Bill Establishing the New Guild

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Patroklus Murakami
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Bill Establishing the New Guild

Post by Patroklus Murakami »

[b:3gl9d6q0]Bill Establishing The New Guild [/b:3gl9d6q0]

[b:3gl9d6q0]Preamble[/b:3gl9d6q0]

In order to grow the CDS requires skilled designers who can create regions, buildings, and furnishings that will attract others to move to our community. At the same time, CDS projects that involve the development of new sim regions provide an opportunity for citizens to gain design skills that will contribute to the CDS economy.

The structure of the CDS supports large projects that provide an opportunity for the citizens to develop design skills. This is a fundamental goal of the original Guild that can now be addressed in the new organization.

This bill establishes a new Guild that is designed to serve as a center for design skills and activities needed for CDS expansion.

[b:3gl9d6q0]New Guild [/b:3gl9d6q0]

A new organization called the Guild will be chartered by the CDS. The Guild will be a a community chartered voluntary organization and will not be a branch of government. The Guild's role is advisory only. All projects that involve the expenditure of public funds must be approved by the CDS government.

The new Guild will have the following responsibilities:

1. To organize, plan, and execute the construction of new simulator regions, extending CDS territory.

2. To provide continuing hands-on education in: building, design, architecture, scripting and the development of external software used to support in-world activities. To provide certification in these skills.

This education must be free to all citizens who are willing to work on CDS sponsored projects, and may be made available to non-citizens willing to pay tuition.

3. To provide technical advice and services to the office of the chancellor and the RA as needed to maintain and develop CDS regions.

4. To acquire and manage resources needed by citizens for building and design such as sandbox areas and prim banks. To set rules for the use of these resources.

[b:3gl9d6q0]Organization[/b:3gl9d6q0]

The Guild will be governed by two committees:

1. The faculty committee will design the curriculum for continuing education, decide on artistic and technical capabilities a student must demonstrate to obtain certification and will set procedures and standards for the design and construction of new simulator regions.

Membership on the faculty committee will depend only on artistic, technical, and pedagogical skills. Membership will not be limited to citizens of the CDS.

2. The administrative board will manage Guild resources, land, and buildings, set policies and procedures both for the Guild and for the school, and organize work groups to respond to requests of the CDS, or others. The board represents the Guild in all dealings with the CDS.

The Guild will be self-governing except that the RA will have the power to remove any member of the administrative board if required to insure that the Guild fulfill this charter.

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Post by Patroklus Murakami »

This is the companion Bill to the one abolishing the Guild as an institution of CDS Government.

I think that Jon has dealt with some of objections to this idea in the legislative discussion thread. It would be helpful if RA members who are opposed to this proposal (I assume this includes Claude) could say what their remaining objections are.

It seems to me that this proposal fulfills several basic needs that we have in the CDS. We need to have a 'design school' which will train the future builders of our third, fourth and more sims; this proposal provides for that. We need to have exciting large-scale projects to attract and retain talented builders, designers and scripters; this proposal provides for that. We need to have democratic control of the process of sim expansion; this proposal provides for that.

Given that we a) need to expand and b) need people with the necessary skills to build the new regions we expand into this seems like a sensible proposal to me.

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Post by Claude Desmoulins »

I wonder first about the provision allowing the RA to remove admin board members. I understand why it's there (to give the charter provisions teeth) but it is absent from the mechanisms of other chartered institutions. I'd like to see a more detailed explanation of why you chose this approach.

Where I truly worry is the implementation of:

[quote:uj27ntq9]1. To organize, plan, and execute the construction of new simulator regions, extending CDS territory. [/quote:uj27ntq9]

In his explanation of this, Jon made two points that concern me greatly

First, in describing the process, he indicated that architectural models were [i:uj27ntq9]required [/i:uj27ntq9]before an expansion or redevelopment proposal could be considered. Jon points out, rightly, that without builders on board, whatever it is won't be built. However, under this model, someone with an idea, or even a plan, but no model builds, can't get their proposal even considered. Thus the builders, by choosing which proposals to build or not build models for, would have control over not only what proposals are built, but which are even discussed.

Second, I'm unclear whether the new guild's control over projects is merely [i:uj27ntq9]de facto[/i:uj27ntq9] (if they don't want to build it, it doesn't get built) or whether a proposal requires some sort of formal approval by this NGO before it can become reality.

Other parts of the proposal I don't have a problem with.

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