Covenant Comission Community Meeting
Monastery Covenant Review
Meet at the Monastery for a picnic in the mountains
March 29 @ 4 pm slt and April 2 @ 9am slt
MONASTERY COVENANT (About Land Tab)
** Temporary Covenant **
as of July 2, 2009
1. General CDS Covenants
1. All structures and scripts are subject to review.
2. No terraforming unless the sim covenant allows it (*)
3. No SL or RL commercial pornography is permitted
4. The use of excessive scripts which adversely effect sim performance is not permitted, determination of the same is at the sole discretion of the Chancellor, who is entitled to remove the scripts. An appeal of the Chancellor decision can be submitted to the SC.
5. Scripts which use llListen (voice command) are only permitted, if they listen only after a touch and then deactivate after a certain period of time.
6. Scripts which spy on residents are not permitted.
7. Bounce scripts are not permitted.
8. Particles can only be used in effects that have real-world analogies, such as lights, smoke, and fire.
9. Particles should be set no higher than 10 particles per second.
10. Scripts and particles attached to avatars are unregulated.
11. Subletting is not permitted
12. No skyboxes are permitted below 512 m in altitude
13. No default wood textured prims are to be left in place longer than 24 hours
14. Exterior signs are allowed, unless they be floating, particle emitting, or rotating.
2. Monastery's Sim-Wide Covenants
The following provisions apply to all parcels in the Monastery Sim:
1. Monastery is defined as having a general Alpine, Rural theme.
2. Monastery is a "multiple prim" sim: this means that a 512 m2 parcel has 234.
3. Monasterys allows Direct Teleporting, [ but will feature a centralized default Hub in the sim, near the Monastery building ].
4. Skyboxes will be not be Monastery allowed. [this is a contradiction]
5. All buildings must be physically plausible.
6. General Restrictions
1. No outdoor hot tubs are permitted
2. Clubs are not permitted
7. Commercial function is allowed if falling within the theme of the sim, or, failing that, be kept in interior spaces.
8. Monastery has two zones, defined by expected appearances of builds and/or different administration of land: Hamlet (H) and Monastery (M)
9. Monastery has 1 type of building: alpine cottages. It also features a special M plot for the Monastery building.
10. Plots are identified by a string X0,corresponding to Typology-Number.
11. All the buildings exteriors must be built in pre-industrial materials, namely:
a. Structural elements can be stone, brick or wood
b. Roofing elements can be wood, slate or terracota shingles, and thatch.
c. Exterior flooring elements can be brick, ceramics, stone or wood.
d. Wall elements can be stone, brick, wood or stucco.
e. Door and window elements can be wood or metals, raw or painted. Large panes of glass in any colour must be partitioned by appropriate framing.
12. Terraform is allowed within a difference of +2/-2 meters, and further terraforming must be approved.
13. Per person a maximum of 2 parcels may be owned. A person cannot own more than 3072 m2.
14. In order to reduce lag, when building a house or large object, textures no larger than 512*512 or equivalent must be used.
15. Anything contrary to what is disposed in the Sim-wide, Zones and Typologies Covenants must require a waiver by the Executive Branch.
3. Monastery's Zones Covenant
a. Zone H (Hamlet)
1. The Zone H (for Hamlet) is the Zone on the north of the sim that is adjacent to Locus Amoenus, around the lake.
2. Buildings in this zone aim to resemble alpine (mountain) styles of Alpine Europe, mainly alpine cottages.
b. Zone M (Monastery)
1. The Zone M is the Zone concerned directly with the Monastery building.
2. This zone is defended from any private building other than the Monastery.
3. This zone is directly administered by the Monastery Curator, in compliance with these covenants and other applying CDS legislation.
4. Monastery's Typologies Covenant
1. At any given point in plots H, the maximum height of builds is 20 m above the intersection of the build with the ground
2. For all plots H, there will be a border on the sides where the plots meet another. This border of no construction is of 2 m. The borders can have trees of small gardens.
3. Plots H must have an open area for garden or woods not inferior to 40% of the area of the plot. The border area counts for these 40%. These areas can feature small builds like gazebos and pavillions, as long as they comply with the border and height rules.
4. Plots H must feature no less than 4 trees per each 512 m2 of plot area
5. All plots can feature any kind of alpine structure.
6. No border rule, garden, or height rules apply to the M (Monastery) plot.