[quote="Beathan":1uyhd9ji]I think that my Justice sim proposal could be done in a low-prim sim. (Unless traffic is fatal to sim performance.)[/quote:1uyhd9ji]
Well, with a maximum of 1,875 prims at your disposal I think you'd be hard pressed to be able to provide enough prims for tenants in your high rise building ..
Traffic on the other hand I do not imagine to be much of a problem: The normal upper limit is around 40 avatars for one sim I believe. Since a 4-pack of void sims share the same server I imagine that they will do load balancing so that if at one moment there are 35 avatars in the Justice sim then the CPU will take away processor time from the less explored wilderness sims for the duration of the event.. The question is though the extent to which there is actual load balancing or if the shudders between the sims are watertight in terms of allocation of CPU time slots.
[quote:1uyhd9ji]Further, Diderot's proposal of garden sims should be OK for low prim sims. Therefore, if the sim lying between CN and NF is a low prim sim, we should not disqualify it (and abandon the project of linking the sims) for that reason. Rather, we should link the sims and pursue a project that we can build on the low-prim sim.
I think that my budget for the Justice sim project is around, or possibly slightly more than, the CN budget was. However, some of this budget would have to be used for RL expenses. Also, if I were committed to pay the tier as primary owner (owner of the Justice Center Building), I would need to use some of the budgetted funds (at least initially, until a rent stream was in place).[/quote:1uyhd9ji]
Following the strand of hypothetical planning I imagine that we can offer _three_ luxury occupancies dispersed across the four-pack of void sims (i.e. one for each sim) aimed only for residential use to keep traffic low in addition to the justice community that will occupy Beathan's void sim.
Now if we say that we can offer each luxury occupancy the use of 1,000 prims and allocate a portion of land in an attractive area of the wilderness sim - following normal sim conventions an area of land corresponding to 1,000 prims would be roughly 4,096 sqm - what would be the price we could reasonably charge for that per month? (i.e. what would be the projected income):
LL tier fee for 4,096 sqm of mainland holdings + monthly premium membership fee: 34 USD = 9,520 L$
One sixteenth (65,536 sqm / 4,096) of the monthly tier for a private sim 295 USD / 16 = 18 USD = 5,180 L$
Our current highest tier for 4,096 sqm = 0.0091$ * 4,096 = 37 USD = 10,436 L$
The real fee that we would need to charge for each occupancy in order to maintain the four void sims without any expenses on behalf of the CDS treasury = 295 USD / 4 = 74 USD = 20,650 L$
Of course on top of that calculation might go fees toward paying back the initial investment in a new sim but on the other hand - since that money will be recouped upon a sale they need not be paid back as part of the operating budget.
In summary for each luxury residential occupance in the middle of a beautiful wilderness sim we would need to charge 4 times as much as people would otherwise have to pay for an area of similar size in private sims - but only twice as much as people would be paying in the mainland - with all its ugliness.
To make it more feasible for people we might consider increasing the area that we rent out to their occupancy to 8,192 sqm as long as we make them understand that they will not be getting the prim allowance corresponding to 8,192 sqm in regular sims or on the mainland. To add a further incentive for people to acquire these properties we could offer them the possibility of taking part in making decisions regarding the naming and landscaping of the remainder of the sim to a certain extent.
I don't think this is an unrealistic feat to achieve - it all depends however upon whether there is an expectancy to recoup the original outlay of $,1695 to establish the sim as part of the operating budget. This I think will not be feasible. Another great uncertainty is whether we would incur costs in having people do the landscaping of the wilderness areas.