To provide a formal text for information to prospective buyers, and to provide the covenants for future territorial administration.
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[b:3kos72vb]Covenants applying to the Colonia Nova Sim[/b:3kos72vb]
1. General Covenants of the CDS applying:
* All structures are subject to review
* No terraforming is permitted
* No SL or RL commercial pornography is permitted
* At most 1 script per 100 m2 of land is permitted.
* Scripts which use llListen (voice command) are only permitted, if they listen only after a touch and then deactivate after a certain period of time.
* Scripts which spy on residents are not permitted.
* Bounce script are not permitted.
* Scripts which create autonomous wandering objects are not permitted.
* Particles can only be used in effects that have real-world analogies, such as lights, smoke, and fire.
* Particles should be set no higher than 10 particles per second.
* Scripts, particles, and scripts attached to avatars are unregulated.
* Subletting is not permitted
* No skyboxes are permitted below 512 m in altitude
* No default wood textured prims are to be left in place longer than 24 hours
2. Covenants applying sim-wide in Colonia Nova:
* All buildings must be physically plausible
* No outdoor hot tubs are permitted
* Clubs are not permitted
* No floating, particle emitting, or rotating signs are permitted
* Property restrictions:
** A person may not hold a combined total of more than 4096m2 and two lots in the four zones ELRB
** A person may not hold more than 2 lots in zone C, or more than 1024m2 in that zone.
** A person may not hold more than 128m2 in Zone S.
3. Colonia Nova Zone Specific Covenants:
3.1 Zoning:
Zone R (Villa Quarter)
Zone C (inner City)
Zone S (Stalls)
Zone T (Special Builds)
Zone E (Cardo plots)
Zone B (Skybox Quarter)
Zone L (South Riverfront)
3.2 Zone R (Villa Quarter)
Location: All plots named R.XX
Function: Residential only
Appearance; strictly consistent with Classical Roman style as expressed in a rural environment (villa typology)
Executive approval needed: for all new structures and modifying of the exterior of the existing ones.
* Commercial activity is prohibited
* Structures may be no taller than 20m
* Buildings must preserve a distance not inferior to 5 meters to neighbouring plots
unless neighbours file an agreement with the CDS notary that they
specifically wish to make their structures contiguous.
* There must exist a minimum of 3 trees per 512m2 of plot area.
3.3 Zone C (Inner City)
Location: All plots named C.XX
Function: Commercial and Residential
Appearance; strictly consistent with Classical Roman style as expressed in an urban environment (insula typology)
Executive approval needed: for all new structures and modifying of the exterior of the existing ones.
* All structures must be placed immediately adjacent to a street
* Structures are owned and placed by the city to give the centre a
dense Roman feel. Structures may not be replaced or moved regardless
of ownership without prior consent.
3.4 Zone S (Stalls)
Location: all plots named S.XX
Function: Commercial only
Appearance; strictly consistent with Classical Roman style as expressed in an urban environment (stall typology)
Executive approval needed: for all new structures and modifying of the exterior of the existing ones.
* All structures must be placed immediately adjacent to a street
* Structures are owned and placed by the city to give the centre a
dense Roman feel. Structures may not be replaced or moved regardless
of ownership without prior consent.
3.5 Zone T (Special buildings)
Location: Temples, Thermae, Theatre
Function: Commercial only
Appearance: exterior predefined and not modifiable. Interior modifiable subject to Executive approval.
* Structures are owned and placed by the city to give the roman ambience. Structures may not be replaced or moved regardless of ownership without prior consent.
3.6 Zone E (Cardo Plots)
Location: all plots named E.XX
Function: Commercial and Residential
Appearance: strictly consistent with Classical Roman style (domus typology)
Executive approval needed: for all new structures and modifying of the exterior of the existing ones.
* Commercial Activity must exist in ground level
* Must be adjacent to the Cardo.
* In case of modifying of the exterior appearance, the new design must preserve the colonnade.
* Structures must be no taller than 20 metres.
3.7 Zone L (South Riverfront Plots)
Location: all plots named L.XX
Function: Residential only
Appearance: no predefined appearance set
* Commercial activity is prohibited
* Structures may be no taller than 20m
* Buildings must preserve a distance not inferior to 5 meters to neighbouring plots unless neighbours file an agreement with the CDS notary that they specifically wish to make their structures contiguous.
* There must exist a minimum of 3 trees per 512m2 of plot area.
3.8 Zone B (Skybox Plots)
Location: all plots named B.XX
Function: Commercial and Residential
Appearance: no predefined appearance set
* Structures may be no taller than 30 meters
* Buildings must preserve a distance not inferior to 5 meters to neighbouring plots unless neighbours file an agreement with the CDS notary that they specifically wish to make their structures contiguous.
* There must exist a minimum of 3 trees per 512m2 of plot area.
* Skyboxes may be built at a height not inferior to 512 m2
4. Building Typologies:
4.1 Villa
A villa is a building that comprises a perystilum, or enclosed pateo, with a perimeter lined with columns or pillars.
4.2 Insula
An insula is a building of mixed commercial and residential function. The ground level must open broadly to the street and be suitable for a commercial space. insulas must develop vertically in more than one floor.
4.3 Stall
A stall is a commercial open space whose boundary to the street is a colonnade.
4.4 Domus
A domus is a building that has mixed commercial and residential function. The ground level must open broadly to the street through an unifying collonade and be suitable for a commercial space. Domus must comprise also a perystilum.
4.5 All the typologies must be built in pre-industrial materials, namely:
* structural elements: stone and terracota
* roofing elements: terracota
* flooring elements: terracota, stone, mosaic. Wood in upper floorings.
* wall elements: stone, terracota, stucco, frescoed stucco.
* door and window elements: wood, metals (iron, brass). Glass is acceptable in small panes.
* decorative elements: statues can be stone, brass or chrysoelephantine (ivory and gold details). Other elements must be rendered in any of the above materials.