The following is Part I of the transcripts of the Locus Amoenus Re-Development Meeting held in LA today at 9:00 AM SLT. The meeting was well attended. A second meeting will be held tomorrow at 7:00 AM SLT in Locus Amoenus at the overlook near the Mundus. [2013/01/27 09:05:27] Shep: entered chat range (19.26 m).
[2013/01/27 09:05:41] anti Wirefly: howdy Shep ◕‿◕
[2013/01/27 09:05:52] Kellie Wellesley: ¡oןןǝɥ Shep
[2013/01/27 09:05:58] Second Life: Tanoujin Milestone is online.
[2013/01/27 09:05:58] Shep (shep.titian): Hi all .. sorry I'm late
[2013/01/27 09:05:59] Tanoujin Milestone: entered chat range (6.41 m).
[2013/01/27 09:06:07] Tor Karlsvalt: no problem Shep
[2013/01/27 09:06:14] Tor Karlsvalt: we haven't started
[2013/01/27 09:06:24] Tanoujin Milestone: Hi Shep 
[2013/01/27 09:06:41] Sudane Erato: thats better 
[2013/01/27 09:06:42] Tor Karlsvalt: I think Rosie is online
[2013/01/27 09:06:53] Tanoujin Milestone: yes, she is
[2013/01/27 09:06:57] Rosie Gray: entered chat range (14.55 m).
[2013/01/27 09:07:06] anti Wirefly: Hi Rosie ㋡
[2013/01/27 09:07:14] Rosie Gray: hello Anti
[2013/01/27 09:07:15] Tor Karlsvalt: Sorry about those animations
[2013/01/27 09:07:23] Sudane Erato: 
[2013/01/27 09:07:23] Tor Karlsvalt: I forgot about them
[2013/01/27 09:07:29] Tor Karlsvalt: Hi Rosie
[2013/01/27 09:07:30] Rosie Gray: hello Tor, Sudane, Kellie, Tan
[2013/01/27 09:07:38] Kellie Wellesley: ¡oןןǝɥ Rosie
[2013/01/27 09:07:38] Sudane Erato: hi hi 
[2013/01/27 09:07:39] Tanoujin Milestone: huhu 
[2013/01/27 09:07:50] Tor Karlsvalt: Well I like this spot, a bit more cozy.
[2013/01/27 09:07:50] Shep (shep.titian): Hi Rosie 
[2013/01/27 09:07:54] anti Wirefly: hi Lilith
[2013/01/27 09:07:56] Rosie Gray: hi Shep
[2013/01/27 09:08:00] Tor Karlsvalt: Hi Lilith
[2013/01/27 09:08:01] Rosie Gray: and Lilith
[2013/01/27 09:08:02] Rosie Gray: hehe
[2013/01/27 09:08:36] Tor Karlsvalt: Well I think we have almost everyone who is online
[2013/01/27 09:08:40] Tor Karlsvalt: So lets start
[2013/01/27 09:08:44] josjoha: entered chat range (1.51 m).
[2013/01/27 09:08:51] Rosie Gray: hiya Jos
[2013/01/27 09:09:00] Tor Karlsvalt: Just a warning or alert that we will transcribe this meeting.
[2013/01/27 09:09:01] josjoha: hey, dropping in !
[2013/01/27 09:09:12] anti Wirefly: hello Jos ◕‿◕
[2013/01/27 09:09:22] Shep (shep.titian): Hi Jos
[2013/01/27 09:09:22] josjoha: hi !
[2013/01/27 09:09:26] josjoha: hey Seph
[2013/01/27 09:09:34] Tor Karlsvalt: no problem Jos, take a seat
[2013/01/27 09:09:34] josjoha: fighting the lag to get here..
[2013/01/27 09:09:49] gggSalomons: entered chat range (3.50 m).
[2013/01/27 09:09:55] Tor Karlsvalt: just reminding people that the meeting is transcribed and will be posted.
[2013/01/27 09:09:59] Lilith Ivory: entered chat range (18.74 m).
[2013/01/27 09:10:06] Serge Cosmos: entered chat range (18.66 m).
[2013/01/27 09:10:11] josjoha: ty Tor, for seat
[2013/01/27 09:10:17] Lilith Ivory: Hi everybody 
[2013/01/27 09:10:25] Shep (shep.titian): Hi Lil
[2013/01/27 09:10:26] Lilith Ivory: meet my friend Serge
[2013/01/27 09:10:26] Rosie Gray: hi Lil
[2013/01/27 09:10:33] Lilith Ivory: Serge this are my friends from CDS
[2013/01/27 09:10:34] Tor Karlsvalt: /me worries there are not enough chairs
[2013/01/27 09:10:35] Rosie Gray: hello there Serge
[2013/01/27 09:10:41] Shep (shep.titian): Hello Serge
[2013/01/27 09:10:41] Tor Karlsvalt: have a seat
[2013/01/27 09:10:43] Tanoujin Milestone: Serge 
[2013/01/27 09:10:59] Rosie Gray: hi Salomons
[2013/01/27 09:11:06] Tor Karlsvalt: Ok
[2013/01/27 09:11:08] Serge Cosmos: Good evening all
[2013/01/27 09:11:17] josjoha: i hope i won't be needing an axe here
[2013/01/27 09:11:20] Second Life: Sudane Erato is offline.
[2013/01/27 09:11:24] Sudane Erato: left chat range.
[2013/01/27 09:11:24] josjoha: 
[2013/01/27 09:11:24] Tor Karlsvalt: This is a brainstorming meeting, but first a few points.
[2013/01/27 09:11:37] Lilith Ivory: /me tries to find out which seats are still empty
[2013/01/27 09:11:43] Sudane Erato: entered chat range (2.89 m).
[2013/01/27 09:11:43] Second Life: Sudane Erato is online.
[2013/01/27 09:11:43] Tor Karlsvalt: as you can see for the map LA has been a problem for over a year.
[2013/01/27 09:11:49] Kellie Wellesley: The ones with no butts in them
[2013/01/27 09:11:57] Shep (shep.titian): lol
[2013/01/27 09:12:15] Tor Karlsvalt: Last year CDS had a loss of over 1300 USD.
[2013/01/27 09:12:40] Tor Karlsvalt: So we are not in danger owing to reserves built up over years.
[2013/01/27 09:13:08] Tor Karlsvalt: Still, we need to address the problem we are having with LA in particular and perhaps other sims to a lesser degree.
[2013/01/27 09:13:16] Tor Karlsvalt: but lets concentrate on LA
[2013/01/27 09:13:38] Tor Karlsvalt: In the box are the comments posted to date on the forum
[2013/01/27 09:13:43] Tor Karlsvalt: all can take a copy of the box.
[2013/01/27 09:14:13] Tor Karlsvalt: So What can we do to make LA attractive to new residents?
[2013/01/27 09:14:22] Tor Karlsvalt: Who would like to go first.
[2013/01/27 09:14:36] Tor Karlsvalt: ok let me
[2013/01/27 09:14:41] Tanoujin Milestone: 
[2013/01/27 09:14:50] Rosie Gray: you go!
[2013/01/27 09:14:53] Tor Karlsvalt: I think we should loosen the theme a bit.
[2013/01/27 09:14:57] josjoha: yes Tor go
[2013/01/27 09:15:14] Tor Karlsvalt: Make it more of a general Northern Mediterranean theme
[2013/01/27 09:15:34] Tor Karlsvalt: That would allow for current builds and also more modern builds
[2013/01/27 09:15:35] Sudane Erato: what is northern mediterranean?
[2013/01/27 09:15:48] Tor Karlsvalt: we could keep the period say 0 AD through 1950
[2013/01/27 09:16:03] Tor Karlsvalt: well I was thinking Italian or Greek
[2013/01/27 09:16:16] Tor Karlsvalt: as apposed to north African or Middle Eastern
[2013/01/27 09:16:23] Tor Karlsvalt: opposed
[2013/01/27 09:16:37] Tor Karlsvalt: Also some remapping
[2013/01/27 09:16:58] Tor Karlsvalt: the donut hole clusters don't work imo
[2013/01/27 09:17:14] Tor Karlsvalt: so any other ideas about theme?
[2013/01/27 09:17:43] Second Life: DocJoshua is online.
[2013/01/27 09:17:44] Sudane Erato: we could re-parcel so that all parcels lie along the road... with garden areas out back
[2013/01/27 09:18:01] Rosie Gray: I like the idea of Mediterranean, as I think it would be far more flexible than the current theme
[2013/01/27 09:18:03] Tor Karlsvalt: Yes, that would be good
[2013/01/27 09:18:15] josjoha: since Greece is a birthplace of democracy ...
[2013/01/27 09:18:26] Sudane Erato: yes it is!
[2013/01/27 09:18:29] anti Wirefly: I like it
[2013/01/27 09:18:37] Tanoujin Milestone: /me nods
[2013/01/27 09:18:41] Sudane Erato: well, we are already northern mediterranean
[2013/01/27 09:18:51] josjoha: the ancient Greeks like Socrates, they deserve some attention
[2013/01/27 09:18:55] Sudane Erato: so the change would just allow a wider span of years
[2013/01/27 09:19:03] Tor Karlsvalt: basically
[2013/01/27 09:19:06] Rosie Gray: it could include Spain, southern France, Italy,.... Turkey...
[2013/01/27 09:19:16] josjoha: good thinking Tor, widening it up
[2013/01/27 09:19:20] Tor Karlsvalt: I think there is a lot about LA everyone likes
[2013/01/27 09:19:31] Tor Karlsvalt: the harbor for one
[2013/01/27 09:19:43] Rosie Gray: yes if the eras are widened up it would allow for a lot more flexibility
[2013/01/27 09:19:55] Tor Karlsvalt: Ok what about terraforming, that has been mentioned.
[2013/01/27 09:20:14] Tanoujin Milestone: yes, I would like to have a bit more water
[2013/01/27 09:20:24] Tanoujin Milestone: would not hurt
[2013/01/27 09:20:26] Lilith Ivory: I think it could attract more people if don´t stay with ancient roman
[2013/01/27 09:20:44] Sudane Erato: terraforming would have to be with the permission of existing owners
[2013/01/27 09:20:52] Tanoujin Milestone: sure
[2013/01/27 09:20:57] Tor Karlsvalt: 
[2013/01/27 09:21:07] Tor Karlsvalt: who are they? 
[2013/01/27 09:21:23] Sudane Erato: well... the biggest impact is on Alexia
[2013/01/27 09:21:34] Rosie Gray: too bad she didn't come to the meeting
[2013/01/27 09:21:37] Tor Karlsvalt: True
[2013/01/27 09:21:42] josjoha: i agree Lillith, ancient rome is so specific..
[2013/01/27 09:21:55] Shep (shep.titian): I'm not opposing the idea .. but a loose north med up till 1950 means ANY type of house
[2013/01/27 09:22:10] Rosie Gray: not really
[2013/01/27 09:22:17] josjoha: Shep is right ? even flats
[2013/01/27 09:22:18] Rosie Gray: it doesn't include modern houses
[2013/01/27 09:22:33] Lilith Ivory: I would suggest rural
[2013/01/27 09:22:39] anti Wirefly: the buildings would still be subject to approval?
[2013/01/27 09:22:39] Shep (shep.titian): Oh it does
[2013/01/27 09:22:48] Kellie Wellesley: I would like to suggest that if a build is unappealing or perhaps unattractive as in a case of a new resident or similar that instead of rejecting the build that maybe some coaching or assistance might be made available so that the person doesn't feel attacked but rather encrouaged
[2013/01/27 09:22:56] josjoha: up to 1750 is more historically minded
[2013/01/27 09:22:57] Tanoujin Milestone: yes, sure, Anti, and that is a good point
[2013/01/27 09:23:06] Sudane Erato: i agree w Kellie
[2013/01/27 09:23:12] Tor Karlsvalt: good points all
[2013/01/27 09:23:17] Shep (shep.titian): you could argue that there are many modern houses built in the 1950's
[2013/01/27 09:23:27] Tor Karlsvalt: I do agree, with Kellie also
[2013/01/27 09:23:28] josjoha: yes Shep i think so
[2013/01/27 09:23:34] Shep (shep.titian): some VERY avant guard ones
[2013/01/27 09:23:37] Lilith Ivory: maybe 1950 is a little too much than
[2013/01/27 09:23:45] josjoha: some really ugly stuff was build here after the war
[2013/01/27 09:23:47] Tanoujin Milestone: +50
[2013/01/27 09:23:49] josjoha: (ww2)
[2013/01/27 09:23:55] Sudane Erato: if I could bring in a concept from our revered founder, Ulrika...
[2013/01/27 09:23:55] Tanoujin Milestone: excuse me, cap it at 1900
[2013/01/27 09:23:55] Rosie Gray: well yes, but not modern as now
[2013/01/27 09:23:58] Lilith Ivory: some might want to buy prefab houses and those are not easy to be changed
[2013/01/27 09:24:17] Sudane Erato: she conceived a community with a broad mix of styles... up to VERY modern
[2013/01/27 09:24:20] Sudane Erato: but
[2013/01/27 09:24:27] Rosie Gray: anyway, what's wrong with some modern houses too?
[2013/01/27 09:24:35] Sudane Erato: she wanted a very high level of architectural style
[2013/01/27 09:24:38] Tor Karlsvalt: Well NFS is a mix of old and very modern.
[2013/01/27 09:24:45] Tor Karlsvalt: good point Sudane
[2013/01/27 09:24:48] Rosie Gray: we could still have covenants to exclude certain specifics
[2013/01/27 09:24:52] Tor Karlsvalt: Modern isn't bad.
[2013/01/27 09:25:00] Rosie Gray: I kind of like the mix
[2013/01/27 09:25:08] Shep (shep.titian): Nothing wrong .. nut it will start a chain reaction
[2013/01/27 09:25:11] Sudane Erato: "modern" isn't bad... "bad" is bad
[2013/01/27 09:25:14] Shep (shep.titian): But
[2013/01/27 09:25:17] Tor Karlsvalt: maybe have a ratio
[2013/01/27 09:25:18] Lilith Ivory: /me grins
[2013/01/27 09:25:25] josjoha: i agree, modern can be beautiful
[2013/01/27 09:25:29] Rosie Gray: but if we said that they still had to be made with natural products
[2013/01/27 09:25:36] Sudane Erato: yes
[2013/01/27 09:25:37] Lilith Ivory: we need to write in the covenant that all buildings have to be approved
[2013/01/27 09:25:43] Rosie Gray: that would keep out the steel buildings
[2013/01/27 09:25:44] Tor Karlsvalt: say a fuzzy no more than 20 percent modern
[2013/01/27 09:25:54] Rosie Gray: I agree Lilith
[2013/01/27 09:26:08] Rosie Gray: all buildings should be approved
[2013/01/27 09:26:22] Tor Karlsvalt: I think the guild used to have that function.
[2013/01/27 09:26:31] Tor Karlsvalt: not sure if it ever really did
[2013/01/27 09:26:36] Lilith Ivory: I agree with Tor
[2013/01/27 09:26:43] Tor Karlsvalt: something like a BAC.
[2013/01/27 09:26:59] josjoha: maybe the 'rural' rule is efficient
[2013/01/27 09:27:01] Rosie Gray: what's a BAC?
[2013/01/27 09:27:02] josjoha: *efficient
[2013/01/27 09:27:24] josjoha: 1950 + rural + approved
[2013/01/27 09:27:34] Tor Karlsvalt: I think there should definitely be a rural band.
[2013/01/27 09:27:36] Shep (shep.titian): We can't really put percentages on it ... what is democratic about that?
[2013/01/27 09:27:49] Rosie Gray: I agree Shep, would be very difficult to do
[2013/01/27 09:27:51] Sudane Erato: well, my harbor builds are actually a bit urban, and people seem to like those
[2013/01/27 09:28:02] Tanoujin Milestone: I am interested in Ulrika's concept, and the idea of quality assurance too
[2013/01/27 09:28:02] Sudane Erato: so I'm not sure about the "rural"
[2013/01/27 09:28:12] josjoha: good point
[2013/01/27 09:28:18] Lilith Ivory: /me nods
[2013/01/27 09:28:25] Tanoujin Milestone: we can allow for anything if it is good, that is true
[2013/01/27 09:28:27] Rosie Gray: what about a more condensed area around the harbor, and then rural from there
[2013/01/27 09:28:33] Lilith Ivory: how can we describe "No palaces"?
[2013/01/27 09:28:44] Rosie Gray: lol, excellent idea Lilith!
[2013/01/27 09:28:46] Sudane Erato: hehe... no palaces!!??
[2013/01/27 09:28:49] Lilith Ivory: /me grins
[2013/01/27 09:28:50] Tor Karlsvalt: true, good point lil
[2013/01/27 09:28:53] josjoha: or up to 1750 rural/urban, 1750-1950 -> rural
[2013/01/27 09:29:06] Tor Karlsvalt: enforce setbacks will limit size of builds.
[2013/01/27 09:29:15] josjoha: just to cut out some of the ugly stuff (???)
[2013/01/27 09:29:16] Rosie Gray: and enforced height maximums
[2013/01/27 09:29:24] Rosie Gray: yes Jos
[2013/01/27 09:29:26] Em Warden: entered chat range (19.05 m).
[2013/01/27 09:29:30] Shep (shep.titian): The plots aren't big enough for palaces lol
[2013/01/27 09:29:35] Sudane Erato: hehe
[2013/01/27 09:29:40] Rosie Gray: well that won't stop some people from trying!
[2013/01/27 09:29:41] Rosie Gray: haha
[2013/01/27 09:29:44] Sudane Erato: ugly stuff comes in all eras
[2013/01/27 09:29:51] Tor Karlsvalt: haha
[2013/01/27 09:29:52] Rosie Gray: and all sizes too, true
[2013/01/27 09:29:54] Shep (shep.titian): True
[2013/01/27 09:30:01] Rosie Gray: hello Em
[2013/01/27 09:30:13] anti Wirefly: hiya em
[2013/01/27 09:30:15] Tor Karlsvalt: Hi Em, have a seat.
[2013/01/27 09:30:16] Em Warden (mothercard.warden): Hi everybody 
[2013/01/27 09:30:23] Em Warden (mothercard.warden): Thanks
[2013/01/27 09:30:23] Shep (shep.titian): Hi Em
[2013/01/27 09:30:25] Kellie Wellesley: ¡oןןǝɥ em
[2013/01/27 09:30:33] josjoha: Sudane, i'm not sure though, many ppl could perhaps 'chew' a 1600 brick/mortar 'thing' while not cope with a 1920 factory or 1950 appartment flat
[2013/01/27 09:30:37] Tanoujin Milestone: hi Em 
[2013/01/27 09:30:56] josjoha: hi Em
[2013/01/27 09:31:03] Lilith Ivory: HI Em
[2013/01/27 09:31:14] Second Life: Bexy Denimore is online.
[2013/01/27 09:31:16] Rosie Gray: well the covenants will say whether or not the plots allow businesses, or homes
[2013/01/27 09:31:21] Second Life: Rubis Topaz Shows is online.
[2013/01/27 09:31:58] Tor Karlsvalt: Well that is zoning. I would have to make that info more available
[2013/01/27 09:32:07] Tanoujin Milestone: I do not want the covenants too complicated, they are "ignore me first..." just a basis for enforcement. What about new ways of approval?
[2013/01/27 09:32:26] Shep (shep.titian): I think we should have a centralized section for business
[2013/01/27 09:32:32] Rosie Gray: absolutely zoning needs to be looked at
[2013/01/27 09:32:39] Sudane Erato: yes!... whatever the covenants are, they must be SIMPLE and ENFORCEABLE
[2013/01/27 09:33:02] josjoha: since this is a debate about taste, perhaps it will always be cause for debate and no clear rule is even possible
[2013/01/27 09:33:02] Tor Karlsvalt: Well the harbor area and adjacent road area and agora were for business.
[2013/01/27 09:33:19] Tor Karlsvalt: hear hear Sudane!
[2013/01/27 09:33:29] Lilith Ivory: /me nods
[2013/01/27 09:33:36] Tor Karlsvalt: it is really hard when you have to take a lawyer with you all over
[2013/01/27 09:33:40] josjoha: i'd agree with Tanoujin, an approval method that is clear could be best
[2013/01/27 09:33:47] Rosie Gray: hehe
[2013/01/27 09:33:57] josjoha: some sort of a vote we could have even on a building
[2013/01/27 09:34:16] Tor Karlsvalt: well I don't want to stifle people either
[2013/01/27 09:34:16] Rosie Gray: I don't see voting on buildings as at all doable in a timely manner
[2013/01/27 09:34:17] Rosie Gray: sorry
[2013/01/27 09:34:19] Shep (shep.titian): That would scare folks off
[2013/01/27 09:34:26] Tanoujin Milestone: one would be: ask the Chancellor, a second: work with the guild until it is acceptable, a third: ask the LA inhabitants for consent
[2013/01/27 09:34:27] Shep (shep.titian): and cause fights
[2013/01/27 09:34:28] josjoha: okay yes true
[2013/01/27 09:34:38] josjoha: not so practical and can be hair-raising uhm
[2013/01/27 09:34:47] Lilith Ivory: I would prefer a commission of experienced builders to decide on a building
[2013/01/27 09:34:57] Tor Karlsvalt: I have to say that my recent experience with Tan and Lil for a new house on the Cardo went well.
[2013/01/27 09:34:59] Kellie Wellesley: This is why I suggested a system of help because if the allowance is wide then it becomes a matter what keeps everyone happy. I see jos' point
[2013/01/27 09:35:14] Rosie Gray: I think the Chancellor should, with the cooperation of the guild
[2013/01/27 09:35:20] Tor Karlsvalt: yeah Lil, there is the Guild again.
[2013/01/27 09:35:28] Tanoujin Milestone: good, Rosie, very good
[2013/01/27 09:35:32] Shep (shep.titian): Don't you see how intimidating all this would be for a newcomer
[2013/01/27 09:35:34] Lilith Ivory: I agree Rosie
[2013/01/27 09:35:37] Kellie Wellesley: Yes
[2013/01/27 09:35:41] Tor Karlsvalt: I agree with that, Rosie
[2013/01/27 09:35:42] Rosie Gray: why?
[2013/01/27 09:35:43] Tanoujin Milestone: Shep?
[2013/01/27 09:35:50] gggSalomons: Commite Raison d Etre 
[2013/01/27 09:35:50] Rosie Gray: if the rules are provided to them
[2013/01/27 09:35:55] Tor Karlsvalt: hmmm, shep has a point.
[2013/01/27 09:35:59] josjoha: how about it becomes mandatory that if someone is edging to some home, to buy or build, they *first* ask insights from CDS ? then to reduce troubles later when much work is done/ money spend
[2013/01/27 09:35:59] Rosie Gray: why would it be intimidating?
[2013/01/27 09:36:04] Lilith Ivory: as far as I know all themed estates have rules like that
[2013/01/27 09:36:09] Em Warden (mothercard.warden): For newcomers there could be standard houses that are already approved of
[2013/01/27 09:36:10] Tor Karlsvalt: do our rules scare ppl away?
[2013/01/27 09:36:14] Lilith Ivory: just normally it´s the decision of the EO
[2013/01/27 09:36:28] Tanoujin Milestone: Yes, Em, very true
[2013/01/27 09:36:33] Shep (shep.titian): To live here you have to run the gauntlet of a loads of well entrenched citizens .. I'd be off
[2013/01/27 09:36:40] Lilith Ivory: standard houses would be nice indeed
[2013/01/27 09:36:49] josjoha: even if we have a committee, it needs some public guidelines
[2013/01/27 09:36:56] Tor Karlsvalt: Em has a good idea
[2013/01/27 09:37:03] Kellie Wellesley: as long as it doesn't end up like Navy housing
[2013/01/27 09:37:05] Rosie Gray: I disagree Shep; if we want the sims to look good, we have to have policies in hand
[2013/01/27 09:37:08] Second Life: Brandy is online.
[2013/01/27 09:37:13] Tor Karlsvalt: We have some, but need more and some houses we have need updating.
[2013/01/27 09:37:15] Shep (shep.titian): Hell NOT another committee
[2013/01/27 09:37:21] Rosie Gray: and ours are extremely flexible next to some... for instance Caledon
[2013/01/27 09:37:40] Shep (shep.titian): whispers: Aren't they RP?
[2013/01/27 09:37:40] Sudane Erato: or New England!
[2013/01/27 09:37:41] Tanoujin Milestone: Guild, Chancellor, full-stop - okay with that, Shep?
[2013/01/27 09:37:59] Tanoujin Milestone: no committee anywhere
[2013/01/27 09:38:08] Rosie Gray: it doesn't matter, the point is that if you want to keep to your themes, and have attractive sims, you need to have rules
[2013/01/27 09:38:26] josjoha: we have - as lawmakers (lol) - keep in mind that people may seek the edge of rules, some guides are then needed to stop crazy builds
[2013/01/27 09:38:28] Serge Cosmos: /me raises his hand
[2013/01/27 09:38:32] Shep (shep.titian): The guild when formed was not meant as a CDS branch
[2013/01/27 09:38:35] Lilith Ivory: NT is not very RP and still the houses have to fir the theme
[2013/01/27 09:38:39] Rosie Gray: that's right Jos ㋡
[2013/01/27 09:38:50] Tor Karlsvalt: I think in general, Tan, that would work. And in short term, if I think the build is probably ok, I would just say that it is approved temporarily.
[2013/01/27 09:38:58] Tor Karlsvalt: ok serge
[2013/01/27 09:39:05] gggSalomons: Caledonia got a history of its own?
[2013/01/27 09:39:16] Tor Karlsvalt: hi ggg
[2013/01/27 09:39:21] Tanoujin Milestone: I see, Shep, but the chancellor can ask the guild for expertise and hope they will answer?
[2013/01/27 09:39:23] gggSalomons: hi Tor
[2013/01/27 09:39:40] Em Warden (mothercard.warden): Hello ggg
[2013/01/27 09:39:45] josjoha: and a committee is rather meant to not put this load 'on the people directly' - it be people who are on much and can be quick yet fair
[2013/01/27 09:39:54] gggSalomons: bonjour mothercard
[2013/01/27 09:40:09] Rosie Gray: yes I think that's the idea Jos
[2013/01/27 09:40:10] Serge Cosmos: I am sorry to interrupt at this point, and I have to admit it is not entire clear as far as the ciontent of the housing rules itself is concerned, but with my legal background, I would like to make a point that might be able to guide your discussion
[2013/01/27 09:40:22] josjoha: Rosie, sounds good to me
[2013/01/27 09:40:30] Tanoujin Milestone: /me listens to Serge
[2013/01/27 09:40:31] Tor Karlsvalt: ok Serge go ahead
[2013/01/27 09:40:48] josjoha: Serge !
[2013/01/27 09:41:12] Serge Cosmos: Whatever rules you decide on (and I guess that will be a voting majority if you don't all agree), it IS important to have clear rules which cannot be misinterpreted
[2013/01/27 09:41:23] Sudane Erato: yes!
[2013/01/27 09:41:28] Rosie Gray: absolutely!
[2013/01/27 09:41:29] Tor Karlsvalt: yes!
[2013/01/27 09:41:34] Lilith Ivory: indeed!
[2013/01/27 09:41:42] josjoha: sortof, since there is a committee involved it becomes a bit more spunchey
[2013/01/27 09:41:46] Serge Cosmos: The more rules you will have, the more difficult it becomes to explain and to enforce them
[2013/01/27 09:42:04] Rosie Gray: we already have our covenants fairly well defined, I think
[2013/01/27 09:42:08] josjoha: yes, so we need something lean as a guide for this committee
[2013/01/27 09:42:14] Em Warden (mothercard.warden): Caledon was once an extremely structured region, with hard rules... and it was a wonderful place to explore. Now it has deteriorated, there are empty or allmost empty sims, and Desmond Shang seems to asllow everithing simply to get people settle in there
[2013/01/27 09:42:19] Rosie Gray: we just need to decide how to change them for this sim
[2013/01/27 09:42:27] Serge Cosmos: So -from my novice point of view- you should try to reach an agreement on how detailed you want all your rules to be
[2013/01/27 09:42:29] Shep (shep.titian): I don't ap[prove of yet another committee
[2013/01/27 09:42:38] Tor Karlsvalt: This man knows this group!
[2013/01/27 09:42:44] Rosie Gray: hehe
[2013/01/27 09:42:55] Rosie Gray: I don't think we are talking about another committee though Shep
[2013/01/27 09:42:59] Lilith Ivory: could just be the guild and the chancellor
[2013/01/27 09:43:09] Tor Karlsvalt: I agree Lil
[2013/01/27 09:43:10] Lilith Ivory: an institution we already have
[2013/01/27 09:43:15] Rosie Gray: yes, makes sense
[2013/01/27 09:43:39] Serge Cosmos: I would be happy to study a bit of your history and rules to become familiar with them, and as an outsider give my honest opinion
[2013/01/27 09:43:42] Rosie Gray: and that would include builders who can give advice to a newcomer, if their build doesn't meet the covenants
[2013/01/27 09:43:49] Tor Karlsvalt: And really I think many builds are probably going to easily pass or be easily rejected.
[2013/01/27 09:44:07] Lilith Ivory: let me give you a link to our website later Serge 
[2013/01/27 09:44:08] Tor Karlsvalt: ok Serge we probably need to talk.
[2013/01/27 09:44:08] Shep (shep.titian): And who is the Guild? I am a member .. what level do you need to be to make a decision?
[2013/01/27 09:44:28] Sudane Erato: Serge, you'd be welcome to be an "insider" as well with the purchase of a tiny pice of land 
[2013/01/27 09:44:29] Rosie Gray: I think that the guild would have to meet to discuss that
[2013/01/27 09:44:29] Tanoujin Milestone: go on like this and you will be inside within 4 weeks, Serge... ty for your input
[2013/01/27 09:44:38] Serge Cosmos: Thank you for listening to me.
[2013/01/27 09:44:53] Rosie Gray: oh yes Serge, if you purchased a small plot, you could be a citizen with a vote
[2013/01/27 09:45:01] Rosie Gray: and really get the inside scoop ㋡
[2013/01/27 09:45:05] Sudane Erato: 
[2013/01/27 09:45:14] josjoha: we could also zone it, and give each zone a precise theme 'ancient greece' 'southern france rural' 'the Swiss alps' ... that gives choice yet keeps it precise within those areas
[2013/01/27 09:45:15] Tor Karlsvalt: Well lets not get too ahead of ourselves tho. Covenant enforcement is important but lets return to LA terraforming.
[2013/01/27 09:45:39] Tor Karlsvalt: Assuming we can get approval of owners.
[2013/01/27 09:45:50] Tor Karlsvalt: what would we like to see changed?
[2013/01/27 09:46:06] Tanoujin Milestone: a bit more water
[2013/01/27 09:46:10] Tanoujin Milestone: 
[2013/01/27 09:46:22] Tanoujin Milestone: ceterum censeo aquam esse yaddayadda
[2013/01/27 09:46:29] Sudane Erato: ???
[2013/01/27 09:46:31] Em Warden (mothercard.warden): Houses that are not wide open, but offers some privacy
[2013/01/27 09:46:31] Tor Karlsvalt: haha
[2013/01/27 09:46:37] Tor Karlsvalt: ok
[2013/01/27 09:46:46] Tor Karlsvalt: Sudane?
[2013/01/27 09:47:00] josjoha: i think Em has a good point that too wide theme is not pretty
[2013/01/27 09:47:03] Lilith Ivory: we need to get more water
[2013/01/27 09:47:10] Rosie Gray: I agree Em, about houses that look like houses people would actually live in
[2013/01/27 09:47:13] Rosie Gray: live*
[2013/01/27 09:47:56] Tor Karlsvalt: One change someone mentioned to me was a change to the harbor area to make it more like a horseshoe harbor.
[2013/01/27 09:48:17] Tor Karlsvalt: or a bay area
[2013/01/27 09:48:34] Rosie Gray: that would be a nice area to cluster some smaller plots around
[2013/01/27 09:48:35] Shep (shep.titian): That might be pretty but serves no purpose
[2013/01/27 09:48:46] Tor Karlsvalt: I think we would have to worry about too much common land tho.
[2013/01/27 09:49:00] Sudane Erato: well, the purpose would be to attract people cause its beautiful
[2013/01/27 09:49:07] Rosie Gray: 
[2013/01/27 09:49:11] Shep (shep.titian): I'm noticing a lot of yellow on NFS
[2013/01/27 09:49:21] Tanoujin Milestone: I cleaned it up
[2013/01/27 09:49:25] Tanoujin Milestone: it is not much
[2013/01/27 09:49:28] Sudane Erato: its a nice idea... but depends on the willingness of people around the harbor to change
[2013/01/27 09:49:36] Tor Karlsvalt: I think I remember some small Greek fishing villages with such harbors.
[2013/01/27 09:49:58] Sudane Erato: yes 
[2013/01/27 09:50:11] Rosie Gray: if we zoned right around a small bay as a fishing village
[2013/01/27 09:50:18] Rosie Gray: that would give it an attractive theme
[2013/01/27 09:50:27] Rosie Gray: and the plots could be bigger back from there
[2013/01/27 09:50:27] Shep (shep.titian): Then we should build the houses in that area
[2013/01/27 09:50:58] Tor Karlsvalt: True shep I think that area would have to be zoned for prebuilt houses
[2013/01/27 09:51:02] josjoha: the theme is at LA is now narrow, instead of opening it completely up to anything up to 1950, there may be some choice that opens it less yet more then now
[2013/01/27 09:51:20] Em Warden (mothercard.warden): I think we should keep the "activity" things like wine trampling and arch-shooting, and add some more like swimming balls, diving balls, boat riding, surfing...
[2013/01/27 09:51:33] Rosie Gray: good point Em
[2013/01/27 09:51:40] Rosie Gray: those things are fun
[2013/01/27 09:51:43] Tor Karlsvalt: true good point Em
[2013/01/27 09:51:48] anti Wirefly: people may be attracted to pre-built
[2013/01/27 09:51:54] Shep (shep.titian): Not enough sea for swimming
[2013/01/27 09:52:10] Tanoujin Milestone: something personal... when I use the beach, I am disappointed that i can't get my head under water... can we reduce the sand zone ? Yes, Shep
[2013/01/27 09:52:17] Em Warden (mothercard.warden): I agree with prefab houses
[2013/01/27 09:52:17] Tor Karlsvalt: And we need to play together as a community.
[2013/01/27 09:52:43] Tor Karlsvalt: Ok, Tan you had an idea for an island in the river?
[2013/01/27 09:53:15] Tanoujin Milestone: i am fine with any way to get more water, Tor, but not everything at the same time
[2013/01/27 09:53:24] Tor Karlsvalt: ok
[2013/01/27 09:53:28] Tanoujin Milestone: if we broaden the Rhenus, that would be nice
[2013/01/27 09:53:43] Tanoujin Milestone: *or* work on the beach
[2013/01/27 09:53:47] Tor Karlsvalt: Just an For your information now, the river and banks are common land
[2013/01/27 09:53:51] Tanoujin Milestone: *or* have a lake
[2013/01/27 09:53:59] Tor Karlsvalt: so is the beach and harbor
[2013/01/27 09:54:17] Tor Karlsvalt: We use the common land to afford the prim bonus in LA.
[2013/01/27 09:54:33] Rosie Gray: that's a very practical reason to have water then
[2013/01/27 09:55:11] Tor Karlsvalt: Well, we might have to move parcels if we increase common area in one area, we might have to decrease it someplace else.
[2013/01/27 09:55:19] Tor Karlsvalt: but we can figure that out.
[2013/01/27 09:55:35] Rosie Gray: sounds like reterraforming, and rezoning the entire sim
[2013/01/27 09:56:00] Tanoujin Milestone: I think if we don't overdo, we can work around the existing structures
[2013/01/27 09:56:02] Rosie Gray: I wonder about the existing landholders, how they would handle that