Autoreturn on the Marketplaz, learning to use group tools.

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Samantha Fuller
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Autoreturn on the Marketplaz, learning to use group tools.

Post by Samantha Fuller »

We have a Democracy but to what end? If we only want to brag that we have a Democracy that can pay the rent on a couple of sims then the CDS is a unqualified sucess. If however the point is to show that a Democracy can run sims well, and create and maintain quality colarabitive builds, we have some serious problems. There are a couple of things that bother me, One is the gap in the city wall that dosen't get fixed, then their is the free beer keg that dosent work at the Anzer info hub that hasen't been removed even though everyone has known about it for months, another is the plywood cylinder in the torch nook of the church that hasen't been removed for weeks allthough someone set No Build futher reducing the ulitility of the building :roll: .

Many of the problems are related to not trusting or not properly using group tools. Of course much of the reluctance to using or learning how to use group tools is due to the local history where Ulrika Zugzwang misused group priviges destroy much of the city :evil: . IMHO it's time to put that phobia behind us. :) In recent postings about misdemeanors and plywood litering, a counsenses that we shoud be using autoreturn has been emerging :!: I sumit that the Marketplaz is a good place to start because it will teach us about group tools.

In order to set autoreturn on the Marketplaz the all the items will have to be set to the Land Vertwaltung group. Items not yet set to group include
- most of the plaza surface except the LP (Sudane)
- 2 of the lamps on the S side if the plaz (Sudane)
- the foutian (3 peices, Sudane)
- tables (Sudane)
- The entire Colonia Nova gazebo (Brian Livingstone)
- the free beer barrel (Diane)
- the floor of the void below the plaza (Diane)
- probly the Black sign (3 peices Diane) alternatly they can be linked to the building
-the weathermaker above plaza (Aliasi)
Even then we will likely louse a peice of foyer tile that sticks out of the church (owned by Blade Dancer) & the back wall of the void under the plaz by owned by (Ulrika Zugzwang :P ).

The Colonia Nova public areas will be a litle easer but but still require extensive reseting of groups because most of the parcels are set to the colonia nova group and most of the builds to the colonia nova builders group :Wink:

Finaly when we are done with that their is one more thing we can do with Land Vertwaltung group. The CDS is the only island sim or group of sims that dosent have its own group for all citizens to comunacate by IM. The reason given is that many of our promenant citizens have used all or close to all of their 25 groups we coud get around this by making all the present members of the this group (or simlar group) officers with the relevent powers and invite all Neufreistadt or CDS citizens in with just IM privilages. :lol:

Here have some rope, its free! :)
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Post by Sleazy_Writer »

She's right. Let's do it!

(Or if not right away at least start with smaller parcels like your own)
(If you're too busy, at least turn off Create-Object & Obj-Entry, I see no reason why NFS shops like Guud! & Moonscape should have it enabled).

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Post by Dianne »

I am not online much and when I am SL is hardly even useable because of the lag and the ridiculous excuse for a network LL uses. That being said, I will try to fix the objects that are my responsibility.

[b:4a6040ie]Anzere:[/b:4a6040ie]

The beer barrel in Anzere was left (by me) because the solution is not getting rid of it, but fixing the goddamn hub so that scripted objects are allowable. As I have mentioned several times already, the hub also needs to be fixed so that members of the group can move stuff and alter things. I have volunteered to do this several times already, but am unable to do so because of the permissions and various other things.

I am absolutely fucking fed up with the whole Anzere situation, to the limited extent that it advertises the CDS in Second Lie, it advertises us as a bunch of idiots that build ugly boxy buildings, awfull purple couches, and can't even get a simple hub together. There are many other hubs run by individuals with less building skills than we have in the CDS that make ours look like a bad newbie joke.
[b:4a6040ie]
Neufreistadt:[/b:4a6040ie]

The beer barrel on the Platz was an attempt by me to get *some* kind of spirit going in the creepy ghost town we know as N'Stadt. It also can be returned by anyone who cares to as I also don't give a shit anymore about it and am sick and tired of beating my head against the brick wall of trying to improve business in N'Stadt. The only consolation is that I hear from some of our newer residents that trying to start a business in Nova Colonia is actually harder than it is in N'Stadt. So N'Stadt sucks for business, but NC sucks more. Great.

The platform down below the Platz is similarly expendable. This was part of my attempt to get some kind of guild action happening by creating a space to build in N'Stadt (something that was impossible for a long time). How the hell one can attract new residents to a sim, (and creative ones at that) without providing any kind of community sandbox is beyond me. SL's primary feature is creation yet we don't provide anything for people to actually do it. Ulrikas wall can be easily replaced and probably should be.

The Black sign can only be changed if it is scripted and one thing I am not any good at is scripting. If some resident wants to help me with that I would be happy to do it. It would involve making it rotate while being linked to the building, without rotating the building.

The Wall keeps disappearing because of the way the parcels have been re-aligned and because of the extreme shortage of prims in N'Stadt for public works. Every time some bozo flies over in a vehicle on certain pieces of land, prims go flying off to oblivion. I do my best to repair it, but like I said I am not here much.

Here's a thought though: If N'Stadt wants a wall, why not pay for one? Why not pay me for building it in the first place? Why not stop fucking up the sim parcels and the prim allotments so that it stays in place? If N'Stadt had a legal copy of the wall, then *anyone* could put the pieces back in place every time they go wandering. I have spent literally *hundreds* of hours working on that stupid wall, and for what? If you think that's an exaggeration I can prove it in that I log most of my SL time in a book and what I am doing when I am there.

[b:4a6040ie]Groups:[/b:4a6040ie]

The root cause of all of these problems is the fucked up (and mostly non-existent) groups we use. To continue this tirade of [i:4a6040ie]"I told you so's"[/i:4a6040ie]... I have posted about this many times and had many private and public conversations about it since before the day when Ulrika decimated the sim in a fit of pique by returning most of the items in the Guild group.

We need a proper Guild group, separate from the land use one.
We probably need an SC group and an RA group and several others as well.

We need to decide on what groups are used for what purposes, set them in stone and actually USE them. The absolute best time to do this was when I first suggested it after the Ulrika disaster when we had to delete the old groups anyway. Now we are further down the road and we have all this stuff in various groups that needs to be transferred back and forth (AGAIN!)

Apologies for the angry expression of this email, but I am completely utterly fed up with the whole situation and resent being criticised when I have spent literally half my SL life working on this junk with just about zero cooperation or assistance from anyone else.

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Post by Aliasi Stonebender »

[quote="Dianne":o5hdxwnv]I
[b:o5hdxwnv]Anzere:[/b:o5hdxwnv]

The beer barrel in Anzere was left (by me) because the solution is not getting rid of it, but fixing the goddamn hub so that scripted objects are allowable. As I have mentioned several times already, the hub also needs to be fixed so that members of the group can move stuff and alter things. I have volunteered to do this several times already, but am unable to do so because of the permissions and various other things.

I am absolutely fucking fed up with the whole Anzere situation, to the limited extent that it advertises the CDS in Second Lie, it advertises us as a bunch of idiots that build ugly boxy buildings, awfull purple couches, and can't even get a simple hub together. There are many other hubs run by individuals with less building skills than we have in the CDS that make ours look like a bad newbie joke.
[/quote:o5hdxwnv]

I have explained, repeatedly, what needs to be done. No one has done these things. Some of these things are, due to SL permissions, not things I have any personal control over. I have explained why (a) we cannot simply deed the land to a CDS group to give control similar to what we enjoy in our sims, (b) why we cannot have scripts, and a VERY SIMPLE WORKAROUND - apparently, changing a simple setting on an object to allow it to vend objects without a script is beyond some - and (c) if anyone has a better idea, they're welcome to it.

I've been trying to be civil here, Dianne, but if you're gonna get angry, I can be [i:o5hdxwnv]angrier[/i:o5hdxwnv], and with good reason. The only reason I haven't is I'm trying to take the high road as a public official; rather than pull an Ulrika and unilaterally declare "I was the one that claimed the hub, and I can destroy it", I've been trying to spark non-existent interest. (As it is, I can't even throw my hands up and honorably resign; nobody else was insane enough to stand up for the job of Chancellor.)

That said, I shall get in touch with Torley Linden (or whomever is minding the infohubs these days) to see if there's been any change in the situation. If not, I'll simply ask them to nuke the hub; it's not doing us any tangible good.

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Post by michelmanen »

Aliasi, I do understand your frustration. nuking the hub, however, instead of using is constructively, does not seem to me to be the optimum solution. Let us discuss this and see what can be done to use this resource to CDS' advantage.

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Post by Sleazy_Writer »

Aliasi, the hub is ofcourse yours, but if you nuke it you would do the CDS a big disservice.

Don't feel attacked/criticized personally by Dianne: she's only venting her general frustration with CDS/NFS malaise. She has a good point, NFS *is* a ghost town, and it's really a shame. And: don't feel responsible for Anzere, it's not directly your responsibility to "do something about it". However *someone* should do something about it. I think for example Diderot and me have some pretty good ideas about it and so does the Traders Ass'n. But someone has to 'pull' this project, we should look for that person.

If Anzere can be called a project at all, it's a very small one. With me and Diderot in a helping role, we only need 1 more person to lead/arrange things, after that: let's do it.
(/me is thinking .. maybe Samantha Fuller would consider leading this Anzere job? She seems to be a person who wants to get things *DONE*)
(Oh and I can donate one better looking house for Anzere.)

[i:mqyeelac]Michel[/i:mqyeelac] > If you have concrete proposals for the hub --> there's a thread about it in the "Business, Commerce ..." subforum

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Post by Diderot Mirabeau »

I can fully relate to the frustrations experienced by many of the contributors to this thread. Our community is founded on volunteers and their contributions. This is a source of great power and flexibility but it is also an achilles heel of ours in particular when we feel that our volunteering efforts are not appreciated but also because the process of voluntary contributions if not 'managed' carefully can lead to ad hoc decisions being taken that may not work out well in the long term.

Having said that, I also have to 'wag my finger' since as a forum moderator it is my duty to point out when conversations are bordering on being in violation of the forum moderation guidelines. In this connection I must remind posters that the persistent use of extremely profane language with the intention to cause grief will not be tolerated in these discussion forums as proscribed in article 6.5. No such thing has happened here but I find it prudent to mention it. Despite our frustration we should be able to keep our interactions in a civilised manner and it is always better to count to 10 (or a 100 if need be) than to grab the keyboard and resort to posting an angry retort - as I have learned myself also after a few transgressions possibly.

With the above fingerwagging out of the way can I just encourage all the contributors to this conversation to please do keep on chiming in and not to feel discouraged from posting. We're dealing with an extremely important subject in the governance of CDS here as I see it and any good ideas and contributions should be most welcome!

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Using Groups

Post by Samantha Fuller »

In the War thread I made an offhand coment about the Rathus not being properly transfered. Geting the folowing responses.

[quote="Sudane":28p403ta]No, no dispute. We just never got around to arranging its transfer with Kendra. Nor, indeed, have we ever arranged a system in which there is someone to transfer it to!
[/quote:28p403ta]

[quote="Jon Seattle":28p403ta]This is certainly as issue with some existing public builds. Sudane's is right, we need to have an AV with a role similar to the one held by the MoCA AV that owns and archives copies of artworks. [/quote:28p403ta]

And from the mising wall thread
[quote="Diane":28p403ta]As far as the groups go, I have been purposely *not* setting the wall to the Land group (although a few pieces are I think), for a couple of reasons.

The main reason is that the groups are still all screwed up IMO and I have had problems with the Land group in particular in terms of being able to edit or move things that others have set to this group or others being able to access things that I have made that are set to this group. I have posted about this problem and the fact that the groups need revamping many times and never got a response of any worth or utility.

The secondary reason is that it's my wall, why should I put it in a public group? Again, I have posted many times about how no one in any official position in the CDS has ever done the "right thing" by me and given me any kind of recompense for all the work I have done on it as well as other projects I have made for the city and the CDS. I am not trying to be bitchy about it, in fact I have been exceedingly patient, but I would be an idiot to give up on something that took me two or three weeks of solid effort to make, and hundreds of hours to maintain for no return. [/quote:28p403ta]

And from rembered conversation with Blade Dancer something like

Me - "you shoud set the church to group or perferably share with group"

Blade Dancer - "whoud that allow anyone in the group to take it apart, I don't want that"

[size=150:28p403ta]We really need to get over the trama of Ulrika's misuse of groups and learn to use the new tools. Using an alt with shared pasword incurs the same or more risk as the old groups. This is what Groups like the Land Vertwang are designed for.[/size:28p403ta]

While working on the Anzer Infohub & Schloss Build I Learned the folowing about Groups

- Seting to group Only protects from Autoreturn & and distributes income from vendors to apropiate roles in groups.

-Share with group alows anyone in the group to manipulate objects if permisions alow & item is not locked

-Objects Shared with group & locked can only be modified or moved by owner (other group members can't unlock them) this shoud only be used for vendors.

-Objects locked can't be deeded to group

-Objects Shared with group or deeded to group that are copied or taken up by group members get Next Owner Permisions applied

-Finaly and most imporantly Objects that Deeded to group Mod\Copy\No Transfer can't be copied.

Necraposting shows how slowly things move in Nfs. ':rool:' Of the things on the plaza that needed to be set to group only the weathermaker has been reset, and the CN pavalion has been removed also their are still candles on the alter from before that time though they have been blown out. Another positive thing, Blade Dancer has Shared the doors to the to the Church with group - Now we can nail a bill of paticulars to the door like Martin Luther :)

We need two new roles in the Land Vertwang Group
(1) A role called something like City Suplier it shoud have only the power to Deed Items To Group. When the present war is over Kendra shoud be invited to temporly be asigned this role so she can Deed the Rathus and furniture to the group and posibly sell the dragon decoration at the front of the Schloss be sure to specify the next owner permisions and number of items so nothing is forgoten

(2)We also need a role called something like City Archatect [b:28p403ta]only [/b:28p403ta] this role Needs to have the ability to modify Group Objects (this refers only to items [b:28p403ta]Deeded[/b:28p403ta] to the group If AV's in other roles need this power they can be asigned this role also. This wont stop a City Archatect from mesing up or stealing a rival City Archatect's work. But it woud prevent a marshal from acidently deleting something while cleaning up garbage, or moving something slightly when checking ownership, or retexturing the street when working on their own item. If this is done I will deed the new Schloss to group mostly with full permisions, much of it is curently just Share with group and a few peices are locked to prevent acidents :)

(3)finaly the everyone role (curently Land Cordinator) needs to have the ability to delete or return [b:28p403ta]Non Group Items[/b:28p403ta] to clean up garbage and encorage people to deed public items to the group.

Here have some rope, its free! :)
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Re: Using Groups

Post by Sudane Erato »

[quote="Samantha Fuller":2ert47jl] While working on the Anzer Infohub & Schloss Build I Learned the folowing about Groups

- Seting to group Only protects from Autoreturn & and distributes income from vendors to apropiate roles in groups.

-Share with group alows anyone in the group to manipulate objects if permisions alow & item is not locked

-Objects Shared with group & locked can only be modified or moved by owner (other group members can't unlock them) this shoud only be used for vendors.

-Objects locked can't be deeded to group

-Objects Shared with group or deeded to group that are copied or taken up by group members get Next Owner Permisions applied

-Finaly and most imporantly Objects that Deeded to group Mod\Copy\No Transfer can't be copied.

[/quote:2ert47jl]
The idea that we should have a clear and consistent plan, along these lines, is a really very very important one.

But, reading Samantha's post, I shudder at the thought of this. The permissions system (perms) in SL is an unmitigated disaster, the system by which perms are transferred from one owner to a new owner is a double unmitigated disaster, and... god help us... the system of perms as attached to objects shared by groups, and even worse, objects "deeded to groups", is a a disaster of inconceivable proportions. Perms are something that SL simply has never gotten right. Put simply... they DO NOT WORK. I say this from quite literally *years* (RL years!) of experience of testing the way these are supposed to work, and over and over again finding objects locked from everyone, with the only recourse being deletion.

The huge importance of this topic for our history, the preservation of really important builds which are fundamental to us, is so important, that we cannot risk doing this wrong. It is EXTREMELY easy to deed a build to a group, with all perms set "correctly", and have that build become totally inaccessible to ANYONE... the builder, the owner of the group... quite literally, anyone.

I suggest this. This topic is of such vital importance, that someday, somehow, it must be addressed and solved. If it is now determined that this is the time, then we do so only with a close, personal, direct relationship with an LL company representative ( a "Linden" ), so that when the inevitable happens, and a setting and/or a transfer does not work as it is supposed to work, that Linden employee is in a position to reset the perms.

It that is not feasible at this time (and I am really skeptical that the Lindens would agree with this), then I propose that we do not act yet, but pray that disaster does not strike us, and wait until such time as the Linden's are willing to make such a commitment.

I cannot emphasize this enough. The Perms system does NOT work, especially in the context of group ownership.

Sudane.....

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Post by Gwyneth Llewelyn »

Well, I'm an eternal optimist, although I have for ages experienced loss of a lot of content (sometimes even from RL customers, when a wrong click on a checkbox suddenly makes 3000 prims disappear in a microsecond, and there is nothing — short of yammering at LL — that makes them come back).

So, yes, setting permissions [i:1kzk3yf3]right[/i:1kzk3yf3] is an utter nightmare. The worst case scenario is exactly what we have in Neufreistadt (Colonia Nova, having been planned from scratch with a building group in mind, fares a bit better): lots of builders, each on their own group, each setting permissions to their own taste, each trusting that they will always be around to fix things (but of course leaving SL few months after claiming otherwise...), and setting prims to piles upon piles of groups with wrongly defined roles, even when sometimes the builder of the object is the same person!

There is no magic button to change [i:1kzk3yf3]group[/i:1kzk3yf3] ownership and "fix permissions" to the right group/settings. LL's employees are very reluctant to do that, since it means transferring ownership of content without really asking the owners if they agree. The [i:1kzk3yf3]best[/i:1kzk3yf3] that LL provides is a transfer of [i:1kzk3yf3]personal[/i:1kzk3yf3] ownership [i:1kzk3yf3]without[/i:1kzk3yf3] touching the permissions or the group settings: this is done by having a plot reclaimed by the Estate Manager and then bought again — with all content changing ownership. This allows to "fix" multiple ownership, but it doesn't fix group membership, which has to be done manually, prim by prim.

So the "best" way so far to deal with this is the following way:

1) Have separate groups for "building" and "visiting" (no matter how good the new group tools are, there is no way to create a group role that allows to deal with both situations).
2) Change the prim allowance bonus on the region to 10x (better safe than sorry!)
3) Re-claim a parcel of public land with all content. Then re-buy it for a single individual [i:1kzk3yf3]with all content[/i:1kzk3yf3] (that's an option when setting the land for sale). This allows all content on that parcel be assigned to a single user, and this facilitates some changes later. Permissions are not affected.
4) Set the content to the same group (ie. the building group). Share it to group ([b:1kzk3yf3]not[/b:1kzk3yf3] "deed"!). Open up permissions as much as possible (in some cases, this will be impossible).
5) Repeat for all parcels with public content on display.
6) Re-check that [i:1kzk3yf3]all[/i:1kzk3yf3] parcels on public land are set to the [i:1kzk3yf3]same[/i:1kzk3yf3] group (this is [b:1kzk3yf3]vital![/b:1kzk3yf3]). To make double-sure, you can use the group tools to see if all parcels show on that group. This sometimes is not instantaneous due to the complex caching mechanisms in SL, so it's best to try a few times to make sure that no parcel is "missing".
7) Count prims. The most tedious work overall! Basically, what one needs to do is to make sure that all land with public buildings, added together, has enough prim allowance to hold all public buildings, even if on individual parcels there is some overflowing (eg. the church parcel).
8) Turn down the prim allowance bonus back to 1x.
9) Pray, and have a Linden standing by to apply the rollback in case something goes wrong :)

As you can see, this is a daunting task, and once that has, at best, 70% of chance of success, at least in my personal case, who just did this half a dozen of times. :)

The end result is a bit "dangerous": it means that everybody in the building group will, to a degree, have some access to the public buildings. While this makes sense during a building stage, it doesn't make sense on a subsequent stage when the buildings are done. So ideally, everybody that does not [i:1kzk3yf3]need[/i:1kzk3yf3] to be in the building group should be thrown out of it, and only invited on a case-by-case basis as needed.

The rest of the roles on that group should be as Samantha so thoroughly defines.

And I agree on two points there: the first is the "Ulrika trauma" (ie. people unwilling to set public content to group and have it copied or broken apart), and a second one is the mess of setting groups properly which takes a huge amount of time without [i:1kzk3yf3]guaranteed[/i:1kzk3yf3] success.

The first issue [i:1kzk3yf3]can[/i:1kzk3yf3] be dealt with by [i:1kzk3yf3]paying[/i:1kzk3yf3] people for developed content. For Colonia Nova this was better agreed up front (still not dealt with; see the discussions on other threads): that builders were [i:1kzk3yf3]expected[/i:1kzk3yf3] to turn over their content to the Government [i:1kzk3yf3]after[/i:1kzk3yf3] the building was done, and get payment for that (or, when working [i:1kzk3yf3]pro bono[/i:1kzk3yf3], send the Government an email granting it the full use of their created content). Of course, the issue in Neufreistadt is way more complex. BladeDragon, for instance, who is a pretty nice guy, has built the Church before even there was an elected government. We're just lucky that he happens to log in to SL a few days every year, and he's always happy to see that we're still around after so many years, and so is his Church :) Kendra, unlike what might have been suggested in this thread, will actually be very glad to change whatever we ask her — she holds no real grudge against us, it's just a question of asking gently, paying our dues when that is an issue (in some cases), and arrange with her a date and hour to be around. Older content, from people that aren't in SL any more, is way harder — in some cases, it would make more sense simply to delete & replace that content, either through a public contest or asking the New Guild for help.

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Re: Using Groups

Post by Justice Soothsayer »

[quote="Samantha Fuller":3crr5oly]Now we can nail a bill of paticulars to the door like Martin Luther :) [/quote:3crr5oly]

I tried to nail my theses to the door but, ironically, was told that I did not have permission. If only the Pope had such powers....

Seriously, I thought it might be interesting to post Theses on the door, let others add their own notecards to start an in-world discussion and alternative to these forums. Gwyn tried to help, but my script did not work as planned.

Anyone who has the appropriate permissions, let me know!

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More on Group Permisions

Post by Samantha Fuller »

Justice - to Nail your theisus to the church door take the following steps. :)
(1) Get permision from Gwyn She is the custodian of the church. 8)
(2) you will need an tempory invite to the Land Vertwang Group any role will do, also obtainable from Gwyn.
(3) in order for the parchment to swing with the door it must be linked & to link you must own bouth peices. Theirfore edit-shift-move creating a copy. Check the ownership and creator of bouth, the moved one shoud be the orignal owned & created by B.D.. The one in the orignal position shoud have B.D. as creator & You as owner. Delete the orignal, posision your Parchment aginst door, and link being sure to select the door last so it remains as root and script works. Be sure the Door and parchment is still [u:87kqc3bj]Full permisions &Share with group[/u:87kqc3bj] reset if nesesary so the next group member with permision from Gwyn can do the same. 8)
(4) If the invitation to group was tempory resign from Group. any :?:

Permisions and Group tools are complex and limited but 80% of the problems stem from Fear & Loathing of permisions and groups and the ignorance that results. The refusal of people in groups to set their items to group is a prime example. [u:87kqc3bj]Seting an item to group in [b:87kqc3bj]Only[/b:87kqc3bj] protects it from the parcel autoreturn[/u:87kqc3bj] and in no way affects ownership, or the ability to modify move, or delete/return. So people are obviously confusing [u:87kqc3bj]Seting to Group[/u:87kqc3bj] with [u:87kqc3bj]Share with Group[/u:87kqc3bj]. Conversly Diane's inability to work on the Anzer Infohub and subssiwuent fustration was due to items set to group when they needed to be Share with Group and the inability to diagnose the problem :roll:

Something else that shoud be done IMHO is that the parcels under the roads and plazas shoud be set to the CDS group (but not those under the public buildings which shoud remain with the Land Vertwang) the road plaza sections set out shoud each have a notecard in inventory with its posisions and rotations and be Deeded to group. A copy of the note cards, and a full permision copy of each unique road and plaza sections shoud be on file (Full perm copies all road types allready exist somewhere, but shoud be in sevral central locationsor AV inventories). The Citizen roles shoud have the ability to delete [u:87kqc3bj]Non Group Items[/u:87kqc3bj]. And a new role created named something like Road Crew in german shoud be given the ability to Deed items to group. This woud have the following advantages.
(1) Promoting sense of comunity as all citizens coud delete nob trash 80% of witch ends up on raods and plazas, reducing work of Alisa :)
(2)Requring persons who want to set things like political sinage out on plazas and roads to get an tempory invite (And theirfore permison) to the Road Crew from Alisa or have the next citizen that comes across it delete it, agian reducing Alisa's work load and keeping our sims neet. :D
(3) creating an adimistrative division of prim reserves those reserved for tempory events (CDS), and those reserved for more or less permanant builds (Land Vertwang).

Here have some rope, its free! :)
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