Commons)
1. The Zone C is the Zone encompassing all public land and structures in the sim, including landscape features, river and roads.
2. This zone is defended from any private building.
3. This zone is directly administered by the Executive Branch of the CDS
5. Zone M (Monastery)
1. The Zone M is the Zone concerned directly with the Monastery building.
2. This zone is defended from any private building other than the Monastery NGO.
3. This zone is directly administered by the Monastery NGO, in compliance with these covenants and other applying CDS legislation.

4. Alpine Meadows Typologies Covenant

1. At any given point on plots A and B, the maximum height of the builds is 26 m above the intersection of the build with the ground
2. At any given point in plots C and D, the maximum height of builds is 20 m above the intersection of the build with the ground
3. For all plots except D plots, there will be a border on the sides where the plots meet another. This border of no construction is of 4 metres for A and B plots, and of 2 m for C plots. The borders can have trees of small gardens.
4. Plots A and B must have an open area for garden or woods not inferior to 40% of the area of the plot. The border area counts for these 40%. These areas can feature small builds like gazebos and pavillions, as long as they comply with the border and height rules.
5. Plots A and B must feature no less than 4 trees per each 512 m2 of plot area
6. All plots can feature any kind of alpine structure, but only A plots can feature a château.
7. The external appearance of the pre-fab buildings in the D plots is fixed and must not be altered.
8. No border rule, garden, or height rules apply to the M (Monastery) plot.

---
(*) Text adopted at the RA in 18th Nov 2007

COLONIA NOVA

By purchasing this parcel of land, the you, the owner, understand and agree that you become a voting citizen of the community of the Confederation of Democratic Simulators (CDS).

As a member you agree to abide by the rules and laws of the community as displayed on the CDS website, http://neufreistadt.info, as well as the terms of use of this parcel of land, which follow below this notice.

Your status as citizen in this community is dependent on your making regular payment of the monthly fee for this land, which will be reclaimed by the community if you do not make this payment. Should you decide to sell this land, you are responsible for the monthly fee until you inform the Treasurer of the name of the new owner.

The following provisions apply to all parcels in the Colonia Nova Sim:

* All buildings under the 512 m high mark must be physically plausible
* No outdoor hot tubs are permitted
* Clubs are not permitted
* No floating, particle emitting, or rotating signs are permitted
* Property restrictions:
* A person may not hold a combined total of more than 4096m2 and two lots in the four zones ELRB
* A person may not hold more than 2 lots in zone C, or more than 1024m2 in that zone.
* A person may not hold more than 128m2 in Zone S.

Colonia Nova Zone Specific Covenants:

Zone R (Villa Quarter)
Zone C (inner City)
Zone S (Stalls)
Zone T (Special Builds)
Zone E (Cardo plots)

Zone B (Skybox Quarter)
Zone L (South Riverfront)

Zone R (Villa Quarter)
Location: All plots named R.XX
Function: Residential only
Appearance; strictly consistent with Classical Roman style as expressed in a rural environment (villa typology)
Executive approval needed: for all new structures and modifying of the exterior of the existing ones.

* Commercial activity is prohibited
* Structures may be no taller than 20m
* Buildings must preserve a distance not inferior to 5 meters to neighbouring plots

unless neighbours file an agreement with the CDS notary that they
specifically wish to make their structures contiguous.

* There must exist a minimum of 3 trees per 512m2 of plot area.

Zone C (Inner City)
Location: All plots named C.XX
Function: Commercial and Residential
Appearance; strictly consistent with Classical Roman style as expressed in an urban environment (insula typology)
Executive approval needed: for all new structures and modifying of the exterior of the existing ones.

* All structures must be placed immediately adjacent to a street
* Structures are owned and placed by the city to give the centre a

dense Roman feel. Structures may not be replaced or moved regardless
of ownership without prior consent.

Zone S (Stalls)
Location: all plots named S.XX
Function: Commercial only
Appearance; strictly consistent with Classical Roman style as expressed in an urban environment (stall typology)
Executive approval needed: for all new structures and modifying of the exterior of the existing ones.

* All structures must be placed immediately adjacent to a street
* Structures are owned and placed by the city to give the centre a

dense Roman feel. Structures may not be replaced or moved regardless
of ownership without prior consent.

Zone T (Special buildings)
Location: Temples, Thermae, Theatre
Function: Commercial only
Appearance: exterior predefined and not modifiable. Interior modifiable subject to Executive approval.

* Structures are owned and placed by the city to give the roman ambience. Structures may not be replaced or moved regardless of ownership without prior consent.

Zone E (Cardo Plots)
Location: all plots named E.XX
Function: Commercial and Residential
Appearance: strictly consistent with Classical Roman style (domus typology)
Executive approval needed: for all new structures and modifying of the exterior of the existing ones.

* Commercial Activity must exist in ground level
* Must be adjacent to the Cardo.
* In case of modifying of the exterior appearance, the new design must preserve the colonnade.
* Structures must be no taller than 20 metres.

Zone L (South Riverfront Plots)
Location: all plots named L.XX
Function: Residential only
Appearance: no predefined appearance set

* Commercial activity is prohibited
* Structures may be no taller than 20m
* Buildings must preserve a distance not inferior to 5 meters to neighbouring plots unless neighbours file an agreement with the CDS notary that they specifically wish to make their structures contiguous.
* There must exist a minimum of 3 trees per 512m2 of plot area.

Zone B (Skybox Plots)
Location: all plots named B.XX
Function: Commercial and Residential
Appearance: no predefined appearance set

* Structures may be no taller than 30 meters
* Buildings must preserve a distance not inferior to 5 meters to neighbouring plots unless neighbours file an agreement with the CDS notary that they specifically wish to make their structures contiguous.
* There must exist a minimum of 3 trees per 512m2 of plot area.
* Skyboxes may be built at a height not inferior to 512 m2

.Building Typologies:

Villa
A villa is a building that comprises a perystilum, or enclosed pateo, with a perimeter lined with columns or pillars.
Insula
An insula is a building of mixed commercial and residential function. The ground level must open broadly to the street and be suitable for a commercial space. insulas must develop vertically in more than one floor.
Stall
A stall is a commercial open space whose boundary to the street is a colonnade.
Domus
A domus is a building that has mixed commercial and residential function. The ground level must open broadly to the street through an unifying collonade and be suitable for a commercial space. Domus must comprise also a perystilum.

All the typologies must be built in pre-industrial materials, namely:

* structural elements: stone and terracota
* roofing elements: terracota
* flooring elements: terracota, stone, mosaic. Wood in upper floorings.
* wall elements: stone, terracota, stucco, frescoed stucco.
* door and window elements: wood, metals (iron, brass). Glass is acceptable in small panes.
* decorative elements: statues can be stone, brass or chrysoelephantine (ivory and gold details). Other elements must be rendered in any of the above materials.

LOCUS AMOENUS

1. General CDS Covenants

a) All structures and scripts are subject to review by the Executive branch to enforce these covenants.

b) No terraforming unless the sim covenant allows it (*)

c) No SL or RL commercial pornography is permitted

d) The use of excessive scripts which adversely effect sim performance is not permitted, determination of the same is at the sole discretion of the Chancellor, who is entitled to remove the scripts. An appeal of the Chancellor decision can be submitted to the SC.

e) Scripts which use llListen (voice command) are only permitted, if they listen only after a touch and then deactivate after a certain period of time.

f) Scripts which spy on residents are not permitted.

g) Bounce scripts are not permitted.

h) Particles can only be used in effects that have real-world analogies, such as lights, smoke, and fire.

i) Particles should be set no higher than 10 particles per second.

j) Scripts and particles attached to avatars are unregulated.

k) Subletting is not permitted

l) No skyboxes are permitted below 512 m in altitude

m) No default plywood textured prims are to be left in place longer than 24 hours

n) Exterior signs are allowed, unless they be floating, particle emitting, or rotating.

2. Locus Amoenus Sim-Wide Covenants

The following provisions apply to all parcels in the Locus Amoenus Sim:

a) Locus Amoenus is a sim in an Ancient Roman Theme.

b) Locus Amoenus construction will be villae: buildings that comprise at least one enclosed patio, the peristyle, which can be lined with columns or walls

c) Plots are identified by a string 00, corresponding to Number of Plot.

d) All the buildings exteriors must be built in pre-industrial materials, namely:
.Structural elements can be stone, brick or wood.
.Roofing elements can be slate or terracotta shingles or tiles.
.Exterior flooring elements can be brick, ceramics, stone, wood or mosaic.
.Wall elements can be stone, brick, wood, stucco or fresco.
.Door and window elements can be wood or metals, raw or painted.
.Large panes of glass in any colour must be partitioned by appropriate framing.

e) Terraform is allowed within a difference of +2/-2 meters, and further terraforming must be approved.

f) Per person a maximum of 4 parcels may be owned. A person cannot own more than 4096 m2

g) In order to reduce lag, when building a house or large object, textures no larger than 512*512 or equivalent must be used.

h) Upon completion of the exterior construction, notice shall be delivered to the Chancellor and BAC, or posted at a designated site, for approval. If no approval or request for revision has been given by the Chancellor within 15 days from the date the notice of completion is posted or delivered to the Chancellor, the building shall be deemed approved. Alternatively, builders may submit plans to the Chancellor and BAC for pre-approval.

i) The Executive branch may waive any provision according to the powers conferred to him/her by the RA

3. Locus Amoenus Typologies Covenant

a) Locus Amoenus construction will be villae: buildings that comprise at least one enclosed patio, the peristyle, which can be lined with columns or walls.

b) All buildings can include any classical elements such as columns, pediments, etc

c) Vegetation should be present in all buildings, either in gardens, peristyle or roof gardens

d) Commercial function is allowed if falling within the theme of the sim, or, failing that, be kept in interior spaces. Cultural, Social and Arts and Crafts organizations are exempt of this clause.

e) On parcels 1024 m2 or greater,there shall be reserved a border on all sides where the plots meet another. This border of no construction shall be 2 metres for plots of at least 1024 m 2 and such border shall apply as well to smaller parcels joined together to create a building area of 1024 m 2. The borders can have trees, gardens or other vegetation

f) Single 512m2 plots can only reach 16 m above the ground at any point. Co-joined 512m2 and 1024 plots can reach 20 m above the ground at any point.

MONASTERY

** Temporary Covenant **
as of July 2, 2009

1. General CDS Covenants

1. All structures and scripts are subject to review.
2. No terraforming unless the sim covenant allows it (*)
3. No SL or RL commercial pornography is permitted
4. The use of excessive scripts which adversely effect sim performance is not permitted, determination of the same is at the sole discretion of the Chancellor, who is entitled to remove the scripts. An appeal of the Chancellor decision can be submitted to the SC.
5. Scripts which use llListen (voice command) are only permitted, if they listen only after a touch and then deactivate after a certain period of time.
6. Scripts which spy on residents are not permitted.
7. Bounce scripts are not permitted.
8. Particles can only be used in effects that have real-world analogies, such as lights, smoke, and fire.
9. Particles should be set no higher than 10 particles per second.
10. Scripts and particles attached to avatars are unregulated.
11. Subletting is not permitted
12. No skyboxes are permitted below 512 m in altitude
13. No default wood textured prims are to be left in place longer than 24 hours
14. Exterior signs are allowed, unless they be floating, particle emitting, or rotating.

2. Monastery's Sim-Wide Covenants

The following provisions apply to all parcels in the Monastery Sim:

1. Monastery is defined as having a general Alpine, Rural theme.
2. Monastery is a "multiple prim" sim: this means that a 512 m2 parcel has 234.
3. Monasterys allows Direct Teleporting, [ but will feature a centralized default Hub in the sim, near the Monastery building ].
4. Skyboxes will be not be Monastery allowed. [this is a contradiction]
5. All buildings must be physically plausible.
6. General Restrictions
1. No outdoor hot tubs are permitted
2. Clubs are not permitted
7. Commercial function is allowed if falling within the theme of the sim, or, failing that, be kept in interior spaces.
8. Monastery has two zones, defined by expected appearances of builds and/or different administration of land: Hamlet (H) and Monastery (M)
9. Monastery has 1 type of building: alpine cottages. It also features a special M plot for the Monastery building.
10. Plots are identified by a string X0,corresponding to Typology-Number.
11. All the buildings exteriors must be built in pre-industrial materials, namely:
a. Structural elements can be stone, brick or wood
b. Roofing elements can be wood, slate or terracota shingles, and thatch.
c. Exterior flooring elements can be brick, ceramics, stone or wood.
d. Wall elements can be stone, brick, wood or stucco.
e. Door and window elements can be wood or metals, raw or painted. Large panes of glass in any colour must be partitioned by appropriate framing.
12. Terraform is allowed within a difference of +2/-2 meters, and further terraforming must be approved.
13. Per person a maximum of 2 parcels may be owned. A person cannot own more than 3072 m2.
14. In order to reduce lag, when building a house or large object, textures no larger than 512*512 or equivalent must be used.
15. Anything contrary to what is disposed in the Sim-wide, Zones and Typologies Covenants must require a waiver by the Executive Branch.

3. Monastery's Zones Covenant

a. Zone H (Hamlet)
1. The Zone H (for Hamlet) is the Zone on the north of the sim that is adjacent to Locus Amoenus, around the lake.
2. Buildings in this zone aim to resemble alpine (mountain) styles of Alpine Europe, mainly alpine cottages.
b. Zone M (Monastery)
1. The Zone M is the Zone concerned directly with the Monastery building.
2. This zone is defended from any private building other than the Monastery.
3. This zone is directly administered by the Monastery Curator, in compliance with these covenants and other applying CDS legislation.

4. Monastery's Typologies Covenant

1. At any given point in plots H, the maximum height of builds is 20 m above the intersection of the build with the ground
2. For all plots H, there will be a border on the sides where the plots meet another. This border of no construction is of 2 m. The borders can have trees of small gardens.
3. Plots H must have an open area for garden or woods not inferior to 40% of the area of the plot. The border area counts for these 40%. These areas can feature small builds like gazebos and pavillions, as long as they comply with the border and height rules.
4. Plots H must feature no less than 4 trees per each 512 m2 of plot area
5. All plots can feature any kind of alpine structure.
6. No border rule, garden, or height rules apply to the M (Monastery) plot.

FernLeissa
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