I am truly amazed, befuddled, flabbergasted, god smacked, baffled, and any other words I can come up with to describe the resistance the new tier proposal is being subjected to. Allow me to expand on what has brought us to the point that some of us feel the tier does need to be restructured. The information I’m presenting here and in all of my postings past and present is information available to anyone who wants to spend the time digging it up and dissecting it. I have not been provided with any information from private sources or any individuals. I’m hoping this posting won’t be a long tirade of words but knowing my writing style it probably will be.
Let’s start at the beginning. The CDS was formed in late 2004. http://secondlife.wikia.com/wiki/Confed ... Simulators
It remained a one (1) sim estate until October 2006 when Colonia Nova was brought online. The sales of parcels were set-up to cover the initial cost of each sim and the tier was set-up on a sim-by-sim basis to cover the tier to Linden Labs. It is my understanding that the current Master Parcel List reflects the original sale prices of each parcel and the original and current tier and that neither of these have been changed since except for the recent change in sale prices enacted by the Chancellor. I don’t know what the original cost of NFS was, currently a full prim sim is US$ 1,000. Based on the information provided in the MPL the base price in US$ for all parcels available for sale was $1,217.50. I feel that is a reasonable overall base price, it covers the cost of the sim to LL and probably expenses involved in the public buildings and such. The tier in NFS is also very reasonable when you look at the big picture. The cost to LL is US$195.00 and the total tier at 100% occupancy is US$259.70. It’s when Colonia Nova, Alpine Meadows, and Locus Amoenus were brought online that I feel things went out of whack.
Colonia Nova was brought online in October 2006. I’m assuming for arguments sake that the cost of the sim from LL was US$1,000 yet the base price US$ according to the MPL is $1,858.36, an 85% increase above and beyond the cost. I understand there were other costs involved such as builds and such but I find it hard to believe these expenses totaled US$858.36. My next point is the tier. It’s been explained to the citizens that the tier for each individual sim was set up to cover the tier to LL and a little above that to pay expenses such as salaries, events, promotions, etc. etc. So you’re telling me the CN with a tier cost to LL of only $195.00 costs the citizens of CN $371.68 a month to maintain? An increase of 91%, translated to a 91% monthly profit margin?
Here’s the quick breakdown for AM and LA. Based on current prices from LL both these sims cost US$1,000 each. Alpine Meadows was brought online on November 22, 2007.
http://secondlife.wikia.com/wiki/Alpine_Meadow
Our base price for AM is US$2,320.33 that’s a 132% profit margin. Why? Tier cost to LL is US$295.00 and our current tier is set at US$510.90, a 73% profit margin. Whether or not we maintain 100% occupancy in AM each owner of a parcel is paying a 73% premium on his or her parcel. Locus Amoenus was brought online on August 2, 2008. Our base price for LA is $1,554.22, a 55% profit margin. Tier to LL is $295.00 with current tier set at $416.67, a 41% premium. A few things I’d like to point out before I go any further. Until recently whenever a parcel ended up back in the hands of the C.D.S. estate this land was put back on the market and resold for the same price as it was originally sold for. This added even more to the profit margin of each sim. The other point I’d like to bring up is the fact that August 2008 is the first month that the financial statements of the C.D.S. were made available for public viewing. I don’t know how it was done before August 2008, but that’s not my point, here is my point. As of August 2008 the C.D.S. had cash reserves of US$ 6,255.74. So we have one sim online since late 2004, a second sim online since October 2006, a third online since November 2007, and the fourth sim online the same month the financial statements are posted. So in four years with the first two years being a one sim estate and the other three being brought online 22 months, 9 months, and 1 month respectively, the C.D.S. managed to amass over $6,000 in excess of tier, expenses, events, promotions, etc. etc. That’s six months worth of reserves in tier. In my opinion August of 2008 would have been a good time to look at restructuring tier instead of almost 3 years later.
Since August 2008, through thick and very little thin, the C.D.S. has continued to amass an impressive amount of funds which currently totals as of the April 2011 financial statement, US$14,069.40, that’s 13 months of reserves for all 5 sims at 0% occupancy. For an estate that touts itself as not being a for profit entity it sure has a considerable amount of profit.
August 2008 to December 2008 tier revenue US$6,293.69, land sales $342.92, other income $2.06, total revenue $6,638.67. Tier costs for the same time period $4,903.44, events, professional fees, and web hosting fees $240.30. Currency conversion charges $129.38, which I point out when and if we convert over to Hippo the 3.5% transaction fee can be absorbed by the residents automatically when they pay their tier. So even though it will show as an expense in the financial statements it will be a covered expense. Currently that “expense” is covered by a 10% fee per the Accounting Act I’ve mentioned in my presentation. Total expenses for the 5 months of 2008 $5273.13, net income $1,365.54, profit margin 20.57% that’s an average profit of $273.10 each month.
Now let’s take a look at 2009. July 22, 2009 saw the merger between C.D.S. and AA come to existence. This increased our land mass to 11 sims. The AA sims, if I understand this correctly, were listed with LL as a non-profit entity and as such had to pay their tier to LL 6 months at a time in advance. The financial statements presented on the web portal do an excellent job of separating the tier collected for the original 5 sims and the tier collected for the AA sims. In my presentation I didn’t separate the two but I will provide that information briefly here. For the months of July, August, and September the total tier revenue collected for all 11 sims was US$4,588.33 and out of that amount AA contributed $504.85. The big influx of AA tier didn’t occur until October 2009 which I point out in my presentation was countered with an over double the amount in tier expense paid to LL that same month. I point out the reserves as of September 30, 2009 was US$ 10,131.14. So at the end of 2008 the C.D.S. reserves grew to a little over US$ 7,300. From that point until the end of September, with AA only contributing $504 to the till the original 5 sims contributed an additional US$ 2,700+ to the reserves after all tier costs to LL events, professional fees, etc. etc. etc.
October 2009 tier revenue from AA is US$ 2025.07 which I remind you is tier collected for a minimum of 1 month up to 6 months depending on how the AA citizen paid their tier. C.D.S. tier revenue for the same month, 1 month tier revenue only for 5 sims was $1,679.48. Our total expenses for that month were $7,567.17, that’s a difference of $3,590.56 and we finished the month of October with US$6,600+ in reserves.
January 2010 until the end of July 2010 was the remaining time the C.D.S. and AA merger was in place as reflected by the financial statements. Tier revenue for these months was $14,922.32; land sales $744.68 plus other income of $4.09 total income Jan 1, 2010 to July 31, 2010 $15671.09. Tier cost for all 11 sims 1/1/2010 to 7/31/2010 $10,187.75 all other expenses during this same time period $1,302.07. Net profit from 1/1/2010 to 7/31/2010 US$ 4,181.27 for seven months averages out to almost $600 a month.
How did we finish out 2010? Well even with our worse month on the books in December 2010 with only $843.25 in tier revenue, we closed out the year with a net profit of $4,676.66, profit margin of 20.24% and reserves of US$ 13,116.11 So does anyone see a pattern here?
Now we’re in 2011 and as of the end of April we’ve already made a net profit of $751.06, a profit margin of 13.48% and more vacancies in the history of the C.D.S. Yet I bring to the table a sensible, well thought out, well planned proposal, in the first step to bringing the C.D.S. back to its prominence it once enjoyed and I get nothing but opposition and naysayers. With our current tier we only need 63% of our parcels occupied. That’s a 37% vacancy rate people, an utterly ridiculous amount. Yes I agree, tier reduction isn’t the only step we need to take, anyone reading my previous posts will see that I completely understand that. I understand that the current tier rate isn’t the only reason we have so many vacant parcels and why our 5 little sims in map view look like every other sim out there with so much yellow splotches covering the beautiful landscape but I don’t feel we’re going to solve anything by sitting on our asses and doing nothing or wasting so much time bickering back and forth, hell it’s been 3 months that I’ve begun discussions on this issue and still nothing has been done. As it is now we have approximately 55 citizens with maybe a dozen or so being active and in-world a decent amount of time.
Amazingly I have nothing left to say, I am truly at a loss of words, a quite a rare event for me.
Trebor Warcliffe