Gwyneth Llewelyn wrote:This is very interesting: http://www.skimi.net/
On the Sunset Commerce sim, you can see someone who bought the above "Rothenburg Mall" and set up his own mall. They even have their own equivalent of "camping chairs": cleaning windows for L$!
So, Medieval European settings sell well. They create a good shopping environment. People flock to them — both quality merchants as shoppers.
What are we doing so wrongly?
Looks like a very close copy of Ulrika's old Fachwerks but done with a bit more style and variation.
Maybe we should notify her so she can do a DCMA takedown.
IMO, "what we are doing wrong" (in terms of business activity), is not so much to do with the buildings themselves as it is with business policy and organisation. Primarily because all the good store spaces are taken up by "marginal" businesses and there is no incentive to either succeed or fail. Problems I see:
- The lucky few who manage to get the good plots at the beginning are allowed to continue ad infinitum even if all the store "sells" is cobwebs.
- New members with great ideas for businesses are often relegated to the back streets because all the prime locations are gone.
- Several of our best plots in CN are taken up by galleries (that don't have much on display), or organisations who use the space to put up a single advertisement prim, why? A town notice board would serve these folks better, not a store.
- To make a store (especially in CN), you often have to buy an outrageously oversized lot, but one with most of the prims already used up by the building. you then have to buy a prim lot (if you can find one) to start up the store. This is a really really really really high barrier to entry.
Personally, I think the answer is some combination of zoning coupled with a CDS business association that can decide who gets what plot and what they have to do to qualify to keep it.
The reason this little village idea works, is not because it's a little village, but because it's likely bought and owned by one person and then rented out like the typical mall in every other sim in Second Life. If the Town square of NStadt was treated in the same way, as a [b:1sm1p93q]mall[/b:1sm1p93q], with a mall manager, and vendors etc. I think it would work.
The way it is now, people with excellent businesses or business ideas may not be able to find a good shop, nor be able to afford it given the return they may or may not get on the goods. At the same time, people who own shops that do atrociously in terms of sales and interest in the business, can stay forever and have no incentive to ever close.
The best business we ever had in N'Stadt was at the Fair when we had all those little booths for all the different builders. People sold tons of stuff then. It didn't hurt that daily events drew people to the sim at the same time.