[size=200:2tjwy22j]New Guild - Sim Development and Public Review Process[/size:2tjwy22j]
The following are my thoughts on how to organize the sim proposal process. A similar procedure could be followed for any significant redevelopment effort. Note that while this uses competition this is intentionally not a winner-take-all process. Stronger proposals are often the synthesis of multiple of points of view. The goal is to keep the public involved and providing feedback, not only on finished proposals but at every stage of the process.
Also we will, over time, need more than one sim proposal, so why not keep the ones we are not implementing immediately under development for future efforts?
[b:2tjwy22j]Phase 1.[/b:2tjwy22j]
1. The New Guild sponsors a competition for sim proposals submitted by one or more teams. These proposals must go beyond defining themes and include models of the landscape and architecture; concrete plans for implementation; initial project budgets and schedules.
2. Without evaluating individual, the faculty of the Guild provide feedback on the technical feasibility and issues in the implementation of each proposal. Proposers may change their proposals in response to this feedback.
3. The New Guild establishes an area for public display of the work being developed by each team.
[b:2tjwy22j]Phase 2.[/b:2tjwy22j]
1. All citizens are allowed to vote on the proposals over a period of several weeks. Proposers can and are invited to change their proposals in response to new ideas and public feedback. Voting is continuous during this period: citizens can move their vote token from one proposal to another.
2. Proposers can merge their proposals with that of others. In fact this may be one of the best approaches to gain votes. Collaboration and negotiation, not just competition is rewarded.
3. At the end of the process we select the most popular proposal(s) to implement. However this process is designed to allow more than one good proposal to emerge and that proposal can start off the next round.
[b:2tjwy22j]Phase 3.[/b:2tjwy22j]
Implementation may depend on RA approval. It is quite possible that the RA may not want to sponsor a proposal, in which case we can loop back and extend to phase 2 to make corrections.
During the third phase we will arrange for the financial resources needed for implementation, and also to flesh out any details needed to implement that plan. As the SPC did, the New Guild will look for people willing to loan us the funds needed to purchase a sim.
The goal in the phase is to do enough planning so that we can quickly complete the implementation of the build and get the sim to the point where we can start selling plots.
[b:2tjwy22j]Phase 4.[/b:2tjwy22j]
The forth phase is to actually do the build. The SPC is a good example of how an experienced project manager (Moon Adamant) and a collection of dedicated volunteers can work well in implementing the sim. Working with the RA the New Guild will appoint a project manager to organize the process. The project manager will report back to the administrative board.
[b:2tjwy22j]Phase 5.[/b:2tjwy22j]
Promotion. The New Guild needs to establish contacts and channels for getting out promotional material and resources for organizing events to publicize new sims.