Covenant reform?

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Diderot Mirabeau
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Covenant reform?

Post by Diderot Mirabeau »

I've just been rereading the covenants, which regulate what one may build and what one may not build and it strikes me that we may have to take a decision in the near future if we want to update them and perhaps make them less restrictive in some areas - or alternatively, it would be necessary to enforce the current covenants a bit more rigourously in order to maintain the overall theme as originally intended.

I am thinking in particular of the area outside the city walls south of the bridge i.e. in the valley proper.

As you may know the covenant texts can be found [url=http://www.neualtenburg.info/id26.html:15zkht3h]here[/url:15zkht3h].

One thing I feel should be replaced is the recurring reference to "Medieval Bavarian". In light of decisions at the Town Hall meeting this could favourably be changed to "Medieval Germanic" everywhere I find.

Some other provisions that we will need to review and choose to either enforce or reform are as follows:

"- Structures must be built on solid foundations of brick or stone.
- Buildings must have tiled roofs with a 60-deg or greater pitch.
- Windows should be no larger than 1 m wide and 2 m tall on the outside.
- The maximum height for all structures and objects on land is 16 m.
- Structures must be physically plausible (no floating structures).
- Structures on stilts are not permitted.
- No default wood-textured prims created during construction are allowed to be left in the city for more than a day.
- Structures must interface with the street by either facing it or connecting to it with a path.
- A stand off of 8 m from the edge of a lot is required for all objects (except for trees) greater than 2 m tall (exceptions exist for neighbor-neighbor collaboration), if possible."

Please note that there are more provisions in the covenants themselves. The above are those, which I feel need to be discussed since they seem to clash with the direction which current buildings in the valley are taking. For example, my own residence in the SW corner does not even live up to the requirement that windows should be no larger than 1m wide (in my defense, the offending panorama windows are facing southwest directly against the void so are unlikely to annoy anyone)

Another absurdity is the following provision, which applies only to structures within the city walls:

"Structures are owned and placed by the city to give the center a dense Medieval Bavarian feel. Structures may not be replaced or moved regardless of ownership without prior consent."

Yet another thing we might want to address is the definition of "residential only". It seems to me the authors of the original document could only conceive of a distinction between residential and retail but what about the possibility for builders to have their own workshop? That's not strictly residential in my view and I think we should address that by possibly creating a zone where builders are allowed to have skyboxes at 5oo metres for their workshops.

I'd like all citizens to chime in with input on these covenant provisions so we can reach a solution that is going to last us a long time.

Last edited by Diderot Mirabeau on Tue Jun 20, 2006 5:36 am, edited 1 time in total.
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Aliasi Stonebender
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Post by Aliasi Stonebender »

Yes, yes, a thousand times yes!

While - even with my well-known apathy towards the "theme" - I recognize the value of such, the covenant is regularly ignored and not enforced. I suggest this is a flaw in the covenant, and not the buildings.

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Dianne
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Post by Dianne »

I would also like to see the covenant reworked. Many residents are changing their homes as we speak, based on the idea that we all have to conform, yet when you talk to any one individual, they generally see the covenant as too restrictive. What's the point of having a covenant and all slavishly following it if we none of us agree with it?

some suggestions just off the top of my head:

- get rid of the really specific things like "houses on stilts" not being allowed and windows only being so wide by so tall. Especially outside the city walls this is silly to me.

- As long as it's medieval and Germanic-ish it should be okay within the city. Again, the general theme of a Medieval Germanic city that has grown over time is more important than enforcing particulars.

I would argue that a lot of our most famous builds, don't actually follow the covenant. A lot of our buildings already don't have the steep roof slant and a lot have windows that are too big.

The builds I am talking about that don't necessarily follow the code to the letter are one's made by Kendra and Sudane, who were the most recent of the Guildmeisters. If those buildings don't follow the code to the letter, to ask residents to do so is a bit much. We need some less restrictive, and more general rules for the covenant.

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Diderot Mirabeau
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Post by Diderot Mirabeau »

I'd like to breathe some life into this discussion. I think it's important since it illustrates at the most basic level the tenets of what our community is based on.

I realise that at the moment there is much to do in the Guild and that the proactive, long-term work of reforming the covenants may therefore not be prioritised at the top of the agenda. I recognise this siuation from my own work (I'd like to work on some banking legislation and a draft procedural document for the SC). However, I feel it would be good to get the ball rolling on this while building and covenant compliance is still in the mind of our many new builders.

Those who have contributed to this thread have generally indicated they feel a need for less restrictions on building in the valley area. It has been expressed that the covenant requirements are worded too specifically.

One thing to keep in mind is that there are several ways of introducing flexibility into a covenant and that the primary purpose of a covenant (in my view at least) should be to ensure a high degree of transparency as regards what citizens can expect aesthetically from their visual environment in Neufreistadt. The covenant should therefore be formulated in a way that makes it easy to comply with and also communicates easily what to expect from your neighbours.

It is important that our legal documents including the covenants emobdy a high degree of precision (something which regrettably our Constitution is not endowed with to any large extent) so that we avoid falling into the trap of allowing individuals in power to interpret provisions more or less arbitrarily at their convenience.

One thing that would facilitate such transparency would be if any dispensations granted by the Guild were recorded permanently in some archive for people to see.

How can we move forward on the covenant reform business? Do we need to establish some sort of working group on the matter, should it be put on the agenda for discussion by the RA or would it be better to start out softly using forum discussion or even a N'stadt Town Hall Meeting possibly as the avenue for our creative endeavours?

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Post by Dianne »

I like very much your approach to the covenants in general (that they should be written more from the point of the individual, and be transparent and understandable to that individual as a primary position.) I also think it is a good idea to record the variances.

This of course touches on your other post about what to do with the fact that we also need an election to happen before we can really say we have the authority from the people to make such large changes.

I am not sure if or how many sessions of the current RA are still to happen, but here is a rather radical suggestion. If there is a demonstrable consensus amongst the population that the covenants are not wanted in their current state, the one thing the RA might have the power to do, and do in a single session is to strike them down altogether.

A sort of declaration of a period of freedom or "flux" wherein the old covenants cease to apply and a committee is formed to write or discover new covenants to present to the RA after some reasonable time period has elapsed.

This relies on us trusting the populace not to do anything seriously bad of course, but given the fact that the sim is full at this point, there is perhaps not a better time this could be done. My chief worry would be the fact that there are citizens who live here, who simply haven't been seen for ages, and of those people we do not know really what their motives are.

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Post by Claude Desmoulins »

That's certainly an interesting notion. It will take some time to digest.

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Post by Samantha Fuller »

Ive been considering buying property in the valley but have a concern. The avalible lots have a very steep slope. If no teraforming is allowed and no stilts are allowed and the structure must be plasuble it may be imposible to build a structure of any size. I supose a huge foundation might work, I wounder if an mutant oversize prim, properly textured woud be allowed. :lol:

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Aliasi Stonebender
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Post by Aliasi Stonebender »

[quote="Samantha Fuller"]Ive been considering buying property in the valley but have a concern. The avalible lots have a very steep slope. If no teraforming is allowed and no stilts are allowed and the structure must be plasuble it may be imposible to build a structure of any size. I supose a huge foundation might work, I wounder if an mutant oversize prim, properly textured woud be allowed. :lol:[/quote

I had stilts on my own plot when I had one in the valley. Similarly, terraforming has been allowed; the covenant defines what is allowable without question; it is the perogative of the Chancellor to allow further alterations.

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