Covenants catalyze creativity & protect good neighborhoods

Here you might discuss basically everything.

Moderator: SC Moderators

User avatar
Bagheera
I need a hobby
I need a hobby
Posts: 752
Joined: Fri Jun 04, 2010 4:32 pm

Covenants catalyze creativity & protect good neighborhoods

Post by Bagheera »

This post is my response to the discussion held at the last RA meeting (which I missed due to IRL conflicts).

It seems some individuals argue against enforcing covenants, as if (based on comments that I am reading):

1. the concept of covenants were a bad thing,
OR
2. covenants should be ignored in certain cases, but "certain cases" is ambiguous.

I will admit, when I first came to CDS at the behest of my friends who were already here, I had misgivings about any place with strict covenants. I personally suspected such a place would stifle creativity by placing undue limits on what one might do with one's own parcel. What I discovered instead, was that the limits gave me a fulcrum upon which I could lever my inspiration by problem solving how to achieve what I wanted while staying within the boundaries of covenant. I bought books on Roman construction and scoured the Internet for ideas. The CDS covenants set me on paths of creation that I might otherwise never have discovered, and made me a much better builder much faster than I would otherwise have become. I had a similar experience in another set of sims with covenants, the Duche du Coeur, based on pre-revolutionary France. I had wanted to open a dress shop there and so did some research and designed a line of clothing based on Regency styles, forcing me to solve the physics of an empire gown prim skirt, which turned out to be unique enough that it built my reputation as a dress designer.

The obvious benefit of covenants is they keep the sims attractive and pleasant for everyone, which is something newcomers appreciate as well. If the current covenants are too restrictive or out of step with what citizens prefer, then they can be changed, but I would not abolish them; which leads me to discussing the second point.

Covenants should be equally applied to everyone, otherwise the ambiguity comes across (& may actually be) preferential treatment. The appearance of preferential treatment makes people nervous; both for existing residents and potential citizens. Potential citizens visiting the sim and seeing a flagrant covenant variance will hesitate...and in the current climate of SL, where there are plenty of private sim communities to choose from, they may just quietly move on and we (CDS) never even know we lost a potential citizen.

That said, what I have witnessed most often is that people violate covenant because a) they don't know about it, and/or b) they don't have the SL-specific knowledge to know that there are better options. I have observed there is often an assumption that people "know better" and/or "know how" and it turns out they really do not. So perhaps the key is not so much a "policing" type enforcement but an educational approach. This is an approach that has been suggested often. I would also like to suggest this educational approach instead of the turning a blind-eye when the ambiguity suits.

Covenants are also - as I said before - an opportunity for education and creativity. For example, in 2010, one of my friends was uncomfortable with the umbrellas and volleyball net on the beach in Locus Amoenus and the discussion made it to the forums (http://forums.slcds.info/viewtopic.php?f=1&t=2784). Upon revisiting that thread, I thought I'd do some research.

It turns out that umbrellas as protection from the sun have been around for over 4000 years and umbrellas looking much like the ones we have today except made of leather or feathers, were QUITE common in Roman times (http://www.forumromanum.org/life/johnston_7.html#266). So it might have been nice to modify the umbrellas to look less like modern Italy and more like ancient Roman umbrellas, but the umbrellas could certainly have stayed on the beach.

Same with the volleyball net. Although there is no record of a volleyball type game specifically in Rome; ancient Romans loved to play with balls, especially games that involved keeping the balls in the air. It is easy to imagine someone stringing a line between two pillars and making up a game with a ball similar to our modern volleyball. (http://www.forumromanum.org/life/johnston_9.html#318)

When Gwyn suggested using the Thermae for her discussions and people were talking about bathing suits, I did some research then too. It turns out (as you probably guessed) Romans bathed nude and divided the sexes (women only - men only), which would not do for a CDS meeting, so I found a frieze from Pompeii and modified it into a one piece ladies swimming suit, just for fun. If you'd like one, just ask and I'll be happy to give you a copy.

So, in closing, I'd like to encourage seeing covenants as opportunities to learn. If covenants do not serve, they should be revisited. The goal, ultimately is for the Law to grease the wheels of neighborliness and friendships.

Speaking of which, I do have one change I would like to put forth, although it is a lot of work. At present, in Locus Amoenus and Colonia Nova, citizens are responsible for leaving specified easements on their parcels. For example, the parcel I own in Colonia Nova has a 5 meter wide easement requirement, which (since every parcel has 4 sides) means there is a 10 meter swathe between every parcel. I notice that all my neighbors have built nothing or very little, so I am guessing I am not the only one who finds this overly-restrictive. I suggest reparceling so that the easements are government land (as Linden did with Nautilus) and landowners can build to their property lines. Citizens already have to deal with the no-terraforming rules and that, combined with the easements, can make it well-nigh impossible to do much with a parcel except make a park.

If this is too much, might I suggest the easement be reduced and also made to be in sync with SL land parcel measurements, being in increments of 4 meters or fractions thereof (i.e. 2 meters, as they are in Locus Amoenus) because 5 meters is just too weird :).

Thank you for your kind attention.

Usually I Dislike a Cloud Sky
Tonight I Realize That a Cloud Sky
Makes Me Appreciate the Light of the Moon
- impromptu poem composed by Gen'i
as depicted in Yoshitoshi's 100 Aspects of the Moon
User avatar
Bagheera
I need a hobby
I need a hobby
Posts: 752
Joined: Fri Jun 04, 2010 4:32 pm

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Bagheera »

oh yes, there was one more topic that had been discussed in the RA meeting, which was the "ease of moving linked objects," or lack thereof. There is a semi-supported feature - not available in Linden's viewer but available in TPV viewers such as Firestorm, Singularity, Cool, etc., called "Restore to Last position" or "Restore In World". The one requirement is one needs to have permission to rez in the SW corner (0,0,0) of the sim. It does not work ALL the time, but it works almost all of the time for smaller builds (do not rely on it for something like the Schloss - LOL!) and is probably a workable solution for anyone with a meeting setup configuration they like. More about it here: http://community.secondlife.com/t5/Inve ... -p/1762883

Usually I Dislike a Cloud Sky
Tonight I Realize That a Cloud Sky
Makes Me Appreciate the Light of the Moon
- impromptu poem composed by Gen'i
as depicted in Yoshitoshi's 100 Aspects of the Moon
User avatar
Rosie Gray
Forum Wizard
Forum Wizard
Posts: 2084
Joined: Sun Jun 06, 2010 9:47 am

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Rosie Gray »

Thanks for a thoughtful post about the objectives, problems and realities of having and enforcing covenants in the CDS Bagheera. I fully agree with your thoughts about why we should have covenants and the benefits that are derived from having them.

I also agree that educating newcomers to the CDS about our covenants is the best approach. Most reasonable people would not have any problem understanding why we have covenants and keeping to them (at least I think so), but as you point out there are newbies to SL, and sometimes just newbies to the whole idea of covenants that require that education. I think it is up to all of us to ensure that we know the basics of our covenants, and to read the specific covenants of a plot of land that we may be discussing with a new citizen so that they will receive the correct and full information. It also behooves us to ensure that we ourselves adhere to the covenants, and set the right example by doing so.

As for the setbacks required on many plots of land; I see them as equivelant to the setbacks on real land. Unless you are in the boundaries of a city, where they have other covenants to be considered, all private lands have setback requirements. Neighbours do not want to have a huge wall staring at them from the very edge of a neighbours property - whether a tasteful wall or not. This seems very reasonable to me. It allows for space to garden and create a little specialized ambience on the plot. I personally find the larger lots in CN quite suitable for that and think they are of sufficient size to build a nice home.

"Courage, my friend, it's not too late to make the world a better place."
~ Tommy Douglas
Ranma Tardis

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Ranma Tardis »

Only trouble is when you enforce the rules too strictly we lose citizens. Enforcing the rules strictly is a form of labor strike and especially used by government employees unable to strike. I am alarmed at the spread of yellow on the map. At the rate we are losing tier paying land, how long can the CDS last?

User avatar
Bagheera
I need a hobby
I need a hobby
Posts: 752
Joined: Fri Jun 04, 2010 4:32 pm

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Bagheera »

I don't think our covenants are being enforced too strictly. In fact, it appears to me that the opposite is the case.

This morning, I went to my parcel in Colonia Nova. THIS is the view from My parcel, a large carnival attraction - bumper car ride. It isn't even following the contours of the land, but has been plunked down with its entrance on the road and its nether region hanging in the air:

This is on a for-sale parcel in the quietest part of the sim (not even one of the government parcels set aside for public use). Although the ride itself appears to be owned by a private citizen, who receives $L10 per car ride, the land it is on is government owned and this appears to have been sactioned by someone inside the government - and it seems from the sign that it will be in place at least until April 30 (2 weeks away). The parcel is STILL listed for sale although one wonders what would happen if someone decides to actually buy it! The covenant for this parcel is:

Zone L (South Riverfront Plots). Residential only. Commercial activity is prohibited. Buildings must be consistent with Classical Roman style as expressed in a rural environment. Villas must have at least one enclosed patio (peristyle), lined with columns or walls. Structures may be no taller than 20 meters. Buildings must preserve a distance not inferior to 5 meters to neighbouring plots. There must be a minimum of 3 trees per 512m2 of plot area. Plots in this zone are named L.XX.

This almost feels as if it is a personal poke in the eye, as if someone said "gee, Bags is really making a fuss about following covenant, let's go put this totally inappropriate thing across from her parcel;" which is why I decided I wasn't going to just run for RA again, but I have declared my candidacy for Chancellor. If elected, I'm going to try to implement solutions that are fair to all citizens. Perhaps, as Chancellor, I'll put 256x256 megas at the 512m sky elevation, where covenant restrictions are loosened, and people will have a 2nd level without terraforming - all flat - and where they can operate outside covenant and decide what works best for them. ... or something. If I'm not elected, perhaps I should take that as a really clear signal people do not care about covenant and I'll quit trying so hard.

Usually I Dislike a Cloud Sky
Tonight I Realize That a Cloud Sky
Makes Me Appreciate the Light of the Moon
- impromptu poem composed by Gen'i
as depicted in Yoshitoshi's 100 Aspects of the Moon
User avatar
Sudane Erato
Forum Wizard
Forum Wizard
Posts: 1199
Joined: Thu May 25, 2006 8:44 am
Contact:

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Sudane Erato »

I sent Rudeen to look at the parcel to which Bags refers. And I must say, I TOTALLY agree with her.

But, please, first. Instead of the vague innuendos, let's look at the facts. The parcel is owned by CDSArchive, meaning that it was probably transferred to that account for an event or for prims. If that need is no longer there, it should be transferred back and set for sale.

And the parcel is NOT currently set for sale. It should be, and I'll be happy to do that.

But now let's look at the prims there. The "Bumper Cars ride" is owned by Rudy Gynoid, who, while a friend of some of the citizens of the CDS, is NOT a citizen. In my opinion, anyone finding anything rezzed on our public land which is not owned by a citizen should return it. If they lack the perms to do so, they should report it to an estate manager who can do so. I personally came within a hair's breath or returning it myself, but figured I would make this post first.

The fence and the prim on which it sits are more complex. The fence is owned by Nafie, who is usually a citizen, and the big grass prim is owned by Ria, who is a citizen. As noted about Archie, I could see the temporary rezzing of prims on this or any other available parcel for an event. But to my knowledge this is not that (at least no notice has been made of it... the Bumper Cars ride was part of an event many months ago). Those things should be removed and the parcel set for sale.

So... I totally agree with Bags that this is a thoroughly inappropriate use of what is temporarily public land (because it should be set for sale and sold to become private land). But in correcting this situation which is in obvious need of correcting, let's please just deal with the facts. "this appears to have been sactioned by someone inside the government" does not contribute to a solution of the problem, but simply casts aspersions. That's not the way to fix things.

Sudane....................................

*** Confirmed Grump ***
Profile: http://bit.ly/p9ASqg
User avatar
Bagheera
I need a hobby
I need a hobby
Posts: 752
Joined: Fri Jun 04, 2010 4:32 pm

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Bagheera »

Thank you, Sudane. I was trying to not cast aspersions. I have talked with someone and put up a stone garden wall around it, which resolves most (if not all) the covenant issues, hopefully meaning everyone is a winner *smiles*

Usually I Dislike a Cloud Sky
Tonight I Realize That a Cloud Sky
Makes Me Appreciate the Light of the Moon
- impromptu poem composed by Gen'i
as depicted in Yoshitoshi's 100 Aspects of the Moon
Callipygian
I need a hobby
I need a hobby
Posts: 812
Joined: Thu Jun 03, 2010 9:25 pm

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Callipygian »

What is happening here, in part I think, is a failure to communicate. ( How was my Paul Newman impression??)

It appears that the ride is indeed for an event on April 30th, and I'd agree that having it set up now is a bit early - usually a day or two at most is a reasonable time for setting up things when they are a simple rez of an item.

That said, I'll assume use of the land etc was approved, and perhaps for the future approvals for such installs/events on public land could be posted here in the Forums at the time permission is given? That way the who/what/why of things is easy to find - and some early promotion of events is never a bad thing :)

Calli

People often say that, in a democracy, decisions are made by a majority of the people. Of course, that is not true. Decisions are made by a majority of those who make themselves heard and who vote -- a very different thing.

Walter H. Judd
User avatar
Tor Karlsvalt
Chancellor
Chancellor
Posts: 433
Joined: Tue Feb 23, 2010 5:56 am
Contact:

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Tor Karlsvalt »

This is indeed mainly a failure to communicate intentions. Naftalie's purpose for the the carnival tent and bumper cars is to hold an event at which she will perform. I do agree that the set up is a bit early for an April 30th event, but I understand this is due to her RL touring schedule.

Two days ago, I was approached with this idea and was asked to facilitate the event. Some of us have known Naftalie for years and realize the wonderful and fun events she has held in CDS. We are indeed fortunate to have such a artist like Naftalie in our community.

Also, this represented just the kind of private initiative that CDS needs.

I do see however, how the Naf's spontaneity and might have lead to some confusion as to what is going on. It is her intention to have a carnival akin to a traveling circus that would travel and camp outside towns. Naturally, our covenants do not lend themselves to this use. However, the Chancellor can allow it for this temporary purpose.

All that said, I will suggest some alternative sites for the event, with the stress being on privately held land. I must work during the day, and act through intermediaries, but I am sure all the parties involved will arrive at a solution.

Citizen
Naftali Torok
Lurker
Lurker
Posts: 9
Joined: Wed Jan 16, 2008 10:56 am
Contact:

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Naftali Torok »

Ok here is Naf, (finally got logged on in this forum again-made mistake that I thought the new webportal was the ''new forum-website".)
Here is the story around the setup of the bumpercar-palace again last days.

Spring is finally arriving here as well some new energy to come inworld and get some "work done", including kick our lazy virtual asses and organize a fun event again.
My good neighbour Ria (Ria is the same person as Rudo, welknown as DJ in CDS) came up with the idea to prepare some virtual equivalents of the dutch upcomming RL events around the abdication of our Majesties Queen Beatrix. And cause I dont have that much time anymore for sl I instantly kicked Nafs ass , got inworld again since a long time and - cause we are RL neighbours as well since 2 years - we sat behind Rudos computer and looked into our inventories where we had former eventstuff to start with.The idea was to use our own plots for the setup but the land is not straightenough, so we looked for a temporary place down at the river like 2 years ago. We contacted the former owner and the chancellor , told them about the spontaneous idea and asked permission to rezz, to see if it fits.Because english is still not our mothertongue, it always takes some time to produce texts about these things and ideas.So I didnot have time enough to put out some announcements, to go with Rudo's resolute actions but was just happy with his his recurrent energy and helped him and Ria with the setup of things although I realized that we had to communicate more info about the content of the idea. We forgot about any convenant....
After all, when the gypsies arrive in a city with their carnival, they ask the Major for permission to settle at an empty piece of land down at the river, to surprise the citizens with some fun......at least that was the intention here.
It shows me that communication is still such a delicate thing in rl and in sl. And that we still have along road to go to really feel free in the land of our dreams.
So this early morning, the gypsies packed their stuff and moved further to the next city with their carnival...............yu never know when they will visit again, thats their secret!

Thanks for your time reading this
as always
yours Naf
8)

--------------------------------------------
N:
On 30 of April (queens birthday and a national holliday/ day of celebration in Holland/ like America's Independanceday) there will be a lot of events all over The Netherlands.
Some events even starting the night before (queensnight/ Koniginne nacht)like openairconcerts, individual creativ initiatives,streetfleemarkets for eveyone in the bigger cities of Amsterdam, The Hague, Utrecht and some other cities in Holland.With spring in the air and first nice temperature nights, you can imagine what great atmosphere that is.
On 30 april during the day, the royal family is visiting one specific place and celebrate with the citizens together, what is always a reason for extra nice decoration, music and other official events.

User avatar
Bagheera
I need a hobby
I need a hobby
Posts: 752
Joined: Fri Jun 04, 2010 4:32 pm

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Bagheera »

I am very sorry Naftali and Rudo got caught in the middle of my dispute. I have a very longstanding issue in how extremely spotty the administration of covenant in CDS has been.

Just this past month, I was taken to task for not having a big enough setback from the road for my parcel in Colonia Nova, but, now, just a few weeks later, I log in to find a modern bumper car ride across the road?!

When Trebor was Chancellor, there was that huge megadeath rock music stage with skulls on the quay in Locus Amoenus, so I had THAT as my view for a while. I complained private to Trebor about that and he countered that it was temporary. Before Trebor, when Tor was chancellor, I had considered buying back my old land in Locus Amoenus but Tor had made it the place for the carnival with the bumper cars and the massive ferris wheel back then - I complained privately to Tor back then and he countered that is brought traffic in and no one complained...but no one was buying either.

So I have a track record of disliking these things plunked down in the CDs landscape AND they seem to get plunked down next to where I make my home. So I really really feel like the aggrieved party here and getting flames inworld and reading the (oops my bad but it isn’t a big deal) defenses here just makes me feel more impassioned about my position AS A CITIZEN. I have heard many citizens complain about things their neighbors have done in CDS over the years I have been here, which means the covenants DO matter.

Now, as a government representative who has been making noise about covenants, I was really put in a sticky spot. I couldn't just ignore it or complain quietly like I have done in the past as a private citizen (although I did try that at first), because my ethical position is to complain...for the benefit of all CDS citizens!

I am RA. I take my office seriously.

The ultimate question is...IF we follow the Constitution and covenants of CDS, is it enough to sustain us? If not, then those things which are not working need to have light shone on them, not be "worked around/ignored" when inconvenient. Covenants need to be structured so they can be applied equally to everyone & people can be confident they know the rules.

What saved CDS from Ulrika? Was it that there were rules? If yes, then we need to be a land of rules. Rules can be changed themselves, but that there are rules and that they are respected should remain.

Naftali and Rudo did the right thing, they got permission from the Chancellor and LRA. The problem is, in my opinion, that the government representatives made the mistakes.

It seems I have a difference of opinion in how to interpret the rights of the Chancellor. I am referring to our Constitution, Article II, Section 4, which reads:

Nothing in this Act shall give the Chancellor of CDS any power to change the overall theme of Neufriestadt or any other sim or administered component of the CDS.

(emphasis mine)

Once I figure out how to bring this to the Scientific Council for clarification, I will. (will this post be enough?)

Usually I Dislike a Cloud Sky
Tonight I Realize That a Cloud Sky
Makes Me Appreciate the Light of the Moon
- impromptu poem composed by Gen'i
as depicted in Yoshitoshi's 100 Aspects of the Moon
User avatar
Bagheera
I need a hobby
I need a hobby
Posts: 752
Joined: Fri Jun 04, 2010 4:32 pm

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Bagheera »

In a nutshell:

Do you really believe CDS is going to get new citizens when prospects find out that covenants are applied in a preferential fashion?

People come to a place like CDS because they don't want the chaos of the mainland. People want the right to quietly enjoy their properties & to trust that right isn't going to be encroached on.

I've been flamed this morning in-world because I'm "not allowing people to have their fun," except they are having their fun at MY expense (and I am serving as a proxy here for other landowners as well, but in this instance, it is about me, about my rights, about my expectations to log into my parcel in CDS and be able to enjoy my parcel, my investment in CDS, based on the covenants).

IF CDS really wants to be a closed community, where the government can pick favorites and sacrifice one avatar's rights over another, then CDS better get used to a lot of yellow on the map.

Usually I Dislike a Cloud Sky
Tonight I Realize That a Cloud Sky
Makes Me Appreciate the Light of the Moon
- impromptu poem composed by Gen'i
as depicted in Yoshitoshi's 100 Aspects of the Moon
Ranma Tardis

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Ranma Tardis »

Bagheera wrote:

In a nutshell:

Do you really believe CDS is going to get new citizens when prospects find out that covenants are applied in a preferential fashion?

People come to a place like CDS because they don't want the chaos of the mainland. People want the right to quietly enjoy their properties & to trust that right isn't going to be encroached on.

I've been flamed this morning in-world because I'm "not allowing people to have their fun," except they are having their fun at MY expense (and I am serving as a proxy here for other landowners as well, but in this instance, it is about me, about my rights, about my expectations to log into my parcel in CDS and be able to enjoy my parcel, my investment in CDS, based on the covenants).

IF CDS really wants to be a closed community, where the government can pick favorites and sacrifice one avatar's rights over another, then CDS better get used to a lot of yellow on the map.

Bags, I fear the CDS will become a gone community. Which sim will we give up first? Perhaps downgrade LA to a homestead like Caledon did with so many of their sims. While standards need to be maintained the Covenants were not as strictly enforced in the first days of the CDS. I do not remember the CDS being a rp community. Historical restrictions were never a part of the CDS plan. They came in over time and now give it some time and we will be out of cash and then what? You will have your perfect historical view only in memory. Please give this some thought.

User avatar
Bagheera
I need a hobby
I need a hobby
Posts: 752
Joined: Fri Jun 04, 2010 4:32 pm

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Bagheera »

Ranma, I feel like I am chasing my tail here. At present, with so many lots vacant, I don't see any solid argument for the strategy of NOT following covenant as a way to attract new citizens.

However, I am obviously NOT making myself clear enough. What matters to me most:

1. no favoritism - every citizen can expect equal and fair treatment under the law (which includes covenants).

2. I don't care WHAT the rules are, but if you are going to have them, then follow them. Ambiguity is not attractive. If the citizens decide they want a sim full of carnival rides, great and good. You'll attract people who want carnival rides for neighbors (and I am sure they exist).

That said, stuff can always be put in the air; at 512meter elevation and above, all covenant restrictions are off, so it isn't like no one has any choices.

But MY REAL QUARREL is the blatant (to me) appearance of favoritism. It APPEARS, right now, that if a citizen is deemed a "good" and/or "contributing" citizen by the current government representatives, then WHATEVER they want to do is totally okay, even though everyone else is bound by the covenants. If it looks that way to me, it probably looks that way to the outside world as well.

I had thought all I had to do was nudge and the people I thought I knew as reasonable would see things in a similar light - I see I was grossly mistaken. If I AM really wrong, the upcoming election will make that plain. However, it is also a possibility that people DO care and count on their government representatives to defend the laws we have on the books, impartially and fairly for everyone. If that is the case, those people might choose to vote for me as Chancellor. We'll see.

Usually I Dislike a Cloud Sky
Tonight I Realize That a Cloud Sky
Makes Me Appreciate the Light of the Moon
- impromptu poem composed by Gen'i
as depicted in Yoshitoshi's 100 Aspects of the Moon
Callipygian
I need a hobby
I need a hobby
Posts: 812
Joined: Thu Jun 03, 2010 9:25 pm

Re: Covenants catalyze creativity & protect good neighborhoo

Post by Callipygian »

Bagheera said:

...But MY REAL QUARREL is the blatant (to me) appearance of favoritism. It APPEARS, right now, that if a citizen is deemed a "good" and/or "contributing" citizen by the current government representatives, then WHATEVER they want to do is totally okay, even though everyone else is bound by the covenants. If it looks that way to me, it probably looks that way to the outside world as well.

I had thought all I had to do was nudge and the people I thought I knew as reasonable would see things in a similar light - I see I was grossly mistaken. If I AM really wrong, the upcoming election will make that plain. However, it is also a possibility that people DO care and count on their government representatives to defend the laws we have on the books, impartially and fairly for everyone. If that is the case, those people might choose to vote for me as Chancellor. We'll see.

Bags, I agree with you that covenants should be enforced; it is interesting that two current RA members have totally different viewpoints here - one of the benefits of democracy! I would suggest to Ranma that instead of saying 'don't enforce', if you feel strongly that the covenants are too restrictive, propose changes to them. Part of the challenge here is variances given for non-compliant activity over the years..some going back many years - with no record, that I can find, of the chancellor giving them or why. I'd like to see those parcels brought back to compliance voluntarily by the residents of them, but the odds of that are slim. None of those variances have a flashing sign saying 'this is non-compliant - you cant do it!' so no surprise that new citizens think they can.

I believe covenants should be easy to find, that they should be unambiguous so that they can be easily applied and can't be used as weapons in squabbles with neighbours ( which has happened in the past) and so that the ongoing challenges of trying to keep everyone happy aren't used to accuse the Chancellor of lack of concern/commitment or of favouritism ( I actually wrote that in a post 2 days ago that web gremlins ate, referring to situations in the past also- but you've done just that here!)

However,having watched Chancellors for a few years now, often bending over backwards to try to accommodate some of our more strident and difficult citizens, none of whom I've perceived to be their favourites..far from it!..I find your view to be totally different to mine. I view the Chancellor's role in the last couple of years as being somewhere between the proverbial rock and a hard place, not a seat of power to play favourites. Since you have declared as a candidate for Chancellor, I'll just assume you've started campaigning early :)

Back to the issue of covenants though.I think the problem here has a few different causes.

First, the covenant document in the land tab is a monster. If everyone was totally honest, I'd guess very few citizens short or long term, have actually read the whole thing.Most people do not read long blocks of text; they give up on text that is too complex due to reading levels or language issues and they tend to read until they think they know what they need to then quit.

To get to the part of the covenant that you quoted in an earlier post, for my parcels in Neuf, one has to read through the general covenants, the citizen information, the general comments on Buildings, Scripts and particles, Security..not surprising if some read to there and think - I am putting up a Building, I don't need the rest, and never get to the sim-specific info. I think a lot of the non-compliant new builds/activities stem from this. Perhaps it is time again to review the covenants and find a way to make them simpler, clearer and more accessible.

Second: We are not a role play community; as a result it's always been acceptable for anachronistic elements to occur. Much as modern events are held in ancient builds in Europe, so they are here. Whether it's carnivals, rock concerts, whatever - these have long been accepted activities and while many of them may not be to my taste, I realize that they are appealing to other citizens. It's unfortunate that so many of them seem to have landed on your doorstep; a solution might be to designate some open land areas for the sort of event that Naf and Ria were planning, in an area that has less impact on residences.

Finally, just as an observation, roughly half of our citizens do not read the Forums, do not bother voting, and are probably totally unaware and unconcerned about any of this. M signature in these forums sums it up :)

Calli

People often say that, in a democracy, decisions are made by a majority of the people. Of course, that is not true. Decisions are made by a majority of those who make themselves heard and who vote -- a very different thing.

Walter H. Judd
Post Reply

Return to “General Discussion”